local class = require('class') local UI = require('ui') local colors = _G.colors local os = _G.os UI.Throttle = class(UI.Window) UI.Throttle.defaults = { UIElement = 'Throttle', backgroundColor = colors.gray, bordercolor = colors.cyan, height = 4, width = 10, timeout = .075, ctr = 0, image = { ' //) (O )~@ &~&-( ?Q ', ' //) (O )- @ \\-( ?) && ', ' //) (O ), @ \\-(?) && ', ' //) (O ). @ \\-d ) (@ ' } } function UI.Throttle:setParent() self.x = math.ceil((self.parent.width - self.width) / 2) self.y = math.ceil((self.parent.height - self.height) / 2) UI.Window.setParent(self) end function UI.Throttle:enable() self.c = os.clock() self.enabled = false end function UI.Throttle:disable() if self.canvas then self.enabled = false self.canvas:removeLayer() self.canvas = nil self.ctr = 0 end end function UI.Throttle:update() local cc = os.clock() if cc > self.c + self.timeout then os.sleep(0) self.c = os.clock() self.enabled = true if not self.canvas then self.canvas = self:addLayer(self.backgroundColor, self.borderColor) self.canvas:setVisible(true) self:clear(self.borderColor) end local image = self.image[self.ctr + 1] local width = self.width - 2 for i = 0, #self.image do self:write(2, i + 1, image:sub(width * i + 1, width * i + width), self.backgroundColor, self.textColor) end self.ctr = (self.ctr + 1) % #self.image self:sync() end end