local class = require('class') local Event = require('event') local UI = require('ui') local Util = require('util') local colors = _G.colors UI.StatusBar = class(UI.Window) UI.StatusBar.defaults = { UIElement = 'StatusBar', backgroundColor = colors.lightGray, textColor = colors.gray, height = 1, ey = -1, } function UI.StatusBar:adjustWidth() -- Can only have 1 adjustable width if self.columns then local w = self.width - #self.columns - 1 for _,c in pairs(self.columns) do if c.width then c.cw = c.width -- computed width w = w - c.width end end for _,c in pairs(self.columns) do if not c.width then c.cw = w end end end end function UI.StatusBar:resize() UI.Window.resize(self) self:adjustWidth() end function UI.StatusBar:setParent() UI.Window.setParent(self) self:adjustWidth() end function UI.StatusBar:setStatus(status) if self.values ~= status then self.values = status self:draw() end end function UI.StatusBar:setValue(name, value) if not self.values then self.values = { } end self.values[name] = value end function UI.StatusBar:getValue(name) if self.values then return self.values[name] end end function UI.StatusBar:timedStatus(status, timeout) timeout = timeout or 3 self:write(2, 1, Util.widthify(status, self.width-2), self.backgroundColor) Event.addNamedTimer('statusTimer', timeout, false, function() if self.parent.enabled then self:draw() self:sync() end end) end function UI.StatusBar:getColumnWidth(name) local c = Util.find(self.columns, 'key', name) return c and c.cw end function UI.StatusBar:setColumnWidth(name, width) local c = Util.find(self.columns, 'key', name) if c then c.cw = width end end function UI.StatusBar:draw() if not self.values then self:clear() elseif type(self.values) == 'string' then self:write(1, 1, Util.widthify(' ' .. self.values, self.width)) else local s = '' for _,c in ipairs(self.columns) do s = s .. ' ' .. Util.widthify(tostring(self.values[c.key] or ''), c.cw) end self:write(1, 1, Util.widthify(s, self.width)) end end