local Tween = require('opus.ui.tween') local Transition = { } function Transition.slideLeft(args) local ticks = args.ticks or 6 local easing = args.easing or 'inCirc' local pos = { x = args.ex } local tween = Tween.new(ticks, pos, { x = args.x }, easing) args.canvas:move(pos.x, args.canvas.y) return function() local finished = tween:update(1) args.canvas:move(math.floor(pos.x), args.canvas.y) args.canvas:dirty(true) return not finished end end function Transition.slideRight(args) local ticks = args.ticks or 6 local easing = args.easing or 'inCirc' local pos = { x = -args.canvas.width } local tween = Tween.new(ticks, pos, { x = 1 }, easing) args.canvas:move(pos.x, args.canvas.y) return function() local finished = tween:update(1) args.canvas:move(math.floor(pos.x), args.canvas.y) args.canvas:dirty(true) return not finished end end function Transition.expandUp(args) local ticks = args.ticks or 3 local easing = args.easing or 'linear' local pos = { y = args.ey + 1 } local tween = Tween.new(ticks, pos, { y = args.y }, easing) args.canvas:move(args.x, pos.y) return function() local finished = tween:update(1) args.canvas:move(args.x, math.floor(pos.y)) args.canvas.parent:dirty(true) return not finished end end function Transition.shake(args) local ticks = args.ticks or 8 local i = ticks return function() i = -i args.canvas:move(args.canvas.x + i, args.canvas.y) if i > 0 then i = i - 2 end return i ~= 0 end end function Transition.shuffle(args) local ticks = args.ticks or 4 local easing = args.easing or 'linear' local t = { } for _,child in pairs(args.canvas.children) do t[child] = Tween.new(ticks, child, { x = child.x, y = child.y }, easing) child.x = math.random(1, args.canvas.parent.width) child.y = math.random(1, args.canvas.parent.height) end return function() local finished for child, tween in pairs(t) do finished = tween:update(1) child:move(math.floor(child.x), math.floor(child.y)) end return not finished end end return Transition