local Config = require('config')
local UI     = require('ui')
local Util   = require('util')

local tab = UI.Tab {
	tabTitle = 'Path',
	description = 'Set the shell path',
	tabClose = true,
	entry = UI.TextEntry {
		x = 2, y = 2, ex = -2,
		limit = 256,
		shadowText = 'enter new path',
		accelerators = {
			enter = 'update_path',
		},
    help = 'add a new path',
	},
	grid = UI.Grid {
		y = 4, ey = -3,
		disableHeader = true,
		columns = { { key = 'value' } },
		autospace = true,
    sort = 'index',
    help = 'double-click to remove, shift-arrow to move',
    accelerators = {
      delete = 'remove',
    },
	},
  statusBar = UI.StatusBar { },
  accelerators = {
    [ 'shift-up' ] = 'move_up',
    [ 'shift-down' ] = 'move_down',
  },
}

function tab:updateList(path)
	self.grid.values = { }
	for k,v in ipairs(Util.split(path, '(.-):')) do
		table.insert(self.grid.values, { index = k, value = v })
  end
  self.grid:update()
end

function tab:enable()
  local env = Config.load('shell')
  self:updateList(env.path)
	UI.Tab.enable(self)
end

function tab:save()
  local t = { }
  for _, v in ipairs(self.grid.values) do
    table.insert(t, v.value)
  end
  local env = Config.load('shell')
  env.path = table.concat(t, ':')
  self:updateList(env.path)
  Config.update('shell', env)
end

function tab:eventHandler(event)
  if event.type == 'update_path' then
    table.insert(self.grid.values, {
      value = self.entry.value,
    })
		self:save()
		self.entry:reset()
    self.entry:draw()
    self.grid:draw()
		return true

  elseif event.type == 'grid_select' or event.type == 'remove' then
    local selected = self.grid:getSelected()
    if selected then
      table.remove(self.grid.values, selected.index)
      self:save()
      self.grid:draw()
    end

  elseif event.type == 'focus_change' then
		self.statusBar:setStatus(event.focused.help)

  elseif event.type == 'move_up' then
    local entry = self.grid:getSelected()
    if entry.index > 1 then
      table.insert(self.grid.values, entry.index - 1, table.remove(self.grid.values, entry.index))
      self.grid:setIndex(entry.index - 1)
      self:save()
      self.grid:draw()
    end

  elseif event.type == 'move_down' then
    local entry = self.grid:getSelected()
    if entry.index < #self.grid.values then
      table.insert(self.grid.values, entry.index + 1, table.remove(self.grid.values, entry.index))
      self.grid:setIndex(entry.index + 1)
      self:save()
      self.grid:draw()
    end
  end
end

return tab