local Peripheral = require('opus.peripheral') _G.device = Peripheral.getList() _G.device.terminal = _G.kernel.terminal _G.device.terminal.side = 'terminal' _G.device.terminal.type = 'terminal' _G.device.terminal.name = 'terminal' _G.device.keyboard = { side = 'keyboard', type = 'keyboard', name = 'keyboard', hotkeys = { }, state = { }, } _G.device.mouse = { side = 'mouse', type = 'mouse', name = 'mouse', state = { }, } local Input = require('opus.input') local Util = require('opus.util') local device = _G.device local kernel = _G.kernel local keyboard = _G.device.keyboard local keys = _G.keys local mouse = _G.device.mouse local os = _G.os kernel.hook('peripheral', function(_, eventData) local side = eventData[1] if side then local dev = Peripheral.addDevice(device, side) if dev then os.queueEvent('device_attach', dev.name) end end end) kernel.hook('peripheral_detach', function(_, eventData) local side = eventData[1] if side then for _, dev in pairs(Util.findAll(device, 'side', side)) do os.queueEvent('device_detach', dev.name) device[dev.name] = nil end end end) local modifiers = Util.transpose { keys.leftCtrl, keys.rightCtrl, keys.leftShift, keys.rightShift, keys.leftAlt, keys.rightAlt, } kernel.hook({ 'key', 'char', 'paste' }, function(event, eventData) local code = eventData[1] -- maintain global keyboard modifier state if event == 'key' and modifiers[code] then keyboard.state[code] = true end -- and fire hotkeys local hotkey = Input:translate(event, eventData[1], eventData[2]) if hotkey and keyboard.hotkeys[hotkey.code] then keyboard.hotkeys[hotkey.code](event, eventData) return true end end) kernel.hook('key_up', function(_, eventData) local code = eventData[1] if modifiers[code] then keyboard.state[code] = nil end end) kernel.hook({ 'mouse_click', 'mouse_up', 'mouse_drag' }, function(event, eventData) local button = eventData[1] if event == 'mouse_click' then mouse.state[button] = true else if not mouse.state[button] then return true -- ensure mouse ups are only generated if a mouse down was sent end if event == 'mouse_up' then mouse.state[button] = nil end end end) function keyboard.addHotkey(code, fn) keyboard.hotkeys[code] = fn end function keyboard.removeHotkey(code) keyboard.hotkeys[code] = nil end