local os = _G.os local Event = { uid = 1, -- unique id for handlers routines = { }, -- coroutines types = { }, -- event handlers timers = { }, -- named timers terminate = false, } local Routine = { } function Routine:isDead() if not self.co then return true end return coroutine.status(self.co) == 'dead' end function Routine:terminate() if self.co then self:resume('terminate') end end function Routine:resume(event, ...) --if coroutine.status(self.co) == 'running' then --return --end if not self.co then error('Cannot resume a dead routine') end if not self.filter or self.filter == event or event == "terminate" then local s, m = coroutine.resume(self.co, event, ...) if coroutine.status(self.co) == 'dead' then self.co = nil self.filter = nil Event.routines[self.uid] = nil else self.filter = m end if not s and event ~= 'terminate' then error('\n' .. (m or 'Error processing event')) end return s, m end return true, self.filter end local function nextUID() Event.uid = Event.uid + 1 return Event.uid - 1 end function Event.on(event, fn) local handlers = Event.types[event] if not handlers then handlers = { } Event.types[event] = handlers end local handler = { uid = nextUID(), event = event, fn = fn, } handlers[handler.uid] = handler setmetatable(handler, { __index = Routine }) return handler end function Event.off(h) if h and h.event then Event.types[h.event][h.uid] = nil end end local function addTimer(interval, recurring, fn) local timerId = os.startTimer(interval) local handler handler = Event.on('timer', function(t, id) if timerId == id then fn(t, id) if recurring then timerId = os.startTimer(interval) else Event.off(handler) end end end) return handler end function Event.onInterval(interval, fn) return addTimer(interval, true, fn) end function Event.onTimeout(timeout, fn) return addTimer(timeout, false, fn) end function Event.addNamedTimer(name, interval, recurring, fn) Event.cancelNamedTimer(name) Event.timers[name] = addTimer(interval, recurring, fn) end function Event.cancelNamedTimer(name) local timer = Event.timers[name] if timer then Event.off(timer) end end function Event.waitForEvent(event, timeout) local timerId = os.startTimer(timeout) repeat local e = { os.pullEvent() } if e[1] == event then return table.unpack(e) end until e[1] == 'timer' and e[2] == timerId end function Event.addRoutine(fn) local r = { co = coroutine.create(fn), uid = nextUID() } setmetatable(r, { __index = Routine }) Event.routines[r.uid] = r r:resume() return r end function Event.pullEvents(...) for _, fn in ipairs({ ... }) do Event.addRoutine(fn) end repeat local e = Event.pullEvent() until e[1] == 'terminate' end function Event.exitPullEvents() Event.terminate = true os.sleep(0) end local function processHandlers(event) local handlers = Event.types[event] if handlers then for _,h in pairs(handlers) do if not h.co then -- callbacks are single threaded (only 1 co per handler) h.co = coroutine.create(h.fn) Event.routines[h.uid] = h end end end end local function tokeys(t) local keys = { } for k in pairs(t) do keys[#keys+1] = k end return keys end local function processRoutines(...) local keys = tokeys(Event.routines) for _,key in ipairs(keys) do local r = Event.routines[key] if r then r:resume(...) end end end function Event.processEvent(e) processHandlers(e[1]) processRoutines(table.unpack(e)) end function Event.pullEvent(eventType) while true do local e = { os.pullEventRaw() } processHandlers(e[1]) processRoutines(table.unpack(e)) if Event.terminate or e[1] == 'terminate' then Event.terminate = false return { 'terminate' } end if not eventType or e[1] == eventType then return e end end end return Event