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https://github.com/kepler155c/opus
synced 2024-12-25 16:10:26 +00:00
tabs update + object identity
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parent
955f11042b
commit
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@ -1,6 +1,8 @@
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-- From http://lua-users.org/wiki/SimpleLuaClasses
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-- (with some modifications)
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local uid = 1
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-- class.lua
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-- Compatible with Lua 5.1 (not 5.0).
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return function(base)
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@ -19,7 +21,8 @@ return function(base)
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-- expose a constructor which can be called by <classname>(<args>)
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setmetatable(c, {
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__call = function(class_tbl, ...)
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local obj = {}
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local obj = { __uid = uid }
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uid = uid + 1
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setmetatable(obj,c)
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if class_tbl.init then
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class_tbl.init(obj, ...)
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@ -21,16 +21,13 @@ if not http._patched then
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else
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syncLocks[key] = { }
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end
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local s, m = pcall(fn)
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fn()
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local co = table.remove(syncLocks[key], 1)
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if co then
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os.queueEvent('sync_lock', co)
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else
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syncLocks[key] = nil
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end
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if not s then
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error(m)
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end
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end
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-- todo -- completely replace http.get with function that
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@ -9,6 +9,13 @@ local _sub = string.sub
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local colors = _G.colors
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local keys = _G.keys
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--[[
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Using the shorthand window definition, elements are created from
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the bottom up. Once reaching the top, setParent is called top down.
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On :init(), elements do not know the parent or can calculate sizing.
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]]
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local function safeValue(v)
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local t = type(v)
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if t == 'string' or t == 'number' then
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@ -526,7 +533,6 @@ UI.Window.defaults = {
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function UI.Window:init(args)
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local defaults = UI:getDefaults(UI.Window, args)
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UI:setProperties(self, defaults)
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if self.parent then
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self:setParent()
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end
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@ -2024,6 +2030,7 @@ UI.MenuBar.defaults = {
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backgroundColor = colors.lightGray,
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textColor = colors.black,
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spacing = 2,
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lastx = 1,
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showBackButton = false,
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buttonClass = 'MenuItem',
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}
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@ -2031,23 +2038,40 @@ UI.MenuBar.spacer = { spacer = true, text = 'spacer', inactive = true }
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function UI.MenuBar:init(args)
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local defaults = UI:getDefaults(UI.MenuBar, args)
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UI:setProperties(self, defaults)
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UI.Window.init(self, defaults)
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if not self.children then
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self.children = { }
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end
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local x = 1
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for _,button in pairs(self.buttons) do
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self:addButtons(self.buttons)
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if self.showBackButton then
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table.insert(self.children, UI.MenuItem({
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x = UI.term.width - 2,
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width = 3,
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backgroundColor = self.backgroundColor,
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textColor = self.textColor,
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text = '^-',
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event = 'back',
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}))
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end
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end
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function UI.MenuBar:addButtons(buttons)
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if not self.children then
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self.children = { }
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end
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for _,button in pairs(buttons) do
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if button.UIElement then
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table.insert(self.children, button)
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else
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local buttonProperties = {
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x = x,
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x = self.lastx,
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width = #button.text + self.spacing,
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centered = false,
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}
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x = x + buttonProperties.width
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self.lastx = self.lastx + buttonProperties.width
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UI:setProperties(buttonProperties, button)
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button = UI[self.buttonClass](buttonProperties)
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@ -2059,21 +2083,10 @@ function UI.MenuBar:init(args)
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if button.dropdown then
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button.dropmenu = UI.DropMenu { buttons = button.dropdown }
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--table.insert(self.children, buttonProperties.dropmenu)
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end
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end
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end
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if self.showBackButton then
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table.insert(self.children, UI.MenuItem({
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x = UI.term.width - 2,
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width = 3,
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backgroundColor = self.backgroundColor,
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textColor = self.textColor,
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text = '^-',
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event = 'back',
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}))
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end
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UI.Window.init(self, defaults)
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self:initChildren()
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end
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function UI.MenuBar:getActive(menuItem)
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@ -2238,42 +2251,44 @@ UI.Tabs.defaults = {
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}
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function UI.Tabs:init(args)
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local defaults = UI:getDefaults(UI.Tabs, args)
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UI.Window.init(self, defaults)
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self:add(self)
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end
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function UI.Tabs:add(children)
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local buttons = { }
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for _,child in pairs(defaults) do
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for _,child in pairs(children) do
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if type(child) == 'table' and child.UIElement then
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child.y = 2
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table.insert(buttons, {
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text = child.tabTitle or '', event = 'tab_select',
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text = child.tabTitle or '',
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event = 'tab_select',
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tabUid = child.__uid,
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})
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end
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end
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if not self.tabBar then
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self.tabBar = UI.TabBar({
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buttons = buttons,
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})
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UI.Window.init(self, defaults)
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end
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function UI.Tabs:setParent()
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UI.Window.setParent(self)
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for _,child in pairs(self.children) do
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if child ~= self.tabBar then
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child.oy = 2
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--child.height = self.height - 1
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child:resize()
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else
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self.tabBar:addButtons(buttons)
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end
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if self.parent then
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return UI.Window.add(self, children)
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end
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end
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function UI.Tabs:enable()
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self.enabled = true
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for _,child in ipairs(self.children) do
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if child.tabTitle == self.tabBar.buttons[1].text then
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self:activateTab(child)
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break
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end
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local _, menuItem = Util.first(self.tabBar.children, function(a, b) return a.x < b.x end)
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if menuItem then
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self:activateTab(Util.find(self.children, '__uid', menuItem.tabUid))
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end
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self.tabBar:enable()
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end
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@ -2292,11 +2307,9 @@ end
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function UI.Tabs:eventHandler(event)
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if event.type == 'tab_select' then
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for _,child in ipairs(self.children) do
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if child.tabTitle == event.button.text then
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local child = Util.find(self.children, '__uid', event.button.tabUid)
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if child then
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self:activateTab(child)
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break
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end
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end
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elseif event.type == 'tab_change' then
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for _,tab in ipairs(self.children) do
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@ -7,6 +7,7 @@ local Util = require('util')
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local fs = _G.fs
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local multishell = _ENV.multishell
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local os = _G.os
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local settings = _G.settings
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local shell = _ENV.shell
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multishell.setTitle(multishell.getCurrent(), 'System')
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@ -57,7 +58,6 @@ local systemPage = UI.Page {
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},
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grid = UI.Grid {
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y = 5,
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autospace = true,
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sortColumn = 'alias',
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columns = {
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{ heading = 'Alias', key = 'alias' },
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@ -108,6 +108,43 @@ local systemPage = UI.Page {
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},
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}
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if settings then
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local values = { }
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for _,v in pairs(settings.getNames()) do
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table.insert(values, {
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name = v,
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value = not not settings.get(v),
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})
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end
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systemPage.tabs:add({
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systemTab = UI.Window {
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tabTitle = 'Settings',
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grid = UI.Grid {
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y = 1,
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values = values,
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--autospace = true,
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sortColumn = 'name',
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columns = {
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{ heading = 'Setting', key = 'name' },
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{ heading = 'Value', key = 'value' },
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},
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accelerators = {
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},
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},
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}
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})
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function systemPage.tabs.systemTab:eventHandler(event)
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if event.type == 'grid_select' then
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event.selected.value = not event.selected.value
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settings.set(event.selected.name, event.selected.value)
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settings.save('.settings')
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self.grid:draw()
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return true
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end
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end
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end
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function systemPage.tabs.pathTab.grid:draw()
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self.values = { }
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for _,v in ipairs(Util.split(env.path, '(.-):')) do
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