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turtle not pathing backwards
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@ -173,7 +173,8 @@ local function pathTo(dest, options)
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-- use single turn method so the turtle doesn't turn around
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-- when encountering obstacles
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if not turtle.gotoSingleTurn(pt.x, pt.y, pt.z, pt.heading) then
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-- if not turtle.gotoSingleTurn(pt.x, pt.y, pt.z, pt.heading) then
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if not turtle.goto(pt) then
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local bpt = Point.nearestTo(turtle.point, pt)
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table.insert(blocks, bpt)
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