mirror of
https://github.com/kepler155c/opus
synced 2026-06-03 19:22:10 +00:00
treefarm + turtle improvements + cleanup
This commit is contained in:
@@ -1,224 +0,0 @@
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if not turtle or turtle.pathfind then
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return
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end
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requireInjector(getfenv(1))
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local Grid = require ("jumper.grid")
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local Pathfinder = require ("jumper.pathfinder")
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local Point = require('point')
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local WALKABLE = 0
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local function createMap(dim)
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local map = { }
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for z = 0, dim.ez do
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local row = {}
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for x = 0, dim.ex do
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local col = { }
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for y = 0, dim.ey do
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table.insert(col, WALKABLE)
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end
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table.insert(row, col)
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end
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table.insert(map, row)
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end
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return map
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end
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local function addBlock(map, dim, b)
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map[b.z + dim.oz][b.x + dim.ox][b.y + dim.oy] = 1
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end
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-- map shrinks/grows depending upon blocks encountered
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-- the map will encompass any blocks encountered, the turtle position, and the destination
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local function mapDimensions(dest, blocks, boundingBox)
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local sx, sz, sy = turtle.point.x, turtle.point.z, turtle.point.y
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local ex, ez, ey = turtle.point.x, turtle.point.z, turtle.point.y
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local function adjust(pt)
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if pt.x < sx then
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sx = pt.x
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end
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if pt.z < sz then
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sz = pt.z
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end
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if pt.y < sy then
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sy = pt.y
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end
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if pt.x > ex then
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ex = pt.x
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end
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if pt.z > ez then
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ez = pt.z
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end
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if pt.y > ey then
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ey = pt.y
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end
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end
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adjust(dest)
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for _,b in ipairs(blocks) do
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adjust(b)
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end
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-- expand one block out in all directions
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sx = math.max(sx - 1, boundingBox.sx)
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sz = math.max(sz - 1, boundingBox.sz)
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sy = math.max(sy - 1, boundingBox.sy)
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ex = math.min(ex + 1, boundingBox.ex)
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ez = math.min(ez + 1, boundingBox.ez)
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ey = math.min(ey + 1, boundingBox.ey)
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return {
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ex = ex - sx + 1,
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ez = ez - sz + 1,
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ey = ey - sy + 1,
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ox = -sx + 1,
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oz = -sz + 1,
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oy = -sy + 1
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}
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end
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local function nodeToString(n)
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return string.format('%d:%d:%d:%d', n._x, n._y, n._z, n.__heading or 9)
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end
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-- shifting and coordinate flipping
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local function pointToMap(dim, pt)
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return { x = pt.x + dim.ox, z = pt.y + dim.oy, y = pt.z + dim.oz }
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end
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local function nodeToPoint(dim, node)
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return { x = node:getX() - dim.ox, z = node:getY() - dim.oz, y = node:getZ() - dim.oy }
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end
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local heuristic = function(n, node)
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local m, h = Point.calculateMoves(
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{ x = node._x, z = node._y, y = node._z, heading = node._heading },
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{ x = n._x, z = n._y, y = n._z, heading = n._heading })
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return m, h
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end
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local function dimsAreEqual(d1, d2)
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return d1.ex == d2.ex and
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d1.ey == d2.ey and
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d1.ez == d2.ez and
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d1.ox == d2.ox and
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d1.oy == d2.oy and
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d1.oz == d2.oz
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end
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-- turtle sensor returns blocks in relation to the world - not turtle orientation
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-- so cannot figure out block location unless we know our orientation in the world
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-- really kinda dumb since it returns the coordinates as offsets of our location
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-- instead of true coordinates
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local function addSensorBlocks(blocks, sblocks)
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for _,b in pairs(sblocks) do
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if b.type ~= 'AIR' then
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local pt = { x = turtle.point.x, y = turtle.point.y + b.y, z = turtle.point.z }
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pt.x = pt.x - b.x
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pt.z = pt.z - b.z -- this will only work if we were originally facing west
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local found = false
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for _,ob in pairs(blocks) do
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if pt.x == ob.x and pt.y == ob.y and pt.z == ob.z then
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found = true
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break
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end
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end
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if not found then
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table.insert(blocks, pt)
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end
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end
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end
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end
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local function pathTo(dest, blocks, maxRadius)
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blocks = blocks or { }
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maxRadius = maxRadius or 1000000
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local lastDim = nil
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local map = nil
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local grid = nil
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local boundingBox = {
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sx = math.min(turtle.point.x, dest.x) - maxRadius,
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sy = math.min(turtle.point.y, dest.y) - maxRadius,
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sz = math.min(turtle.point.z, dest.z) - maxRadius,
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ex = math.max(turtle.point.x, dest.x) + maxRadius,
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ey = math.max(turtle.point.y, dest.y) + maxRadius,
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ez = math.max(turtle.point.z, dest.z) + maxRadius,
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}
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-- Creates a pathfinder object
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local myFinder = Pathfinder(grid, 'ASTAR', walkable)
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myFinder:setMode('ORTHOGONAL')
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myFinder:setHeuristic(heuristic)
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while turtle.point.x ~= dest.x or turtle.point.z ~= dest.z or turtle.point.y ~= dest.y do
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-- map expands as we encounter obstacles
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local dim = mapDimensions(dest, blocks, boundingBox)
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-- reuse map if possible
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if not lastDim or not dimsAreEqual(dim, lastDim) then
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map = createMap(dim)
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-- Creates a grid object
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grid = Grid(map)
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myFinder:setGrid(grid)
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myFinder:setWalkable(WALKABLE)
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lastDim = dim
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end
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for _,b in ipairs(blocks) do
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addBlock(map, dim, b)
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end
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-- Define start and goal locations coordinates
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local startPt = pointToMap(dim, turtle.point)
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local endPt = pointToMap(dim, dest)
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-- Calculates the path, and its length
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local path = myFinder:getPath(startPt.x, startPt.y, startPt.z, turtle.point.heading, endPt.x, endPt.y, endPt.z, dest.heading)
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if not path then
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return false, 'failed to recalculate'
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end
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for node, count in path:nodes() do
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local pt = nodeToPoint(dim, node)
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if turtle.abort then
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return false, 'aborted'
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end
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-- use single turn method so the turtle doesn't turn around when encountering obstacles
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if not turtle.gotoSingleTurn(pt.x, pt.z, pt.y) then
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table.insert(blocks, pt)
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--if device.turtlesensorenvironment then
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-- addSensorBlocks(blocks, device.turtlesensorenvironment.sonicScan())
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--end
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break
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end
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end
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end
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if dest.heading then
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turtle.setHeading(dest.heading)
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end
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return true
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end
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turtle.pathfind = function(dest, blocks, maxRadius)
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if not blocks and turtle.gotoPoint(dest) then
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return true
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end
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return pathTo(dest, blocks, maxRadius)
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end
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@@ -1,86 +0,0 @@
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if not turtle or turtle.abortAction then
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return
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end
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requireInjector(getfenv(1))
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local Util = require('util')
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local Scheduler = {
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uid = 0,
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queue = { },
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idle = true,
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}
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function turtle.abortAction()
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if turtle.status ~= 'idle' then
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turtle.abort = true
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os.queueEvent('turtle_abort')
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end
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Util.clear(Scheduler.queue)
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os.queueEvent('turtle_ticket', 0, true)
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end
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local function getTicket(fn, ...)
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Scheduler.uid = Scheduler.uid + 1
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if Scheduler.idle then
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Scheduler.idle = false
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turtle.status = 'busy'
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os.queueEvent('turtle_ticket', Scheduler.uid)
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else
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table.insert(Scheduler.queue, Scheduler.uid)
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end
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return Scheduler.uid
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end
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local function releaseTicket(id)
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for k,v in ipairs(Scheduler.queue) do
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if v == id then
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table.remove(Scheduler.queue, k)
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return
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end
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end
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local id = table.remove(Scheduler.queue, 1)
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if id then
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os.queueEvent('turtle_ticket', id)
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else
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Scheduler.idle = true
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turtle.status = 'idle'
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end
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end
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function turtle.run(fn, ...)
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local ticketId = getTicket()
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if type(fn) == 'string' then
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fn = turtle[fn]
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end
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while true do
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local e, id, abort = os.pullEventRaw('turtle_ticket')
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if e == 'terminate' then
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releaseTicket(ticketId)
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os.queueEvent('turtle_response')
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error('Terminated')
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end
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if abort then
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-- the function was queued, but the queue was cleared
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os.queueEvent('turtle_response')
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return false, 'aborted'
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end
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if id == ticketId then
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turtle.abort = false
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turtle.resetState()
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local args = { ... }
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local s, m = pcall(function() fn(unpack(args)) end)
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turtle.abort = false
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releaseTicket(ticketId)
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os.queueEvent('turtle_response')
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if not s and m then
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printError(m)
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end
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return s, m
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end
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end
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end
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+13
-5
@@ -3,7 +3,9 @@ if not turtle or turtle.enableGPS then
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end
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requireInjector(getfenv(1))
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local GPS = require('gps')
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local GPS = require('gps')
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local Config = require('config')
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function turtle.enableGPS(timeout)
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if turtle.point.gps then
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@@ -18,17 +20,23 @@ function turtle.enableGPS(timeout)
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end
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function turtle.gotoGPSHome()
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local homePt = turtle.loadLocation('gpsHome')
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if homePt then
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local config = { }
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Config.load('gps', config)
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if config.home then
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if turtle.enableGPS() then
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turtle.pathfind(homePt)
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turtle.pathfind(config.home)
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end
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end
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end
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function turtle.setGPSHome()
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local config = { }
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Config.load('gps', config)
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if turtle.enableGPS() then
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turtle.storeLocation('gpsHome', turtle.point)
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config.home = turtle.point
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Config.update('gps', config)
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turtle.gotoPoint(turtle.point)
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end
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end
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+321
-37
@@ -4,7 +4,10 @@ end
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requireInjector(getfenv(1))
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local Util = require('util')
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local Point = require('point')
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local synchronized = require('sync')
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local Util = require('util')
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turtle.pathfind = require('turtle.pathfind')
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local function noop() end
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@@ -147,6 +150,29 @@ function turtle.getHeadingInfo(heading)
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end
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-- [[ Basic turtle actions ]] --
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local function inventoryAction(fn, name, qty)
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local slots = turtle.getFilledSlots()
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local s
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for _,slot in pairs(slots) do
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if slot.key == name or slot.name == name then
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turtle.native.select(slot.index)
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if not qty then
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s = fn()
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else
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s = fn(math.min(qty, slot.count))
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qty = qty - slot.count
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if qty < 0 then
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break
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end
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end
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end
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end
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if not s then
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return false, 'No items found'
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end
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return s
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end
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local function _attack(action)
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if action.attack() then
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repeat until not action.attack()
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@@ -193,25 +219,24 @@ function turtle.place(slot) return _place(actions.forward, slot) end
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function turtle.placeUp(slot) return _place(actions.up, slot) end
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function turtle.placeDown(slot) return _place(actions.down, slot) end
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local function _drop(action, count, indexOrId)
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if indexOrId then
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local slot = turtle.getSlot(indexOrId)
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if not slot or slot.qty == 0 then
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return false, 'No items to drop'
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end
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turtle.select(slot.index)
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local function _drop(action, qtyOrName, qty)
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if not qtyOrName or type(qtyOrName) == 'number' then
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return action.drop(qtyOrName)
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end
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if not count then
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return action.drop() -- wtf
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end
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return action.drop(count)
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return inventoryAction(action.drop, qtyOrName, qty)
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end
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function turtle.drop(count, slot) return _drop(actions.forward, count, slot) end
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function turtle.dropUp(count, slot) return _drop(actions.up, count, slot) end
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function turtle.dropDown(count, slot) return _drop(actions.down, count, slot) end
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function turtle.refuel(qtyOrName, qty)
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if not qtyOrName or type(qtyOrName) == 'number' then
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return turtle.native.refuel(qtyOrName)
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end
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return inventoryAction(turtle.native.refuel, qtyOrName, qty)
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end
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--[[
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function turtle.dig() return state.dig(actions.forward) end
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function turtle.digUp() return state.dig(actions.up) end
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@@ -277,7 +302,7 @@ turtle.movePolicies = {
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return false
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end
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local oldStatus = turtle.status
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print('stuck')
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print('assured move: stuck')
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turtle.status = 'stuck'
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repeat
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os.sleep(1)
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@@ -328,6 +353,7 @@ function turtle.setDigPolicy(policy) state.digPolicy = policy end
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function turtle.setAttackPolicy(policy) state.attackPolicy = policy end
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function turtle.setMoveCallback(cb) state.moveCallback = cb end
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function turtle.clearMoveCallback() state.moveCallback = noop end
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function turtle.getMoveCallback() return state.moveCallback end
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-- [[ Locations ]] --
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function turtle.getLocation(name)
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@@ -751,31 +777,47 @@ function turtle.getSlot(indexOrId, slots)
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local detail = turtle.getItemDetail(indexOrId)
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if detail then
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return {
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name = detail.name,
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damage = detail.damage,
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count = detail.count,
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key = detail.name .. ':' .. detail.damage,
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index = indexOrId,
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-- deprecate
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qty = detail.count,
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dmg = detail.damage,
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id = detail.name,
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iddmg = detail.name .. ':' .. detail.damage,
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index = indexOrId,
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}
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end
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return {
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qty = 0,
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qty = 0, -- deprecate
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count = 0,
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index = indexOrId,
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}
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end
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function turtle.selectSlot(indexOrId)
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function turtle.select(indexOrId)
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if type(indexOrId) == 'number' then
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return turtle.native.select(indexOrId)
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||||
end
|
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local s = turtle.getSlot(indexOrId)
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if s then
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turtle.select(s.index)
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turtle.native.select(s.index)
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return s
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end
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return false, 'Inventory does not contain item'
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end
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function turtle.selectSlot(indexOrId) -- deprecated
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return turtle.select(indexOrId)
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end
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function turtle.getInventory(slots)
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slots = slots or { }
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for i = 1, 16 do
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@@ -784,11 +826,38 @@ function turtle.getInventory(slots)
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||||
return slots
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end
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function turtle.getSummedInventory()
|
||||
local slots = turtle.getFilledSlots()
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||||
local t = { }
|
||||
for _,slot in pairs(slots) do
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||||
local entry = t[slot.iddmg]
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||||
if not entry then
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||||
entry = {
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||||
count = 0,
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||||
damage = slot.damage,
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||||
name = slot.name,
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||||
key = slot.key,
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||||
|
||||
-- deprecate
|
||||
qty = 0,
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||||
dmg = slot.dmg,
|
||||
id = slot.id,
|
||||
iddmg = slot.iddmg,
|
||||
}
|
||||
t[slot.iddmg] = entry
|
||||
end
|
||||
entry.qty = entry.qty + slot.qty
|
||||
entry.count = entry.qty
|
||||
end
|
||||
return t
|
||||
end
|
||||
|
||||
function turtle.emptyInventory(dropAction)
|
||||
dropAction = dropAction or turtle.drop
|
||||
for i = 1, 16 do
|
||||
turtle.emptySlot(i, dropAction)
|
||||
end
|
||||
turtle.select(1)
|
||||
end
|
||||
|
||||
function turtle.emptySlot(slot, dropAction)
|
||||
@@ -857,28 +926,243 @@ function turtle.selectSlotWithQuantity(qty, startSlot)
|
||||
end
|
||||
end
|
||||
|
||||
function turtle.condense(startSlot)
|
||||
startSlot = startSlot or 1
|
||||
local aslots = turtle.getInventory()
|
||||
|
||||
for _,slot in ipairs(aslots) do
|
||||
if slot.qty < 64 then
|
||||
for i = slot.index + 1, 16 do
|
||||
local fslot = aslots[i]
|
||||
if fslot.qty > 0 then
|
||||
if slot.qty == 0 or slot.iddmg == fslot.iddmg then
|
||||
turtle.select(fslot.index)
|
||||
turtle.transferTo(slot.index, 64)
|
||||
local transferred = turtle.getItemCount(slot.index) - slot.qty
|
||||
slot.qty = slot.qty + transferred
|
||||
fslot.qty = fslot.qty - transferred
|
||||
slot.iddmg = fslot.iddmg
|
||||
if slot.qty == 64 then
|
||||
break
|
||||
end
|
||||
function turtle.condense()
|
||||
local slots = turtle.getInventory()
|
||||
|
||||
for i = 16, 1, -1 do
|
||||
if slots[i].count > 0 then
|
||||
for j = 1, i - 1 do
|
||||
if slots[j].count == 0 or slots[i].key == slots[j].key then
|
||||
turtle.select(i)
|
||||
turtle.transferTo(j, 64)
|
||||
local transferred = slots[i].qty - turtle.getItemCount(i)
|
||||
slots[j].count = slots[j].count + transferred
|
||||
slots[i].count = slots[i].count - transferred
|
||||
slots[j].key = slots[i].key
|
||||
if slots[i].count == 0 then
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
return true
|
||||
end
|
||||
|
||||
function turtle.getItemCount(idOrName)
|
||||
if type(idOrName) == 'number' then
|
||||
return turtle.native.getItemCount(idOrName)
|
||||
end
|
||||
local slots = turtle.getFilledSlots()
|
||||
local count = 0
|
||||
for _,slot in pairs(slots) do
|
||||
if slot.iddmg == idOrName or slot.name == idOrName then
|
||||
count = count + slot.qty
|
||||
end
|
||||
end
|
||||
return count
|
||||
end
|
||||
|
||||
function turtle.equip(side, item)
|
||||
|
||||
if item then
|
||||
if not turtle.select(item) then
|
||||
return false, 'Unable to equip ' .. item
|
||||
end
|
||||
end
|
||||
|
||||
if side == 'left' then
|
||||
return turtle.equipLeft()
|
||||
end
|
||||
return turtle.equipRight()
|
||||
end
|
||||
|
||||
function turtle.run(fn, ...)
|
||||
local args = { ... }
|
||||
local s, m
|
||||
|
||||
if type(fn) == 'string' then
|
||||
fn = turtle[fn]
|
||||
end
|
||||
|
||||
synchronized(turtle, function()
|
||||
turtle.abort = false
|
||||
turtle.status = 'busy'
|
||||
turtle.resetState()
|
||||
s, m = pcall(function() fn(unpack(args)) end)
|
||||
turtle.abort = false
|
||||
turtle.status = 'idle'
|
||||
if not s and m then
|
||||
printError(m)
|
||||
end
|
||||
end)
|
||||
|
||||
return s, m
|
||||
end
|
||||
|
||||
function turtle.abortAction()
|
||||
if turtle.status ~= 'idle' then
|
||||
turtle.abort = true
|
||||
os.queueEvent('turtle_abort')
|
||||
end
|
||||
end
|
||||
|
||||
-- [[ Pathing ]] --
|
||||
function turtle.faceAgainst(pt) -- 4 sided
|
||||
|
||||
local pts = { }
|
||||
|
||||
for i = 0, 3 do
|
||||
local hi = turtle.getHeadingInfo(i)
|
||||
|
||||
table.insert(pts, {
|
||||
x = pt.x + hi.xd,
|
||||
z = pt.z + hi.zd,
|
||||
y = pt.y + hi.yd,
|
||||
heading = (hi.heading + 2) % 4,
|
||||
})
|
||||
end
|
||||
|
||||
return turtle.pathfind(Point.closest(turtle.point, pts), { dest = pts })
|
||||
end
|
||||
|
||||
function turtle.moveAgainst(pt) -- 6 sided
|
||||
|
||||
local pts = { }
|
||||
|
||||
for i = 0, 5 do
|
||||
local hi = turtle.getHeadingInfo(i)
|
||||
local heading, direction
|
||||
if i < 4 then
|
||||
heading = (hi.heading + 2) % 4
|
||||
direction = 'forward'
|
||||
elseif i == 4 then
|
||||
direction = 'down'
|
||||
elseif i == 5 then
|
||||
direction = 'up'
|
||||
end
|
||||
|
||||
table.insert(pts, {
|
||||
x = pt.x + hi.xd,
|
||||
z = pt.z + hi.zd,
|
||||
y = pt.y + hi.yd,
|
||||
direction = direction,
|
||||
heading = heading,
|
||||
})
|
||||
end
|
||||
|
||||
return turtle.pathfind(Point.closest(turtle.point, pts), { dest = pts })
|
||||
end
|
||||
|
||||
local actionsAt = {
|
||||
detect = {
|
||||
up = turtle.detectUp,
|
||||
down = turtle.detectDown,
|
||||
forward = turtle.detect,
|
||||
},
|
||||
dig = {
|
||||
up = turtle.digUp,
|
||||
down = turtle.digDown,
|
||||
forward = turtle.dig,
|
||||
},
|
||||
move = {
|
||||
up = turtle.moveUp,
|
||||
down = turtle.moveDown,
|
||||
forward = turtle.move,
|
||||
},
|
||||
attack = {
|
||||
up = turtle.attackUp,
|
||||
down = turtle.attackDown,
|
||||
forward = turtle.attack,
|
||||
},
|
||||
place = {
|
||||
up = turtle.placeUp,
|
||||
down = turtle.placeDown,
|
||||
forward = turtle.place,
|
||||
},
|
||||
drop = {
|
||||
up = turtle.dropUp,
|
||||
down = turtle.dropDown,
|
||||
forward = turtle.drop,
|
||||
},
|
||||
suck = {
|
||||
up = turtle.suckUp,
|
||||
down = turtle.suckDown,
|
||||
forward = turtle.suck,
|
||||
},
|
||||
compare = {
|
||||
up = turtle.compareUp,
|
||||
down = turtle.compareDown,
|
||||
forward = turtle.compare,
|
||||
},
|
||||
inspect = {
|
||||
up = turtle.inspectUp,
|
||||
down = turtle.inspectDown,
|
||||
forward = turtle.inspect,
|
||||
},
|
||||
}
|
||||
|
||||
local function _actionAt(action, pt, ...)
|
||||
local pt = turtle.moveAgainst(pt)
|
||||
if pt then
|
||||
return action[pt.direction](...)
|
||||
end
|
||||
end
|
||||
|
||||
function _actionDownAt(action, pt, ...)
|
||||
if turtle.pathfind(Point.above(pt)) then
|
||||
return action.down(...)
|
||||
end
|
||||
end
|
||||
|
||||
function _actionForwardAt(action, pt, ...)
|
||||
if turtle.faceAgainst(pt) then
|
||||
return action.forward(...)
|
||||
end
|
||||
end
|
||||
|
||||
function _actionUpAt(action, pt, ...)
|
||||
if turtle.pathfind(Point.below(pt)) then
|
||||
return action.up(...)
|
||||
end
|
||||
end
|
||||
|
||||
function turtle.detectAt(pt) return _actionAt(actionsAt.detect, pt) end
|
||||
function turtle.detectDownAt(pt) return _actionDownAt(actionsAt.detect, pt) end
|
||||
function turtle.detectForwardAt(pt) return _actionForwardAt(actionsAt.detect, pt) end
|
||||
function turtle.detectUpAt(pt) return _actionUpAt(actionsAt.detect, pt) end
|
||||
|
||||
function turtle.digAt(pt) return _actionAt(actionsAt.dig, pt) end
|
||||
function turtle.digDownAt(pt) return _actionDownAt(actionsAt.dig, pt) end
|
||||
function turtle.digForwardAt(pt) return _actionForwardAt(actionsAt.dig, pt) end
|
||||
function turtle.digUpAt(pt) return _actionUpAt(actionsAt.dig, pt) end
|
||||
|
||||
function turtle.attackAt(pt) return _actionAt(actionsAt.attack, pt) end
|
||||
function turtle.attackDownAt(pt) return _actionDownAt(actionsAt.attack, pt) end
|
||||
function turtle.attackForwardAt(pt) return _actionForwardAt(actionsAt.attack, pt) end
|
||||
function turtle.attackUpAt(pt) return _actionUpAt(actionsAt.attack, pt) end
|
||||
|
||||
function turtle.placeAt(pt, arg) return _actionAt(actionsAt.place, pt, arg) end
|
||||
function turtle.placeDownAt(pt, arg) return _actionDownAt(actionsAt.place, pt, arg) end
|
||||
function turtle.placeForwardAt(pt, arg) return _actionForwardAt(actionsAt.place, pt, arg) end
|
||||
function turtle.placeUpAt(pt, arg) return _actionUpAt(actionsAt.place, pt, arg) end
|
||||
|
||||
function turtle.dropAt(pt, ...) return _actionAt(actionsAt.drop, pt, ...) end
|
||||
function turtle.dropDownAt(pt, ...) return _actionDownAt(actionsAt.drop, pt, ...) end
|
||||
function turtle.dropForwardAt(pt, ...) return _actionForwardAt(actionsAt.drop, pt, ...) end
|
||||
function turtle.dropUpAt(pt, ...) return _actionUpAt(actionsAt.drop, pt, ...) end
|
||||
|
||||
function turtle.suckAt(pt, qty) return _actionAt(actionsAt.suck, pt, qty) end
|
||||
function turtle.suckDownAt(pt, qty) return _actionDownAt(actionsAt.suck, pt, qty) end
|
||||
function turtle.suckForwardAt(pt, qty) return _actionForwardAt(actionsAt.suck, pt, qty) end
|
||||
function turtle.suckUpAt(pt, qty) return _actionUpAt(actionsAt.suck, pt, qty) end
|
||||
|
||||
function turtle.compareAt(pt) return _actionAt(actionsAt.compare, pt) end
|
||||
function turtle.compareDownAt(pt) return _actionDownAt(actionsAt.compare, pt) end
|
||||
function turtle.compareForwardAt(pt) return _actionForwardAt(actionsAt.compare, pt) end
|
||||
function turtle.compareUpAt(pt) return _actionUpAt(actionsAt.compare, pt) end
|
||||
|
||||
function turtle.inspectAt(pt) return _actionAt(actionsAt.inspect, pt) end
|
||||
function turtle.inspectDownAt(pt) return _actionDownAt(actionsAt.inspect, pt) end
|
||||
function turtle.inspectForwardAt(pt) return _actionForwardAt(actionsAt.inspect, pt) end
|
||||
function turtle.inspectUpAt(pt) return _actionUpAt(actionsAt.inspect, pt) end
|
||||
|
||||
Reference in New Issue
Block a user