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		| @@ -27,7 +27,7 @@ function Point.subtract(a, b) | ||||
| end | ||||
|  | ||||
| -- Euclidian distance | ||||
| function Point.pythagoreanDistance(a, b) | ||||
| function Point.distance(a, b) | ||||
|   return math.sqrt( | ||||
|            math.pow(a.x - b.x, 2) + | ||||
|            math.pow(a.y - b.y, 2) + | ||||
| @@ -57,28 +57,28 @@ function Point.calculateTurns(ih, oh) | ||||
| end | ||||
|  | ||||
| function Point.calculateHeading(pta, ptb) | ||||
|  | ||||
|   local heading | ||||
|   local xd, zd = pta.x - ptb.x, pta.z - ptb.z | ||||
|  | ||||
|   if (pta.heading % 2) == 0 and pta.z ~= ptb.z then | ||||
|     if ptb.z > pta.z then | ||||
|   if (pta.heading % 2) == 0 and zd ~= 0 then | ||||
|     if zd < 0 then | ||||
|       heading = 1 | ||||
|     else | ||||
|       heading = 3 | ||||
|     end | ||||
|   elseif (pta.heading % 2) == 1 and pta.x ~= ptb.x then | ||||
|     if ptb.x > pta.x then | ||||
|   elseif (pta.heading % 2) == 1 and xd ~= 0 then | ||||
|     if xd < 0 then | ||||
|       heading = 0 | ||||
|     else | ||||
|       heading = 2 | ||||
|     end | ||||
|   elseif pta.heading == 0 and pta.x > ptb.x then | ||||
|   elseif pta.heading == 0 and xd > 0 then | ||||
|     heading = 2 | ||||
|   elseif pta.heading == 2 and pta.x < ptb.x then | ||||
|   elseif pta.heading == 2 and xd < 0 then | ||||
|     heading = 0 | ||||
|   elseif pta.heading == 1 and pta.z > ptb.z then | ||||
|   elseif pta.heading == 1 and zd > 0 then | ||||
|     heading = 3 | ||||
|   elseif pta.heading == 3 and pta.z < ptb.z then | ||||
|   elseif pta.heading == 3 and zd < 0 then | ||||
|     heading = 1 | ||||
|   end | ||||
|  | ||||
| @@ -134,7 +134,6 @@ function Point.closest(reference, pts) | ||||
| end | ||||
|  | ||||
| function Point.eachClosest(spt, ipts, fn) | ||||
|  | ||||
|   local pts = Util.shallowCopy(ipts) | ||||
|   while #pts > 0 do | ||||
|     local pt = Point.closest(spt, pts) | ||||
| @@ -176,6 +175,20 @@ function Point.inBox(pt, box) | ||||
|          pt.z <= box.ez | ||||
| end | ||||
|  | ||||
| function Point.rotate(pt, facing) | ||||
|   local x, z = pt.x, pt.z | ||||
|   if facing == 1 then | ||||
|     pt.x = z | ||||
|     pt.z = -x | ||||
|   elseif facing == 2 then | ||||
|     pt.x = -x | ||||
|     pt.z = -z | ||||
|   elseif facing == 3 then | ||||
|     pt.x = -z | ||||
|     pt.z = x | ||||
|   end | ||||
| end | ||||
|  | ||||
| return Point | ||||
|  | ||||
| --[[ | ||||
|   | ||||
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