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https://github.com/kepler155c/opus
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@ -769,14 +769,14 @@ function blockTypeDB:seedDB()
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{ '+12', nil, nil },
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{ '+12', nil, nil },
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})
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})
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blockTypeDB:addTemp('door', {
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blockTypeDB:addTemp('door', {
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{ 0, nil, 0, 'east-door', { door = true } },
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{ 0, nil, 0, 'east-door' },
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{ 1, nil, 0, 'south-door', { door = true } },
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{ 1, nil, 0, 'south-door' },
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{ 2, nil, 0, 'west-door', { door = true } },
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{ 2, nil, 0, 'west-door' },
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{ 3, nil, 0, 'north-door', { door = true } },
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{ 3, nil, 0, 'north-door' },
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{ 4, nil, 0, 'east-door', { door = true } },
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{ 4, nil, 0, 'east-door' },
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{ 5, nil, 0, 'south-door', { door = true } },
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{ 5, nil, 0, 'south-door' },
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{ 6, nil, 0, 'west-door', { door = true } },
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{ 6, nil, 0, 'west-door' },
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{ 7, nil, 0, 'north-door', { door = true } },
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{ 7, nil, 0, 'north-door' },
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{ 8,'minecraft:air', 0 },
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{ 8,'minecraft:air', 0 },
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{ 9,'minecraft:air', 0 },
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{ 9,'minecraft:air', 0 },
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{ 10,'minecraft:air', 0 },
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{ 10,'minecraft:air', 0 },
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@ -819,7 +819,7 @@ function Blocks:init(args)
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end
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end
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-- for an ID / dmg (with placement info) - return the correct block (without the placment info embedded in the dmg)
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-- for an ID / dmg (with placement info) - return the correct block (without the placment info embedded in the dmg)
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function Blocks:getRealBlock(id, dmg)
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function Blocks:getPlaceableBlock(id, dmg)
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local p = placementDB:get({id, dmg})
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local p = placementDB:get({id, dmg})
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if p then
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if p then
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@ -373,7 +373,7 @@ function Builder:substituteBlocks(throttle)
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b.dmg = pb.dmg
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b.dmg = pb.dmg
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b.direction = pb.direction
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b.direction = pb.direction
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b.extra = pb.extra
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b.extra = pb.extra
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b.odmg = pb.odmg
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b.odmg = pb.odmg or pb.dmg
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local sub = subDB:get({ b.id, b.dmg })
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local sub = subDB:get({ b.id, b.dmg })
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if sub then
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if sub then
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@ -1220,9 +1220,9 @@ function Builder:build()
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placeBlock(id, b.odmg, b.x, b.y, b.z)
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placeBlock(id, b.odmg, b.x, b.y, b.z)
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if b.extra and b.extra.door then
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if b.twoHigh then
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local _, doorTop = schematic:findIndexAt(b.x, b.z, b.y + 1, true)
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local _, topBlock = schematic:findIndexAt(b.x, b.z, b.y + 1, true)
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placeBlock(id, doorTop.odmg, b.x, b.y + 1, b.z)
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placeBlock(id, topBlock.odmg, b.x, b.y + 1, b.z)
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end
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end
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elseif self.mode == 'destroy' then
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elseif self.mode == 'destroy' then
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