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opus/sys/network/snmp.lua

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local Event = require('event')
local GPS = require('gps')
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local Socket = require('socket')
local Util = require('util')
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-- move this into gps api
local gpsRequested
local gpsLastPoint
local gpsLastRequestTime
local function snmpConnection(socket)
while true do
local msg = socket:read()
if not msg then
break
end
if msg.type == 'reboot' then
os.reboot()
elseif msg.type == 'shutdown' then
os.shutdown()
elseif msg.type == 'ping' then
socket:write('pong')
elseif msg.type == 'script' then
local fn, msg = loadstring(msg.args, 'script')
if fn then
multishell.openTab({
fn = fn,
env = getfenv(1),
title = 'script',
})
else
printError(msg)
end
elseif msg.type == 'gps' then
if gpsRequested then
repeat
os.sleep(0)
until not gpsRequested
end
if gpsLastPoint and os.clock() - gpsLastRequestTime < .5 then
socket:write(gpsLastPoint)
else
gpsRequested = true
local pt = GPS.getPoint(2)
if pt then
socket:write(pt)
else
print('snmp: Unable to get GPS point')
end
gpsRequested = false
gpsLastPoint = pt
if pt then
gpsLastRequestTime = os.clock()
end
end
elseif msg.type == 'info' then
local info = {
id = os.getComputerID(),
label = os.getComputerLabel(),
uptime = math.floor(os.clock()),
}
if turtle then
info.fuel = turtle.getFuelLevel()
info.status = turtle.status
end
socket:write(info)
end
end
end
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Event.addRoutine(function()
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print('snmp: listening on port 161')
while true do
local socket = Socket.server(161)
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Event.addRoutine(function()
print('snmp: connection from ' .. socket.dhost)
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snmpConnection(socket)
print('snmp: closing connection to ' .. socket.dhost)
end)
end
end)
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device.wireless_modem.open(999)
print('discovery: listening on port 999')
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Event.on('modem_message', function(e, s, sport, id, info, distance)
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if sport == 999 and tonumber(id) and type(info) == 'table' then
if not network[id] then
network[id] = { }
end
Util.merge(network[id], info)
network[id].distance = distance
network[id].timestamp = os.clock()
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if not network[id].active then
network[id].active = true
os.queueEvent('network_attach', network[id])
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end
end
end)
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local info = {
id = os.getComputerID()
}
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local infoTimer = os.clock()
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local function sendInfo()
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if os.clock() - infoTimer >= 1 then -- don't flood
infoTimer = os.clock()
info.label = os.getComputerLabel()
info.uptime = math.floor(os.clock())
if turtle then
info.fuel = turtle.getFuelLevel()
info.status = turtle.status
info.point = turtle.point
info.inventory = turtle.getInventory()
info.slotIndex = turtle.getSelectedSlot()
end
device.wireless_modem.transmit(999, os.getComputerID(), info)
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end
end
-- every 10 seconds, send out this computer's info
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Event.onInterval(10, function()
sendInfo()
for _,c in pairs(_G.network) do
local elapsed = os.clock()-c.timestamp
if c.active and elapsed > 15 then
c.active = false
os.queueEvent('network_detach', c)
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end
end
end)
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Event.on('turtle_response', function()
if turtle.status ~= info.status or
turtle.fuel ~= info.fuel then
sendInfo()
end
end)