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opus/apps/scripts/obsidian

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require = requireInjector(getfenv(1))
local Point = require('point')
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local checkedNodes, nodes
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local function addNode(node)
for i = 0, 3 do
local hi = turtle.getHeadingInfo(i)
local testNode = { x = node.x + hi.xd, z = node.z + hi.zd }
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local key = table.concat({ testNode.x, testNode.z }, ':')
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if not checkedNodes[key] then
nodes[key] = testNode
end
end
end
local function findObsidian()
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repeat
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local node = { x = turtle.point.x, z = turtle.point.z }
local key = table.concat({ node.x, node.z }, ':')
checkedNodes[key] = true
nodes[key] = nil
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local _,b = turtle.inspectDown()
if b and (b.name == 'minecraft:lava' or b.name == 'minecraft:flowing_lava') then
if turtle.selectSlot('minecraft:water_bucket') then
turtle.up()
turtle.placeDown()
os.sleep(2)
turtle.placeDown()
turtle.down()
_, b = turtle.inspectDown()
end
end
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if b and b.name == 'minecraft:obsidian' then
turtle.digDown()
addNode(node)
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else
turtle.digDown()
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end
print(string.format('%d nodes remaining', Util.size(nodes)))
if Util.size(nodes) == 0 then
break
end
local node = Point.closest(turtle.point, nodes)
if not turtle.gotoPoint(node) then
break
end
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until turtle.abort
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end
turtle.reset()
turtle.setPolicy(turtle.policies.digOnly)
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local s, m = turtle.run(function()
repeat
checkedNodes = { }
nodes = { }
local _,b = turtle.inspectDown()
if not b or b.name ~= 'minecraft:obsidian' then
break
end
findObsidian()
if not turtle.selectSlot('minecraft:water_bucket') then
break
end
turtle.goto(0, 0)
turtle.placeDown()
os.sleep(2)
turtle.placeDown()
turtle.down()
until turtle.abort
end)
turtle.goto(0, 0, 0, 0)
turtle.reset()
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if not s and m then
error(m)
end