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opus/sys/network/transport.lua

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--[[
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Low level socket protocol implementation.
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* sequencing
* background read buffering
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]]--
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local Event = require('event')
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local os = _G.os
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local computerId = os.getComputerID()
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local transport = {
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timers = { },
sockets = { },
UID = 0,
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}
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_G.transport = transport
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function transport.open(socket)
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transport.UID = transport.UID + 1
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transport.sockets[socket.sport] = socket
socket.activityTimer = os.clock()
socket.uid = transport.UID
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end
function transport.read(socket)
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local data = table.remove(socket.messages, 1)
if data then
return unpack(data)
end
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end
function transport.write(socket, data)
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--_debug('>> ' .. Util.tostring({ type = 'DATA', seq = socket.wseq }))
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socket.transmit(socket.dport, socket.dhost, data)
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--local timerId = os.startTimer(3)
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--transport.timers[timerId] = socket
--socket.timers[socket.wseq] = timerId
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socket.wseq = socket.wseq + 1
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end
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function transport.ping(socket)
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--_debug('>> ' .. Util.tostring({ type = 'DATA', seq = socket.wseq }))
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if os.clock() - socket.activityTimer > 10 then
socket.activityTimer = os.clock()
socket.transmit(socket.dport, socket.dhost, {
type = 'PING',
seq = -1,
})
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local timerId = os.startTimer(5)
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transport.timers[timerId] = socket
socket.timers[-1] = timerId
end
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end
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function transport.close(socket)
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transport.sockets[socket.sport] = nil
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end
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Event.on('timer', function(_, timerId)
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local socket = transport.timers[timerId]
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if socket and socket.connected then
print('transport timeout - closing socket ' .. socket.sport)
socket:close()
transport.timers[timerId] = nil
end
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end)
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Event.on('modem_message', function(_, _, dport, dhost, msg, distance)
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if dhost == computerId and type(msg) == 'table' then
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local socket = transport.sockets[dport]
if socket and socket.connected then
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--if msg.type then _debug('<< ' .. Util.tostring(msg)) end
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if socket.co and coroutine.status(socket.co) == 'dead' then
_G._debug('socket coroutine dead')
socket:close()
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elseif msg.type == 'DISC' then
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-- received disconnect from other end
if socket.connected then
os.queueEvent('transport_' .. socket.uid)
end
socket.connected = false
socket:close()
elseif msg.type == 'ACK' then
local ackTimerId = socket.timers[msg.seq]
if ackTimerId then
os.cancelTimer(ackTimerId)
socket.timers[msg.seq] = nil
socket.activityTimer = os.clock()
transport.timers[ackTimerId] = nil
end
elseif msg.type == 'PING' then
socket.activityTimer = os.clock()
socket.transmit(socket.dport, socket.dhost, {
type = 'ACK',
seq = msg.seq,
})
elseif msg.type == 'DATA' and msg.data then
socket.activityTimer = os.clock()
if msg.seq ~= socket.rseq then
print('transport seq error - closing socket ' .. socket.sport)
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_debug(msg.data)
_debug('current ' .. socket.rseq)
_debug('expected ' .. msg.seq)
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-- socket:close()
-- os.queueEvent('transport_' .. socket.uid)
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else
socket.rseq = socket.rseq + 1
table.insert(socket.messages, { msg.data, distance })
-- use resume instead ??
if not socket.messages[2] then -- table size is 1
os.queueEvent('transport_' .. socket.uid)
end
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--_debug('>> ' .. Util.tostring({ type = 'ACK', seq = msg.seq }))
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--socket.transmit(socket.dport, socket.dhost, {
-- type = 'ACK',
-- seq = msg.seq,
--})
end
end
end
end
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end)