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opus/sys/apis/event.lua

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local os = _G.os
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local Event = {
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uid = 1, -- unique id for handlers
routines = { }, -- coroutines
types = { }, -- event handlers
timers = { }, -- named timers
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terminate = false,
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}
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local Routine = { }
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function Routine:isDead()
if not self.co then
return true
end
return coroutine.status(self.co) == 'dead'
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end
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function Routine:terminate()
if self.co then
self:resume('terminate')
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end
end
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function Routine:resume(event, ...)
if not self.co then
error('Cannot resume a dead routine')
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end
if not self.filter or self.filter == event or event == "terminate" then
local s, m = coroutine.resume(self.co, event, ...)
if coroutine.status(self.co) == 'dead' then
self.co = nil
self.filter = nil
Event.routines[self.uid] = nil
else
self.filter = m
end
if not s and event ~= 'terminate' then
error('\n' .. (m or 'Error processing event'))
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end
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return s, m
end
return true, self.filter
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end
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local function nextUID()
Event.uid = Event.uid + 1
return Event.uid - 1
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end
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function Event.on(event, fn)
local handlers = Event.types[event]
if not handlers then
handlers = { }
Event.types[event] = handlers
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end
local handler = {
uid = nextUID(),
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event = event,
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fn = fn,
}
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handlers[handler.uid] = handler
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setmetatable(handler, { __index = Routine })
return handler
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end
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function Event.off(h)
if h and h.event then
Event.types[h.event][h.uid] = nil
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end
end
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local function addTimer(interval, recurring, fn)
local timerId = os.startTimer(interval)
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local handler
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handler = Event.on('timer', function(t, id)
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if timerId == id then
fn(t, id)
if recurring then
timerId = os.startTimer(interval)
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else
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Event.off(handler)
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end
end
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end)
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return handler
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end
function Event.onInterval(interval, fn)
return addTimer(interval, true, fn)
end
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function Event.onTimeout(timeout, fn)
return addTimer(timeout, false, fn)
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end
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function Event.addNamedTimer(name, interval, recurring, fn)
Event.cancelNamedTimer(name)
Event.timers[name] = addTimer(interval, recurring, fn)
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end
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function Event.cancelNamedTimer(name)
local timer = Event.timers[name]
if timer then
Event.off(timer)
end
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end
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function Event.waitForEvent(event, timeout)
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local timerId = os.startTimer(timeout)
repeat
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local e = { os.pullEvent() }
if e[1] == event then
return table.unpack(e)
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end
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until e[1] == 'timer' and e[2] == timerId
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end
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function Event.addRoutine(fn)
local r = {
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co = coroutine.create(fn),
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uid = nextUID()
}
setmetatable(r, { __index = Routine })
Event.routines[r.uid] = r
r:resume()
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return r
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end
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function Event.pullEvents(...)
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for _, fn in ipairs({ ... }) do
Event.addRoutine(fn)
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end
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repeat
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local e = Event.pullEvent()
until e[1] == 'terminate'
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end
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function Event.exitPullEvents()
Event.terminate = true
os.sleep(0)
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end
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local function processHandlers(event)
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local handlers = Event.types[event]
if handlers then
for _,h in pairs(handlers) do
if not h.co then
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-- callbacks are single threaded (only 1 co per handler)
h.co = coroutine.create(h.fn)
Event.routines[h.uid] = h
end
end
end
end
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local function tokeys(t)
local keys = { }
for k in pairs(t) do
keys[#keys+1] = k
end
return keys
end
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local function processRoutines(...)
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local keys = tokeys(Event.routines)
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for _,key in ipairs(keys) do
local r = Event.routines[key]
if r then
r:resume(...)
end
end
end
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function Event.processEvent(e)
processHandlers(e[1])
processRoutines(table.unpack(e))
end
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function Event.pullEvent(eventType)
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while true do
local e = { os.pullEventRaw() }
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processHandlers(e[1])
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processRoutines(table.unpack(e))
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if Event.terminate or e[1] == 'terminate' then
Event.terminate = false
return { 'terminate' }
end
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if not eventType or e[1] == eventType then
return e
end
end
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end
return Event