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opus/apps/scripts/follow

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2016-12-11 19:24:52 +00:00
local function follow(id)
2016-12-11 21:36:36 +00:00
require = requireInjector(getfenv(1))
2016-12-11 19:24:52 +00:00
local GPS = require('gps')
local Socket = require('socket')
local Point = require('point')
local process = require('process')
turtle.status = 'follow ' .. id
local pt = GPS.getPointAndHeading()
if not pt or not pt.heading then
error('turtle: No GPS found')
end
turtle.setPoint(pt)
local socket = Socket.connect(id, 161)
if not socket then
error('turtle: Unable to connect to ' .. id)
return
end
local lastPoint
local following = false
local followThread = process:newThread('follower', function()
while true do
local function getRemotePoint()
if not turtle.abort then
if socket:write({ type = 'gps' }) then
return socket:read(3)
end
end
end
-- sometimes gps will fail if moving
local pt, d
for i = 1, 3 do
pt, d = getRemotePoint()
if pt then
break
end
os.sleep(.5)
end
if not pt or turtle.abort then
error('Did not receive GPS location')
end
if not lastPoint or (lastPoint.x ~= pt.x or lastPoint.y ~= pt.y or lastPoint.z ~= pt.z) then
if following then
turtle.abort = true
while following do
os.sleep(.1)
end
turtle.abort = false
end
-- check if gps is inaccurate (player moving too fast)
if d < Point.pythagoreanDistance(turtle.point, pt) + 10 then
lastPoint = Point.copy(pt)
following = true
process:newThread('turtle_follow', function()
local pts = {
{ x = pt.x + 2, z = pt.z, y = pt.y },
{ x = pt.x - 2, z = pt.z, y = pt.y },
{ x = pt.x, z = pt.z + 2, y = pt.y },
{ x = pt.x, z = pt.z - 2, y = pt.y },
}
local cpt = Point.closest(turtle.point, pts)
local blocks = { }
local function addBlocks(tpt)
table.insert(blocks, tpt)
local apts = Point.adjacentPoints(tpt)
for _,apt in pairs(apts) do
table.insert(blocks, apt)
end
end
-- don't run into player
addBlocks(pt)
addBlocks({ x = pt.x, z = pt.z, y = pt.y + 1 })
if turtle.pathfind(cpt, blocks) then
turtle.headTowards(pt)
end
following = false
end)
end
end
os.sleep(.5)
end
end)
while true do
local e = process:pullEvent()
if e == 'terminate' or followThread:isDead() or e =='turtle_abort' then
process:threadEvent('terminate')
break
end
end
socket:close()
return true
end
local s, m = turtle.run(function() follow({COMPUTER_ID}) end)
if not s and m then
error(m)
end