2017-10-15 23:55:05 +00:00
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local Util = require('util')
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2018-01-24 23:55:21 +00:00
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local keyboard = _G.device and _G.device.keyboard
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2018-01-10 21:46:37 +00:00
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local keys = _G.keys
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local os = _G.os
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2017-10-15 23:55:05 +00:00
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local modifiers = Util.transpose {
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2018-01-24 22:39:38 +00:00
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keys.leftCtrl, keys.rightCtrl,
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keys.leftShift, keys.rightShift,
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keys.leftAlt, keys.rightAlt,
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2017-10-15 23:55:05 +00:00
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}
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local input = {
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2018-01-24 22:39:38 +00:00
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state = { },
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2017-10-15 23:55:05 +00:00
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}
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2018-01-24 23:55:21 +00:00
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if not keyboard then
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keyboard = { state = input.state }
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end
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2017-10-20 17:57:24 +00:00
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function input:modifierPressed()
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2018-01-24 22:39:38 +00:00
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return keyboard.state[keys.leftCtrl] or
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keyboard.state[keys.rightCtrl] or
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keyboard.state[keys.leftAlt] or
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keyboard.state[keys.rightAlt]
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2017-10-20 17:57:24 +00:00
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end
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2017-10-15 23:55:05 +00:00
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2017-10-20 17:57:24 +00:00
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function input:toCode(ch, code)
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2018-01-24 22:39:38 +00:00
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local result = { }
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if not ch and code == 1 then
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ch = 'escape'
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end
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if keyboard.state[keys.leftCtrl] or keyboard.state[keys.rightCtrl] or
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code == keys.leftCtrl or code == keys.rightCtrl then
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table.insert(result, 'control')
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end
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-- the key-up event for alt keys is not generated if the minecraft
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-- window loses focus
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2019-03-24 21:00:42 +00:00
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if keyboard.state[keys.leftAlt] or keyboard.state[keys.rightAlt] or
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code == keys.leftAlt or code == keys.rightAlt then
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table.insert(result, 'alt')
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end
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2018-01-24 22:39:38 +00:00
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if keyboard.state[keys.leftShift] or keyboard.state[keys.rightShift] or
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code == keys.leftShift or code == keys.rightShift then
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if code and modifiers[code] then
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table.insert(result, 'shift')
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elseif #ch == 1 then
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table.insert(result, ch:upper())
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else
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table.insert(result, 'shift')
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table.insert(result, ch)
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end
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elseif not code or not modifiers[code] then
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table.insert(result, ch)
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end
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return table.concat(result, '-')
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2017-10-15 23:55:05 +00:00
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end
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function input:reset()
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2018-01-24 22:39:38 +00:00
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self.state = { }
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self.fired = nil
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2017-10-16 04:02:42 +00:00
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2018-01-24 22:39:38 +00:00
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self.timer = nil
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self.mch = nil
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self.mfired = nil
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2017-10-15 23:55:05 +00:00
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end
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function input:translate(event, code, p1, p2)
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2018-01-24 22:39:38 +00:00
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if event == 'key' then
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if p1 then -- key is held down
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if not modifiers[code] then
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self.fired = true
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return { code = input:toCode(keys.getName(code), code) }
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end
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else
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self.state[code] = true
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if self:modifierPressed() and not modifiers[code] or code == 57 then
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self.fired = true
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return { code = input:toCode(keys.getName(code), code) }
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else
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self.fired = false
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end
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end
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elseif event == 'char' then
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2019-03-24 20:29:49 +00:00
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if not keyboard.state[keys.leftAlt] and
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not keyboard.state[keys.rightAlt] then
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2018-01-24 22:39:38 +00:00
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self.fired = true
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2019-03-24 20:05:38 +00:00
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return { code = event, ch = code }
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-- return { code = event, ch = input:toCode(code) }
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2018-01-24 22:39:38 +00:00
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end
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elseif event == 'key_up' then
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if not self.fired then
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if self.state[code] then
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self.fired = true
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local ch = input:toCode(keys.getName(code), code)
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self.state[code] = nil
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return { code = ch }
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end
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end
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self.state[code] = nil
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elseif event == 'paste' then
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self.fired = true
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if keyboard.state[keys.leftShift] or keyboard.state[keys.rightShift] then
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return { code = 'shift-paste', text = code }
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else
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return { code = 'paste', text = code }
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end
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elseif event == 'mouse_click' then
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local buttons = { 'mouse_click', 'mouse_rightclick' }
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self.mch = buttons[code]
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self.mfired = nil
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elseif event == 'mouse_drag' then
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self.mfired = true
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self.fired = true
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return {
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code = input:toCode('mouse_drag', 255),
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button = code,
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x = p1,
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y = p2,
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}
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elseif event == 'mouse_up' then
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if not self.mfired then
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local clock = os.clock()
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if self.timer and
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p1 == self.x and p2 == self.y and
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(clock - self.timer < .5) then
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self.mch = 'mouse_doubleclick'
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self.timer = nil
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else
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self.timer = os.clock()
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self.x = p1
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self.y = p2
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end
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self.mfired = input:toCode(self.mch, 255)
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else
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self.mch = 'mouse_up'
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self.mfired = input:toCode(self.mch, 255)
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end
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self.fired = true
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return {
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code = self.mfired,
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button = code,
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x = p1,
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y = p2,
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}
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elseif event == "mouse_scroll" then
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local directions = {
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[ -1 ] = 'scroll_up',
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[ 1 ] = 'scroll_down'
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}
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self.fired = true
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return {
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code = input:toCode(directions[code], 255),
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x = p1,
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y = p2,
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}
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elseif event == 'terminate' then
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return { code = 'terminate' }
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end
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2017-10-16 04:02:42 +00:00
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end
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2017-10-15 23:55:05 +00:00
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2017-10-16 04:02:42 +00:00
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function input:test()
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2018-01-24 22:39:38 +00:00
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while true do
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local ch = self:translate(os.pullEvent())
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if ch then
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Util.print(ch)
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end
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end
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2017-10-15 23:55:05 +00:00
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end
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2018-01-10 21:46:37 +00:00
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return input
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