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opus/sys/apis/refinedProvider.lua

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local class = require('class')
local Peripheral = require('peripheral')
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local TableDB = require('tableDB')
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local RefinedProvider = class()
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local keys = {
'damage',
'displayName',
'maxCount',
'maxDamage',
'name',
'nbtHash',
}
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function RefinedProvider:init(args)
local defaults = {
items = { },
name = 'refinedStorage',
}
Util.merge(self, defaults)
Util.merge(self, args)
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local controller = Peripheral.getByType('refinedstorage:controller')
if controller then
Util.merge(self, controller)
end
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if not self.itemInfoDB then
self.itemInfoDB = TableDB({
fileName = 'items.db'
})
self.itemInfoDB:load()
end
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end
function RefinedProvider:isValid()
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return not not self.listAvailableItems
end
function RefinedProvider:isOnline()
return self.getNetworkEnergyStored() > 0
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end
function RefinedProvider:getCachedItemDetails(item)
local key = table.concat({ item.name, item.damage, item.nbtHash }, ':')
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local detail = self.itemInfoDB:get(key)
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if not detail then
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detail = self.findItem(item)
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if detail then
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local meta
pcall(function() meta = detail.getMetadata() end)
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if not meta then
return
end
Util.merge(detail, meta)
if detail.maxDamage and detail.maxDamage > 0 and detail.damage > 0 then
detail.displayName = detail.displayName .. ' (damaged)'
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end
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detail.lname = detail.displayName:lower()
-- backwards capability
detail.dmg = detail.damage
detail.id = detail.name
detail.qty = detail.count
detail.display_name = detail.displayName
detail.nbtHash = item.nbtHash
local t = { }
for _,key in pairs(keys) do
t[key] = detail[key]
end
detail = t
self.itemInfoDB:add(key, detail)
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os.sleep(0) -- prevent timeout on large inventories
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end
end
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if detail then
return Util.shallowCopy(detail)
end
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end
function RefinedProvider:listItems()
local items = { }
local list
pcall(function()
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list = self.listAvailableItems()
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end)
if list then
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local throttle = Util.throttle()
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for _,v in pairs(list) do
local item = self:getCachedItemDetails(v)
if item then
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item.display_name = item.displayName
item.id = v.name
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item.count = v.count
item.qty = v.count
table.insert(items, item)
end
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throttle()
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end
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self.itemInfoDB:flush()
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end
return items
end
function RefinedProvider:getItemInfo(fingerprint)
local key = table.concat({ fingerprint.name, fingerprint.damage, fingerprint.nbtHash }, ':')
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local item = self.itemInfoDB:get(key)
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if not item then
return self:getCachedItemDetails(fingerprint)
end
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local detail = self.findItem(item)
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if detail then
item.count = detail.count
item.qty = detail.count
return item
end
end
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function RefinedProvider:isCrafting(item)
for _,task in pairs(self.getCraftingTasks()) do
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local output = task.getPattern().outputs[1]
if output.name == item.name and
output.damage == item.damage and
output.nbtHash == item.nbtHash then
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return true
end
end
return false
end
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function RefinedProvider:craft(item, qty)
local detail = self.findItem(item)
if detail then
return detail.craft(qty)
end
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end
function RefinedProvider:craftItems(items)
return false
end
function RefinedProvider:provide(item, qty, slot)
end
function RefinedProvider:extract(slot, qty)
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-- self.pushItems(self.direction, slot, qty)
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end
function RefinedProvider:insert(slot, qty)
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-- self.pullItems(self.direction, slot, qty)
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end
return RefinedProvider