2017-09-05 06:09:31 +00:00
|
|
|
requireInjector(getfenv(1))
|
|
|
|
|
|
|
|
local Grid = require ("jumper.grid")
|
2016-12-11 19:24:52 +00:00
|
|
|
local Pathfinder = require ("jumper.pathfinder")
|
2017-09-05 06:09:31 +00:00
|
|
|
local Point = require('point')
|
2017-09-13 03:04:44 +00:00
|
|
|
local Util = require('util')
|
2016-12-11 19:24:52 +00:00
|
|
|
|
|
|
|
local WALKABLE = 0
|
|
|
|
|
|
|
|
local function createMap(dim)
|
|
|
|
local map = { }
|
2017-09-13 03:04:44 +00:00
|
|
|
for z = 1, dim.ez do
|
2016-12-11 19:24:52 +00:00
|
|
|
local row = {}
|
2017-09-13 03:04:44 +00:00
|
|
|
for x = 1, dim.ex do
|
2016-12-11 19:24:52 +00:00
|
|
|
local col = { }
|
2017-09-13 03:04:44 +00:00
|
|
|
for y = 1, dim.ey do
|
2016-12-11 19:24:52 +00:00
|
|
|
table.insert(col, WALKABLE)
|
|
|
|
end
|
|
|
|
table.insert(row, col)
|
|
|
|
end
|
|
|
|
table.insert(map, row)
|
|
|
|
end
|
|
|
|
|
|
|
|
return map
|
|
|
|
end
|
|
|
|
|
|
|
|
local function addBlock(map, dim, b)
|
|
|
|
map[b.z + dim.oz][b.x + dim.ox][b.y + dim.oy] = 1
|
|
|
|
end
|
|
|
|
|
|
|
|
-- map shrinks/grows depending upon blocks encountered
|
|
|
|
-- the map will encompass any blocks encountered, the turtle position, and the destination
|
|
|
|
local function mapDimensions(dest, blocks, boundingBox)
|
|
|
|
local sx, sz, sy = turtle.point.x, turtle.point.z, turtle.point.y
|
|
|
|
local ex, ez, ey = turtle.point.x, turtle.point.z, turtle.point.y
|
|
|
|
|
|
|
|
local function adjust(pt)
|
|
|
|
if pt.x < sx then
|
|
|
|
sx = pt.x
|
|
|
|
end
|
|
|
|
if pt.z < sz then
|
|
|
|
sz = pt.z
|
|
|
|
end
|
|
|
|
if pt.y < sy then
|
|
|
|
sy = pt.y
|
|
|
|
end
|
|
|
|
if pt.x > ex then
|
|
|
|
ex = pt.x
|
|
|
|
end
|
|
|
|
if pt.z > ez then
|
|
|
|
ez = pt.z
|
|
|
|
end
|
|
|
|
if pt.y > ey then
|
|
|
|
ey = pt.y
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
adjust(dest)
|
|
|
|
|
|
|
|
for _,b in ipairs(blocks) do
|
|
|
|
adjust(b)
|
|
|
|
end
|
|
|
|
|
|
|
|
-- expand one block out in all directions
|
2017-09-13 03:04:44 +00:00
|
|
|
if boundingBox then
|
|
|
|
sx = math.max(sx - 1, boundingBox.x)
|
|
|
|
sz = math.max(sz - 1, boundingBox.z)
|
|
|
|
sy = math.max(sy - 1, boundingBox.y)
|
|
|
|
ex = math.min(ex + 1, boundingBox.ex)
|
|
|
|
ez = math.min(ez + 1, boundingBox.ez)
|
|
|
|
ey = math.min(ey + 1, boundingBox.ey)
|
|
|
|
else
|
|
|
|
sx = sx - 1
|
|
|
|
sz = sz - 1
|
|
|
|
sy = sy - 1
|
|
|
|
ex = ex + 1
|
|
|
|
ez = ez + 1
|
|
|
|
ey = ey + 1
|
|
|
|
end
|
2016-12-11 19:24:52 +00:00
|
|
|
|
|
|
|
return {
|
|
|
|
ex = ex - sx + 1,
|
|
|
|
ez = ez - sz + 1,
|
|
|
|
ey = ey - sy + 1,
|
|
|
|
ox = -sx + 1,
|
|
|
|
oz = -sz + 1,
|
|
|
|
oy = -sy + 1
|
|
|
|
}
|
|
|
|
end
|
|
|
|
|
|
|
|
-- shifting and coordinate flipping
|
|
|
|
local function pointToMap(dim, pt)
|
|
|
|
return { x = pt.x + dim.ox, z = pt.y + dim.oy, y = pt.z + dim.oz }
|
|
|
|
end
|
|
|
|
|
|
|
|
local function nodeToPoint(dim, node)
|
|
|
|
return { x = node:getX() - dim.ox, z = node:getY() - dim.oz, y = node:getZ() - dim.oy }
|
|
|
|
end
|
|
|
|
|
|
|
|
local heuristic = function(n, node)
|
|
|
|
|
|
|
|
local m, h = Point.calculateMoves(
|
|
|
|
{ x = node._x, z = node._y, y = node._z, heading = node._heading },
|
|
|
|
{ x = n._x, z = n._y, y = n._z, heading = n._heading })
|
|
|
|
|
|
|
|
return m, h
|
|
|
|
end
|
|
|
|
|
|
|
|
local function dimsAreEqual(d1, d2)
|
|
|
|
return d1.ex == d2.ex and
|
|
|
|
d1.ey == d2.ey and
|
|
|
|
d1.ez == d2.ez and
|
|
|
|
d1.ox == d2.ox and
|
|
|
|
d1.oy == d2.oy and
|
|
|
|
d1.oz == d2.oz
|
|
|
|
end
|
|
|
|
|
|
|
|
-- turtle sensor returns blocks in relation to the world - not turtle orientation
|
|
|
|
-- so cannot figure out block location unless we know our orientation in the world
|
|
|
|
-- really kinda dumb since it returns the coordinates as offsets of our location
|
|
|
|
-- instead of true coordinates
|
|
|
|
local function addSensorBlocks(blocks, sblocks)
|
|
|
|
|
|
|
|
for _,b in pairs(sblocks) do
|
|
|
|
if b.type ~= 'AIR' then
|
|
|
|
local pt = { x = turtle.point.x, y = turtle.point.y + b.y, z = turtle.point.z }
|
|
|
|
pt.x = pt.x - b.x
|
|
|
|
pt.z = pt.z - b.z -- this will only work if we were originally facing west
|
|
|
|
local found = false
|
|
|
|
for _,ob in pairs(blocks) do
|
|
|
|
if pt.x == ob.x and pt.y == ob.y and pt.z == ob.z then
|
|
|
|
found = true
|
|
|
|
break
|
|
|
|
end
|
|
|
|
end
|
|
|
|
if not found then
|
|
|
|
table.insert(blocks, pt)
|
|
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
2017-09-15 05:08:04 +00:00
|
|
|
local function selectDestination(pts, box, map, dim)
|
|
|
|
|
|
|
|
while #pts > 0 do
|
|
|
|
local pt = Point.closest(turtle.point, pts)
|
|
|
|
|
|
|
|
if (box and not Point.inBox(pt, box)) or
|
|
|
|
map[pt.z + dim.oz][pt.x + dim.ox][pt.y + dim.oy] == 1 then
|
|
|
|
Util.removeByValue(pts, pt)
|
|
|
|
else
|
|
|
|
return pt
|
|
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
2017-09-13 03:04:44 +00:00
|
|
|
local function pathTo(dest, options)
|
2016-12-11 19:24:52 +00:00
|
|
|
|
2017-09-15 05:08:04 +00:00
|
|
|
local blocks = options.blocks or turtle.getState().blocks or { }
|
|
|
|
local dests = options.dest or { dest } -- support alternative destinations
|
|
|
|
local box = options.box or turtle.getState().box
|
2016-12-11 19:24:52 +00:00
|
|
|
|
|
|
|
local lastDim = nil
|
|
|
|
local map = nil
|
|
|
|
local grid = nil
|
|
|
|
|
2017-09-15 05:08:04 +00:00
|
|
|
if box then
|
|
|
|
box = Point.normalizeBox(box)
|
|
|
|
end
|
|
|
|
|
2016-12-11 19:24:52 +00:00
|
|
|
-- Creates a pathfinder object
|
|
|
|
local myFinder = Pathfinder(grid, 'ASTAR', walkable)
|
|
|
|
|
|
|
|
myFinder:setMode('ORTHOGONAL')
|
|
|
|
myFinder:setHeuristic(heuristic)
|
|
|
|
|
|
|
|
while turtle.point.x ~= dest.x or turtle.point.z ~= dest.z or turtle.point.y ~= dest.y do
|
|
|
|
|
|
|
|
-- map expands as we encounter obstacles
|
2017-09-15 05:08:04 +00:00
|
|
|
local dim = mapDimensions(dest, blocks, box)
|
2016-12-11 19:24:52 +00:00
|
|
|
|
|
|
|
-- reuse map if possible
|
|
|
|
if not lastDim or not dimsAreEqual(dim, lastDim) then
|
|
|
|
map = createMap(dim)
|
|
|
|
-- Creates a grid object
|
|
|
|
grid = Grid(map)
|
|
|
|
myFinder:setGrid(grid)
|
|
|
|
myFinder:setWalkable(WALKABLE)
|
|
|
|
|
|
|
|
lastDim = dim
|
|
|
|
end
|
|
|
|
|
|
|
|
for _,b in ipairs(blocks) do
|
|
|
|
addBlock(map, dim, b)
|
|
|
|
end
|
|
|
|
|
2017-09-15 05:08:04 +00:00
|
|
|
dest = selectDestination(dests, box, map, dim)
|
|
|
|
if not dest then
|
2017-09-18 18:46:46 +00:00
|
|
|
-- error('failed to reach destination')
|
|
|
|
return false, 'failed to reach destination'
|
2017-09-15 05:08:04 +00:00
|
|
|
end
|
|
|
|
if turtle.point.x == dest.x and turtle.point.z == dest.z and turtle.point.y == dest.y then
|
|
|
|
break
|
|
|
|
end
|
|
|
|
|
2016-12-11 19:24:52 +00:00
|
|
|
-- Define start and goal locations coordinates
|
|
|
|
local startPt = pointToMap(dim, turtle.point)
|
|
|
|
local endPt = pointToMap(dim, dest)
|
|
|
|
|
|
|
|
-- Calculates the path, and its length
|
|
|
|
local path = myFinder:getPath(startPt.x, startPt.y, startPt.z, turtle.point.heading, endPt.x, endPt.y, endPt.z, dest.heading)
|
|
|
|
|
|
|
|
if not path then
|
2017-09-15 05:08:04 +00:00
|
|
|
Util.removeByValue(dests, dest)
|
2017-09-13 03:04:44 +00:00
|
|
|
else
|
|
|
|
for node, count in path:nodes() do
|
|
|
|
local pt = nodeToPoint(dim, node)
|
|
|
|
|
|
|
|
if turtle.abort then
|
|
|
|
return false, 'aborted'
|
|
|
|
end
|
|
|
|
|
|
|
|
-- use single turn method so the turtle doesn't turn around
|
|
|
|
-- when encountering obstacles -- IS THIS RIGHT ??
|
|
|
|
if not turtle.gotoSingleTurn(pt.x, pt.z, pt.y, node.heading) then
|
2016-12-11 19:24:52 +00:00
|
|
|
table.insert(blocks, pt)
|
|
|
|
--if device.turtlesensorenvironment then
|
|
|
|
-- addSensorBlocks(blocks, device.turtlesensorenvironment.sonicScan())
|
|
|
|
--end
|
2017-09-13 03:04:44 +00:00
|
|
|
break
|
|
|
|
end
|
2016-12-11 19:24:52 +00:00
|
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
if dest.heading then
|
|
|
|
turtle.setHeading(dest.heading)
|
|
|
|
end
|
2017-09-13 03:04:44 +00:00
|
|
|
return dest
|
2016-12-11 19:24:52 +00:00
|
|
|
end
|
|
|
|
|
2017-09-15 05:08:04 +00:00
|
|
|
return {
|
|
|
|
pathfind = function(dest, options)
|
|
|
|
options = options or { }
|
|
|
|
--if not options.blocks and turtle.gotoPoint(dest) then
|
|
|
|
-- return dest
|
|
|
|
--end
|
|
|
|
return pathTo(dest, options)
|
|
|
|
end,
|
|
|
|
|
|
|
|
-- set a global bounding box
|
|
|
|
-- box can be overridden by passing box in pathfind options
|
|
|
|
setBox = function(box)
|
|
|
|
turtle.getState().box = box
|
|
|
|
end,
|
|
|
|
|
|
|
|
setBlocks = function(blocks)
|
|
|
|
turtle.getState().blocks = blocks
|
|
|
|
end,
|
|
|
|
|
|
|
|
reset = function()
|
|
|
|
turtle.getState().box = nil
|
|
|
|
turtle.getState().blocks = nil
|
|
|
|
end,
|
|
|
|
}
|