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opus/sys/apps/system/settings.lua

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Lua
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2018-12-23 03:11:16 +00:00
local UI = require('ui')
local settings = _G.settings
if settings then
local values = { }
for _,v in pairs(settings.getNames()) do
local value = settings.get(v)
if not value then
value = false
end
table.insert(values, {
name = v,
value = value,
})
end
local settingsTab = UI.Window {
tabTitle = 'Settings',
description = 'Computercraft configurable settings',
grid = UI.Grid {
y = 1,
values = values,
autospace = true,
sortColumn = 'name',
columns = {
{ heading = 'Setting', key = 'name' },
{ heading = 'Value', key = 'value' },
},
},
}
function settingsTab:eventHandler(event)
if event.type == 'grid_select' then
if not event.selected.value or type(event.selected.value) == 'boolean' then
event.selected.value = not event.selected.value
end
settings.set(event.selected.name, event.selected.value)
settings.save('.settings')
self.grid:draw()
return true
end
end
return settingsTab
end