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			4.3 KiB
		
	
	
	
		
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			139 lines
		
	
	
		
			4.3 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
# $Id: sample-ngircd.conf,v 1.4 2002/12/18 12:19:07 alex Exp $
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#
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# This is a sample configuration for the ngIRCd, which must adept to the
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# local preferences and needs.
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#
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# Comments are started with "#" or ";".
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#
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# Author: Alexander Barton, <alex@barton.de>
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# Translation by Ilja Osthoff, <ilja@glide.ath.cx>
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#
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[Global]
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	# In the [global] section of this file, there is the place of the
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	# main server configuration. Needed is only the variable "Name",
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	# Info you can adjust, if you like to. For all the others variables,
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	# you can use the defaults, this means you can leave it by default.
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	# Server name in the IRC-network
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	Name = irc.the.net
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	# Info-text of the server. This will be shown i.e. by a WHOIS- or
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	# LINKS-request.
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	Info = Server Info Text
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	# Information about the server and administrator in the ADMIN-request
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	;AdminInfo1 = Description
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	;AdminInfo2 = Location
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	;AdminEMail = admin@irc.server
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	# Ports, on which the server will listen. There may be more than
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	# one port, separated with ";". (Default: 6667)
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	;Ports = 6667, 6668, 66694
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	# Textfile with the "message of the day" (MOTD). This will be shown
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	# on a user connection with the server.
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	;MotdFile = /usr/local/etc/ngircd.motd
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	# User-ID, under which the server is started (for that the server
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	# must be started with root-rights). You can use the name of the
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	# user or the numerical ID.
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	# ATTENTION: the configuration and the MOTD file must be readable
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	# by this user, otherwise RESTART won't work!
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	;ServerUID = 65534
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	# Group-ID, under which the server is running (for that the server
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	# must be started with root-rights). You can use the name of the
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	# group or the numerical ID.
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	;ServerGID = 65534
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	# After <PingTimeout> seconds, the server will send a ping after
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	# inactivity of this client.
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	;PingTimeout = 120
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	# If there is an answer of a client, to which the ping was sended,
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	# not after <PongTimeout> seconds, it will be disconnected.
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	;PongTimeout = 20
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	# The server tries every <ConnectRetry> seconds, not yet connected
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	# or not anymore connected servers to connect.
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	;ConnectRetry = 60
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	# Should IRC-operators be allowed to use the MODE command even if
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	# they are not(!) channel-operators?
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	;OperCanUseMode = no
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	# Maximum number of simultanous connection the server is allowed
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	# to accept (<=0: unlimited):
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	;MaxConnections = -1
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	# Maximum number of channels a user can be member of (<=0: no limit):
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	;MaxJoins = 10
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[Operator]
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	# In this [operator]-section, there will be the configuration of
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	# the name and password of an IRC operator. There may be more than
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	# one operator-block (for each operator one).
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	# ID of the operator (may be different of the nick)
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	;Name = TheOper
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	# Password of the operator
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	;Password = ThePwd
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[Server]
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	# In this [Server] section, there is the configuration of the
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	# servers, which are allowed to connect to your own server.
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	# There may be more than one server-block.
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	# If you configured a port for the connection, then the ngIRCd
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	# tries to connect to this port. If not, it waits for the other
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	# server.
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	#
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	# Server-groups:
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	# The ngIRCd allows "server-groups": that means, that you can assign
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	# server-groups for every server, to which you want the ngIRCd to
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	# connect to. If one server of a server-group won't answer, the
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	# ngIRCd tries the next one of this group.
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	# ATTENTION: Server-groups will only work if you defined a port!
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	# IRC-name of the server
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	;Name = irc2.the.net
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	# Hostname of the server
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	;Host = connect-to-host.the.net
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	# Port of the server, to which the ngIRCd should connect. If you
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	# assign no port, the ngIRCd waits for an answer of that server.
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	;Port = 6666
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	# Own password for the connection. This password has to be configured
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	# as "PeerPassword" on the other server.
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	;MyPassword = MySecret
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	# Foreign password for this connection. This password has to be
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	# configured as "MyPassword" on the other server.
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	;PeerPassword = PeerSecret
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	# Group of that server (optional)
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	;Group = 123
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[Channel]
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	# In the [Channel] there can be defined "persistent channels". This
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	# means, that the server creates the channel and even if all users
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	# left this channel, it will persist. There may be more than one
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	# block. Signed with the mode "P", which  can be set or unset, like
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	# normal modes.
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	# Name of the channel
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	;Name = #TheName
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	# Topic for the channel
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	;Topic = a great topic
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	# Channel-modes
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	;Modes = tn
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# -eof-
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