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139 lines
4.3 KiB
Plaintext
139 lines
4.3 KiB
Plaintext
# $Id: sample-ngircd.conf,v 1.4 2002/12/18 12:19:07 alex Exp $
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#
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# This is a sample configuration for the ngIRCd, which must adept to the
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# local preferences and needs.
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#
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# Comments are started with "#" or ";".
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#
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# Author: Alexander Barton, <alex@barton.de>
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# Translation by Ilja Osthoff, <ilja@glide.ath.cx>
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#
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[Global]
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# In the [global] section of this file, there is the place of the
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# main server configuration. Needed is only the variable "Name",
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# Info you can adjust, if you like to. For all the others variables,
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# you can use the defaults, this means you can leave it by default.
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# Server name in the IRC-network
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Name = irc.the.net
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# Info-text of the server. This will be shown i.e. by a WHOIS- or
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# LINKS-request.
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Info = Server Info Text
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# Information about the server and administrator in the ADMIN-request
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;AdminInfo1 = Description
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;AdminInfo2 = Location
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;AdminEMail = admin@irc.server
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# Ports, on which the server will listen. There may be more than
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# one port, separated with ";". (Default: 6667)
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;Ports = 6667, 6668, 66694
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# Textfile with the "message of the day" (MOTD). This will be shown
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# on a user connection with the server.
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;MotdFile = /usr/local/etc/ngircd.motd
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# User-ID, under which the server is started (for that the server
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# must be started with root-rights). You can use the name of the
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# user or the numerical ID.
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# ATTENTION: the configuration and the MOTD file must be readable
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# by this user, otherwise RESTART won't work!
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;ServerUID = 65534
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# Group-ID, under which the server is running (for that the server
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# must be started with root-rights). You can use the name of the
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# group or the numerical ID.
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;ServerGID = 65534
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# After <PingTimeout> seconds, the server will send a ping after
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# inactivity of this client.
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;PingTimeout = 120
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# If there is an answer of a client, to which the ping was sended,
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# not after <PongTimeout> seconds, it will be disconnected.
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;PongTimeout = 20
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# The server tries every <ConnectRetry> seconds, not yet connected
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# or not anymore connected servers to connect.
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;ConnectRetry = 60
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# Should IRC-operators be allowed to use the MODE command even if
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# they are not(!) channel-operators?
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;OperCanUseMode = no
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# Maximum number of simultanous connection the server is allowed
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# to accept (<=0: unlimited):
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;MaxConnections = -1
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# Maximum number of channels a user can be member of (<=0: no limit):
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;MaxJoins = 10
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[Operator]
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# In this [operator]-section, there will be the configuration of
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# the name and password of an IRC operator. There may be more than
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# one operator-block (for each operator one).
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# ID of the operator (may be different of the nick)
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;Name = TheOper
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# Password of the operator
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;Password = ThePwd
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[Server]
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# In this [Server] section, there is the configuration of the
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# servers, which are allowed to connect to your own server.
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# There may be more than one server-block.
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# If you configured a port for the connection, then the ngIRCd
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# tries to connect to this port. If not, it waits for the other
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# server.
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#
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# Server-groups:
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# The ngIRCd allows "server-groups": that means, that you can assign
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# server-groups for every server, to which you want the ngIRCd to
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# connect to. If one server of a server-group won't answer, the
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# ngIRCd tries the next one of this group.
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# ATTENTION: Server-groups will only work if you defined a port!
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# IRC-name of the server
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;Name = irc2.the.net
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# Hostname of the server
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;Host = connect-to-host.the.net
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# Port of the server, to which the ngIRCd should connect. If you
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# assign no port, the ngIRCd waits for an answer of that server.
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;Port = 6666
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# Own password for the connection. This password has to be configured
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# as "PeerPassword" on the other server.
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;MyPassword = MySecret
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# Foreign password for this connection. This password has to be
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# configured as "MyPassword" on the other server.
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;PeerPassword = PeerSecret
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# Group of that server (optional)
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;Group = 123
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[Channel]
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# In the [Channel] there can be defined "persistent channels". This
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# means, that the server creates the channel and even if all users
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# left this channel, it will persist. There may be more than one
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# block. Signed with the mode "P", which can be set or unset, like
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# normal modes.
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# Name of the channel
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;Name = #TheName
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# Topic for the channel
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;Topic = a great topic
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# Channel-modes
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;Modes = tn
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# -eof-
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