mirror of
https://github.com/osmarks/ngircd.git
synced 2024-12-12 09:50:29 +00:00
Conn_Handler(): cleanup code, add/translate comments.
In addition, the "timeout" variable has been removed because it is unnecessary today: Handle_Buffer() handles all the data it can handle, and io_dispatch() returns immediately when new data is available. So we don't have to double-check but better sleep. Pointed out by Florian.
This commit is contained in:
parent
b90f71ca2a
commit
d360871394
@ -480,104 +480,114 @@ NewListener(const char *listen_addr, UINT16 Port)
|
||||
} /* NewListener */
|
||||
|
||||
|
||||
/**
|
||||
* "Main Loop": Loop until shutdown or restart is signalled.
|
||||
* This function loops until a shutdown or restart of ngIRCd is signalled and
|
||||
* calls io_dispatch() to check for readable and writable sockets every second.
|
||||
* It checks for status changes on pending connections (e. g. when a hostname
|
||||
* has been resolved), checks for "penalties" and timeouts, and handles the
|
||||
* input buffers.
|
||||
*/
|
||||
GLOBAL void
|
||||
Conn_Handler(void)
|
||||
{
|
||||
/* "Main Loop.": Loop until a signal (for shutdown or restart) arrives.
|
||||
* Call io_dispatch() to check for read/writeable sockets every second
|
||||
* Wait for status change on pending connections (e.g: when the hostname has been resolved)
|
||||
* check for penalty/timeouts
|
||||
* handle input buffers
|
||||
*/
|
||||
int i;
|
||||
unsigned int wdatalen;
|
||||
struct timeval tv;
|
||||
time_t t;
|
||||
bool timeout;
|
||||
|
||||
while(( ! NGIRCd_SignalQuit ) && ( ! NGIRCd_SignalRestart )) {
|
||||
timeout = true;
|
||||
while (!NGIRCd_SignalQuit && !NGIRCd_SignalRestart) {
|
||||
t = time(NULL);
|
||||
|
||||
#ifdef ZEROCONF
|
||||
Rendezvous_Handler();
|
||||
#endif
|
||||
|
||||
/* Should the configuration be reloaded? */
|
||||
if (NGIRCd_SignalRehash) {
|
||||
if (NGIRCd_SignalRehash)
|
||||
NGIRCd_Rehash();
|
||||
}
|
||||
|
||||
/* Check configured servers and established links */
|
||||
Check_Servers();
|
||||
Check_Connections();
|
||||
|
||||
t = time( NULL );
|
||||
|
||||
/* noch volle Lese-Buffer suchen */
|
||||
/* Look for non-empty read buffers ... */
|
||||
for (i = 0; i < Pool_Size; i++) {
|
||||
if(( My_Connections[i].sock > NONE ) && ( array_bytes(&My_Connections[i].rbuf) > 0 ) &&
|
||||
( My_Connections[i].delaytime < t ))
|
||||
{
|
||||
/* Kann aus dem Buffer noch ein Befehl extrahiert werden? */
|
||||
if (Handle_Buffer( i )) timeout = false;
|
||||
if ((My_Connections[i].sock > NONE)
|
||||
&& (array_bytes(&My_Connections[i].rbuf) > 0)
|
||||
&& (My_Connections[i].delaytime < t)) {
|
||||
/* ... and try to handle the received data */
|
||||
Handle_Buffer(i);
|
||||
}
|
||||
}
|
||||
|
||||
/* noch volle Schreib-Puffer suchen */
|
||||
/* Look for non-empty write buffers ... */
|
||||
for (i = 0; i < Pool_Size; i++) {
|
||||
if (My_Connections[i].sock <= NONE)
|
||||
continue;
|
||||
|
||||
wdatalen = (unsigned int)array_bytes(&My_Connections[i].wbuf);
|
||||
|
||||
#ifdef ZLIB
|
||||
if (( wdatalen > 0 ) || ( array_bytes(&My_Connections[i].zip.wbuf)> 0 ))
|
||||
if (wdatalen > 0 ||
|
||||
array_bytes(&My_Connections[i].zip.wbuf) > 0)
|
||||
#else
|
||||
if (wdatalen > 0)
|
||||
#endif
|
||||
{
|
||||
/* Socket der Verbindung in Set aufnehmen */
|
||||
io_event_add( My_Connections[i].sock, IO_WANTWRITE );
|
||||
/* Set the "WANTWRITE" flag on this socket */
|
||||
io_event_add(My_Connections[i].sock,
|
||||
IO_WANTWRITE);
|
||||
}
|
||||
}
|
||||
|
||||
/* von welchen Sockets koennte gelesen werden? */
|
||||
/* Check from which sockets we possibly could read ... */
|
||||
for (i = 0; i < Pool_Size; i++) {
|
||||
if (My_Connections[i].sock <= NONE)
|
||||
continue;
|
||||
|
||||
if (Resolve_INPROGRESS(&My_Connections[i].res_stat)) {
|
||||
/* wait for completion of Resolver Sub-Process */
|
||||
io_event_del( My_Connections[i].sock, IO_WANTREAD );
|
||||
/* Wait for completion of resolver sub-process ... */
|
||||
io_event_del(My_Connections[i].sock,
|
||||
IO_WANTREAD);
|
||||
continue;
|
||||
}
|
||||
|
||||
if (Conn_OPTION_ISSET(&My_Connections[i], CONN_ISCONNECTING))
|
||||
continue; /* wait for completion of connect() */
|
||||
/* Wait for completion of connect() ... */
|
||||
continue;
|
||||
|
||||
if (My_Connections[i].delaytime > t) {
|
||||
/* Fuer die Verbindung ist eine "Penalty-Zeit" gesetzt */
|
||||
io_event_del( My_Connections[i].sock, IO_WANTREAD );
|
||||
/* There is a "penalty time" set: ignore socket! */
|
||||
io_event_del(My_Connections[i].sock,
|
||||
IO_WANTREAD);
|
||||
continue;
|
||||
}
|
||||
io_event_add(My_Connections[i].sock, IO_WANTREAD);
|
||||
}
|
||||
|
||||
/* (re-)set timeout - tv_sec/usec are undefined after io_dispatch() returns */
|
||||
/* Set the timeout for reading from the network to 1 second,
|
||||
* which is the granularity with witch we handle "penalty
|
||||
* times" for example.
|
||||
* Note: tv_sec/usec are undefined(!) after io_dispatch()
|
||||
* returns, so we have to set it beforce each call to it! */
|
||||
tv.tv_usec = 0;
|
||||
tv.tv_sec = timeout ? 1 : 0;
|
||||
tv.tv_sec = 1;
|
||||
|
||||
/* wait for activity */
|
||||
/* Wait for activity ... */
|
||||
i = io_dispatch(&tv);
|
||||
if (i == -1 && errno != EINTR) {
|
||||
Log(LOG_EMERG, "Conn_Handler(): io_dispatch(): %s!", strerror(errno));
|
||||
Log(LOG_ALERT, "%s exiting due to fatal errors!", PACKAGE_NAME);
|
||||
Log(LOG_EMERG, "Conn_Handler(): io_dispatch(): %s!",
|
||||
strerror(errno));
|
||||
Log(LOG_ALERT, "%s exiting due to fatal errors!",
|
||||
PACKAGE_NAME);
|
||||
exit(1);
|
||||
}
|
||||
}
|
||||
|
||||
if( NGIRCd_SignalQuit ) Log( LOG_NOTICE|LOG_snotice, "Server going down NOW!" );
|
||||
else if( NGIRCd_SignalRestart ) Log( LOG_NOTICE|LOG_snotice, "Server restarting NOW!" );
|
||||
if (NGIRCd_SignalQuit)
|
||||
Log(LOG_NOTICE | LOG_snotice, "Server going down NOW!");
|
||||
else if (NGIRCd_SignalRestart)
|
||||
Log(LOG_NOTICE | LOG_snotice, "Server restarting NOW!");
|
||||
} /* Conn_Handler */
|
||||
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user