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- Begonnen, Client-spezifische Lesepuffer zu implementieren.
- Umstellung auf Datentyp "CONN_ID".
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@ -9,11 +9,15 @@
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* Naehere Informationen entnehmen Sie bitter der Datei COPYING. Eine Liste
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* Naehere Informationen entnehmen Sie bitter der Datei COPYING. Eine Liste
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* der an comBase beteiligten Autoren finden Sie in der Datei AUTHORS.
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* der an comBase beteiligten Autoren finden Sie in der Datei AUTHORS.
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*
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*
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* $Id: conn.c,v 1.4 2001/12/13 02:04:16 alex Exp $
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* $Id: conn.c,v 1.5 2001/12/14 08:16:47 alex Exp $
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*
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*
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* connect.h: Verwaltung aller Netz-Verbindungen ("connections")
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* connect.h: Verwaltung aller Netz-Verbindungen ("connections")
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*
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*
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* $Log: conn.c,v $
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* $Log: conn.c,v $
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* Revision 1.5 2001/12/14 08:16:47 alex
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* - Begonnen, Client-spezifische Lesepuffer zu implementieren.
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* - Umstellung auf Datentyp "CONN_ID".
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*
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* Revision 1.4 2001/12/13 02:04:16 alex
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* Revision 1.4 2001/12/13 02:04:16 alex
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* - boesen "Speicherschiesser" in Log() gefixt.
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* - boesen "Speicherschiesser" in Log() gefixt.
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*
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*
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@ -59,13 +63,18 @@
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#include "conn.h"
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#include "conn.h"
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#define MAX_CONNECTIONS 100
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#define MAX_CONNECTIONS 100 /* max. Anzahl von Verbindungen an diesem Server */
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#define LINE_LEN 512 /* Laenge eines Befehls, vgl. RFC 2812, 3.2 */
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#define BUFFER_LEN 2 * LINE_LEN; /* Laenge des Lesepuffers je Verbindung */
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typedef struct _Connection
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typedef struct _Connection
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{
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{
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INT sock; /* Socket Handle */
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INT sock; /* Socket Handle */
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struct sockaddr_in addr; /* Adresse des Client */
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struct sockaddr_in addr; /* Adresse des Client */
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CHAR buffer[BUFFER_LEN]; /* Lesepuffer */
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INT datalen; /* Laenge der Daten im Puffer */
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} CONNECTION;
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} CONNECTION;
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@ -73,12 +82,12 @@ LOCAL VOID Handle_Socket( INT sock );
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LOCAL VOID New_Connection( INT Sock );
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LOCAL VOID New_Connection( INT Sock );
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LOCAL INT Socket2Index( INT Sock );
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LOCAL CONN_ID Socket2Index( INT Sock );
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LOCAL VOID Close_Connection( INT Idx );
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LOCAL VOID Close_Connection( CONN_ID Idx );
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LOCAL VOID Read_Request( INT Idx );
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LOCAL VOID Read_Request( CONN_ID Idx );
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LOCAL BOOLEAN Send( INT Idx, CHAR *Data );
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LOCAL BOOLEAN Send( CONN_ID Idx, CHAR *Data );
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LOCAL fd_set My_Listener;
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LOCAL fd_set My_Listener;
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@ -91,7 +100,7 @@ LOCAL CONNECTION My_Connections[MAX_CONNECTIONS];
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GLOBAL VOID Conn_Init( VOID )
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GLOBAL VOID Conn_Init( VOID )
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{
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{
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INT i;
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CONN_ID i;
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/* zu Beginn haben wir keine Verbindungen */
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/* zu Beginn haben wir keine Verbindungen */
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FD_ZERO( &My_Listener );
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FD_ZERO( &My_Listener );
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@ -102,14 +111,16 @@ GLOBAL VOID Conn_Init( VOID )
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/* Connection-Struktur initialisieren */
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/* Connection-Struktur initialisieren */
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for( i = 0; i < MAX_CONNECTIONS; i++ )
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for( i = 0; i < MAX_CONNECTIONS; i++ )
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{
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{
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My_Connections[i].sock = -1;
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My_Connections[i].sock = NONE;
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My_Connections[i].datalen = 0;
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}
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}
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} /* Conn_Init */
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} /* Conn_Init */
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GLOBAL VOID Conn_Exit( VOID )
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GLOBAL VOID Conn_Exit( VOID )
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{
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{
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INT idx, i;
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CONN_ID idx;
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INT i;
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/* Sockets schliessen */
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/* Sockets schliessen */
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for( i = 0; i < My_Max_Fd + 1; i++ )
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for( i = 0; i < My_Max_Fd + 1; i++ )
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@ -193,7 +204,7 @@ GLOBAL BOOLEAN Conn_New_Listener( CONST INT Port )
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if( sock > My_Max_Fd ) My_Max_Fd = sock;
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if( sock > My_Max_Fd ) My_Max_Fd = sock;
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Log( LOG_INFO, "Now listening on port %d, socked %d.", Port, sock );
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Log( LOG_INFO, "Now listening on port %d, socket %d.", Port, sock );
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return TRUE;
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return TRUE;
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} /* Conn_New_Listener */
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} /* Conn_New_Listener */
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@ -227,7 +238,7 @@ LOCAL VOID Handle_Socket( INT Sock )
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{
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{
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/* Aktivitaet auf einem Socket verarbeiten */
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/* Aktivitaet auf einem Socket verarbeiten */
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INT idx;
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CONN_ID idx;
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if( FD_ISSET( Sock, &My_Listener ))
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if( FD_ISSET( Sock, &My_Listener ))
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{
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{
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@ -249,7 +260,8 @@ LOCAL VOID Handle_Socket( INT Sock )
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LOCAL VOID New_Connection( INT Sock )
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LOCAL VOID New_Connection( INT Sock )
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{
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{
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struct sockaddr_in new_addr;
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struct sockaddr_in new_addr;
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INT new_sock, new_sock_len, idx;
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INT new_sock, new_sock_len;
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CONN_ID idx;
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new_sock_len = sizeof( new_addr );
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new_sock_len = sizeof( new_addr );
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new_sock = accept( Sock, (struct sockaddr *)&new_addr, (socklen_t *)&new_sock_len );
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new_sock = accept( Sock, (struct sockaddr *)&new_addr, (socklen_t *)&new_sock_len );
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@ -279,13 +291,13 @@ LOCAL VOID New_Connection( INT Sock )
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Send( idx, "hello world!\n" );
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Send( idx, "hello world!\n" );
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Log( LOG_INFO, "Accepted connection from %s:%d.", inet_ntoa( new_addr.sin_addr ), ntohs( new_addr.sin_port));
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Log( LOG_INFO, "Accepted connection from %s:%d on socket %d.", inet_ntoa( new_addr.sin_addr ), ntohs( new_addr.sin_port), Sock );
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} /* New_Connection */
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} /* New_Connection */
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LOCAL INT Socket2Index( INT Sock )
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LOCAL CONN_ID Socket2Index( INT Sock )
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{
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{
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INT idx;
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CONN_ID idx;
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for( idx = 0; idx < MAX_CONNECTIONS; idx++ ) if( My_Connections[idx].sock == Sock ) break;
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for( idx = 0; idx < MAX_CONNECTIONS; idx++ ) if( My_Connections[idx].sock == Sock ) break;
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assert( idx < MAX_CONNECTIONS );
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assert( idx < MAX_CONNECTIONS );
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@ -294,7 +306,7 @@ LOCAL INT Socket2Index( INT Sock )
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} /* Socket2Index */
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} /* Socket2Index */
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LOCAL VOID Close_Connection( INT Idx )
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LOCAL VOID Close_Connection( CONN_ID Idx )
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{
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{
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/* Verbindung schlie§en */
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/* Verbindung schlie§en */
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@ -310,21 +322,19 @@ LOCAL VOID Close_Connection( INT Idx )
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}
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}
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FD_CLR( My_Connections[Idx].sock, &My_Sockets );
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FD_CLR( My_Connections[Idx].sock, &My_Sockets );
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My_Connections[Idx].sock = -1;
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My_Connections[Idx].sock = NONE;
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} /* Close_Connection */
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} /* Close_Connection */
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LOCAL VOID Read_Request( INT Idx )
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LOCAL VOID Read_Request( CONN_ID Idx )
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{
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{
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/* Daten von Socket einlesen und entsprechend behandeln.
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/* Daten von Socket einlesen und entsprechend behandeln.
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* Tritt ein Fehler auf, so wird der Socket geschlossen. */
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* Tritt ein Fehler auf, so wird der Socket geschlossen. */
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#define SIZE 256
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CHAR buffer[SIZE];
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INT len;
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INT len;
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len = recv( My_Connections[Idx].sock, buffer, SIZE, 0 );
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len = recv( My_Connections[Idx].sock, My_Connection[Idx].buffer + My_Connection[Idx].datalen, BUFFER_LEN - My_Connection[Idx].datalen - 1, 0 );
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My_Connection[Idx].buffer[BUFFER_LEN] = '\0';
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if( len == 0 )
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if( len == 0 )
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{
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{
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@ -341,12 +351,14 @@ LOCAL VOID Read_Request( INT Idx )
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return;
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return;
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}
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}
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My_Connection[Idx].datalen += len;
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ngt_Trim_Str( buffer );
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ngt_Trim_Str( buffer );
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printf( " in: '%s'\n", buffer );
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printf( " in: '%s'\n", buffer );
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} /* Read_Data */
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} /* Read_Data */
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LOCAL BOOLEAN Send( INT Idx, CHAR *Data )
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LOCAL BOOLEAN Send( CONN_ID Idx, CHAR *Data )
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{
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{
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/* Daten in Socket schreiben, ggf. in mehreren Stuecken. Tritt
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/* Daten in Socket schreiben, ggf. in mehreren Stuecken. Tritt
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* ein Fehler auf, so wird die Verbindung beendet und FALSE
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* ein Fehler auf, so wird die Verbindung beendet und FALSE
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