mirror of
https://github.com/osmarks/ngircd.git
synced 2025-01-15 18:15:40 +00:00
- Connection-Strukturen werden nun "pool-weise" verwaltet; der Pool wird
bei Bedarf bis zu einem konfigurierten Limit vergroessert. - neue Funktionen Conn_First(), Conn_Next(), Conn_ClearFlags(), Conn_Flag() und Conn_SetFlag().
This commit is contained in:
parent
601f0ede61
commit
b991de0f15
@ -9,7 +9,7 @@
|
||||
* Naehere Informationen entnehmen Sie bitter der Datei COPYING. Eine Liste
|
||||
* der an ngIRCd beteiligten Autoren finden Sie in der Datei AUTHORS.
|
||||
*
|
||||
* $Id: conn.c,v 1.85 2002/10/22 23:25:29 alex Exp $
|
||||
* $Id: conn.c,v 1.86 2002/11/02 23:00:45 alex Exp $
|
||||
*
|
||||
* connect.h: Verwaltung aller Netz-Verbindungen ("connections")
|
||||
*/
|
||||
@ -76,6 +76,7 @@ typedef struct _Connection
|
||||
time_t lastprivmsg; /* Letzte PRIVMSG */
|
||||
time_t delaytime; /* Nicht beachten bis ("penalty") */
|
||||
LONG bytes_in, bytes_out; /* Counter fuer Statistik */
|
||||
BOOLEAN flagged; /* Channel ist "markiert" (vgl. "irc-write"-Modul) */
|
||||
} CONNECTION;
|
||||
|
||||
|
||||
@ -88,7 +89,7 @@ LOCAL BOOLEAN Try_Write PARAMS(( CONN_ID Idx ));
|
||||
LOCAL VOID Handle_Buffer PARAMS(( CONN_ID Idx ));
|
||||
LOCAL VOID Check_Connections PARAMS(( VOID ));
|
||||
LOCAL VOID Check_Servers PARAMS(( VOID ));
|
||||
LOCAL VOID Init_Conn_Struct PARAMS(( INT Idx ));
|
||||
LOCAL VOID Init_Conn_Struct PARAMS(( LONG Idx ));
|
||||
LOCAL BOOLEAN Init_Socket PARAMS(( INT Sock ));
|
||||
LOCAL VOID New_Server PARAMS(( INT Server, CONN_ID Idx ));
|
||||
LOCAL VOID Read_Resolver_Result PARAMS(( INT r_fd ));
|
||||
@ -98,7 +99,8 @@ LOCAL fd_set My_Listeners;
|
||||
LOCAL fd_set My_Sockets;
|
||||
LOCAL fd_set My_Connects;
|
||||
|
||||
LOCAL CONNECTION My_Connections[MAX_CONNECTIONS];
|
||||
LOCAL CONNECTION *My_Connections;
|
||||
LOCAL LONG Pool_Size;
|
||||
|
||||
|
||||
GLOBAL VOID
|
||||
@ -108,15 +110,32 @@ Conn_Init( VOID )
|
||||
|
||||
CONN_ID i;
|
||||
|
||||
/* Speicher fuer Verbindungs-Pool anfordern */
|
||||
Pool_Size = CONNECTION_POOL;
|
||||
if( Conf_MaxConnections > 0 )
|
||||
{
|
||||
/* konfiguriertes Limit beachten */
|
||||
if( Pool_Size > Conf_MaxConnections ) Pool_Size = Conf_MaxConnections;
|
||||
}
|
||||
My_Connections = malloc( sizeof( CONNECTION ) * Pool_Size );
|
||||
if( ! My_Connections )
|
||||
{
|
||||
/* Speicher konnte nicht alloziert werden! */
|
||||
Log( LOG_EMERG, "Can't allocate memory! [Conn_Init]" );
|
||||
exit( 1 );
|
||||
}
|
||||
Log( LOG_DEBUG, "Allocted connection pool for %ld items.", Pool_Size );
|
||||
|
||||
/* zu Beginn haben wir keine Verbindungen */
|
||||
FD_ZERO( &My_Listeners );
|
||||
FD_ZERO( &My_Sockets );
|
||||
FD_ZERO( &My_Connects );
|
||||
|
||||
/* Groesster File-Descriptor fuer select() */
|
||||
Conn_MaxFD = 0;
|
||||
|
||||
/* Connection-Struktur initialisieren */
|
||||
for( i = 0; i < MAX_CONNECTIONS; i++ ) Init_Conn_Struct( i );
|
||||
for( i = 0; i < Pool_Size; i++ ) Init_Conn_Struct( i );
|
||||
} /* Conn_Init */
|
||||
|
||||
|
||||
@ -135,7 +154,7 @@ Conn_Exit( VOID )
|
||||
{
|
||||
if( FD_ISSET( i, &My_Sockets ))
|
||||
{
|
||||
for( idx = 0; idx < MAX_CONNECTIONS; idx++ )
|
||||
for( idx = 0; idx < Pool_Size; idx++ )
|
||||
{
|
||||
if( My_Connections[idx].sock == i ) break;
|
||||
}
|
||||
@ -149,7 +168,7 @@ Conn_Exit( VOID )
|
||||
close( i );
|
||||
Log( LOG_DEBUG, "Connection %d closed during creation (socket %d).", idx, i );
|
||||
}
|
||||
else if( idx < MAX_CONNECTIONS )
|
||||
else if( idx < Pool_Size )
|
||||
{
|
||||
if( NGIRCd_Restart ) Conn_Close( idx, NULL, "Server going down (restarting)", TRUE );
|
||||
else Conn_Close( idx, NULL, "Server going down", TRUE );
|
||||
@ -161,6 +180,10 @@ Conn_Exit( VOID )
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
free( My_Connections );
|
||||
My_Connections = NULL;
|
||||
Pool_Size = 0;
|
||||
} /* Conn_Exit */
|
||||
|
||||
|
||||
@ -236,7 +259,7 @@ Conn_Handler( VOID )
|
||||
fd_set read_sockets, write_sockets;
|
||||
struct timeval tv;
|
||||
time_t start, t;
|
||||
INT i, idx;
|
||||
LONG i, idx;
|
||||
|
||||
start = time( NULL );
|
||||
while(( ! NGIRCd_Quit ) && ( ! NGIRCd_Restart ))
|
||||
@ -246,7 +269,7 @@ Conn_Handler( VOID )
|
||||
Check_Connections( );
|
||||
|
||||
/* noch volle Lese-Buffer suchen */
|
||||
for( i = 0; i < MAX_CONNECTIONS; i++ )
|
||||
for( i = 0; i < Pool_Size; i++ )
|
||||
{
|
||||
if(( My_Connections[i].sock > NONE ) && ( My_Connections[i].rdatalen > 0 ))
|
||||
{
|
||||
@ -257,7 +280,7 @@ Conn_Handler( VOID )
|
||||
|
||||
/* noch volle Schreib-Puffer suchen */
|
||||
FD_ZERO( &write_sockets );
|
||||
for( i = 0; i < MAX_CONNECTIONS; i++ )
|
||||
for( i = 0; i < Pool_Size; i++ )
|
||||
{
|
||||
if(( My_Connections[i].sock > NONE ) && ( My_Connections[i].wdatalen > 0 ))
|
||||
{
|
||||
@ -266,7 +289,7 @@ Conn_Handler( VOID )
|
||||
}
|
||||
}
|
||||
/* Sockets mit im Aufbau befindlichen ausgehenden Verbindungen suchen */
|
||||
for( i = 0; i < MAX_CONNECTIONS; i++ )
|
||||
for( i = 0; i < Pool_Size; i++ )
|
||||
{
|
||||
if(( My_Connections[i].sock > NONE ) && ( FD_ISSET( My_Connections[i].sock, &My_Connects ))) FD_SET( My_Connections[i].sock, &write_sockets );
|
||||
}
|
||||
@ -274,7 +297,7 @@ Conn_Handler( VOID )
|
||||
/* von welchen Sockets koennte gelesen werden? */
|
||||
t = time( NULL );
|
||||
read_sockets = My_Sockets;
|
||||
for( i = 0; i < MAX_CONNECTIONS; i++ )
|
||||
for( i = 0; i < Pool_Size; i++ )
|
||||
{
|
||||
if(( My_Connections[i].sock > NONE ) && ( My_Connections[i].host[0] == '\0' ))
|
||||
{
|
||||
@ -566,11 +589,76 @@ Conn_SetPenalty( CONN_ID Idx, time_t Seconds )
|
||||
GLOBAL VOID
|
||||
Conn_ResetPenalty( CONN_ID Idx )
|
||||
{
|
||||
assert( Idx >= 0 );
|
||||
assert( Idx >= NONE );
|
||||
My_Connections[Idx].delaytime = 0;
|
||||
} /* Conn_ResetPenalty */
|
||||
|
||||
|
||||
GLOBAL VOID
|
||||
Conn_ClearFlags( VOID )
|
||||
{
|
||||
/* Alle Connection auf "nicht-markiert" setzen */
|
||||
|
||||
LONG i;
|
||||
|
||||
for( i = 0; i < Pool_Size; i++ ) My_Connections[i].flagged = FALSE;
|
||||
} /* Conn_ClearFlags */
|
||||
|
||||
|
||||
GLOBAL BOOLEAN
|
||||
Conn_Flag( CONN_ID Idx )
|
||||
{
|
||||
/* Ist eine Connection markiert (TRUE) oder nicht? */
|
||||
|
||||
assert( Idx >= NONE );
|
||||
return My_Connections[Idx].flagged;
|
||||
} /* Conn_Flag */
|
||||
|
||||
|
||||
GLOBAL VOID
|
||||
Conn_SetFlag( CONN_ID Idx )
|
||||
{
|
||||
/* Connection markieren */
|
||||
|
||||
assert( Idx >= NONE );
|
||||
My_Connections[Idx].flagged = TRUE;
|
||||
} /* Conn_SetFlag */
|
||||
|
||||
|
||||
GLOBAL CONN_ID
|
||||
Conn_First( VOID )
|
||||
{
|
||||
/* Connection-Struktur der ersten Verbindung liefern;
|
||||
* Ist keine Verbindung vorhanden, wird NONE geliefert. */
|
||||
|
||||
LONG i;
|
||||
|
||||
for( i = 0; i < Pool_Size; i++ )
|
||||
{
|
||||
if( My_Connections[i].sock != NONE ) return i;
|
||||
}
|
||||
return NONE;
|
||||
} /* Conn_First */
|
||||
|
||||
|
||||
GLOBAL CONN_ID
|
||||
Conn_Next( CONN_ID Idx )
|
||||
{
|
||||
/* Naechste Verbindungs-Struktur liefern; existiert keine
|
||||
* weitere, so wird NONE geliefert. */
|
||||
|
||||
LONG i = NONE;
|
||||
|
||||
assert( Idx >= NONE );
|
||||
|
||||
for( i = Idx + 1; i < Pool_Size; i++ )
|
||||
{
|
||||
if( My_Connections[i].sock != NONE ) return i;
|
||||
}
|
||||
return NONE;
|
||||
} /* Conn_Next */
|
||||
|
||||
|
||||
LOCAL BOOLEAN
|
||||
Try_Write( CONN_ID Idx )
|
||||
{
|
||||
@ -716,6 +804,8 @@ New_Connection( INT Sock )
|
||||
RES_STAT *s;
|
||||
CONN_ID idx;
|
||||
CLIENT *c;
|
||||
POINTER *ptr;
|
||||
LONG new_size;
|
||||
|
||||
assert( Sock >= 0 );
|
||||
|
||||
@ -728,12 +818,52 @@ New_Connection( INT Sock )
|
||||
}
|
||||
|
||||
/* Freie Connection-Struktur suchen */
|
||||
for( idx = 0; idx < MAX_CONNECTIONS; idx++ ) if( My_Connections[idx].sock == NONE ) break;
|
||||
if( idx >= MAX_CONNECTIONS )
|
||||
for( idx = 0; idx < Pool_Size; idx++ ) if( My_Connections[idx].sock == NONE ) break;
|
||||
if( idx >= Pool_Size )
|
||||
{
|
||||
Log( LOG_ALERT, "Can't accept connection: limit reached (%d)!", MAX_CONNECTIONS );
|
||||
close( new_sock );
|
||||
return;
|
||||
new_size = Pool_Size + CONNECTION_POOL;
|
||||
|
||||
/* Im bisherigen Pool wurde keine freie Connection-Struktur mehr gefunden.
|
||||
* Wenn erlaubt und moeglich muss nun der Pool vergroessert werden: */
|
||||
|
||||
if( Conf_MaxConnections > 0 )
|
||||
{
|
||||
/* Es ist ein Limit konfiguriert */
|
||||
if( Pool_Size >= Conf_MaxConnections )
|
||||
{
|
||||
/* Mehr Verbindungen duerfen wir leider nicht mehr annehmen ... */
|
||||
Log( LOG_ALERT, "Can't accept connection: limit (%d) reached!", Pool_Size );
|
||||
close( new_sock );
|
||||
return;
|
||||
}
|
||||
if( new_size > Conf_MaxConnections ) new_size = Conf_MaxConnections;
|
||||
}
|
||||
|
||||
/* zunaechst realloc() versuchen; wenn das scheitert, malloc() versuchen
|
||||
* und Daten ggf. "haendisch" umkopieren. (Haesslich! Eine wirklich
|
||||
* dynamische Verwaltung waere wohl _deutlich_ besser ...) */
|
||||
ptr = realloc( My_Connections, sizeof( CONNECTION ) * new_size );
|
||||
if( ! ptr )
|
||||
{
|
||||
/* realloc() ist fehlgeschlagen. Nun malloc() probieren: */
|
||||
ptr = malloc( sizeof( CONNECTION ) * new_size );
|
||||
if( ! ptr )
|
||||
{
|
||||
/* Offenbar steht kein weiterer Sepeicher zur Verfuegung :-( */
|
||||
Log( LOG_EMERG, "Can't allocate memory! [New_Connection]" );
|
||||
close( new_sock );
|
||||
return;
|
||||
}
|
||||
|
||||
/* Struktur umkopieren ... */
|
||||
memcpy( ptr, My_Connections, sizeof( CONNECTION ) * Pool_Size );
|
||||
|
||||
Log( LOG_DEBUG, "Allocated new connection pool for %ld items. [malloc()/memcpy()]", new_size );
|
||||
}
|
||||
else Log( LOG_DEBUG, "Allocated new connection pool for %ld items. [realloc()]", new_size );
|
||||
|
||||
My_Connections = ptr;
|
||||
Pool_Size = new_size;
|
||||
}
|
||||
|
||||
/* Client-Struktur initialisieren */
|
||||
@ -785,9 +915,9 @@ Socket2Index( INT Sock )
|
||||
|
||||
assert( Sock >= 0 );
|
||||
|
||||
for( idx = 0; idx < MAX_CONNECTIONS; idx++ ) if( My_Connections[idx].sock == Sock ) break;
|
||||
for( idx = 0; idx < Pool_Size; idx++ ) if( My_Connections[idx].sock == Sock ) break;
|
||||
|
||||
if( idx >= MAX_CONNECTIONS )
|
||||
if( idx >= Pool_Size )
|
||||
{
|
||||
/* die Connection wurde vermutlich (wegen eines
|
||||
* Fehlers) bereits wieder abgebaut ... */
|
||||
@ -916,9 +1046,9 @@ Check_Connections( VOID )
|
||||
* auch das nicht "hilft", Client disconnectieren. */
|
||||
|
||||
CLIENT *c;
|
||||
INT i;
|
||||
LONG i;
|
||||
|
||||
for( i = 0; i < MAX_CONNECTIONS; i++ )
|
||||
for( i = 0; i < Pool_Size; i++ )
|
||||
{
|
||||
if( My_Connections[i].sock == NONE ) continue;
|
||||
|
||||
@ -964,8 +1094,9 @@ Check_Servers( VOID )
|
||||
/* Pruefen, ob Server-Verbindungen aufgebaut werden
|
||||
* muessen bzw. koennen */
|
||||
|
||||
INT idx, i, n;
|
||||
RES_STAT *s;
|
||||
LONG idx, n;
|
||||
INT i;
|
||||
|
||||
/* Wenn "Passive-Mode" aktiv: nicht verbinden */
|
||||
if( NGIRCd_Passive ) return;
|
||||
@ -976,7 +1107,7 @@ Check_Servers( VOID )
|
||||
if(( ! Conf_Server[i].host[0] ) || ( ! Conf_Server[i].port > 0 )) continue;
|
||||
|
||||
/* Haben wir schon eine Verbindung? */
|
||||
for( n = 0; n < MAX_CONNECTIONS; n++ )
|
||||
for( n = 0; n < Pool_Size; n++ )
|
||||
{
|
||||
if( My_Connections[n].sock == NONE ) continue;
|
||||
|
||||
@ -996,7 +1127,7 @@ Check_Servers( VOID )
|
||||
if( Conf_Server[My_Connections[n].our_server].group == Conf_Server[i].group ) break;
|
||||
}
|
||||
}
|
||||
if( n < MAX_CONNECTIONS ) continue;
|
||||
if( n < Pool_Size ) continue;
|
||||
|
||||
/* Wann war der letzte Connect-Versuch? */
|
||||
if( Conf_Server[i].lasttry > time( NULL ) - Conf_ConnectRetry ) continue;
|
||||
@ -1005,10 +1136,10 @@ Check_Servers( VOID )
|
||||
Conf_Server[i].lasttry = time( NULL );
|
||||
|
||||
/* Freie Connection-Struktur suschen */
|
||||
for( idx = 0; idx < MAX_CONNECTIONS; idx++ ) if( My_Connections[idx].sock == NONE ) break;
|
||||
if( idx >= MAX_CONNECTIONS )
|
||||
for( idx = 0; idx < Pool_Size; idx++ ) if( My_Connections[idx].sock == NONE ) break;
|
||||
if( idx >= Pool_Size )
|
||||
{
|
||||
Log( LOG_ALERT, "Can't establist server connection: connection limit reached (%d)!", MAX_CONNECTIONS );
|
||||
Log( LOG_ALERT, "Can't establist server connection: connection limit reached (%d)!", Pool_Size );
|
||||
return;
|
||||
}
|
||||
Log( LOG_DEBUG, "Preparing connection %d for \"%s\" ...", idx, Conf_Server[i].host );
|
||||
@ -1125,7 +1256,7 @@ New_Server( INT Server, CONN_ID Idx )
|
||||
|
||||
|
||||
LOCAL VOID
|
||||
Init_Conn_Struct( INT Idx )
|
||||
Init_Conn_Struct( LONG Idx )
|
||||
{
|
||||
/* Connection-Struktur initialisieren */
|
||||
|
||||
@ -1143,6 +1274,7 @@ Init_Conn_Struct( INT Idx )
|
||||
My_Connections[Idx].delaytime = 0;
|
||||
My_Connections[Idx].bytes_in = 0;
|
||||
My_Connections[Idx].bytes_out = 0;
|
||||
My_Connections[Idx].flagged = FALSE;
|
||||
} /* Init_Conn_Struct */
|
||||
|
||||
|
||||
@ -1195,11 +1327,11 @@ Read_Resolver_Result( INT r_fd )
|
||||
result[len] = '\0';
|
||||
|
||||
/* zugehoerige Connection suchen */
|
||||
for( i = 0; i < MAX_CONNECTIONS; i++ )
|
||||
for( i = 0; i < Pool_Size; i++ )
|
||||
{
|
||||
if(( My_Connections[i].sock != NONE ) && ( My_Connections[i].res_stat ) && ( My_Connections[i].res_stat->pipe[0] == r_fd )) break;
|
||||
}
|
||||
if( i >= MAX_CONNECTIONS )
|
||||
if( i >= Pool_Size )
|
||||
{
|
||||
/* Opsa! Keine passende Connection gefunden!? Vermutlich
|
||||
* wurde sie schon wieder geschlossen. */
|
||||
|
Loading…
Reference in New Issue
Block a user