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MODE: Reply with ERR_NOSUCHCHANNEL when the target is a channel (#319)

While it is common for IRC servers to use ERR_NOSUCHNICK instead of
ERR_NOSUCHCHANNEL when a target can be either a channel or a nick, it seems
every other IRCd but UnrealIRCd uses ERR_NOSUCHCHANNEL in this particular case.
This commit is contained in:
Val Lorentz 2024-07-27 16:37:16 +02:00 committed by GitHub
parent 02a572d829
commit acf8409c60
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@ -62,6 +62,7 @@ IRC_MODE( CLIENT *Client, REQUEST *Req )
{
CLIENT *cl, *origin;
CHANNEL *chan;
bool is_valid_nick, is_valid_chan;
assert(Client != NULL);
assert(Req != NULL);
@ -76,10 +77,12 @@ IRC_MODE( CLIENT *Client, REQUEST *Req )
Client = Client_Search(Req->prefix);
/* Channel or user mode? */
is_valid_nick = Client_IsValidNick(Req->argv[0]);
is_valid_chan = Channel_IsValidName(Req->argv[0]);
cl = NULL; chan = NULL;
if (Client_IsValidNick(Req->argv[0]))
if (is_valid_nick)
cl = Client_Search(Req->argv[0]);
if (Channel_IsValidName(Req->argv[0]))
if (is_valid_chan)
chan = Channel_Search(Req->argv[0]);
if (cl)
@ -88,8 +91,12 @@ IRC_MODE( CLIENT *Client, REQUEST *Req )
return Channel_Mode(Client, Req, origin, chan);
/* No target found! */
if (is_valid_nick)
return IRC_WriteErrClient(Client, ERR_NOSUCHNICK_MSG,
Client_ID(Client), Req->argv[0]);
else
return IRC_WriteErrClient(Client, ERR_NOSUCHCHANNEL_MSG,
Client_ID(Client), Req->argv[0]);
} /* IRC_MODE */
/**