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Create &SERVER channel after predefined channels
This patch allows you to define &SERVER in a [Channel] block yourself and to overwrite the built-in topic and channel modes. Fixes bug #131.
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@ -66,16 +66,8 @@ static void Set_KeyFile PARAMS((CHANNEL *Chan, const char *KeyFile));
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GLOBAL void
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Channel_Init( void )
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{
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CHANNEL *sc;
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My_Channels = NULL;
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My_Cl2Chan = NULL;
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sc = Channel_Create("&SERVER");
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if (sc) {
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Channel_SetModes(sc, "mnPt");
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Channel_SetTopic(sc, Client_ThisServer(), "Server Messages");
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}
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} /* Channel_Init */
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@ -103,11 +95,12 @@ Channel_GetListInvites(CHANNEL *c)
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}
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/**
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* Generate predefined persistent channels and &SERVER
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*/
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GLOBAL void
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Channel_InitPredefined( void )
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{
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/* Generate predefined persistent channels */
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CHANNEL *new_chan;
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const struct Conf_Channel *conf_chan;
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const char *c;
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@ -160,6 +153,18 @@ Channel_InitPredefined( void )
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}
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if (channel_count)
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array_free(&Conf_Channels);
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/* Make sure the local &SERVER channel exists */
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if (!Channel_Search("&SERVER")) {
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new_chan = Channel_Create("&SERVER");
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if (new_chan) {
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Channel_SetModes(new_chan, "mnPt");
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Channel_SetTopic(new_chan, Client_ThisServer(),
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"Server Messages");
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} else
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Log(LOG_ERR, "Failed to create \"&SERVER\" channel!");
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} else
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LogDebug("Required channel \"&SERVER\" already exists, ok.");
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} /* Channel_InitPredefined */
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