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mirror of https://github.com/LDDestroier/CC/ synced 2024-11-05 09:36:19 +00:00
ldd-CC/cubedig.lua
LDDestroier d7cc9a6c2c
Fixed the no turning thing
How did I miss that!?
2019-02-23 18:54:10 -05:00

122 lines
2.2 KiB
Lua

-- Turtle program that digs a rectangular area.
local tArg = {...}
local dx = tonumber(tArg[1])
local dy = tonumber(tArg[2])
local dz = tonumber(tArg[3])
-- relative position, used for printing a graphic
local pos = {
x = 0,
y = 0,
z = 0,
f = 0
}
assert(dx, "Invalid X input.")
assert(dy, "Invalid X input.")
assert(dz, "Invalid X input.")
-- done to offset the fact that the turtle occupies the rectangle it'll dig out, usually
dz = dz - 1
local dig = function(direction)
if direction == -1 then -- down
while turtle.inspectDown() do
turtle.digDown()
end
elseif direction == 1 then -- up
while turtle.inspectUp() do
turtle.digUp()
end
else -- forwards
while turtle.inspect() do
turtle.dig()
end
end
end
local move = function(direction)
if direction == "up" then
turtle.up()
pos.y = pos.y + 1
elseif direction == "down" then
turtle.down()
pos.y = pos.y - 1
elseif direction == "forward" then
turtle.forward()
pos.x = pos.x + math.cos(math.rad(pos.f * 90))
elseif direction == "back" then
turtle.forward()
pos.x = pos.x - math.cos(math.rad(pos.f * 90))
elseif direction == "left" then
turtle.turnLeft()
pos.f = (pos.f - 1) % 4
elseif direction == "right" then
turtle.turnRight()
pos.f = (pos.f + 1) % 4
end
end
local turn = function(dir, doDig)
if dir then
move( "right" )
if doDig then
dig( 0 )
move( "forward" )
end
move( "right" )
else
move( "left" )
if doDig then
dig( 0 )
move( "forward" )
end
move( "left" )
end
end
local printData = function()
local dirs = {
[0] = "Forwards",
[1] = "Right",
[2] = "Backwards",
[3] = "Left"
}
term.clear()
term.setCursorPos(1,1)
write("Relative Pos.: (")
write(pos.x .. ", ")
write(pos.y .. ", ")
print(pos.z .. ")")
print("Relative dir.: " .. dirs[pos.f])
print("Fuel: " .. turtle.getFuelLevel())
end
local doTurn = true
for y = 1, math.abs(dy) do
for x = 1, dx do
for z = 1, dz do
dig( 0 )
move( "forward" )
printData()
end
turn(doTurn, x < dx)
printData()
if x < dx then
doTurn = not doTurn
end
end
if y ~= math.abs(dy) then
if dy > 0 then
dig( 1 )
move( "up" )
else
dig( -1 )
move( "down" )
end
printData()
end
end