mirror of
https://github.com/LDDestroier/CC/
synced 2024-11-05 01:26:20 +00:00
806 lines
18 KiB
Lua
806 lines
18 KiB
Lua
-- pain2
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local scr_x, scr_y = term.getSize()
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local mx, my = scr_x/2, scr_y/2 -- midpoint of screen
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local keysDown = {} -- list of all pushed keys
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local miceDown = {} -- list of all clicked mice buttons
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local dragPoses = {{{},{}}, {{},{}}, {{},{}}} -- records initial and current mouse position per button while scrolling
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local TICKNO = 0 -- iterates every time main() loops
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local flashPaletteOnBar = false -- whether or not to flash the dot palette numbers on the bottom bar
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-- debug renderer is slower, but the normal one isn't functional yet
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local useDebugRenderer = false
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local canvas = {
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{{},{},{}}
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}
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local frame = 1
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local dot = 1
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local pain = {
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screenWidth = scr_x,
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screenHeight = scr_y,
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scrollX = 0,
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scrollY = 0,
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brushSize = 2,
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barmsg = "Started PAIN.",
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barlife = 12,
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showBar = true,
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doRender = true,
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size = {
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x = 1,
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y = 1,
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width = scr_x,
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height = scr_y
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},
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dots = {
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[0] = {
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" ",
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" ",
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" "
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},
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[1] = {
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" ",
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"f",
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"0"
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},
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[2] = {
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" ",
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"f",
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"e"
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},
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},
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tool = "pencil"
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}
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local setBarMsg = function(message)
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pain.barmsg = message
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pain.barlife = 16
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pain.doRender = true
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end
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local controlHoldCheck = {} -- used to prevent repeated inputs on non-repeating controls
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local control = {
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quit = {
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key = keys.q,
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holdDown = false,
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modifiers = {
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[keys.leftCtrl] = true
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},
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},
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scrollUp = { -- decrease scrollY
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key = keys.up,
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holdDown = true,
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modifiers = {},
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},
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scrollDown = {
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key = keys.down,
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holdDown = true,
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modifiers = {},
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},
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scrollLeft = {
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key = keys.left,
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holdDown = true,
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modifiers = {},
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},
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scrollRight = {
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key = keys.right,
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holdDown = true,
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modifiers = {},
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},
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resetScroll = {
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key = keys.a,
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holdDown = false,
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modifiers = {},
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},
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switchNextFrame = {
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key = keys.rightBracket,
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holdDown = false,
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modifiers = {},
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},
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switchPrevFrame = {
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key = keys.leftBracket,
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holdDown = false,
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modifiers = {},
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},
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increaseBrushSize = {
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key = keys.equals,
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holdDown = false,
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modifiers = {},
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},
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increaseBrushSize_Alt = {
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key = keys.numPadAdd,
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holdDown = false,
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modifiers = {},
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},
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decreaseBrushSize = {
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key = keys.minus,
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holdDown = false,
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modifiers = {},
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},
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decreaseBrushSize_Alt = {
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key = keys.numPadSubtract,
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holdDown = false,
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modifiers = {},
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},
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moveMod = {
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key = keys.leftShift,
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holdDown = true,
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modifiers = {
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[keys.leftShift] = true
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},
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},
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creepMod = {
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key = keys.leftAlt,
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holdDown = true,
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modifiers = {
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[keys.leftAlt] = true
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},
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},
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toolMod = {
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key = keys.leftShift,
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holdDown = true,
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modifiers = {
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[keys.leftShift] = true
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},
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},
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pencilTool = {
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key = keys.p,
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holdDown = false,
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modifiers = {
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[keys.leftShift] = true
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},
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},
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brushTool = {
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key = keys.b,
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holdDown = false,
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modifiers = {
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[keys.leftShift] = true
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},
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},
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textTool = {
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key = keys.t,
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holdDown = false,
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modifiers = {
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[keys.leftShift] = true
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},
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},
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lineTool = {
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key = keys.l,
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holdDown = false,
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modifiers = {
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[keys.leftShift] = true
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},
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},
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selectPalette_0 = {
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key = keys.zero,
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holdDown = false,
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modifiers = {
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[keys.leftShift] = true
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},
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},
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selectPalette_1 = {
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key = keys.one,
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holdDown = false,
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modifiers = {
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[keys.leftShift] = true
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},
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},
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selectPalette_2 = {
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key = keys.two,
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holdDown = false,
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modifiers = {
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[keys.leftShift] = true
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},
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},
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selectPalette_3 = {
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key = keys.three,
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holdDown = false,
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modifiers = {
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[keys.leftShift] = true
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},
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},
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selectPalette_4 = {
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key = keys.four,
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holdDown = false,
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modifiers = {
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[keys.leftShift] = true
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},
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},
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selectPalette_5 = {
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key = keys.five,
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holdDown = false,
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modifiers = {
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[keys.leftShift] = true
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},
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},
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selectPalette_6 = {
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key = keys.six,
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holdDown = false,
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modifiers = {
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[keys.leftShift] = true
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},
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},
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selectPalette_7 = {
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key = keys.seven,
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holdDown = false,
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modifiers = {
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[keys.leftShift] = true
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},
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},
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selectPalette_8 = {
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key = keys.eight,
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holdDown = false,
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modifiers = {
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[keys.leftShift] = true
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},
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},
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selectPalette_9 = {
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key = keys.nine,
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holdDown = false,
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modifiers = {
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[keys.leftShift] = true
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},
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},
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}
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local checkControl = function(name)
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local modlist = {
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keys.leftCtrl,
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keys.rightCtrl,
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keys.leftShift,
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keys.rightShift,
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keys.leftAlt,
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keys.rightAlt,
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}
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for i = 1, #modlist do
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if control[name].modifiers[modlist[i]] then
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if not keysDown[modlist[i]] then
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return false
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end
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else
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if keysDown[modlist[i]] then
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return false
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end
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end
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end
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if keysDown[control[name].key] then
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if control[name].holdDown then
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return true
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else
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if not controlHoldCheck[name] then
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controlHoldCheck[name] = true
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return true
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end
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end
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else
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controlHoldCheck[name] = false
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return false
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end
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end
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-- converts hex colors to colors api, and back
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local to_colors, to_blit = {
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[' '] = 0,
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['0'] = 1,
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['1'] = 2,
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['2'] = 4,
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['3'] = 8,
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['4'] = 16,
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['5'] = 32,
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['6'] = 64,
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['7'] = 128,
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['8'] = 256,
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['9'] = 512,
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['a'] = 1024,
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['b'] = 2048,
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['c'] = 4096,
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['d'] = 8192,
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['e'] = 16384,
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['f'] = 32768,
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}, {}
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for k,v in pairs(to_colors) do
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to_blit[v] = k
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end
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-- takes two coordinates, and returns every point between the two
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local getDotsInLine = function( startX, startY, endX, endY )
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local out = {}
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startX = math.floor(startX)
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startY = math.floor(startY)
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endX = math.floor(endX)
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endY = math.floor(endY)
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if startX == endX and startY == endY then
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out = {{x=startX,y=startY}}
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return out
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end
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local minX = math.min( startX, endX )
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if minX == startX then
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minY = startY
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maxX = endX
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maxY = endY
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else
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minY = endY
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maxX = startX
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maxY = startY
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end
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local xDiff = maxX - minX
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local yDiff = maxY - minY
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if xDiff > math.abs(yDiff) then
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local y = minY
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local dy = yDiff / xDiff
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for x=minX,maxX do
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out[#out+1] = {x=x,y=math.floor(y+0.5)}
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y = y + dy
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end
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else
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local x = minX
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local dx = xDiff / yDiff
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if maxY >= minY then
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for y=minY,maxY do
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out[#out+1] = {x=math.floor(x+0.5),y=y}
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x = x + dx
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end
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else
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for y=minY,maxY,-1 do
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out[#out+1] = {x=math.floor(x+0.5),y=y}
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x = x - dx
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end
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end
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end
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return out
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end
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-- deletes a dot on the canvas, fool
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local deleteDot = function(x, y, frame)
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x, y = 1 + x - pain.size.x, 1 + y - pain.size.y
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if canvas[frame][1][y] then
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if canvas[frame][1][y][x] then
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canvas[frame][1][y][x] = nil
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canvas[frame][2][y][x] = nil
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canvas[frame][3][y][x] = nil
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end
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end
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end
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-- places a dot on the canvas, predictably enough
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local placeDot = function(x, y, frame, dot)
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x, y = 1 - pain.size.x + x, 1 - pain.size.y + y
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if not canvas[frame][1][y] then
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canvas[frame][1][y] = {}
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canvas[frame][2][y] = {}
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canvas[frame][3][y] = {}
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end
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canvas[frame][1][y][x] = dot[1]
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canvas[frame][2][y][x] = dot[2]
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canvas[frame][3][y][x] = dot[3]
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end
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-- used for tools that involve dragging
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local dragPos = {}
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local getGridAtPos = function(x, y)
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local grid = {
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"..%%",
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"..%%",
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"..%%",
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"%%..",
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"%%..",
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"%%..",
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}
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if x < 1 or y < 1 then
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return "/", "7", "f"
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else
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local sx, sy = 1 + (1 + x) % #grid[1], 1 + (2 + y) % #grid
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return grid[sy]:sub(sx,sx), "7", "f"
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end
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end
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-- shows everything on screen
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local render = function(x, y, width, height)
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local buffer = {{},{},{}}
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local cx, cy
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x = x or pain.size.x
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y = y or pain.size.y
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width = width or pain.size.width
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height = height or pain.size.height
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-- see, it wouldn't do if I just individually set the cursor position for every dot
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if useDebugRenderer then
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term.clear()
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local cx, cy
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for yy, line in pairs(canvas[frame][1]) do
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for xx, dot in pairs(canvas[frame][1][yy]) do
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cx = xx - pain.scrollX
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cy = yy - pain.scrollY
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if cx >= x and cx <= (x + width - 1) and cy >= y and cy <= (x + width - 1) then
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term.setCursorPos(cx, cy)
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term.blit(
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canvas[frame][1][yy][xx],
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canvas[frame][2][yy][xx],
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canvas[frame][3][yy][xx]
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)
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end
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end
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end
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else
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local gChar, gText, gBack
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for yy = 1, -1 + height + y do
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buffer[1][yy] = ""
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buffer[2][yy] = ""
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buffer[3][yy] = ""
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if pain.showBar and yy == height then
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term.setTextColor(colors.black)
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term.setBackgroundColor(colors.lightGray)
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term.setCursorPos(pain.size.x, -1 + pain.size.y + pain.size.height)
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term.write("[" .. pain.scrollX .. "," .. pain.scrollY .. "] ")
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for i = 1, #pain.dots do
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if flashPaletteOnBar then
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term.blit(table.unpack(pain.dots[i]))
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else
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term.blit(tostring(i), "7", pain.dots[i][3])
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end
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end
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if pain.barlife > 0 then
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term.write(" " .. pain.barmsg)
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end
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term.write((" "):rep(x + width - term.getCursorPos()))
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else
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for xx = 1, width do
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cx = xx + pain.scrollX
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cy = yy + pain.scrollY
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if canvas[frame][1][cy] then
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if canvas[frame][1][cy][cx] then
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for c = 1, 3 do
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buffer[c][yy] = buffer[c][yy] .. canvas[frame][c][cy][cx]
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end
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else
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gChar, gText, gBack = getGridAtPos(cx, cy)
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buffer[1][yy] = buffer[1][yy] .. gChar
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buffer[2][yy] = buffer[2][yy] .. gText
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buffer[3][yy] = buffer[3][yy] .. gBack
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end
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else
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gChar, gText, gBack = getGridAtPos(cx, cy)
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buffer[1][yy] = buffer[1][yy] .. gChar
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buffer[2][yy] = buffer[2][yy] .. gText
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buffer[3][yy] = buffer[3][yy] .. gBack
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end
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end
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end
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end
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for yy = 0, height - 1 do
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term.setCursorPos(x, y + yy)
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term.blit(buffer[1][yy+1], buffer[2][yy+1], buffer[3][yy+1])
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end
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end
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end
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-- every tool at your disposal
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local tools = {
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pencil = {
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info = {
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name = "Pencil",
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swapTool = "line", -- if swap button is held, will turn into this tool
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swapArg = { -- any values in this table will overwrite those in 'arg'
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size = 1
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},
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},
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run = function(arg)
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if arg.event == "mouse_click" then
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if arg.button == 1 then
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placeDot(arg.sx, arg.sy, frame, arg.dot)
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elseif arg.button == 2 then
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deleteDot(arg.sx, arg.sy, frame)
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end
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dragPos = {arg.sx, arg.sy}
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else
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if #dragPos == 0 then
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dragPos = {arg.sx, arg.sy}
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end
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local poses = getDotsInLine(arg.sx, arg.sy, dragPos[1], dragPos[2])
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for i = 1, #poses do
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if arg.button == 1 then
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placeDot(poses[i].x, poses[i].y, frame, arg.dot)
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elseif arg.button == 2 then
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deleteDot(poses[i].x, poses[i].y, frame)
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end
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end
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dragPos = {arg.sx, arg.sy}
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end
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end
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},
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brush = {
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info = {
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name = "Brush",
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swapTool = "line",
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swapArg = {},
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},
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run = function(arg)
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if arg.event == "mouse_click" then
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for y = -arg.size, arg.size do
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for x = -arg.size, arg.size do
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if math.sqrt(x^2 + y^2) <= arg.size / 2 then
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if arg.button == 1 then
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placeDot(arg.sx + x, arg.sy + y, frame, arg.dot)
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elseif arg.button == 2 then
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deleteDot(arg.sx + x, arg.sy + y, frame)
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end
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end
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end
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end
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dragPos = {arg.sx, arg.sy}
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else
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if #dragPos == 0 then
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dragPos = {arg.sx, arg.sy}
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end
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local poses = getDotsInLine(arg.sx, arg.sy, dragPos[1], dragPos[2])
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for i = 1, #poses do
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for y = -arg.size, arg.size do
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for x = -arg.size, arg.size do
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if math.sqrt(x^2 + y^2) <= arg.size / 2 then
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if arg.button == 1 then
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placeDot(poses[i].x + x, poses[i].y + y, frame, arg.dot)
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elseif arg.button == 2 then
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deleteDot(poses[i].x + x, poses[i].y + y, frame)
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end
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end
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end
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end
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end
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dragPos = {arg.sx, arg.sy}
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end
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end
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},
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text = function(arg)
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pain.paused = true
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pain.barmsg = "Type text to add to canvas."
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pain.barlife = 1
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render()
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term.setCursorPos(arg.x, arg.y)
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term.setTextColor(to_colors[arg.dot[2]])
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term.setBackgroundColor(to_colors[arg.dot[3]])
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local text = read()
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-- re-render every keypress, requires custom read function
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for i = 1, #text do
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placeDot(arg.sx + i - 1, arg.sy, frame, {text:sub(i,i), pain.dots[dot][2], pain.dots[dot][3]})
|
|
end
|
|
pain.paused = false
|
|
keysDown = {}
|
|
miceDown = {}
|
|
end,
|
|
line = {
|
|
info = {
|
|
name = "Line",
|
|
swapTool = "pencil",
|
|
},
|
|
run = function(arg)
|
|
local dots
|
|
while miceDown[arg.button] do
|
|
dots = getDotsInLine(
|
|
dragPoses[arg.button][1].x + (arg.scrollX - pain.scrollX),
|
|
dragPoses[arg.button][1].y + (arg.scrollY - pain.scrollY),
|
|
dragPoses[arg.button][2].x,
|
|
dragPoses[arg.button][2].y
|
|
)
|
|
render()
|
|
for i = 1, #dots do
|
|
if dots[i].x >= pain.size.x and dots[i].x < pain.size.x + pain.size.width then
|
|
for y = -arg.size, arg.size do
|
|
for x = -arg.size, arg.size do
|
|
if math.sqrt(x^2 + y^2) <= arg.size / 2 then
|
|
if (not pain.showBar) or dots[i].y + y < -1 + pain.size.y + pain.size.height then
|
|
term.setCursorPos(dots[i].x + x, dots[i].y + y)
|
|
if arg.button == 1 then
|
|
term.blit(table.unpack(arg.dot))
|
|
elseif arg.button == 2 then
|
|
term.blit(getGridAtPos(dots[i].x + pain.scrollX, dots[i].y + pain.scrollY))
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
os.pullEvent()
|
|
end
|
|
-- write dots to canvas
|
|
for i = 1, #dots do
|
|
for y = -arg.size, arg.size do
|
|
for x = -arg.size, arg.size do
|
|
if math.sqrt(x^2 + y^2) <= arg.size / 2 then
|
|
if arg.button == 1 then
|
|
placeDot(dots[i].x + x + pain.scrollX, dots[i].y + y + pain.scrollY, frame, arg.dot)
|
|
elseif arg.button == 2 then
|
|
deleteDot(dots[i].x + x + pain.scrollX, dots[i].y + y + pain.scrollY, frame)
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
},
|
|
}
|
|
|
|
local tryTool = function()
|
|
local swapArg, t = {}
|
|
if checkControl("toolMod") then
|
|
t = tools[tools[pain.tool].info.swapTool]
|
|
swapArg = tools[pain.tool].info.swapArg or {}
|
|
else
|
|
t = tools[pain.tool]
|
|
end
|
|
for butt = 1, 3 do
|
|
if miceDown[butt] and t then
|
|
t.run({
|
|
x = swapArg.x or miceDown[butt].x,
|
|
y = swapArg.y or miceDown[butt].y,
|
|
sx = swapArg.sx or ((swapArg.x or miceDown[butt].x) + pain.scrollX),
|
|
sy = swapArg.sy or ((swapArg.y or miceDown[butt].y) + pain.scrollY),
|
|
scrollX = swapArg.scrollX or pain.scrollX,
|
|
scrollY = swapArg.scrollY or pain.scrollY,
|
|
frame = swapArg.frame or frame,
|
|
dot = swapArg.dot or pain.dots[dot],
|
|
size = swapArg.size or pain.brushSize,
|
|
button = swapArg.button or butt,
|
|
event = swapArg.event or miceDown[butt].event
|
|
})
|
|
pain.doRender = true
|
|
break
|
|
end
|
|
end
|
|
end
|
|
|
|
local getInput = function()
|
|
local evt
|
|
while true do
|
|
evt = {os.pullEvent()}
|
|
if evt[1] == "mouse_click" or evt[1] == "mouse_drag" then
|
|
if evt[3] >= pain.size.x and evt[3] <= -1 + pain.size.x + pain.size.width and evt[4] >= pain.size.y and evt[4] <= -1 + pain.size.y + pain.size.height then
|
|
if evt[4] == -1 + pain.size.y + pain.size.height then
|
|
-- openBarMenu()
|
|
else
|
|
dragPoses[evt[2]] = {
|
|
{
|
|
x = dragPoses[evt[2]][1].x or evt[3],
|
|
y = dragPoses[evt[2]][1].y or evt[4]
|
|
},
|
|
{
|
|
x = evt[3],
|
|
y = evt[4]
|
|
}
|
|
}
|
|
miceDown[evt[2]] = {
|
|
event = evt[1],
|
|
button = evt[2],
|
|
x = evt[3],
|
|
y = evt[4],
|
|
}
|
|
end
|
|
end
|
|
elseif evt[1] == "key" then
|
|
keysDown[evt[2]] = true
|
|
elseif evt[1] == "mouse_up" then
|
|
dragPoses[evt[2]] = {{},{}}, {{},{}}, {{},{}}
|
|
miceDown[evt[2]] = false
|
|
elseif evt[1] == "key_up" then
|
|
keysDown[evt[2]] = false
|
|
end
|
|
end
|
|
end
|
|
|
|
-- executes everything that doesn't run asynchronously
|
|
main = function()
|
|
while true do
|
|
|
|
if not pain.paused then
|
|
|
|
if TICKNO % 30 <= 20 then
|
|
flashPaletteOnBar = true
|
|
pain.doRender = true
|
|
elseif (TICKNO + 3) % 30 <= 20 then
|
|
flashPaletteOnBar = false
|
|
pain.doRender = true
|
|
end
|
|
|
|
if pain.doRender then
|
|
render()
|
|
pain.doRender = false
|
|
end
|
|
|
|
if checkControl("quit") then
|
|
return true
|
|
end
|
|
|
|
-- handle scrolling
|
|
if checkControl("resetScroll") then
|
|
pain.scrollX = 0
|
|
pain.scrollY = 0
|
|
pain.doRender = true
|
|
else
|
|
if checkControl("increaseBrushSize") or checkControl("increaseBrushSize_Alt") then
|
|
pain.brushSize = math.min(pain.brushSize + 1, 16)
|
|
setBarMsg("Increased brush size to " .. pain.brushSize .. ".")
|
|
elseif checkControl("decreaseBrushSize") or checkControl("decreaseBrushSize_Alt") then
|
|
pain.brushSize = math.max(pain.brushSize - 1, 1)
|
|
setBarMsg("Decreased brush size to " .. pain.brushSize .. ".")
|
|
elseif checkControl("scrollLeft") then
|
|
pain.scrollX = pain.scrollX - 1
|
|
pain.doRender = true
|
|
end
|
|
if checkControl("scrollRight") then
|
|
pain.scrollX = pain.scrollX + 1
|
|
pain.doRender = true
|
|
end
|
|
if checkControl("scrollUp") then
|
|
pain.scrollY = pain.scrollY - 1
|
|
pain.doRender = true
|
|
end
|
|
if checkControl("scrollDown") then
|
|
pain.scrollY = pain.scrollY + 1
|
|
pain.doRender = true
|
|
end
|
|
end
|
|
for i = 0, 9 do
|
|
if checkControl("selectPalette_" .. i) then
|
|
if pain.dots[i] then
|
|
dot = i
|
|
setBarMsg("Selected palette " .. dot .. ".")
|
|
break
|
|
else
|
|
setBarMsg("There is no palette " .. i .. ".")
|
|
break
|
|
end
|
|
end
|
|
end
|
|
if checkControl("pencilTool") then
|
|
pain.tool = "pencil"
|
|
setBarMsg("Selected pencil tool.")
|
|
elseif checkControl("textTool") then
|
|
pain.tool = "text"
|
|
setBarMsg("Selected text tool.")
|
|
elseif checkControl("brushTool") then
|
|
pain.tool = "brush"
|
|
setBarMsg("Selected brush tool.")
|
|
elseif checkControl("lineTool") then
|
|
pain.tool = "line"
|
|
setBarMsg("Selected line tool.")
|
|
end
|
|
|
|
pain.barlife = math.max(pain.barlife - 1, 0)
|
|
if pain.barlife == 0 and pain.barmsg ~= "" then
|
|
pain.barmsg = ""
|
|
pain.doRender = true
|
|
end
|
|
|
|
end
|
|
|
|
TICKNO = TICKNO + 1
|
|
sleep(0.05)
|
|
|
|
end
|
|
end
|
|
|
|
local keepTryingTools = function()
|
|
while true do
|
|
os.pullEvent()
|
|
tryTool()
|
|
end
|
|
end
|
|
|
|
term.clear()
|
|
|
|
parallel.waitForAny( main, getInput, keepTryingTools )
|
|
|
|
-- exit cleanly
|
|
|
|
term.setCursorPos(1, scr_y)
|
|
term.setBackgroundColor(colors.black)
|
|
term.setTextColor(colors.white)
|
|
term.clearLine()
|