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ldd-CC/CCBN/ccbn-data/chipdata/crossgun
2019-03-13 00:15:41 -04:00

32 lines
966 B
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local stage, players, objects, projectiles, act, images = ...
return {
info = {
name = "CrossGun",
description = "Shoots four diagonal panels around enemy!",
cooldown = {
shoot = 6,
move = 4
}
},
logic = function(info)
info.x = info.x + (2 / stage.panelWidth) * info.direction
act.stage.setDamage(info.x, info.y, 30, info.owner, 2)
local struckPlayer, struckObject = act.projectile.checkProjectileCollisions(info)
if info.frame > 50 or struckPlayer or struckObject then
if struckPlayer or struckObject then
act.stage.setDamage(info.x - 1, info.y - 1, 30, info.owner, 2)
act.stage.setDamage(info.x + 1, info.y - 1, 30, info.owner, 2)
act.stage.setDamage(info.x - 1, info.y + 1, 30, info.owner, 2)
act.stage.setDamage(info.x + 1, info.y + 1, 30, info.owner, 2)
act.stage.setDamage(info.x, info.y, 30, info.owner, 2)
end
return false
else
return true, {{images.cannon, info.x, info.y}}
end
end
}