mirror of
https://github.com/LDDestroier/CC/
synced 2024-11-17 23:34:52 +00:00
128 lines
2.8 KiB
Plaintext
128 lines
2.8 KiB
Plaintext
local scr_x, scr_y = term.getSize()
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local grid = {
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x1 = -80,
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y1 = -80,
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x2 = 80,
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y2 = 80,
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border = "#",
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voidcol = "f",
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forecol = "8",
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backcol = "7",
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edgecol = "0"
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}
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local scrollX = 0
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local scrollY = 0
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local player = {
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x = 0,
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y = 0,
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color = colors.blue
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}
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local gridFore = {
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"+-------",
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"| ",
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"| ",
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"| ",
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"| "
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}
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local gridBack = {
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"+------------",
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"| ",
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"| ",
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"| ",
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"| ",
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"| ",
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"| ",
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"| "
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}
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for y = 1, #gridFore do
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gridFore[y] = gridFore[y]:gsub("#","\127")
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end
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--draws grid and background at scroll 'x' and 'y'
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local drawGrid = function(x, y)
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x, y = math.floor(x + 0.5), math.floor(y + 0.5)
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local bg = {{},{},{}}
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local foreX, foreY
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local backX, backY
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local adjX, adjY
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for sy = 1, scr_y do
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bg[1][sy] = ""
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bg[2][sy] = ""
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bg[3][sy] = ""
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for sx = 1, scr_x do
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adjX = (sx - x)
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adjY = (sy - y)
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foreX = 1 + (sx - x) % #gridFore[1]
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foreY = 1 + (sy - y) % #gridFore
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backX = 1 + math.floor(sx - (x / 3)) % #gridBack[1]
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backY = 1 + math.floor(sy - (y / 3)) % #gridBack
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if adjX < grid.x1 or adjX > grid.x2 or adjY < grid.y1 or adjY > grid.y2 then
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bg[1][sy] = bg[1][sy] .. " "
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bg[2][sy] = bg[2][sy] .. grid.voidcol
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bg[3][sy] = bg[3][sy] .. grid.voidcol
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elseif adjX == grid.x1 or adjX == grid.x2 or adjY == grid.y1 or adjY == grid.y2 then
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bg[1][sy] = bg[1][sy] .. grid.border
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bg[2][sy] = bg[2][sy] .. grid.voidcol
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bg[3][sy] = bg[3][sy] .. grid.edgecol
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else
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if gridFore[foreY]:sub(foreX,foreX) ~= " " then
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bg[1][sy] = bg[1][sy] .. gridFore[foreY]:sub(foreX,foreX)
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bg[2][sy] = bg[2][sy] .. grid.forecol
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bg[3][sy] = bg[3][sy] .. grid.voidcol
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elseif gridBack[backY]:sub(backX,backX) ~= " " then
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bg[1][sy] = bg[1][sy] .. gridBack[backY]:sub(backX,backX)
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bg[2][sy] = bg[2][sy] .. grid.backcol
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bg[3][sy] = bg[3][sy] .. grid.voidcol
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else
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bg[1][sy] = bg[1][sy] .. " "
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bg[2][sy] = bg[2][sy] .. grid.voidcol
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bg[3][sy] = bg[3][sy] .. grid.voidcol
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end
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end
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end
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end
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for sy = 1, scr_y do
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term.setCursorPos(1,sy)
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term.blit(bg[1][sy], bg[2][sy], bg[3][sy])
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end
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end
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-- test background drawing
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local evt
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local keysDown = {}
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local getInput = function()
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while true do
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evt = {os.pullEvent()}
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if evt[1] == "key" then
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keysDown[evt[2]] = true
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elseif evt[1] == "key_up" then
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keysDown[evt[2]] = false
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end
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end
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end
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local gridDemo = function()
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while true do
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if keysDown[keys.left] then
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scrollX = scrollX + 1
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end
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if keysDown[keys.right] then
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scrollX = scrollX - 1
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end
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if keysDown[keys.up] then
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scrollY = scrollY + 1
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end
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if keysDown[keys.down] then
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scrollY = scrollY - 1
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end
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drawGrid(scrollX, scrollY)
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sleep(0.05)
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end
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end
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parallel.waitForAny(getInput, gridDemo)
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