1
0
mirror of https://github.com/LDDestroier/CC/ synced 2024-11-08 19:09:58 +00:00
ldd-CC/perlin-screensaver.lua
2020-07-06 02:23:29 -04:00

268 lines
7.0 KiB
Lua

local perlin
do
--[[
Implemented as described here:
http://flafla2.github.io/2014/08/09/perlinnoise.html
]]--
perlin = {}
perlin.p = {}
-- Hash lookup table as defined by Ken Perlin
-- This is a randomly arranged array of all numbers from 0-255 inclusive
local permutation = {151,160,137,91,90,15,
131,13,201,95,96,53,194,233,7,225,140,36,103,30,69,142,8,99,37,240,21,10,23,
190, 6,148,247,120,234,75,0,26,197,62,94,252,219,203,117,35,11,32,57,177,33,
88,237,149,56,87,174,20,125,136,171,168, 68,175,74,165,71,134,139,48,27,166,
77,146,158,231,83,111,229,122,60,211,133,230,220,105,92,41,55,46,245,40,244,
102,143,54, 65,25,63,161, 1,216,80,73,209,76,132,187,208, 89,18,169,200,196,
135,130,116,188,159,86,164,100,109,198,173,186, 3,64,52,217,226,250,124,123,
5,202,38,147,118,126,255,82,85,212,207,206,59,227,47,16,58,17,182,189,28,42,
223,183,170,213,119,248,152, 2,44,154,163, 70,221,153,101,155,167, 43,172,9,
129,22,39,253, 19,98,108,110,79,113,224,232,178,185, 112,104,218,246,97,228,
251,34,242,193,238,210,144,12,191,179,162,241, 81,51,145,235,249,14,239,107,
49,192,214, 31,181,199,106,157,184, 84,204,176,115,121,50,45,127, 4,150,254,
138,236,205,93,222,114,67,29,24,72,243,141,128,195,78,66,215,61,156,180
}
-- p is used to hash unit cube coordinates to [0, 255]
for i=0,255 do
-- Convert to 0 based index table
perlin.p[i] = permutation[i+1]
-- Repeat the array to avoid buffer overflow in hash function
perlin.p[i+256] = permutation[i+1]
end
-- Return range: [-1, 1]
function perlin:noise(x, y, z)
y = y or 0
z = z or 0
-- Calculate the "unit cube" that the point asked will be located in
local xi = bit32.band(math.floor(x),255)
local yi = bit32.band(math.floor(y),255)
local zi = bit32.band(math.floor(z),255)
-- Next we calculate the location (from 0 to 1) in that cube
x = x - math.floor(x)
y = y - math.floor(y)
z = z - math.floor(z)
-- We also fade the location to smooth the result
local u = self.fade(x)
local v = self.fade(y)
local w = self.fade(z)
-- Hash all 8 unit cube coordinates surrounding input coordinate
local p = self.p
local A, AA, AB, AAA, ABA, AAB, ABB, B, BA, BB, BAA, BBA, BAB, BBB
A = p[xi ] + yi
AA = p[A ] + zi
AB = p[A+1 ] + zi
AAA = p[ AA ]
ABA = p[ AB ]
AAB = p[ AA+1 ]
ABB = p[ AB+1 ]
B = p[xi+1] + yi
BA = p[B ] + zi
BB = p[B+1 ] + zi
BAA = p[ BA ]
BBA = p[ BB ]
BAB = p[ BA+1 ]
BBB = p[ BB+1 ]
-- Take the weighted average between all 8 unit cube coordinates
return self.lerp(w,
self.lerp(v,
self.lerp(u,
self:grad(AAA,x,y,z),
self:grad(BAA,x-1,y,z)
),
self.lerp(u,
self:grad(ABA,x,y-1,z),
self:grad(BBA,x-1,y-1,z)
)
),
self.lerp(v,
self.lerp(u,
self:grad(AAB,x,y,z-1), self:grad(BAB,x-1,y,z-1)
),
self.lerp(u,
self:grad(ABB,x,y-1,z-1), self:grad(BBB,x-1,y-1,z-1)
)
)
)
end
-- Gradient function finds dot product between pseudorandom gradient vector
-- and the vector from input coordinate to a unit cube vertex
perlin.dot_product = {
[0x0]=function(x,y,z) return x + y end,
[0x1]=function(x,y,z) return -x + y end,
[0x2]=function(x,y,z) return x - y end,
[0x3]=function(x,y,z) return -x - y end,
[0x4]=function(x,y,z) return x + z end,
[0x5]=function(x,y,z) return -x + z end,
[0x6]=function(x,y,z) return x - z end,
[0x7]=function(x,y,z) return -x - z end,
[0x8]=function(x,y,z) return y + z end,
[0x9]=function(x,y,z) return -y + z end,
[0xA]=function(x,y,z) return y - z end,
[0xB]=function(x,y,z) return -y - z end,
[0xC]=function(x,y,z) return y + x end,
[0xD]=function(x,y,z) return -y + z end,
[0xE]=function(x,y,z) return y - x end,
[0xF]=function(x,y,z) return -y - z end
}
function perlin:grad(hash, x, y, z)
return self.dot_product[bit32.band(hash,0xF)](x,y,z)
end
-- Fade function is used to smooth final output
function perlin.fade(t)
return t * t * t * (t * (t * 6 - 15) + 10)
end
function perlin.lerp(t, a, b)
return a + t * (b - a)
end
end
local tint = {
2,
0.7,
0.1,
}
local setTintedPalette = function()
for i = 0, 255 do
term.setPaletteColor(i,
i/ (255 / tint[1]),
i/ (255 / tint[2]),
i/ (255 / tint[3])
)
end
end
local scr_x, scr_y = term.getSize()
scr_x = scr_x * 6 - 1
scr_y = scr_y * 9
local stringchar = string.char
local tableconcat = table.concat
local screen = {}
local genScreen = function(x, y)
for yy = y, y + scr_y do
screen[yy] = screen[yy] or {}
for xx = x, x + scr_x do
screen[yy][xx] = screen[yy][xx] or stringchar((perlin:noise(
0.2 * xx,
0.2 * yy,
0.3
) * 64) + 64)
end
end
end
local render = function(x, y, xPos, yPos, width, height)
genScreen(x + xPos, y + yPos)
local buffer = {}
for yy = 1, height do
buffer[yy] = tableconcat(
screen[yy + y + yPos], nil,
x + xPos,
x + width + xPos
)
end
term.drawPixels(xPos, yPos, buffer)
end
local getTintFromFile = function()
local file = fs.open("/.noisegen_tint", "r")
if file then
tint = textutils.unserialize(file.readAll())
file.close()
else
file = fs.open("/.noisegen_tint", "w")
file.write(textutils.serialize(tint))
file.close()
end
setTintedPalette()
end
local main = function()
local i, ii, x, y = 1, 1, 1, 1
local iLimit = 1000
local evt, e1, e2, e3
local t_tick = os.startTimer(0)
local t_getTint = os.startTimer(2)
local t_screenwipe = os.startTimer(1)
term.setGraphicsMode(2)
--getTintFromFile()
local randTable = {}
for a = 1, iLimit do
randTable[a] = math.random(-2, 2)
end
local width = math.random(20, 100)
local height = math.random(20, 100)
local xPos = math.random(1, scr_x - width - 1)
local yPos = math.random(1, scr_y - height - 1)
term.setBackgroundColor(colors.black)
term.clear()
while true do
evt, e1, e2, e3 = os.pullEvent()
if i == iLimit then
width = math.random(20, 100)
height = math.random(20, 100)
xPos = math.random(1, scr_x - width - 1)
yPos = math.random(1, scr_y - height - 1)
i = 1
end
if evt == "timer" then
if e1 == t_tick then
x = i + math.sin(math.rad(i * 2)) * 3
y = math.cos(i / 50) * 10
x, y = math.floor(x), math.floor(y)
render(x, y, xPos, yPos, width, height)
i = i + 1
ii = ii + 1
t_tick = os.startTimer(0)
tint = {
math.sin(100 + ii / 200) / 2 + 1.2,
math.sin(200 + ii / 300) / 2 + 1.2,
math.sin(300 + ii / 600) / 2 + 1.2,
}
setTintedPalette()
elseif e1 == t_getTint then
--getTintFromFile()
t_getTint = os.startTimer(2)
end
end
end
end
local status, message = pcall(main)
term.setGraphicsMode(0)
for i = 0, 15 do
term.setPaletteColor(2^i, term.nativePaletteColor(2^i))
end
term.setCursorPos(1, 1)
if not status then
error(message)
end