mirror of
https://github.com/LDDestroier/CC/
synced 2024-12-13 11:40:28 +00:00
35 lines
740 B
Plaintext
35 lines
740 B
Plaintext
local stage, players, objects, projectiles, act, images = ...
|
|
return {
|
|
info = {
|
|
name = "PanelGrab_Internal",
|
|
description = "Internal for PanelGrab and AreaGrab.",
|
|
cooldown = {
|
|
shoot = 6,
|
|
move = 4
|
|
}
|
|
},
|
|
logic = function(info)
|
|
|
|
if not stage.panels[info.y] then
|
|
return false
|
|
end
|
|
|
|
if info.frame == 0 then
|
|
info.yadj = 5
|
|
end
|
|
|
|
info.yadj = math.max(0, info.yadj - 0.5)
|
|
|
|
if info.yadj == 0 then
|
|
act.stage.setDamage(info.x, info.y, 80, info.owner, 1)
|
|
if not act.player.checkPlayerAtPos(info.x, info.y) then
|
|
stage.panels[info.y][info.x].owner = info.owner
|
|
stage.panels[info.y][info.x].cooldown.owner = 500
|
|
end
|
|
return false
|
|
end
|
|
|
|
return true, {{images.cannon, info.x, info.y - info.yadj}}
|
|
end
|
|
}
|