1
0
mirror of https://github.com/LDDestroier/CC/ synced 2024-11-05 01:26:20 +00:00
ldd-CC/workspace.lua
2019-09-29 23:23:58 -04:00

1474 lines
41 KiB
Lua

-- Workspaces for ComputerCraft
-- by LDDestroier
local tArg = {...}
local instances = {}
local configPath = ".workspace_config"
local config = {
workspaceMoveSpeed = 0.15,
defaultProgram = "rom/programs/shell.lua",
timesRan = 0,
useDefaultProgramWhenStarting = true,
doPauseClockAndTime = true,
skipAcrossEmptyWorkspaces = true,
showInactiveFrame = true,
doTrippyVoid = false,
flipTheFuckOut = false,
WSmap = {
{true,true,true},
{true,true,true},
{true,true,true},
}
}
-- values determined after every new/removed workspace
local gridWidth, gridHeight, gridMinX, gridMinY
-- used by argument parser
local argList, argErrors
local getMapSize = function()
local xmax, xmin, ymax, ymin = -math.huge, math.huge, -math.huge, math.huge
local isRowEmpty
for y, v in pairs(config.WSmap) do
isRowEmpty = true
for x, vv in pairs(v) do
if vv then
xmin = math.min(xmin, x)
xmax = math.max(xmax, x)
isRowEmpty = false
end
end
if not isRowEmpty then
ymin = math.min(ymin, y)
ymax = math.max(ymax, y)
end
end
return xmax, ymax, xmin, ymin
end
local readFile = function(path)
local file = fs.open(path, "r")
local contents = file.readAll()
file.close()
return contents
end
local saveConfig = function()
local file = fs.open(configPath, "w")
file.write( textutils.serialize(config) )
file.close()
end
local loadConfig = function()
if fs.exists(configPath) then
local contents = readFile(configPath)
local newConfig = textutils.unserialize(contents)
for k,v in pairs(newConfig) do
config[k] = v
end
end
end
loadConfig()
saveConfig()
-- lists all keys currently pressed
local keysDown = {}
-- amount of time (seconds) until workspace indicator disappears
local workspaceIndicatorDuration = 0.6
-- if held down while moving workspace, will swap positions
local swapKey = keys.tab
local scr_x, scr_y = term.getSize()
local windowWidth = scr_x
local windowHeight = scr_y
local doDrawWorkspaceIndicator = false
local scroll = {0,0} -- change this value when scrolling
local realScroll = {0,0} -- this value changes depending on scroll for smoothness purposes
local focus = {} -- currently focused instance, declared when loading from config
local isRunning = true
local cwrite = function(text, y, terminal)
terminal = terminal or term.current()
local cx, cy = terminal.getCursorPos()
local sx, sy = terminal.getSize()
terminal.setCursorPos(sx / 2 - #text / 2, y or (sy / 2))
terminal.write(text)
end
-- start up lddterm (I'm starting to think I should've used window API)
local lddterm = {
FULL_IMAGE = false,
OLD_IMAGE = false,
}
lddterm.alwaysRender = false -- renders after any and all screen-changing functions.
lddterm.useColors = true -- normal computers do not allow color, but this variable doesn't do anything yet
lddterm.baseTerm = term.current() -- will draw to this terminal
lddterm.transformation = nil -- will modify the current buffer as an NFT image before rendering
lddterm.cursorTransformation = nil -- will modify the cursor position
lddterm.drawFunction = nil -- will draw using this function instead of basic NFT drawing
lddterm.adjustX = 0 -- moves entire screen X
lddterm.adjustY = 0 -- moves entire screen Y
lddterm.selectedWindow = 1 -- determines which window controls the cursor
lddterm.windows = {} -- internal list of all lddterm windows
lddterm.nativePalettes = {} -- native palette colors
for i = 0, 15 do
lddterm.nativePalettes[2^i] = {term.nativePaletteColor(2^i)}
end
-- backdropColors used for the void outside of windows, if using rainbow void
local backdropColors = {"0","1","2","3","4","5","6","7","8","9","a","b","c","d","e","f"}
-- draws one of three things:
-- 1. workspace grid indicator
-- 2. "PAUSED" screen
-- 3. "UNPAUSED" screen
local drawWorkspaceIndicator = function(terminal, wType)
gridWidth, gridHeight, gridMinX, gridMinY = getMapSize()
terminal = terminal or term.current()
if wType == 1 then
for y = gridMinY - 1, gridHeight + 1 do
for x = gridMinX - 1, gridWidth + 1 do
terminal.setCursorPos((x - gridMinX) + scr_x / 2 - (gridWidth - gridMinX) / 2, (y - gridMinY) + math.ceil(scr_y / 2) - (gridHeight - gridMinY) / 2)
if instances[y] then
if instances[y][x] then
if focus[1] == x and focus[2] == y then
terminal.blit(" ", "8", "8")
elseif instances[y][x].active then
terminal.blit(" ", "7", "7")
else
terminal.blit(" ", "0", "f")
end
else
terminal.blit(" ", "0", "0")
end
else
terminal.blit(" ", "0", "0")
end
end
end
elseif wType == 2 then
local msg = "PAUSED"
terminal.setCursorPos(scr_x / 2 - #msg / 2 - 2, scr_y / 2 - 1)
terminal.blit((" "):rep(#msg + 2), ("f"):rep(#msg + 2), ("0"):rep(#msg + 2))
terminal.setCursorPos(scr_x / 2 - #msg / 2 - 2, scr_y / 2)
terminal.blit(" " .. msg .. " ", ("f"):rep(#msg + 2), ("0"):rep(#msg + 2))
terminal.setCursorPos(scr_x / 2 - #msg / 2 - 2, scr_y / 2 + 1)
terminal.blit((" "):rep(#msg + 2), ("f"):rep(#msg + 2), ("0"):rep(#msg + 2))
elseif wType == 3 then
local msg = "UNPAUSED"
terminal.setCursorPos(scr_x / 2 - #msg / 2 - 2, scr_y / 2 - 1)
terminal.blit((" "):rep(#msg + 2), ("f"):rep(#msg + 2), ("0"):rep(#msg + 2))
terminal.setCursorPos(scr_x / 2 - #msg / 2 - 2, scr_y / 2)
terminal.blit(" " .. msg .. " ", ("f"):rep(#msg + 2), ("0"):rep(#msg + 2))
terminal.setCursorPos(scr_x / 2 - #msg / 2 - 2, scr_y / 2 + 1)
terminal.blit((" "):rep(#msg + 2), ("f"):rep(#msg + 2), ("0"):rep(#msg + 2))
end
end
-- converts blit colors to colors api, and back
local to_colors, to_blit = {
[' '] = 0,
['0'] = 1,
['1'] = 2,
['2'] = 4,
['3'] = 8,
['4'] = 16,
['5'] = 32,
['6'] = 64,
['7'] = 128,
['8'] = 256,
['9'] = 512,
['a'] = 1024,
['b'] = 2048,
['c'] = 4096,
['d'] = 8192,
['e'] = 16384,
['f'] = 32768,
}, {}
for k,v in pairs(to_colors) do
to_blit[v] = k
end
-- separates string into table based on divider
local explode = function(div, str, replstr, includeDiv)
if (div == '') then
return false
end
local pos, arr = 0, {}
for st, sp in function() return string.find(str, div, pos, false) end do
table.insert(arr, string.sub(replstr or str, pos, st - 1 + (includeDiv and #div or 0)))
pos = sp + 1
end
table.insert(arr, string.sub(replstr or str, pos))
return arr
end
-- determines the size of the terminal before rendering always
local determineScreenSize = function()
scr_x, scr_y = lddterm.baseTerm.getSize()
lddterm.screenWidth = scr_x
lddterm.screenHeight = scr_y
end
determineScreenSize()
-- takes two or more windows and checks if the first of them overlap the other(s)
lddterm.checkWindowOverlap = function(window, ...)
if #lddterm.windows < 2 then
return false
end
local list, win = {...}
for i = 1, #list do
win = list[i]
if win ~= window then
if (
window.x < win.x + win.width and
win.x < window.x + window.width and
window.y < win.y + win.height and
win.y < window.y + window.height
) then
return true
end
end
end
return false
end
local fixCursorPos = function()
local cx, cy
if lddterm.windows[lddterm.selectedWindow] then
if lddterm.cursorTransformation then
cx, cy = lddterm.cursorTransformation(
lddterm.windows[lddterm.selectedWindow].cursor[1],
lddterm.windows[lddterm.selectedWindow].cursor[2]
)
lddterm.baseTerm.setCursorPos(
cx + lddterm.windows[lddterm.selectedWindow].x - 1,
cy + lddterm.windows[lddterm.selectedWindow].y - 1
)
else
lddterm.baseTerm.setCursorPos(
-1 + lddterm.windows[lddterm.selectedWindow].cursor[1] + lddterm.windows[lddterm.selectedWindow].x,
lddterm.windows[lddterm.selectedWindow].cursor[2] + lddterm.windows[lddterm.selectedWindow].y - 1
)
end
lddterm.baseTerm.setCursorBlink(lddterm.windows[lddterm.selectedWindow].blink)
end
end
-- renders the screen with optional transformation function
lddterm.render = function(transformation, drawFunction, forceDraw)
-- determine new screen size and change lddterm screen to fit
old_scr_x, old_scr_y = scr_x, scr_y
determineScreenSize()
if old_scr_x ~= scr_x or old_scr_y ~= scr_y then
lddterm.baseTerm.clear()
end
lddterm.OLD_IMAGE = lddterm.FULL_IMAGE or {{},{},{}}
lddterm.FULL_IMAGE = lddterm.screenshot()
if type(transformation) == "function" then
lddterm.FULL_IMAGE = transformation(lddterm.FULL_IMAGE)
end
if drawFunction then
drawFunction(lddterm.FULL_IMAGE, lddterm.baseTerm)
else
for y = 1, #lddterm.FULL_IMAGE[1] do
if forceDraw or (lddterm.FULL_IMAGE[1][y] ~= lddterm.OLD_IMAGE[1][y]) or (lddterm.FULL_IMAGE[2][y] ~= lddterm.OLD_IMAGE[2][y]) or (lddterm.FULL_IMAGE[3][y] ~= lddterm.OLD_IMAGE[3][y]) then
lddterm.baseTerm.setCursorPos(1 + lddterm.adjustX, y + lddterm.adjustY)
lddterm.baseTerm.blit(lddterm.FULL_IMAGE[1][y], lddterm.FULL_IMAGE[2][y], lddterm.FULL_IMAGE[3][y])
end
end
end
if doDrawWorkspaceIndicator then
drawWorkspaceIndicator(nil, doDrawWorkspaceIndicator)
end
fixCursorPos()
end
-- sets term palette to that of instance (x, y)'s
local correctPalette = function(x, y)
local exists = false
if instances[y] then
if instances[y][x] then
for i = 0, 15 do
lddterm.baseTerm.setPaletteColor(2^i, table.unpack(instances[y][x].window.palette[2^i]))
end
exists = true
end
end
if not exists then
for i = 0, 15 do
lddterm.baseTerm.setPaletteColor(2^i, table.unpack(lddterm.nativePalettes[2^i]))
end
end
end
lddterm.newWindow = function(width, height, x, y, meta)
meta = meta or {}
local window = {
width = math.floor(width),
height = math.floor(height),
blink = true,
cursor = meta.cursor or {1, 1},
colors = meta.colors or {"0", "f"},
clearChar = meta.clearChar or " ",
visible = meta.visible or true,
x = math.floor(x) or 1,
y = math.floor(y) or 1,
buffer = {{},{},{}},
palette = {}
}
for y = 1, height do
window.buffer[1][y] = {}
window.buffer[2][y] = {}
window.buffer[3][y] = {}
for x = 1, width do
window.buffer[1][y][x] = window.clearChar
window.buffer[2][y][x] = window.colors[1]
window.buffer[3][y][x] = window.colors[2]
end
end
for i = 0, 15 do
window.palette[2^i] = {term.nativePaletteColor(2^i)}
end
window.handle = {}
window.handle.setCursorPos = function(x, y)
window.cursor = {x, y}
fixCursorPos()
end
window.handle.getCursorPos = function()
return window.cursor[1], window.cursor[2]
end
window.handle.setCursorBlink = function(blink)
window.blink = blink or false
end
window.handle.getCursorBlink = function()
return window.blink
end
window.handle.scroll = function(amount)
if amount > 0 then
for i = 1, amount do
for c = 1, 3 do
table.remove(window.buffer[c], 1)
window.buffer[c][window.height] = {}
for xx = 1, width do
window.buffer[c][window.height][xx] = (
c == 1 and window.clearChar or
c == 2 and window.colors[1] or
c == 3 and window.colors[2]
)
end
end
end
elseif amount < 0 then
for i = 1, -amount do
for c = 1, 3 do
window.buffer[c][window.height] = nil
table.insert(window.buffer[c], 1, {})
for xx = 1, width do
window.buffer[c][1][xx] = (
c == 1 and window.clearChar or
c == 2 and window.colors[1] or
c == 3 and window.colors[2]
)
end
end
end
end
if lddterm.alwaysRender then
lddterm.render(lddterm.transformation, lddterm.drawFunction)
end
end
window.handle.write = function(text)
assert(text ~= nil, "expected string 'text'")
text = tostring(text)
local cx = math.floor(window.cursor[1])
local cy = math.floor(window.cursor[2])
for i = 1, #text do
if cx >= 1 and cx <= window.width and cy >= 1 and cy <= window.height then
window.buffer[1][cy][cx] = text:sub(i,i)
window.buffer[2][cy][cx] = window.colors[1]
window.buffer[3][cy][cx] = window.colors[2]
end
cx = math.min(cx + 1, window.width + 1)
end
window.cursor = {cx, cy}
if lddterm.alwaysRender then
lddterm.render(lddterm.transformation, lddterm.drawFunction)
end
end
window.handle.blit = function(char, textCol, backCol)
if type(char) == "number" then
char = tostring(char)
end
if type(textCol) == "number" then
textCol = tostring(textCol)
end
if type(backCol) == "number" then
backCol = tostring(backCol)
end
assert(char ~= nil, "expected string 'char'")
local cx = math.floor(window.cursor[1])
local cy = math.floor(window.cursor[2])
for i = 1, #char do
if cx >= 1 and cx <= window.width and cy >= 1 and cy <= window.height then
window.buffer[1][cy][cx] = char:sub(i,i)
window.buffer[2][cy][cx] = textCol:sub(i,i)
window.buffer[3][cy][cx] = backCol:sub(i,i)
end
cx = cx + 1
end
window.cursor = {cx, cy}
if lddterm.alwaysRender then
lddterm.render(lddterm.transformation, lddterm.drawFunction)
end
end
window.handle.clear = function(char)
local cx = 1
char = type(char) == "string" and char or " "
for y = 1, window.height do
for x = 1, window.width do
if char then
cx = (x % #char) + 1
end
window.buffer[1][y][x] = char and char:sub(cx, cx) or window.clearChar
window.buffer[2][y][x] = window.colors[1]
window.buffer[3][y][x] = window.colors[2]
end
end
if lddterm.alwaysRender then
lddterm.render(lddterm.transformation, lddterm.drawFunction)
end
end
window.handle.clearLine = function(cy, char)
cy = math.floor(cy or window.cursor[2])
char = type(char) == "string" and char or " "
local cx = 1
if window.buffer[1][cy or window.cursor[2]] then
for x = 1, window.width do
if char then
cx = (x % #char) + 1
end
window.buffer[1][cy or window.cursor[2]][x] = char and char:sub(cx, cx) or window.clearChar
window.buffer[2][cy or window.cursor[2]][x] = window.colors[1]
window.buffer[3][cy or window.cursor[2]][x] = window.colors[2]
end
if lddterm.alwaysRender then
lddterm.render(lddterm.transformation, lddterm.drawFunction)
end
end
end
window.handle.getSize = function()
return window.width, window.height
end
window.handle.isColor = function()
return lddterm.useColors
end
window.handle.isColour = window.handle.isColor
window.handle.setTextColor = function(color)
if to_blit[color] then
window.colors[1] = to_blit[color]
end
end
window.handle.setTextColour = window.handle.setTextColor
window.handle.setBackgroundColor = function(color)
if to_blit[color] then
window.colors[2] = to_blit[color]
end
end
window.handle.setBackgroundColour = window.handle.setBackgroundColor
window.handle.getTextColor = function()
return to_colors[window.colors[1]] or colors.white
end
window.handle.getTextColour = window.handle.getTextColor
window.handle.getBackgroundColor = function()
return to_colors[window.colors[2]] or colors.black
end
window.handle.getBackgroundColour = window.handle.getBackgroundColor
window.handle.reposition = function(x, y)
window.x = math.floor(x or window.x)
window.y = math.floor(y or window.y)
if lddterm.alwaysRender then
lddterm.render(lddterm.transformation, lddterm.drawFunction, true)
end
end
window.handle.setPaletteColor = function(slot, r, g, b)
assert(type(slot) == "number", "bad argument #1 to 'setPaletteColor' (expected number, got " .. type(slot) .. ")")
assert(to_blit[slot], "Invalid color (got " .. tostring(slot) .. ")")
if g then -- individual color values
assert(type(r) == "number", "bad argument #2 to 'setPaletteColor' (expected number, got " .. type(r) .. ")")
assert(type(g) == "number", "bad argument #3 to 'setPaletteColor' (expected number, got " .. type(g) .. ")")
assert(type(b) == "number", "bad argument #4 to 'setPaletteColor' (expected number, got " .. type(b) .. ")")
window.palette[slot] = {
math.min(1, math.max(0, r)),
math.min(1, math.max(0, g)),
math.min(1, math.max(0, b)),
}
else -- using HEX
assert(type(r) == "number", "bad argument #2 to 'setPaletteColor' (expected number, got " .. type(r) .. ")")
window.palette[slot] = {colors.unpackRGB(r)}
end
correctPalette(window.x, window.y)
end
window.handle.setPaletteColour = window.handle.setPaletteColor
window.handle.getPaletteColor = function(slot)
assert(type(slot) == "number", "bad argument #1 to 'setPaletteColor' (expected number, got " .. type(slot) .. ")")
assert(to_blit[slot], "Invalid color (got " .. tostring(slot) .. ")")
return table.unpack(window.palette[slot])
end
window.handle.getPaletteColour = window.handle.getPaletteColor
window.handle.getPosition = function()
return window.x, window.y
end
window.handle.restoreCursor = function()
lddterm.baseTerm.setCursorPos(
-1 + window.cursor[1] + window.x,
window.cursor[2] + window.y - 1
)
end
window.handle.setVisible = function(visible)
window.visible = visible or false
end
window.handle.redraw = lddterm.render
-- window.handle.current = window.handle
window.layer = #lddterm.windows + 1
lddterm.windows[window.layer] = window
return window, window.layer
end
lddterm.setLayer = function(window, _layer)
local layer = math.max(1, math.min(#lddterm.windows, _layer))
local win = window
table.remove(lddterm.windows, win.layer)
table.insert(lddterm.windows, layer, win)
if lddterm.alwaysRender then
lddterm.render(lddterm.transformation, lddterm.drawFunction)
end
return true
end
local old_scr_x, old_scr_y
-- gets screenshot of whole lddterm desktop, OR a single window
lddterm.screenshot = function(window)
local output = {{},{},{}}
local line
if window then
for y = 1, #window.buffer do
line = {"","",""}
for x = 1, #window.buffer do
line = {
line[1] .. window.buffer[1][y][x],
line[2] .. window.buffer[2][y][x],
line[3] .. window.buffer[3][y][x]
}
end
output[1][y] = line[1]
output[2][y] = line[2]
output[3][y] = line[3]
end
else
for y = 1, scr_y do
line = {"","",""}
for x = 1, scr_x do
lt, lb = t, b
if config.doTrippyVoid then
c = string.char(math.random(128, 159))
t = backdropColors[1 + math.floor((y - realScroll[2] * scr_y) % #backdropColors)]
b = backdropColors[1 + math.floor((x - realScroll[1] * scr_x) % #backdropColors)]
else
c = string.char( math.max(128, math.random(-5000, 159)) )
t = ({"7", "8"})[math.random(1, 2)]
b = "f"
end
for l, v in pairs(lddterm.windows) do
if lddterm.windows[l] then
if lddterm.windows[l].visible then
sx = 1 + x - lddterm.windows[l].x
sy = 1 + y - lddterm.windows[l].y
if lddterm.windows[l].buffer[1][sy] then
if lddterm.windows[l].buffer[1][sy][sx] then
c = lddterm.windows[l].buffer[1][sy][sx] or c
t = lddterm.windows[l].buffer[2][sy][sx] or t
b = lddterm.windows[l].buffer[3][sy][sx] or b
break
end
end
end
end
end
line = {
line[1] .. c,
line[2] .. t,
line[3] .. b
}
end
output[1][y] = line[1]
output[2][y] = line[2]
output[3][y] = line[3]
end
end
return output
end
local newInstance = function(x, y, program, initialStart)
x, y = math.floor(x), math.floor(y)
if instances[y] then
if instances[y][x] then
return
end
end
gridWidth, gridHeight, gridMinX, gridMinY = getMapSize()
for yy = gridMinY, y do
instances[yy] = instances[yy] or {}
end
instances[y] = instances[y] or {}
for xx = gridMinX, x do
instances[y][xx] = instances[y][xx] or false
end
local window = lddterm.newWindow(windowWidth, windowHeight, 1, 1)
local instance = {
x = x,
y = y,
active = initialStart,
program = program or config.defaultProgram,
window = window,
timer = {},
clockMod = 0,
lastClock = 0,
timeMod = 0,
lastTime = 0,
extraEvents = {},
paused = false
}
local func = function()
term.redirect(window.handle)
local runProgram = function()
instance.paused = false
term.setCursorBlink(false)
if not instance.program or type(instance.program) == "string" then
setfenv(function() pcall(shell.run, instance.program) end, instance.env)()
elseif type(instance.program) == "function" then
pcall(function() load(instance.program, nil, nil, instance.env) end)
end
instance.extraEvents = {}
instance.timer = {}
instance.clockMod = 0
instance.lastClock = 0
instance.timeMod = 0
instance.lastTime = 0
end
local cx, cy
local drawInactiveScreen = function()
term.setTextColor(colors.white)
term.setBackgroundColor(colors.black)
term.clear()
term.setCursorBlink(false)
if config.showInactiveFrame then
if (instance.y + instance.x) % 2 == 0 then
term.setTextColor(colors.lightGray)
else
term.setTextColor(colors.gray)
end
for y = 1, scr_y do
for x = 1, scr_x do
if y == 1 or y == scr_y then
if x <= 3 or x > scr_x - 3 then
term.setCursorPos(x, y)
term.write("\127")
end
elseif y <= 3 or y > scr_y - 3 then
if x == 1 or x == scr_x then
term.setCursorPos(x, y)
term.write("\127")
end
end
end
end
term.setTextColor(colors.white)
end
cwrite("This workspace is inactive.", 0 + scr_y / 2)
cwrite("Press SPACE to start the workspace.", 1 + scr_y / 2)
cwrite("(" .. tostring(instance.x) .. ", " .. tostring(instance.y) .. ")", 3 + scr_y / 2)
end
local evt
while true do
if initialStart then
runProgram()
end
instance.active = false
instance.paused = false
if config.useDefaultProgramWhenStarting then
instance.program = config.defaultProgram
end
drawInactiveScreen()
coroutine.yield()
for i = 0, 15 do
window.palette[2^i] = {term.nativePaletteColor(2^i)}
end
correctPalette(window.x, window.y)
repeat
evt = {os.pullEventRaw()}
if evt[1] == "workspace_swap" then
drawInactiveScreen()
end
until (evt[1] == "key" and evt[2] == keys.space) or evt[1] == "terminate"
sleep(0)
if evt[1] == "terminate" then
isRunning = false
return
end
term.setCursorPos(1,1)
term.clear()
term.setCursorBlink(true)
instance.active = true
if not initialStart then
runProgram()
end
end
end
instances[y][x] = instance
instances[y][x].env = {}
setmetatable(instances[y][x].env, {__index = _ENV})
instances[y][x].co = coroutine.create(func)
end
-- prevents wiseassed-ness
config.workspaceMoveSpeed = math.min(math.max(config.workspaceMoveSpeed, 0.001), 1)
local tickDownInstanceTimers = function(x, y)
timersToDelete = {}
for id, duration in pairs(instances[y][x].timer) do
if duration <= 0.05 then
instances[y][x].extraEvents[#instances[y][x].extraEvents + 1] = {"timer", id}
timersToDelete[#timersToDelete + 1] = id
else
instances[y][x].timer[id] = duration - 0.05
end
end
for i = 1, #timersToDelete do
instances[y][x].timer[timersToDelete[i]] = nil
end
end
local scrollWindows = function(doScrollWindows, tickDownTimers)
local changed = false
local timersToDelete = {}
local xrand, yrand = 0, 0
if config.flipTheFuckOut then
xrand, yrand = math.random(-5, 5) / 60, math.random(-5, 5) / 60
end
if doScrollWindows then
if realScroll[1] < scroll[1] + xrand then
realScroll[1] = math.min(realScroll[1] + config.workspaceMoveSpeed, scroll[1] + xrand)
changed = true
elseif realScroll[1] > scroll[1] + xrand then
realScroll[1] = math.max(realScroll[1] - config.workspaceMoveSpeed, scroll[1] + xrand)
changed = true
end
if realScroll[2] < scroll[2] + yrand then
realScroll[2] = math.min(realScroll[2] + config.workspaceMoveSpeed, scroll[2] + yrand)
changed = true
elseif realScroll[2] > scroll[2] + yrand then
realScroll[2] = math.max(realScroll[2] - config.workspaceMoveSpeed, scroll[2] + yrand)
changed = true
end
end
gridWidth, gridHeight, gridMinX, gridMinY = getMapSize()
for y = gridMinY, gridHeight do
if instances[y] then
for x = gridMinX, gridWidth do
if instances[y][x] then
instances[y][x].window.x = math.floor(1 + (x + realScroll[1] - 1) * scr_x)
instances[y][x].window.y = math.floor(1 + (y + realScroll[2] - 1) * scr_y)
if not instances[y][x].paused then
tickDownInstanceTimers(x, y)
end
end
end
end
end
return changed
end
local swapInstances = function(xmod, ymod)
if not instances[focus[2]][focus[1]].active then
table.insert(instances[focus[2]][focus[1]].extraEvents, {"workspace_swap"})
end
if not instances[focus[2] + ymod][focus[1] + xmod].active then
table.insert(instances[focus[2] + ymod][focus[1] + xmod].extraEvents, {"workspace_swap"})
end
instances[focus[2]][focus[1]], instances[focus[2] + ymod][focus[1] + xmod] = instances[focus[2] + ymod][focus[1] + xmod], instances[focus[2]][focus[1]]
instances[focus[2]][focus[1]].x, instances[focus[2] + ymod][focus[1] + xmod].x = instances[focus[2] + ymod][focus[1] + xmod].x, instances[focus[2]][focus[1]].x
instances[focus[2]][focus[1]].y, instances[focus[2] + ymod][focus[1] + xmod].y = instances[focus[2] + ymod][focus[1] + xmod].y, instances[focus[2]][focus[1]].y
end
local addWorkspace = function(xmod, ymod)
config.WSmap[focus[2] + ymod] = config.WSmap[focus[2] + ymod] or {}
if not config.WSmap[focus[2] + ymod][focus[1] + xmod] then
config.WSmap[focus[2] + ymod][focus[1] + xmod] = true
newInstance(focus[1] + xmod, focus[2] + ymod, config.defaultProgram, false)
saveConfig()
gridWidth, gridHeight, gridMinX, gridMinY = getMapSize()
end
end
local removeWorkspace = function(xmod, ymod)
if config.WSmap[focus[2] + ymod][focus[1] + xmod] then
local good = false
for m = 1, math.max(gridHeight - gridMinY + 1, gridWidth - gridMinX + 1) do
for y = -1, 1 do
for x = -1, 1 do
if math.abs(x) + math.abs(y) == 1 then
if instances[focus[2] + y * m] then
if instances[focus[2] + y * m][focus[1] + x * m] then
good = true
break
end
end
end
end
if good then
break
end
end
if good then
break
end
end
if good then
lddterm.windows[instances[focus[2] + ymod][focus[1] + xmod].window.layer] = nil
config.WSmap[focus[2] + ymod][focus[1] + xmod] = nil
instances[focus[2] + ymod][focus[1] + xmod] = nil
local isRowEmpty
local remList = {}
for y, v in pairs(config.WSmap) do
isRowEmpty = true
for x, vv in pairs(v) do
if vv then
isRowEmpty = false
break
end
end
if isRowEmpty then
remList[#remList + 1] = y
end
end
for i = 1, #remList do
config.WSmap[remList[i]] = nil
end
saveConfig()
gridWidth, gridHeight, gridMinX, gridMinY = getMapSize()
end
else
-- print("There's no such workspace.")
end
end
local displayHelp = function()
cwrite("CTRL+SHIFT+ARROW to switch workspace. ", -3 + scr_y / 2)
cwrite("CTRL+SHIFT+TAB+ARROW to swap. ", -2 + scr_y / 2)
cwrite("CTRL+SHIFT+[WASD] to create a workspace ", -1 + scr_y / 2)
cwrite(" up/left/down/right respectively. ", 0 + scr_y / 2)
cwrite("CTRL+SHIFT+P to pause a workspace. ", 1 + scr_y / 2)
cwrite("CTRL+SHIFT+Q to delete a workspace. ", 2 + scr_y / 2)
cwrite("Terminate an inactive workspace to exit.", 3 + scr_y / 2)
end
local inputEvt = {
key = true,
key_up = true,
char = true,
mouse_click = true,
mouse_scroll = true,
mouse_drag = true,
mouse_up = true,
paste = true,
terminate = true
}
-- what a mess! this needs serious rewriting with if statements
--local checkIfCanRun = function(evt, x, y)
-- if evt then
-- return (
-- justStarted or (
-- (not instances[y][x].paused) and (
-- not instances[y][x].eventFilter or
-- instances[y][x].eventFilter == evt[1] or
-- evt[1] == "terminate"
-- ) and (
-- (not inputEvt[evt[1]]) and
-- instances[y][x].active or (
-- x == focus[1] and
-- y == focus[2]
-- ) or (
-- x == focus[1] and
-- y == focus[2]
-- ) and (
-- evt[1] == "terminate"
-- ) or evt[1] == "workspace_swap"
-- )
-- )
-- )
-- else
-- return false
-- end
--end
local checkIfCanRun = function(evt, x, y)
if not instances[y] then
return false
elseif not instances[y][x] then
return false
end
local instance = instances[y][x]
local focused = (focus[1] == x and focus[2] == y)
if evt then
if justStarted then
return true
else
if instance.paused then
return false
else
if evt[1] == "workspace_swap" then
return true
elseif evt[1] == "terminate" and focused then
return true
else
if instance.active then
if focused then
return true
elseif inputEvt[evt[1]] then
return false
else
return true
end
else
return focused
end
end
end
end
else
return false
end
end
local oldFuncReplace = {os = {}, term = {}} -- used when replacing certain os functions per-instance
local setInstanceSpecificFunctions = function(x, y)
os.startTimer = function(duration)
if type(duration) == "number" then
local t
while true do
t = math.random(1, 2^30)
if not instances[y][x].timer[t] then
instances[y][x].timer[t] = math.floor(duration * 20) / 20
return t
end
end
else
error("bad argument #1 (number expected, got " .. type(duration) .. ")", 2)
end
end
os.cancelTimer = function(id)
if type(id) == "number" then
instances[y][x].timer[id] = nil
else
error("bad argument #1 (number expected, got " .. type(id) .. ")", 2)
end
end
if config.doPauseClockAndTime then
os.clock = function()
return oldFuncReplace.os.clock() + instances[y][x].clockMod
end
os.time = function()
return oldFuncReplace.os.time() + instances[y][x].timeMod
end
end
os.queueEvent = function(evt, ...)
if type(evt) == "string" then
instances[y][x].extraEvents[#instances[y][x].extraEvents + 1] = {evt, ...}
else
error("bad argument #1 (number expected, got " .. type(evt) .. ")", 2)
end
end
end
local resumeInstance = function(evt, x, y)
setInstanceSpecificFunctions(x, y)
previousTerm = term.redirect(instances[y][x].window.handle)
if not (evt[1] == "resume_instance" and evt[2] == x and evt[3] == y) then
if checkIfCanRun(evt, x, y) and not (banTimerEvent and evt[1] == "timer") then
cSuccess, instances[y][x].eventFilter = coroutine.resume(instances[y][x].co, table.unpack(evt))
end
if #instances[y][x].extraEvents ~= 0 and not instances[y][x].paused then
if checkIfCanRun(instances[y][x].extraEvents[1], x, y) then
cSuccess, instances[y][x].eventFilter = coroutine.resume(instances[y][x].co, table.unpack(instances[y][x].extraEvents[1]))
end
table.remove(instances[y][x].extraEvents, 1)
end
if checkIfCanRun(instances[y][x].extraEvents[1], x, y) then
oldFuncReplace.os.queueEvent("resume_instance", x, y, instances[y][x].extraEvents[1])
end
end
term.redirect(previousTerm)
os.startTimer = oldFuncReplace.os.startTimer
os.cancelTimer = oldFuncReplace.os.cancelTimer
if config.doPauseClockAndTime then
os.clock = oldFuncReplace.os.clock
os.time = oldFuncReplace.os.time
end
os.queueEvent = oldFuncReplace.os.queueEvent
end
local main = function()
local enteringCommand
local justStarted = true
local tID, wID = 0, 0
local pCounter, program = 0
for y, v in pairs(config.WSmap) do
for x, vv in pairs(v) do
if vv then
pCounter = pCounter + 1
program = (argList[pCounter] and fs.exists(argList[pCounter])) and argList[pCounter]
if not program then
program = (argList[pCounter] and fs.exists(argList[pCounter] .. ".lua")) and (argList[pCounter] .. ".lua")
end
newInstance(
x, y,
program or config.defaultProgram,
program and true or (pCounter == 1)
)
end
end
end
gridWidth, gridHeight, gridMinX, gridMinY = getMapSize()
focus[2] = gridMinY
for x = gridMinX, gridWidth do
if instances[focus[2]][x] then
focus[1] = x
realScroll = {-x + 1, -gridMinY + 1}
scroll = {-x + 1, -gridMinY + 1}
break
end
end
scrollWindows(true, false)
term.clear()
if config.timesRan <= 0 then
displayHelp()
sleep(0.1)
os.pullEvent("key")
os.queueEvent("mouse_click", 0, 0, 0)
end
config.timesRan = config.timesRan + 1
saveConfig()
local previousTerm, cSuccess
-- timer for instance timers and window scrolling
tID = os.startTimer(0.05)
-- if true, timer events won't be accepted by instances (unless it's an extraEvent)
local banTimerEvent, evt
local doRedraw = false -- redraw screen after resuming every instance
local doForceRedraw = false -- redraw screen without checking for changes in screen
local doTick = true -- check for key inputs and whatnot
local checkIfExtraEvents = function()
for y = gridMinY, gridHeight do
if instances[y] then
for x = gridMinX, gridWidth do
if instances[y][x] then
if #instances[y][x].extraEvents ~= 0 then
return true
end
end
end
end
end
return false
end
while isRunning do
gridWidth, gridHeight, gridMinX, gridMinY = getMapSize()
doRedraw = false
doForceRedraw = false
doTick = true
evt = {os.pullEventRaw()}
enteringCommand = false
if evt[1] == "key" then
keysDown[evt[2]] = true
elseif evt[1] == "key_up" then
keysDown[evt[2]] = nil
elseif evt[1] == "timer" then
if evt[2] == wID then
enteringCommand = true
doDrawWorkspaceIndicator = false
banTimerEvent = true
doRedraw = true
doForceRedraw = true
else
if evt[2] == tID then
doRedraw = true
banTimerEvent = true
tID = os.startTimer(0.05)
scrollWindows(true, true)
else
banTimerEvent = false
scrollWindows(false, true)
end
end
elseif evt[1] == "resume_instance" then
resumeInstance(evt[4], evt[2], evt[3])
doTick = false
end
if doTick and ((keysDown[keys.leftCtrl] or keysDown[keys.rightCtrl]) and (keysDown[keys.leftShift] or keysDown[keys.rightShift])) then
if evt[1] == "key" then
if evt[2] == keys.p then
if instances[focus[2]][focus[1]].active then
instances[focus[2]][focus[1]].paused = not instances[focus[2]][focus[1]].paused
enteringCommand = true
doDrawWorkspaceIndicator = instances[focus[2]][focus[1]].paused and 2 or 3
os.cancelTimer(wID)
wID = os.startTimer(workspaceIndicatorDuration)
if config.doPauseClockAndTime then
if instances[focus[2]][focus[1]].paused then
instances[focus[2]][focus[1]].lastClock = os.clock() + instances[focus[2]][focus[1]].clockMod
instances[focus[2]][focus[1]].lastTime = os.time() + instances[focus[2]][focus[1]].timeMod
else
instances[focus[2]][focus[1]].clockMod = instances[focus[2]][focus[1]].lastClock - os.clock()
instances[focus[2]][focus[1]].timeMod = instances[focus[2]][focus[1]].lastTime - os.time()
end
end
end
elseif evt[2] == keys.o then
loadConfig()
end
end
if keysDown[keys.left] then
for i = 1, (not config.skipAcrossEmptyWorkspaces) and 1 or (focus[1] - gridMinX + 1) do
if instances[focus[2]][focus[1] - i] then
if keysDown[swapKey] then
swapInstances(-i, 0)
end
focus[1] = focus[1] - i
scroll[1] = scroll[1] + i
keysDown[keys.left] = false
break
end
end
doDrawWorkspaceIndicator = 1
os.cancelTimer(wID)
wID = os.startTimer(workspaceIndicatorDuration)
correctPalette(focus[1], focus[2])
enteringCommand = true
end
if keysDown[keys.right] then
for i = 1, (not config.skipAcrossEmptyWorkspaces) and 1 or (gridWidth - focus[1]) do
if instances[focus[2]][focus[1] + i] then
if keysDown[swapKey] then
swapInstances(i, 0)
end
focus[1] = focus[1] + i
scroll[1] = scroll[1] - i
keysDown[keys.right] = false
break
end
end
doDrawWorkspaceIndicator = 1
os.cancelTimer(wID)
wID = os.startTimer(workspaceIndicatorDuration)
correctPalette(focus[1], focus[2])
enteringCommand = true
end
if keysDown[keys.up] then
for i = 1, (not config.skipAcrossEmptyWorkspaces) and 1 or (focus[2] - gridMinY + 1) do
if instances[focus[2] - i] then
if instances[focus[2] - i][focus[1]] then
if keysDown[swapKey] then
swapInstances(0, -i)
end
focus[2] = focus[2] - i
scroll[2] = scroll[2] + i
keysDown[keys.up] = false
break
end
end
end
doDrawWorkspaceIndicator = 1
os.cancelTimer(wID)
wID = os.startTimer(workspaceIndicatorDuration)
correctPalette(focus[1], focus[2])
enteringCommand = true
end
if keysDown[keys.down] then
for i = 1, (not config.skipAcrossEmptyWorkspaces) and 1 or (gridHeight - focus[2]) do
if instances[focus[2] + i] then
if instances[focus[2] + i][focus[1]] then
if keysDown[swapKey] then
swapInstances(0, i)
end
focus[2] = focus[2] + i
scroll[2] = scroll[2] - i
keysDown[keys.down] = false
break
end
end
end
doDrawWorkspaceIndicator = 1
os.cancelTimer(wID)
wID = os.startTimer(workspaceIndicatorDuration)
correctPalette(focus[1], focus[2])
enteringCommand = true
end
if keysDown[keys.w] then
addWorkspace(0, -1)
doDrawWorkspaceIndicator = 1
os.cancelTimer(wID)
wID = os.startTimer(workspaceIndicatorDuration)
keysDown[keys.w] = false
gridWidth, gridHeight, gridMinX, gridMinY = getMapSize()
end
if keysDown[keys.s] then
addWorkspace(0, 1)
doDrawWorkspaceIndicator = 1
os.cancelTimer(wID)
wID = os.startTimer(workspaceIndicatorDuration)
keysDown[keys.s] = false
gridWidth, gridHeight, gridMinX, gridMinY = getMapSize()
end
if keysDown[keys.a] then
addWorkspace(-1, 0)
doDrawWorkspaceIndicator = 1
os.cancelTimer(wID)
wID = os.startTimer(workspaceIndicatorDuration)
keysDown[keys.a] = false
gridWidth, gridHeight, gridMinX, gridMinY = getMapSize()
end
if keysDown[keys.d] then
addWorkspace(1, 0)
doDrawWorkspaceIndicator = 1
os.cancelTimer(wID)
wID = os.startTimer(workspaceIndicatorDuration)
keysDown[keys.d] = false
gridWidth, gridHeight, gridMinX, gridMinY = getMapSize()
end
if keysDown[keys.q] then
doDrawWorkspaceIndicator = 1
os.cancelTimer(wID)
wID = os.startTimer(workspaceIndicatorDuration)
keysDown[keys.q] = false
local good = false
for m = 1, math.max(gridHeight - gridMinY + 1, gridWidth - gridMinX + 1) do
for y = -1, 1 do
for x = -1, 1 do
if math.abs(x) + math.abs(y) == 1 then
if instances[focus[2] + y * m] then
if instances[focus[2] + y * m][focus[1] + x * m] then
removeWorkspace(0, 0)
focus = {
focus[1] + x * m,
focus[2] + y * m
}
scroll = {
scroll[1] - x * m,
scroll[2] - y * m
}
good = true
break
end
end
end
end
if good then
break
end
end
if good then
break
end
end
correctPalette(focus[1], focus[2])
gridWidth, gridHeight, gridMinX, gridMinY = getMapSize()
end
end
if doTick and (not enteringCommand) then
oldFuncReplace.os.startTimer = os.startTimer
oldFuncReplace.os.cancelTimer = os.cancelTimer
if config.doPauseClockAndTime then
oldFuncReplace.os.clock = os.clock
oldFuncReplace.os.time = os.time
end
oldFuncReplace.os.queueEvent = os.queueEvent
for y = gridMinY, gridHeight do
if instances[y] then
for x = gridMinX, gridWidth do
if instances[y][x] then
resumeInstance(evt, x, y)
end
end
end
end
end
if doRedraw then
lddterm.render(nil, nil, doForceRedraw)
end
lddterm.selectedWindow = instances[focus[2]][focus[1]].window.layer
justStarted = false
end
end
local function interpretArgs(tInput, tArgs)
local output = {}
local errors = {}
local usedEntries = {}
for aName, aType in pairs(tArgs) do
output[aName] = false
for i = 1, #tInput do
if not usedEntries[i] then
if tInput[i] == aName and not output[aName] then
if aType then
usedEntries[i] = true
if type(tInput[i+1]) == aType or type(tonumber(tInput[i+1])) == aType then
usedEntries[i+1] = true
if aType == "number" then
output[aName] = tonumber(tInput[i+1])
else
output[aName] = tInput[i+1]
end
else
output[aName] = nil
errors[1] = errors[1] and (errors[1] + 1) or 1
errors[aName] = "expected " .. aType .. ", got " .. type(tInput[i+1])
end
else
usedEntries[i] = true
output[aName] = true
end
end
end
end
end
for i = 1, #tInput do
if not usedEntries[i] then
output[#output+1] = tInput[i]
end
end
return output, errors
end
local argData = {
["--help"] = false,
["-h"] = false,
["--config"] = false,
["-c"] = false
}
argList, argErrors = interpretArgs({...}, argData)
if argList["--help"] or argList["-h"] then
displayHelp()
write("\n")
return
elseif argList["--config"] or argList["-c"] then
shell.run("rom/programs/edit.lua", configPath)
return
end
if _G.currentlyRunningWorkspace then
print("Workspace is already running.")
return
else
_G.currentlyRunningWorkspace = true
end
_G.instances = instances
local result, message = pcall(main)
_G.currentlyRunningWorkspace = false
term.clear()
term.setCursorPos(1,1)
if result then
print("Thanks for using Workspace!")
else
print("There was an error, and Workspace had to stop.")
print("The error goes as follows:\n")
print(message)
end