1
0
mirror of https://github.com/LDDestroier/CC/ synced 2024-11-17 23:34:52 +00:00
ldd-CC/trash.lua
2019-09-12 23:55:45 -04:00

1061 lines
30 KiB
Lua
Raw Blame History

This file contains invisible Unicode characters

This file contains invisible Unicode characters that are indistinguishable to humans but may be processed differently by a computer. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

-- TRASH by LDDestroier
-- Syntax:
-- > trash.lua [program] [arg1] [arg2] ...
--
-- Close the program or use LeftCTRL + LeftSHIFT + Backspace
-- to throw it in the traaaaaaaaash
local tArg = {...}
local scr_x, scr_y = term.getSize()
local images = {
handOpen = {
{" €ƒƒ ","—ƒƒ„€€€€€•","ŒŒ€€€€€€•","ƒƒŒŒ€€€€€Ÿ…","Š‡ƒŸ€€‡ "," —€Ÿ "," ‚ƒ ",},
{" 00ffff ","fffff000000","ffff0000000"," ff0000000"," f000 "," f000 "," 00 ",},
{" f00000 ","0000000000f","0000000000f"," 0000000ff"," 000f "," 00ff "," ff ",}
},
handClosed = {
{"  "," ŸŒ€€€€€€•"," Œ€€€€€€€•"," ŒŒ€€€€€Ÿ…"," ‚ŒŒ†€€‡ "," ƒƒƒ "},
{" fffff "," fff0000000"," ff00000000"," ff00000000"," 0fff000 "," 0000 "},
{" 00000 "," 000000000f"," 000000000f"," 0000000fff"," f00000f "," ffff "}
},
trashCan = {
{"€‚ƒƒƒƒƒƒ€","•€œ“ƒƒœ“ƒƒœ“€…","‚€‚‚€€••€€€ "," €€••€ŸŸ€• "," •€••€••€••€ "," €€€€••€€€— "," ”€””••——€ "," Š€Š…••Š…Ÿ "," … "},
{"888ffffffff888","f8877787778788","8878888788878 "," f88788788788 "," f8878878878 "," 8878878788 "," f887878788 "," 887787778 "," 88888888 "},
{"7788888888887f","8878887888788f"," 887887888788 "," 88788788788f "," 88788788788 "," 887878878f "," 887878788f "," f8887888f "," ffffffff ", }
},
trashLid = {
{" "," "," Ÿ","ƒ€€€€ƒƒ€€€€ƒ", },
{"fffffffffff","fffffffffff","ffffffffff8","f888877778888f"},
{"fffffffffff","fffffffffff","fff8888888f","88888888888888"}
}
}
-- start up lddterm
local lddterm = {}
lddterm.alwaysRender = false -- renders after any and all screen-changing functions.
lddterm.useColors = true -- normal computers do not allow color, but this variable doesn't do anything yet
lddterm.baseTerm = term.current() -- will draw to this terminal
lddterm.transformation = nil -- will modify the current buffer as an NFT image before rendering
lddterm.cursorTransformation = nil -- will modify the cursor position
lddterm.drawFunction = nil -- will draw using this function instead of basic NFT drawing
lddterm.adjustX = 0 -- moves entire screen X
lddterm.adjustY = 0 -- moves entire screen Y
lddterm.selectedWindow = 1 -- determines which window controls the cursor
lddterm.windows = {}
-- converts hex colors to colors api, and back
local to_colors, to_blit = {
[' '] = 0,
['0'] = 1,
['1'] = 2,
['2'] = 4,
['3'] = 8,
['4'] = 16,
['5'] = 32,
['6'] = 64,
['7'] = 128,
['8'] = 256,
['9'] = 512,
['a'] = 1024,
['b'] = 2048,
['c'] = 4096,
['d'] = 8192,
['e'] = 16384,
['f'] = 32768,
}, {}
for k,v in pairs(to_colors) do
to_blit[v] = k
end
-- separates string into table based on divider
local explode = function(div, str, replstr, includeDiv)
if (div == '') then
return false
end
local pos, arr = 0, {}
for st, sp in function() return string.find(str, div, pos, false) end do
table.insert(arr, string.sub(replstr or str, pos, st - 1 + (includeDiv and #div or 0)))
pos = sp + 1
end
table.insert(arr, string.sub(replstr or str, pos))
return arr
end
-- determines the size of the terminal before rendering always
local determineScreenSize = function()
scr_x, scr_y = lddterm.baseTerm.getSize()
lddterm.screenWidth = scr_x
lddterm.screenHeight = scr_y
end
determineScreenSize()
-- takes two or more windows and checks if the first of them overlap the other(s)
lddterm.checkWindowOverlap = function(window, ...)
if #lddterm.windows < 2 then
return false
end
local list, win = {...}
for i = 1, #list do
win = list[i]
if win ~= window then
if (
window.x < win.x + win.width and
win.x < window.x + window.width and
window.y < win.y + win.height and
win.y < window.y + window.height
) then
return true
end
end
end
return false
end
local fixCursorPos = function()
local cx, cy
if lddterm.windows[lddterm.selectedWindow] then
if lddterm.cursorTransformation then
cx, cy = lddterm.cursorTransformation(
lddterm.windows[lddterm.selectedWindow].cursor[1],
lddterm.windows[lddterm.selectedWindow].cursor[2]
)
lddterm.baseTerm.setCursorPos(
cx + lddterm.windows[lddterm.selectedWindow].x - 1,
cy + lddterm.windows[lddterm.selectedWindow].y - 1
)
else
lddterm.baseTerm.setCursorPos(
-1 + lddterm.windows[lddterm.selectedWindow].cursor[1] + lddterm.windows[lddterm.selectedWindow].x,
lddterm.windows[lddterm.selectedWindow].cursor[2] + lddterm.windows[lddterm.selectedWindow].y - 1
)
end
lddterm.baseTerm.setCursorBlink(lddterm.windows[lddterm.selectedWindow].blink)
end
end
-- renders the screen with optional transformation function
lddterm.render = function(transformation, drawFunction)
-- determine new screen size and change lddterm screen to fit
old_scr_x, old_scr_y = scr_x, scr_y
determineScreenSize()
if old_scr_x ~= scr_x or old_scr_y ~= scr_y then
lddterm.baseTerm.clear()
end
local image = lddterm.screenshot()
if type(transformation) == "function" then
image = transformation(image)
end
if drawFunction then
drawFunction(image, lddterm.baseTerm)
else
for y = 1, #image[1] do
lddterm.baseTerm.setCursorPos(1 + lddterm.adjustX, y + lddterm.adjustY)
lddterm.baseTerm.blit(image[1][y], image[2][y], image[3][y])
end
end
fixCursorPos()
end
lddterm.newWindow = function(width, height, x, y, meta)
meta = meta or {}
local window = {
width = math.floor(width),
height = math.floor(height),
blink = true,
cursor = meta.cursor or {1, 1},
colors = meta.colors or {"0", "f"},
clearChar = meta.clearChar or " ",
visible = meta.visible or true,
x = math.floor(x) or 1,
y = math.floor(y) or 1,
buffer = {{},{},{}},
}
for y = 1, height do
window.buffer[1][y] = {}
window.buffer[2][y] = {}
window.buffer[3][y] = {}
for x = 1, width do
window.buffer[1][y][x] = window.clearChar
window.buffer[2][y][x] = window.colors[1]
window.buffer[3][y][x] = window.colors[2]
end
end
window.handle = {}
window.handle.setCursorPos = function(x, y)
window.cursor = {x, y}
fixCursorPos()
end
window.handle.getCursorPos = function()
return window.cursor[1], window.cursor[2]
end
window.handle.setCursorBlink = function(blink)
window.blink = blink or false
end
window.handle.getCursorBlink = function()
return window.blink
end
window.handle.scroll = function(amount)
if amount > 0 then
for i = 1, amount do
for c = 1, 3 do
table.remove(window.buffer[c], 1)
window.buffer[c][window.height] = {}
for xx = 1, width do
window.buffer[c][window.height][xx] = (
c == 1 and window.clearChar or
c == 2 and window.colors[1] or
c == 3 and window.colors[2]
)
end
end
end
elseif amount < 0 then
for i = 1, -amount do
for c = 1, 3 do
window.buffer[c][window.height] = nil
table.insert(window.buffer[c], 1, {})
for xx = 1, width do
window.buffer[c][1][xx] = (
c == 1 and window.clearChar or
c == 2 and window.colors[1] or
c == 3 and window.colors[2]
)
end
end
end
end
if lddterm.alwaysRender then
lddterm.render(lddterm.transformation, lddterm.drawFunction)
end
end
window.handle.scrollX = function(amount)
if amount > 0 then
for i = 1, amount do
for c = 1, 3 do
for y = 1, window.height do
table.remove(window.buffer[c][y], 1)
window.buffer[c][y][window.width] = (
c == 1 and window.clearChar or
c == 2 and window.colors[1] or
c == 3 and window.colors[2]
)
end
end
end
elseif amount < 0 then
for i = 1, -amount do
for c = 1, 3 do
for y = 1, window.height do
window.buffer[c][y][window.width] = nil
table.insert(window.buffer[c][y], 1, (
c == 1 and window.clearChar or
c == 2 and window.colors[1] or
c == 3 and window.colors[2]
))
end
end
end
end
if lddterm.alwaysRender then
lddterm.render(lddterm.transformation, lddterm.drawFunction)
end
end
window.handle.write = function(text, x, y, ignoreAlwaysRender)
assert(text ~= nil, "expected string 'text'")
text = tostring(text)
local cx = math.floor(tonumber(x) or window.cursor[1])
local cy = math.floor(tonumber(y) or window.cursor[2])
text = text:sub(math.max(0, -cx - 1))
for i = 1, #text do
if cx >= 1 and cx <= window.width and cy >= 1 and cy <= window.height then
window.buffer[1][cy][cx] = text:sub(i,i)
window.buffer[2][cy][cx] = window.colors[1]
window.buffer[3][cy][cx] = window.colors[2]
end
cx = math.min(cx + 1, window.width + 1)
end
window.cursor = {cx, cy}
if lddterm.alwaysRender and not ignoreAlwaysRender then
lddterm.render(lddterm.transformation, lddterm.drawFunction)
end
end
window.handle.writeWrap = function(text, x, y, ignoreAlwaysRender)
local words = explode(" ", text, nil, true)
local cx, cy = x or window.cursor[1], y or window.cursor[2]
for i = 1, #words do
if cx + #words[i] > window.width + 1 then
cx = 1
if cy >= window.height then
window.handle.scroll(1)
cy = window.height
else
cy = cy + 1
end
end
window.handle.write(words[i], cx, cy, true)
cx = cx + #words[i]
end
if lddterm.alwaysRender and not ignoreAlwaysRender then
lddterm.render(lddterm.transformation, lddterm.drawFunction)
end
end
window.handle.blit = function(char, textCol, backCol, x, y)
if type(char) == "number" then
char = tostring(char)
end
if type(textCol) == "number" then
textCol = tostring(textCol)
end
if type(backCol) == "number" then
backCol = tostring(backCol)
end
assert(char ~= nil, "expected string 'char'")
local cx = math.floor(tonumber(x) or window.cursor[1])
local cy = math.floor(tonumber(y) or window.cursor[2])
char = char:sub(math.max(0, -cx - 1))
for i = 1, #char do
if cx >= 1 and cx <= window.width and cy >= 1 and cy <= window.height then
window.buffer[1][cy][cx] = char:sub(i,i)
window.buffer[2][cy][cx] = textCol:sub(i,i)
window.buffer[3][cy][cx] = backCol:sub(i,i)
end
cx = cx + 1
end
window.cursor = {cx, cy}
if lddterm.alwaysRender and not ignoreAlwaysRender then
lddterm.render(lddterm.transformation, lddterm.drawFunction)
end
end
window.handle.print = function(text, x, y)
text = text and tostring(text)
window.handle.write(text, x, y, true)
window.cursor[1] = 1
if window.cursor[2] >= window.height then
window.handle.scroll(1)
else
window.cursor[2] = window.cursor[2] + 1
if lddterm.alwaysRender then
lddterm.render(lddterm.transformation, lddterm.drawFunction)
end
end
end
window.handle.clear = function(char, ignoreAlwaysRender)
local cx = 1
for y = 1, window.height do
for x = 1, window.width do
if char then
cx = (x % #char) + 1
end
window.buffer[1][y][x] = char and char:sub(cx, cx) or window.clearChar
window.buffer[2][y][x] = window.colors[1]
window.buffer[3][y][x] = window.colors[2]
end
end
if lddterm.alwaysRender and not ignoreAlwaysRender then
lddterm.render(lddterm.transformation, lddterm.drawFunction)
end
end
window.handle.clearLine = function(cy, char, ignoreAlwaysRender)
cy = math.floor(cy or window.cursor[2])
local cx = 1
for x = 1, window.width do
if char then
cx = (x % #char) + 1
end
window.buffer[1][cy or window.cursor[2]][x] = char and char:sub(cx, cx) or window.clearChar
window.buffer[2][cy or window.cursor[2]][x] = window.colors[1]
window.buffer[3][cy or window.cursor[2]][x] = window.colors[2]
end
if lddterm.alwaysRender and not ignoreAlwaysRender then
lddterm.render(lddterm.transformation, lddterm.drawFunction)
end
end
window.handle.clearColumn = function(cx, char, ignoreAlwaysRender)
cx = math.floor(cx)
char = char and char:sub(1,1)
for y = 1, window.height do
window.buffer[1][y][cx or window.cursor[1]] = char and char or window.clearChar
window.buffer[2][y][cx or window.cursor[1]] = window.colors[1]
window.buffer[3][y][cx or window.cursor[1]] = window.colors[2]
end
if lddterm.alwaysRender and not ignoreAlwaysRender then
lddterm.render(lddterm.transformation, lddterm.drawFunction)
end
end
window.handle.getSize = function()
return window.width, window.height
end
window.handle.isColor = function()
return lddterm.useColors
end
window.handle.isColour = window.handle.isColor
window.handle.setTextColor = function(color)
if to_blit[color] then
window.colors[1] = to_blit[color]
end
end
window.handle.setTextColour = window.handle.setTextColor
window.handle.setBackgroundColor = function(color)
if to_blit[color] then
window.colors[2] = to_blit[color]
end
end
window.handle.setBackgroundColour = window.handle.setBackgroundColor
window.handle.getTextColor = function()
return to_colors[window.colors[1]] or colors.white
end
window.handle.getTextColour = window.handle.getTextColor
window.handle.getBackgroundColor = function()
return to_colors[window.colors[2]] or colors.black
end
window.handle.getBackgroundColour = window.handle.getBackgroundColor
window.handle.reposition = function(x, y)
window.x = math.floor(x or window.x)
window.y = math.floor(y or window.y)
if lddterm.alwaysRender then
lddterm.render(lddterm.transformation, lddterm.drawFunction)
end
end
window.handle.setPaletteColor = function(...)
return lddterm.baseTerm.setPaletteColor(...)
end
window.handle.setPaletteColour = window.handle.setPaletteColor
window.handle.getPaletteColor = function(...)
return lddterm.baseTerm.getPaletteColor(...)
end
window.handle.getPaletteColour = window.handle.getPaletteColor
window.handle.getPosition = function()
return window.x, window.y
end
window.handle.restoreCursor = function()
lddterm.baseTerm.setCursorPos(
-1 + window.cursor[1] + window.x,
window.cursor[2] + window.y - 1
)
end
window.handle.setVisible = function(visible)
window.visible = visible or false
end
window.handle.redraw = lddterm.render
window.handle.current = window.handle
window.layer = #lddterm.windows + 1
lddterm.windows[window.layer] = window
return window, window.layer
end
lddterm.setLayer = function(window, _layer)
local layer = math.max(1, math.min(#lddterm.windows, _layer))
local win = window
table.remove(lddterm.windows, win.layer)
table.insert(lddterm.windows, layer, win)
if lddterm.alwaysRender then
lddterm.render(lddterm.transformation, lddterm.drawFunction)
end
return true
end
-- if the screen changes size, the effect is broken
local old_scr_x, old_scr_y
-- gets screenshot of whole lddterm desktop, OR a single window
lddterm.screenshot = function(window)
local output = {{},{},{}}
local line
if window then
for y = 1, #window.buffer do
line = {"","",""}
for x = 1, #window.buffer do
line = {
line[1] .. window.buffer[1][y][x],
line[2] .. window.buffer[2][y][x],
line[3] .. window.buffer[3][y][x]
}
end
output[1][y] = line[1]
output[2][y] = line[2]
output[3][y] = line[3]
end
else
for y = 1, scr_y do
line = {"","",""}
for x = 1, scr_x do
c = "."
lt, lb = t, b
t, b = "0", "f"
for l = 1, #lddterm.windows do
if lddterm.windows[l].visible then
sx = 1 + x - lddterm.windows[l].x
sy = 1 + y - lddterm.windows[l].y
if lddterm.windows[l].buffer[1][sy] then
if lddterm.windows[l].buffer[1][sy][sx] then
c = lddterm.windows[l].buffer[1][sy][sx] or c
t = lddterm.windows[l].buffer[2][sy][sx] or t
b = lddterm.windows[l].buffer[3][sy][sx] or b
break
end
end
end
end
line = {
line[1] .. c,
line[2] .. t,
line[3] .. b
}
end
output[1][y] = line[1]
output[2][y] = line[2]
output[3][y] = line[3]
end
end
return output
end
-- load an abbridged NFTE API
local nfte = {}
local tchar = string.char(31) -- for text colors
local bchar = string.char(30) -- for background colors
local nchar = string.char(29) -- for differentiating multiple frames in ANFT
local round = function(num)
return math.floor(num + 0.5)
end
local deepCopy
deepCopy = function(tbl)
local output = {}
for k,v in pairs(tbl) do
if type(v) == "table" then
output[k] = deepCopy(v)
else
output[k] = v
end
end
return output
end
local function stringWrite(str,pos,ins,exc)
str, ins = tostring(str), tostring(ins)
local output, fn1, fn2 = str:sub(1,pos-1)..ins..str:sub(pos+#ins)
if exc then
repeat
fn1, fn2 = str:find(exc,fn2 and fn2+1 or 1)
if fn1 then
output = stringWrite(output,fn1,str:sub(fn1,fn2))
end
until not fn1
end
return output
end
local checkValid = function(image)
if type(image) == "table" then
if #image == 3 then
return (#image[1] == #image[2] and #image[2] == #image[3])
end
end
return false
end
local checkIfANFT = function(image)
if type(image) == "table" then
return type(image[1][1]) == "table"
elseif type(image) == "string" then
return image:find(nchar) and true or false
end
end
-- returns (x, y) size of a loaded NFT image
nfte.getSize = function(image)
assert(checkValid(image), "Invalid image.")
local x, y = 0, #image[1]
for y = 1, #image[1] do
x = math.max(x, #image[1][y])
end
return x, y
end
local loadImageDataNFT = function(image, background) -- string image
local output = {{},{},{}} -- char, text, back
local y = 1
background = (background or " "):sub(1,1)
local text, back = " ", background
local doSkip, c1, c2 = false
local maxX = 0
local bx
for i = 1, #image do
if doSkip then
doSkip = false
else
output[1][y] = output[1][y] or ""
output[2][y] = output[2][y] or ""
output[3][y] = output[3][y] or ""
c1, c2 = image:sub(i,i), image:sub(i+1,i+1)
if c1 == tchar then
text = c2
doSkip = true
elseif c1 == bchar then
back = c2
doSkip = true
elseif c1 == "\n" then
maxX = math.max(maxX, #output[1][y])
y = y + 1
text, back = " ", background
else
output[1][y] = output[1][y]..c1
output[2][y] = output[2][y]..text
output[3][y] = output[3][y]..back
end
end
end
for y = 1, #output[1] do
output[1][y] = output[1][y] .. (" "):rep(maxX - #output[1][y])
output[2][y] = output[2][y] .. (" "):rep(maxX - #output[2][y])
output[3][y] = output[3][y] .. (background):rep(maxX - #output[3][y])
end
return output
end
local loadImageDataNFP = function(image, background)
local output = {}
local x, y = 1, 1
for i = 1, #image do
output[y] = output[y] or {}
if bl[image:sub(i,i)] then
output[y][x] = bl[image:sub(i,i)]
x = x + 1
elseif image:sub(i,i) == "\n" then
x, y = 1, y + 1
end
end
return output
end
-- takes a loaded image and returns a loaded NFT image
nfte.convertFromNFP = function(image, background)
background = background or " "
local output = {{},{},{}}
if type(image) == "string" then
image = loadImageDataNFP(image)
end
local imageX, imageY = getSizeNFP(image)
local bx
for y = 1, imageY do
output[1][y] = ""
output[2][y] = ""
output[3][y] = ""
for x = 1, imageX do
if image[y][x] then
bx = (x % #background) + 1
output[1][y] = output[1][y]..lb[image[y][x] or background:sub(bx,bx)]
output[2][y] = output[2][y]..lb[image[y][x] or background:sub(bx,bx)]
output[3][y] = output[3][y]..lb[image[y][x] or background:sub(bx,bx)]
end
end
end
return output
end
-- loads the raw string NFT image data
nfte.loadImageData = function(image, background)
assert(type(image) == "string", "NFT image data must be string.")
local output = {}
-- images can be ANFT, which means they have multiple layers
if checkIfANFT(image) then
local L, R = 1, 1
while L do
R = (image:find(nchar, L + 1) or 0)
output[#output+1] = loadImageDataNFT(image:sub(L, R - 1), background)
L = image:find(nchar, R + 1)
if L then L = L + 2 end
end
return output, "anft"
elseif image:find(tchar) or image:find(bchar) then
return loadImageDataNFT(image, background), "nft"
else
return convertFromNFP(image), "nfp"
end
end
-- loads an image file. will convert from NFP if necessary
nfte.loadImage = function(path, background)
local file = io.open(path, "r")
if file then
io.input(file)
local output, format = loadImageData(io.read("*all"), background)
io.close()
return output, format
else
error("No such file exists, or is directory.")
end
end
local unloadImageNFT = function(image)
assert(checkValid(image), "Invalid image.")
local output = ""
local text, back = " ", " "
local c, t, b
for y = 1, #image[1] do
for x = 1, #image[1][y] do
c, t, b = image[1][y]:sub(x,x), image[2][y]:sub(x,x), image[3][y]:sub(x,x)
if (t ~= text) or (x == 1) then
output = output..tchar..t
text = t
end
if (b ~= back) or (x == 1) then
output = output..bchar..b
back = b
end
output = output..c
end
if y ~= #image[1] then
output = output.."\n"
text, back = " ", " "
end
end
return output
end
-- takes a loaded NFT image and converts it back into regular NFT (or ANFT)
nfte.unloadImage = function(image)
assert(checkValid(image), "Invalid image.")
local output = ""
if checkIfANFT(image) then
for i = 1, #image do
output = output .. unloadImageNFT(image[i])
if i ~= #image then
output = output .. nchar .. "\n"
end
end
else
output = unloadImageNFT(image)
end
return output
end
-- draws an image with the topleft corner at (x, y)
nfte.drawImage = function(image, x, y, terminal)
assert(checkValid(image), "Invalid image.")
assert(type(x) == "number", "x value must be number, got " .. type(x))
assert(type(y) == "number", "y value must be number, got " .. type(y))
terminal = terminal or term.current()
local cx, cy = terminal.getCursorPos()
for iy = 1, #image[1] do
terminal.setCursorPos(x, y + (iy - 1))
terminal.blit(image[1][iy], image[2][iy], image[3][iy])
end
terminal.setCursorPos(cx,cy)
end
-- draws an image with the topleft corner at (x, y), with transparency
nfte.drawImageTransparent = function(image, x, y, terminal)
assert(checkValid(image), "Invalid image.")
assert(type(x) == "number", "x value must be number, got " .. type(x))
assert(type(y) == "number", "y value must be number, got " .. type(y))
terminal = terminal or term.current()
local cx, cy = terminal.getCursorPos()
local c, t, b
for iy = 1, #image[1] do
for ix = 1, #image[1][iy] do
c, t, b = image[1][iy]:sub(ix,ix), image[2][iy]:sub(ix,ix), image[3][iy]:sub(ix,ix)
if b ~= " " or c ~= " " then
terminal.setCursorPos(x + (ix - 1), y + (iy - 1))
terminal.blit(c, t, b)
end
end
end
terminal.setCursorPos(cx,cy)
end
-- draws an image centered at (x, y) or center screen
nfte.drawImageCenter = function(image, x, y, terminal)
terminal = terminal or term.current()
local scr_x, scr_y = terminal.getSize()
local imageX, imageY = nfte.getSize(image)
return nfte.drawImage(
image,
round(0.5 + (x and x or (scr_x/2)) - imageX/2),
round(0.5 + (y and y or (scr_y/2)) - imageY/2),
terminal
), round(0.5 + (x and x or (scr_x/2)) - imageX/2), round(0.5 + (y and y or (scr_y/2)) - imageY/2)
end
-- draws an image centered at (x, y) or center screen, with transparency
nfte.drawImageCenterTransparent = function(image, x, y, terminal)
terminal = terminal or term.current()
local scr_x, scr_y = terminal.getSize()
local imageX, imageY = getSize(image)
return nfte.drawImageTransparent(
image,
round(0.5 + (x and x or (scr_x/2)) - imageX/2),
round(0.5 + (y and y or (scr_y/2)) - imageY/2),
terminal
)
end
-- stretches an image so that its new height and width are (sx, sy).
-- if noRepeat, it will only draw one of each character for each pixel
-- in the original image, so as to not mess up text in images.
nfte.stretchImage = function(_image, sx, sy, noRepeat)
assert(checkValid(_image), "Invalid image.")
local output = {{},{},{}}
local image = deepCopy(_image)
if sx < 0 then image = flipX(image) end
if sy < 0 then image = flipY(image) end
sx, sy = math.abs(sx), math.abs(sy)
local imageX, imageY = nfte.getSize(image)
local tx, ty
if sx == 0 or sy == 0 then
for y = 1, math.max(sy, 1) do
output[1][y] = ""
output[2][y] = ""
output[3][y] = ""
end
return output
else
for y = 1, sy do
for x = 1, sx do
tx = round((x / sx) * imageX)
ty = math.ceil((y / sy) * imageY)
if not noRepeat then
output[1][y] = (output[1][y] or "")..image[1][ty]:sub(tx,tx)
else
output[1][y] = (output[1][y] or "").." "
end
output[2][y] = (output[2][y] or "")..image[2][ty]:sub(tx,tx)
output[3][y] = (output[3][y] or "")..image[3][ty]:sub(tx,tx)
end
end
if noRepeat then
for y = 1, imageY do
for x = 1, imageX do
if image[1][y]:sub(x,x) ~= " " then
tx = round(((x / imageX) * sx) - ((0.5 / imageX) * sx))
ty = round(((y / imageY) * sy) - ((0.5 / imageY) * sx))
output[1][ty] = stringWrite(output[1][ty], tx, image[1][y]:sub(x,x))
end
end
end
end
return output
end
end
local rotatePoint = function(x, y, angle, originX, originY)
return
round( (x-originX) * math.cos(angle) - (y-originY) * math.sin(angle) ) + originX,
round( (x-originX) * math.sin(angle) + (y-originY) * math.cos(angle) ) + originY
end
-- rotates an image around (originX, originY) or its center, by angle radians
nfte.rotateImage = function(image, angle, originX, originY)
assert(checkValid(image), "Invalid image.")
if imageX == 0 or imageY == 0 then
return image
end
local output = {{},{},{}}
local realOutput = {{},{},{}}
local tx, ty, corners
local imageX, imageY = nfte.getSize(image)
local originX, originY = originX or math.floor(imageX / 2), originY or math.floor(imageY / 2)
corners = {
{rotatePoint(1, 1, angle, originX, originY)},
{rotatePoint(imageX, 1, angle, originX, originY)},
{rotatePoint(1, imageY, angle, originX, originY)},
{rotatePoint(imageX, imageY, angle, originX, originY)},
}
local minX = math.min(corners[1][1], corners[2][1], corners[3][1], corners[4][1])
local maxX = math.max(corners[1][1], corners[2][1], corners[3][1], corners[4][1])
local minY = math.min(corners[1][2], corners[2][2], corners[3][2], corners[4][2])
local maxY = math.max(corners[1][2], corners[2][2], corners[3][2], corners[4][2])
for y = 1, (maxY - minY) + 1 do
output[1][y] = {}
output[2][y] = {}
output[3][y] = {}
for x = 1, (maxX - minX) + 1 do
tx, ty = rotatePoint(x + minX - 1, y + minY - 1, -angle, originX, originY)
output[1][y][x] = " "
output[2][y][x] = " "
output[3][y][x] = " "
if image[1][ty] then
if tx >= 1 and tx <= #image[1][ty] then
output[1][y][x] = image[1][ty]:sub(tx,tx)
output[2][y][x] = image[2][ty]:sub(tx,tx)
output[3][y][x] = image[3][ty]:sub(tx,tx)
end
end
end
end
for y = 1, #output[1] do
output[1][y] = table.concat(output[1][y])
output[2][y] = table.concat(output[2][y])
output[3][y] = table.concat(output[3][y])
end
return output, math.ceil(minX), math.ceil(minY)
end
local tWindow = lddterm.newWindow(scr_x, scr_y, 1, 1)
tWindow.blink = false
local tOriginal = term.redirect(tWindow.handle)
local program = tArg[1] or "/rom/programs/shell.lua"
local rendTimer = os.startTimer(0.05)
table.remove(tArg, 1)
parallel.waitForAny(function()
shell.run(program, table.unpack(tArg))
end, function()
local evt
local keysDown = {}
while true do
evt = {os.pullEvent()}
if evt[1] == "timer" and evt[2] == rendTimer then
lddterm.render()
rendTimer = os.startTimer(0.05)
elseif evt[1] == "key" then
keysDown[evt[2]] = true
if keysDown[keys.leftCtrl] and keysDown[keys.leftShift] and evt[2] == keys.backspace then
return
end
elseif evt[1] == "key_up" then
keysDown[evt[2]] = false
end
end
end)
term.setCursorBlink(false)
local fullScreenshot = lddterm.screenshot()
local screenshot
local screenshot_X, screenshot_Y = nfte.getSize(fullScreenshot)
term.setBackgroundColor(colors.black)
for i = screenshot_X, math.floor(math.sqrt(scr_x * 3)), -2 do
screenshot = nfte.stretchImage(fullScreenshot, i, i / (screenshot_X / screenshot_Y))
term.clear()
nfte.drawImageCenter(screenshot)
lddterm.render()
sleep(0.05)
end
local handX, handY = scr_x + 4, -5
for x = handX, math.floor(scr_x / 2) + 1, -2 do
term.clear()
nfte.drawImageCenter(screenshot)
nfte.drawImageTransparent(images.handOpen, handX, handY)
lddterm.render()
sleep(0.05)
handX = handX - 2.0
handY = handY + (scr_y / scr_x) * 2
end
handX, handY = math.floor(handX), math.floor(handY)
local anchorX, anchorY = handX, handY
local scrollX, scrollY = 0, 0
term.clear()
local _, imageX, imageY = nfte.drawImageCenter(screenshot)
nfte.drawImageTransparent(images.handClosed, handX, handY)
lddterm.render()
sleep(0.5)
for i = 1, 10 do
handX = handX + 0.5
handY = handY + 0.4
term.clear()
nfte.drawImage(screenshot, imageX + (handX - anchorX), imageY + (handY - anchorY))
nfte.drawImageTransparent(images.handClosed, handX, handY)
lddterm.render()
sleep(0.05)
end
sleep(0.4)
for i = 1, 10 do
handX = handX - (0.6 + (i / 8))
handY = handY - (0.1 + (i / 12))
if i >= 2 then
scrollX = scrollX + 1
end
term.clear()
nfte.drawImage(screenshot, scrollX + imageX + (handX - anchorX), scrollY + imageY + (handY - anchorY))
nfte.drawImageTransparent(images.handClosed, scrollX + handX, scrollY + handY)
lddterm.render()
sleep(0.05)
end
local imageYvel = -0.9
local imageRotate = 0
imageX = imageX + (handX - anchorX)
imageY = imageY + (handY - anchorY)
local rImage, rX, rY
for i = 1, 41 do
if i <= 5 then
handX = handX - 1
handY = handY - 0.8
end
term.clear()
rImage, rX, rY = nfte.rotateImage(screenshot, imageRotate)
nfte.drawImage(rImage, scrollX + imageX, scrollY + imageY)
nfte.drawImageTransparent(images.handOpen, scrollX + handX, scrollY + handY)
nfte.drawImageTransparent(images.trashCan, (scr_x / 2) - (177 - scrollX), scrollY + 32 + (scr_y - 19) / 2 + (scr_x - 51) / 10)
lddterm.render()
sleep(0.05)
imageRotate = imageRotate + 0.12
scrollX = scrollX + 4
if i < 20 then
scrollY = scrollY - 0.25
else
scrollY = scrollY - 0.8
end
imageX = imageX - 4
imageY = imageY + imageYvel
imageYvel = imageYvel + 0.07
end
sleep(0.5)
local scene = lddterm.screenshot()
for i = 1, 6 do
nfte.drawImage(scene, 1, 1)
nfte.drawImageTransparent(images.trashLid, (scr_x / 2) - (179 - scrollX), ((scr_y - 19) / 4) + i - 3)
lddterm.render()
sleep(0.05)
end
local lidAngle, rotLid = 0
for i = 1, 10 do
lidAngle = lidAngle + 0.0371
rotLid = nfte.rotateImage(images.trashLid, lidAngle)
nfte.drawImage(scene, 1, 1)
nfte.drawImageTransparent(rotLid, (scr_x / 2) - (179 - scrollX), 1 + ((scr_y - 19) / 4))
lddterm.render()
sleep(0.05)
end
sleep(0.5)
term.redirect(tOriginal)
term.setCursorPos(1, scr_y)