mirror of
https://github.com/LDDestroier/CC/
synced 2024-11-16 23:04:53 +00:00
35 lines
740 B
Plaintext
35 lines
740 B
Plaintext
local stage, players, objects, projectiles, act, images = ...
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return {
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info = {
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name = "PanelGrab_Internal",
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description = "Internal for PanelGrab and AreaGrab.",
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cooldown = {
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shoot = 6,
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move = 4
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}
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},
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logic = function(info)
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if not stage.panels[info.y] then
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return false
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end
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if info.frame == 0 then
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info.yadj = 5
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end
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info.yadj = math.max(0, info.yadj - 0.5)
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if info.yadj == 0 then
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act.stage.setDamage(info.x, info.y, 80, info.owner, 1)
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if not act.player.checkPlayerAtPos(info.x, info.y) then
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stage.panels[info.y][info.x].owner = info.owner
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stage.panels[info.y][info.x].cooldown.owner = 500
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end
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return false
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end
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return true, {{images.cannon, info.x, info.y - info.yadj}}
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end
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}
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