ldd-CC/CCBN/ccbn-data/chipdata/boomer1

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local stage, players, objects, projectiles, act, images = ...
return {
info = {
name = "Boomer1",
description = "Boomerang that orbits stage!",
cooldown = {
shoot = 6,
move = 5
}
},
logic = function(info)
if info.direction == 1 then
if info.frame == 0 then
info.x = 0
info.y = 3
end
if info.y > 1 then
if info.x <= 6 then
info.x = info.x + (2 / stage.panelWidth)
else
info.y = info.y - (2 / stage.panelHeight)
end
elseif info.x > 0 then
info.x = info.x - (2 / stage.panelWidth)
else
return false
end
elseif info.direction == -1 then
if info.frame == 0 then
info.x = 7
info.y = 3
end
if info.y > 1 then
if info.x > 1 then
info.x = info.x - (2 / stage.panelWidth)
else
info.y = info.y - (2 / stage.panelHeight)
end
elseif info.x <= 7 then
info.x = info.x + (2 / stage.panelWidth)
else
return false
end
end
local struckObject = act.object.checkObjectAtPos(info.x, info.y)
if struckObject then
info.safeObjects[struckObject] = true
end
act.stage.setDamage(info.x, info.y, 60, info.owner, 2, false, {}, info.safeObjects)
return true, {{images.cannon, info.x, info.y}}
end
}