mirror of
				https://github.com/LDDestroier/CC/
				synced 2025-10-31 07:22:59 +00:00 
			
		
		
		
	
		
			
				
	
	
		
			289 lines
		
	
	
		
			13 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
			
		
		
	
	
			289 lines
		
	
	
		
			13 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
| --[[
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|  QuickDraw!
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|   Can you outshoot the cowbow?
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|    I bet you can! It's actually really easy...
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| 
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|  pastebin get uGTzMxNL quickdraw
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|  std pb uGTzMxNL quickdraw
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|  std ld quickdraw
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| --]]
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| 
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| local difficulty = 1.2 --amount of time you have to shoot im'
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| 
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| local isRunning = true	--whether the game should loop
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| local over = false		--whether you or the guy is dead
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| 
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| local wins = 0
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| local losses = 0
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| 
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| local s = {
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| 	enemy = {
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| 		getready = {{},{},{0,0,0,0,0,0,0,0,0,0,0,0,0,2,2,2,2,},{0,0,0,0,0,0,0,0,0,0,0,0,2,2,2,2,2,2,},{0,0,0,0,0,0,0,0,0,0,0,0,0,16,16,16,16,},{0,0,0,0,0,0,0,0,0,0,0,0,0,16,16,16,16,},{0,0,0,0,0,0,0,0,0,0,0,0,0,0,16,16,},{0,0,0,0,0,0,0,0,0,0,0,0,4096,4096,128,4096,4096,4096,4096,},{0,0,0,0,0,0,0,0,0,0,0,4096,0,4096,128,4096,4096,0,4096,},{0,0,0,0,0,0,0,0,0,0,0,4096,0,4096,128,4096,4096,0,4096,},{0,0,0,0,0,0,0,0,0,0,0,4096,0,4096,128,4096,4096,0,4096,},{0,0,0,0,0,0,0,0,0,0,0,0,256,4096,128,4096,4096,4096,},{0,0,0,0,0,0,0,0,0,0,0,0,0,2048,2048,2048,2048,},{0,0,0,0,0,0,0,0,0,0,0,0,0,2048,0,2048,2048,},{0,0,0,0,0,0,0,0,0,0,0,0,0,2048,0,0,2048,},{0,0,0,0,0,0,0,0,0,0,0,0,0,2048,0,0,2048,},{0,0,0,0,0,0,0,0,0,0,0,0,0,2048,0,0,2048,},},
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| 		shoot1 = {{},{},{0,0,0,0,0,0,0,0,0,0,0,0,0,2,2,2,2,},{0,0,0,0,0,0,0,0,0,0,0,0,2,2,2,2,2,2,},{0,0,0,0,0,0,0,0,0,0,0,0,0,16,16,16,16,},{0,0,0,0,0,0,0,0,0,0,0,0,0,16,16,16,16,},{0,0,0,0,0,0,0,0,0,0,0,0,0,0,16,16,},{0,0,0,0,0,0,0,0,0,0,0,0,0,4096,128,4096,4096,},{0,0,0,0,0,0,0,0,0,0,0,0,4096,4096,128,4096,4096,4096,},{0,0,0,0,0,0,0,0,0,0,0,4096,0,4096,4096,128,4096,4096,},{0,0,0,0,0,0,0,0,0,0,0,256,0,4096,4096,128,4096,4096,},{0,0,0,0,0,0,0,0,0,0,0,0,0,4096,4096,128,4096,},{0,0,0,0,0,0,0,0,0,0,0,0,0,2048,2048,2048,2048,},{0,0,0,0,0,0,0,0,0,0,0,0,0,2048,2048,2048,2048,},{0,0,0,0,0,0,0,0,0,0,0,0,0,2048,0,0,2048,},{0,0,0,0,0,0,0,0,0,0,0,0,0,2048,0,0,2048,},{0,0,0,0,0,0,0,0,0,0,0,0,0,2048,0,0,2048,},},
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| 		shoot2 = {{},{},{0,0,0,0,0,0,0,0,0,0,0,0,0,2,2,2,2,},{0,0,0,0,0,0,0,0,0,0,0,0,2,2,2,2,2,2,},{0,0,0,0,0,0,0,0,0,0,0,0,0,16,16,16,16,},{0,0,0,0,0,0,0,0,0,0,0,0,0,16,16,16,16,},{0,0,0,0,0,0,0,0,0,0,0,0,0,0,16,16,},{0,0,0,0,0,0,0,0,0,0,0,0,256,4096,4096,128,4096,},{0,0,0,0,0,0,0,0,0,0,0,0,4096,4096,4096,128,4096,4096,},{0,0,0,0,0,0,0,0,0,0,0,0,0,4096,4096,128,4096,0,4096,},{0,0,0,0,0,0,0,0,0,0,0,0,0,4096,4096,128,4096,0,4096,},{0,0,0,0,0,0,0,0,0,0,0,0,0,4096,4096,128,4096,},{0,0,0,0,0,0,0,0,0,0,0,0,0,2048,2048,2048,2048,},{0,0,0,0,0,0,0,0,0,0,0,0,0,2048,2048,0,2048,},{0,0,0,0,0,0,0,0,0,0,0,0,0,2048,0,0,2048,},{0,0,0,0,0,0,0,0,0,0,0,0,0,2048,0,0,2048,},{0,0,0,0,0,0,0,0,0,0,0,0,0,2048,0,0,2048,},},
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| 		laugh = {{},{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,},{0,0,0,0,0,0,0,0,0,0,0,0,0,2,2,2,2,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,},{0,0,0,0,0,0,0,0,0,0,0,0,2,2,2,2,2,2,0,0,0,0,1,1,32768,1,1,32768,1,1,32768,32768,1,1,32768,1,1,},{0,0,0,0,0,0,0,0,0,0,0,0,0,16,16,16,16,0,0,0,1,1,1,1,32768,1,1,32768,1,32768,1,1,32768,1,32768,1,1,},{0,0,0,0,0,0,0,0,0,0,0,0,0,16,16,16,16,0,1,1,1,1,1,1,32768,32768,32768,32768,1,32768,32768,32768,32768,1,32768,1,1,},{0,0,0,0,0,0,0,0,0,0,0,0,0,0,16,16,0,0,0,0,1,1,1,1,32768,1,1,32768,1,32768,1,1,32768,1,1,1,1,},{0,0,0,0,0,0,0,0,0,0,0,0,0,4096,4096,128,4096,0,0,0,0,0,1,1,32768,1,1,32768,1,32768,1,1,32768,1,32768,1,1,},{0,0,0,0,0,0,0,0,0,0,0,0,4096,4096,4096,128,4096,4096,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,},{0,0,0,0,0,0,0,0,0,0,0,4096,0,4096,4096,128,4096,0,4096,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,},{0,0,0,0,0,0,0,0,0,0,0,4096,0,4096,4096,128,4096,0,4096,},{0,0,0,0,0,0,0,0,0,0,0,0,4096,4096,4096,128,4096,4096,},{0,0,0,0,0,0,0,0,0,0,0,0,0,2048,2048,2048,2048,},{0,0,0,0,0,0,0,0,0,0,0,0,0,2048,2048,0,2048,},{0,0,0,0,0,0,0,0,0,0,0,0,0,2048,0,0,2048,},{0,0,0,0,0,0,0,0,0,0,0,0,0,2048,0,0,2048,},{0,0,0,0,0,0,0,0,0,0,0,0,0,2048,0,0,2048,},},
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| 		dead = {{},{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,},{0,0,0,0,0,0,0,0,0,0,0,0,0,2,2,2,2,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,},{0,0,0,0,0,0,0,0,0,0,0,0,2,2,2,2,2,2,0,0,0,0,1,1,1,32768,32768,1,1,32768,1,32768,1,32768,1,1,1,},{0,0,0,0,0,0,0,0,0,0,0,4096,0,16,16,16,16,0,4096,0,1,1,1,1,32768,1,1,32768,1,32768,1,32768,1,32768,1,1,1,},{0,0,0,0,0,0,0,0,0,0,0,4096,0,16,16,16,16,0,1,1,1,1,1,1,32768,32768,32768,32768,1,32768,32768,32768,1,32768,1,1,1,},{0,0,0,0,0,0,0,0,0,0,0,4096,0,0,16,16,0,0,4096,0,1,1,1,1,32768,1,1,32768,1,32768,1,32768,1,1,1,1,1,},{0,0,0,0,0,0,0,0,0,0,0,4096,0,4096,4096,128,4096,0,4096,0,0,0,1,1,32768,1,1,32768,1,32768,1,32768,1,32768,1,1,1,},{0,0,0,0,0,0,0,0,0,0,0,0,4096,4096,4096,128,4096,4096,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,},{0,0,0,0,0,0,0,0,0,0,0,0,0,4096,4096,128,4096,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,},{0,0,0,0,0,0,0,0,0,0,0,0,0,4096,4096,128,4096,},{0,0,0,0,0,0,0,0,0,0,0,0,0,4096,4096,128,4096,},{0,0,0,0,0,0,0,0,0,0,0,0,0,2048,2048,2048,2048,},{0,0,0,0,0,0,0,0,0,0,0,0,0,2048,2048,0,2048,},{0,0,0,0,0,0,0,0,0,0,0,0,0,2048,0,0,2048,},{0,0,0,0,0,0,0,0,0,0,0,0,0,2048,0,0,2048,},{0,0,0,0,0,0,0,0,0,0,0,0,0,2048,0,0,2048,},},
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| 	},
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| 	bg = {{8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,},{8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,},{8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,},{8,8,8,8,8,1,1,1,1,8,8,8,1,1,8,8,8,8,8,8,8,8,8,8,8,8,8,1,1,1,1,1,1,8,8,8,8,8,8,8,8,8,8,16,16,8,8,8,8,8,8,},{8,8,8,1,1,1,1,1,1,1,1,1,1,1,1,1,8,8,8,8,8,8,8,8,8,1,1,1,1,1,1,1,1,1,8,8,8,8,8,8,8,8,16,16,16,16,8,8,8,8,8,},{8,8,8,1,1,1,1,1,1,1,1,1,1,1,1,1,8,8,8,8,8,8,8,8,8,1,1,1,1,1,1,1,1,1,8,8,8,8,8,8,8,8,8,16,16,8,8,8,8,8,8,},{8,8,8,1,1,1,1,1,1,1,1,1,1,1,1,8,8,8,8,8,8,8,8,8,8,8,8,1,1,8,1,1,1,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,},{8,8,8,8,8,1,1,1,8,8,8,1,1,1,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,},{8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,},{8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,},{8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,},{8,8,8,8,8,128,128,128,128,128,128,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,},{8,8,8,8,8,128,128,128,128,128,128,128,128,128,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,16,16,16,16,16,16,16,16,16,16,},{16,16,16,16,16,128,128,128,128,128,128,128,128,128,16,16,16,16,16,16,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,},{16,16,16,16,16,128,128,128,128,128,128,128,128,128,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,},{16,16,16,16,16,128,128,128,128,128,128,128,128,128,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,},{256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,},{256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,},{16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,},},
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| }
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| _s = s
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| 
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| local scr_x, scr_y = term.getSize()
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| 
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| local yield = function()
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| 	os.queueEvent("yield")
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| 	os.pullEvent("yield")
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| end
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| 
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| local RPGslowprint = function(text,rate)
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| 	local cX,cY = term.getCursorPos()
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| 	yield()
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| 	local uutcome = parallel.waitForAny(function()
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| 		textutils.slowPrint(text,rate or 20)
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| 	end, function()
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| 		os.pullEvent("key")
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| 	end)
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| 	if uutcome == 2 then
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| 		term.setCursorPos(cX,cY)
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| 		print(text)
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| 	end
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| end
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| 
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| local displayHelp = function(cli)
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| 	local helptext = [[
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|  QuickDraw by EldidiStroyrr
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| 
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|  HOW TO PLAY:
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| 
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|   1) Click and hold on the green square for three seconds.
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|   2) As soon as it says DRAW, quickly move your mouse over the guy and let go.
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|   3) If you win, it'll get slightly harder
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| 
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|  Press 'Q' to quit ingame.
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| ]]
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| 	if cli then
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| 		print(helptext)
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| 	else
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| 		term.setBackgroundColor(colors.gray)
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| 		term.setTextColor(colors.white)
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| 		term.setCursorPos(1,2)
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| 		term.clear()
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| 		RPGslowprint(helptext,30)
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| 		term.setCursorPos(2,scr_y-1)
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| 		term.write("Press any key to continue!")
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| 		yield()
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| 		os.pullEvent("key")
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| 	end
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| end
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| 
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| function mixImages( img1, img2 )
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| 	local output = { }
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| 	for a = 1, #img2 do
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| 		output[ a ] = { }
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| 		if not img1[ a ] then
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| 			for b = 1, #img2[ a ] do
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| 				output[ a ][ b ] = img2[ a ][ b ]
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| 			end
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| 		else
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| 			for b = 1, #img2[ a ] do
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| 				if img1[ a ][ b ] then
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| 					if img1[ a ][ b ] ~= 0 then
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| 						output[ a ][ b ] = img1[ a ][ b ]
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| 					else
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| 						output[ a ][ b ] = img2[ a ][ b ]
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| 					end
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| 				else
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| 					output[ a ][ b ] = img2[ a ][ b ]
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| 				end
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| 			end
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| 		end
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| 	end
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| 	return output
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| end
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| 
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| local function clear()
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| 	local b,t = term.getBackgroundColor(), term.getTextColor()
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| 	term.setBackgroundColor(colors.black)
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| 	term.clear()
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| 	term.setBackgroundColor(b)
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| end
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| 
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| local function cprint(txt)
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| 	local pX, pY = term.getCursorPos()
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| 	term.setCursorPos((scr_x/2)-math.floor(#txt/2),(scr_y/2)+4)
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| 	term.write(txt)
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| 	term.setCursorPos(pX,pY)
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| end
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| 
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| local gameArea, alive
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| 
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| local function handleShooting()
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| 	currentSprite = "getready"
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| 	sleep(difficulty/4)
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| 	paintutils.drawImage(mixImages(s.enemy.shoot1,s.bg),1,1)
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| 	currentSprite = "shoot1"
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| 	sleep(difficulty/4)
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| 	paintutils.drawImage(mixImages(s.enemy.shoot2,s.bg),1,1)
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| 	currentSprite = "shoot2"
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| 	sleep(difficulty/2)
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| 	os.queueEvent("thoseWhoDig",false)
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| 	return false, "dead"
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| end
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| 
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| function drawHitBox(color)
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| 	paintutils.drawFilledBox(scr_x-3,scr_y-2,scr_x,scr_y,color)
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| 	term.setBackgroundColor(colors.lightBlue)
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| 	term.setTextColor(colors.white)
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| 	local txt = "YOU: "..wins.." / ENEMY: "..losses
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| 	term.setCursorPos(scr_x-(#txt+1)+1,1)
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| 	term.write(txt)
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| 	term.setBackgroundColor(colors.lightGray)
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| 	term.setTextColor(colors.gray)
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| 	local txt = "TIME: "..tostring(difficulty):sub(1,5).." SEC"
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| 	term.setCursorPos(2,scr_y-1)
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| 	term.write(txt)
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| end
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| 
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| function exitGame()
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| 	if not isRunning then
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| 		term.setCursorPos(1,scr_y)
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| 		term.setBackgroundColor(colors.black)
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| 		term.write(string.rep(" ",scr_x-4))
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| 		term.setCursorPos(1,scr_y)
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| 		sleep(0)
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| 	end
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| 	error()
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| end
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| 
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| currentSprite = "getready"
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| 
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| local function countdown()
 | |
| 	term.setCursorPos((scr_x/2)-2,scr_y/2)
 | |
| 	term.setTextColor(colors.black)
 | |
| 	term.setBackgroundColor(colors.lightBlue)
 | |
| 	cprint("3...")
 | |
| 	sleep(0.8)
 | |
| 	cprint("2...")
 | |
| 	sleep(0.8)
 | |
| 	cprint("1...")
 | |
| 	sleep(0.8)
 | |
| 	cprint("DRAW!")
 | |
| end
 | |
| 
 | |
| function getInput()
 | |
| 	alive = true
 | |
| 	os.pullEvent("getMeSomeInput")
 | |
| 	while true do
 | |
| 		local evt
 | |
| 		if gameArea == "beginning1" then
 | |
| 			evt = {os.pullEvent()}
 | |
| 			if evt[1] == "mouse_click" then
 | |
| 				if evt[3] >= scr_x-3 and evt[4] >= scr_y-2 then
 | |
| 					local res = parallel.waitForAny(function()
 | |
| 						while true do
 | |
| 							local evt = {os.pullEvent()}
 | |
| 							if evt[1] == "mouse_up" or evt[1] == "mouse_click" then
 | |
| 								break
 | |
| 							elseif evt[1] == "mouse_drag" then
 | |
| 								if (evt[3] < scr_x-3) or (evt[4] < scr_y-2) then
 | |
| 									break
 | |
| 								end
 | |
| 							end
 | |
| 						end
 | |
| 					end, countdown)
 | |
| 					if (res == 1) and not over then
 | |
| 						cprint("FOUL!!")
 | |
| 						--exitGame()
 | |
| 					end
 | |
| 					os.queueEvent("imready")
 | |
| 					parallel.waitForAny(function()
 | |
| 						while alive do
 | |
| 							evt = {os.pullEvent()}
 | |
| 							if evt[1] == "mouse_up" then
 | |
| 								local x,y = evt[3],evt[4]
 | |
| 								if _s.enemy[currentSprite][y] then
 | |
| 									if _s.enemy[currentSprite][y][x] then
 | |
| 										if _s.enemy[currentSprite][y][x] ~= 0 then
 | |
| 											os.queueEvent("thoseWhoDig",true,x,y)
 | |
| 											break
 | |
| 										end
 | |
| 									end
 | |
| 								end
 | |
| 								sleep(0.2)
 | |
| 							elseif evt[1] == "mouse_click" then --yay for anticheating
 | |
| 								sleep(1)
 | |
| 							end
 | |
| 						end
 | |
| 					end, handleShooting)
 | |
| 				end
 | |
| 			elseif evt[1] == "key" then
 | |
| 				if evt[2] == keys.q then
 | |
| 					isRunning = false
 | |
| 					exitGame()
 | |
| 				end
 | |
| 			end
 | |
| 		end
 | |
| 	end
 | |
| end
 | |
| 
 | |
| local flash = {
 | |
| 	colors.white,
 | |
| 	colors.lightGray,
 | |
| 	colors.black,
 | |
| 	colors.gray,
 | |
| }
 | |
| 
 | |
| local tArg = {...}
 | |
| if tArg[1] == "help" then
 | |
| 	return displayHelp(true)
 | |
| end
 | |
| 
 | |
| function game()
 | |
| 	over = false
 | |
| 	term.setTextColor(colors.white)
 | |
| 	while true do
 | |
| 		gameArea = "beginning1"
 | |
| 		paintutils.drawImage(mixImages(s.enemy.getready,s.bg),1,1)
 | |
| 		drawHitBox(colors.green)
 | |
| 		currentSprite = "getready"
 | |
| 		os.queueEvent("getMeSomeInput")
 | |
| 		os.pullEvent("imready")
 | |
| 		os.queueEvent("shootStart!")
 | |
| 		local _,alive,x,y = os.pullEvent("thoseWhoDig")
 | |
| 		over = true
 | |
| 		if not alive then
 | |
| 			for a = 1, #flash do
 | |
| 				term.setBackgroundColor(flash[a])
 | |
| 				term.clear()
 | |
| 				sleep(0.1)
 | |
| 			end
 | |
| 			losses = losses + 1
 | |
| 			paintutils.drawImage(mixImages(s.enemy.laugh,s.bg),1,1)
 | |
| 			term.setTextColor(colors.red)
 | |
| 			term.setBackgroundColor(colors.lightBlue)
 | |
| 			sleep(0.5)
 | |
| 			--exitGame()
 | |
| 		else
 | |
| 			paintutils.drawImage(mixImages(s.enemy.dead,s.bg),1,1)
 | |
| 			paintutils.drawPixel(x,y,colors.red)
 | |
| 			sleep(0.2)
 | |
| 			term.setBackgroundColor(colors.lightBlue)
 | |
| 			term.setTextColor(colors.black)
 | |
| 			cprint("YOU WIN!")
 | |
| 			wins = wins + 1
 | |
| 			sleep(0.8)
 | |
| 			difficulty = difficulty * 0.92
 | |
| 			--exitGame()
 | |
| 		end
 | |
| 	end
 | |
| end
 | |
| 
 | |
| clear()
 | |
| displayHelp(false)
 | |
| while isRunning do
 | |
| 	parallel.waitForAny(getInput,game)
 | |
| 	if isRunning then
 | |
| 		sleep(0.8)
 | |
| 	end
 | |
| end
 | 
