mirror of
https://github.com/LDDestroier/CC/
synced 2024-10-31 23:26:19 +00:00
962 lines
23 KiB
Plaintext
962 lines
23 KiB
Plaintext
--[[
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TRON Light Cycle Game
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programmed by LDDestroier
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wget https://raw.githubusercontent.com/LDDestroier/CC/master/tron
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--]]
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local port = 701
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local scr_x, scr_y = term.getSize()
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local gameDelayInit = 0.1 -- lower value = faster game. I'd reccommend 0.1 for SMP play.
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local initGrid = {
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x1 = -100,
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y1 = -100,
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x2 = 100,
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y2 = 100,
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border = "#",
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voidcol = "f",
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forecol = "8",
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backcol = "7",
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edgecol = "0"
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}
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local resetPlayers = function()
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return {
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[1] = {
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num = 1,
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x = -2,
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y = -5,
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direction = -1,
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char = "@",
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color = {
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colors.blue,
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colors.blue,
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colors.blue,
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colors.cyan,
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colors.cyan,
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colors.lightBlue,
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colors.lightBlue,
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colors.cyan,
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colors.cyan
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},
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dead = false,
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putTrail = true
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},
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[2] = {
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num = 2,
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x = 2,
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y = -5,
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direction = -1,
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char = "@",
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color = {
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colors.red,
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colors.red,
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colors.red,
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colors.orange,
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colors.orange,
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colors.yellow,
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colors.yellow,
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colors.orange,
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colors.orange
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},
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dead = false,
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putTrail = true
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}
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}
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end
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local modem = peripheral.find("modem")
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if (not modem) and ccemux then
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ccemux.attach("top", "wireless_modem")
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modem = peripheral.find("modem")
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end
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local transmit = function(port, message)
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modem.transmit(port, port, message)
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end
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if modem then
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modem.open(port)
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else
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error("You should attach a modem.")
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end
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local gamename = ""
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local isHost
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local squareGrid = true
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local waitingForGame = true
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local termblit, termwrite, termclear = term.blit, term.write, term.clear
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local termsetCursorPos, termgetCursorPos = term.setCursorPos, term.getCursorPos
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local tableunpack, tableremove = unpack, table.remove
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local mathfloor, mathceil, mathcos, mathsin = math.floor, math.ceil, math.cos, math.sin
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local termsetTextColor, termsetBackgroundColor = term.setTextColor, term.setBackgroundColor
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local tsv = function(visible)
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if term.current().setVisible then
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term.current().setVisible(visible)
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end
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end
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local deepCopy
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deepCopy = function(tbl, ...)
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local output = {}
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for k,v in pairs(tbl) do
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if type(v) == "table" then
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output[k] = deepCopy(v)
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else
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output[k] = v
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end
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end
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for i = 1, #arg do
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output[#output+1] = arg[i]
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end
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return output
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end
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grid = deepCopy(initGrid)
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local you = 1
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local nou = 2
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local keysDown = {}
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local netKeysDown = {}
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local lastDirectionPressed
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local netLastDirectionPressed
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-- the scrolling of the screen
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local scrollX = 0
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local scrollY = 0
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-- used when panning with WASD
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local scrollAdjX = 0
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local scrollAdjY = 0
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local lockInput = false
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local player
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player = resetPlayers()
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local images = {
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logo = {
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{
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" ",
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" ",
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" ",
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" ",
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"
",
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" ",
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"
",
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},
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{
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" f7777777777777777777f f77777f 7f f777",
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" f99979999979999999999f 799999799 77f7 f997",
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" 799 79999f997 9977997f f997",
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" 799 7797777fffff997 9977997797997",
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" 799 799 799977f7797fff7997799 79797",
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" 799 799 7797f 797999997 799 797",
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" 777 777 7777 7777777 777 77",
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},
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{
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" 7999999999f9999999997 7999997 97 799f",
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" 7777997777f77777779997 997777997 997f 799f",
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" 997 f7777799 799f99997 799f",
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" 997 997f9997fff799 799f997ff7999f",
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" 997 997 f7999fff999777997f997 f799f",
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" 997 997 f9997 f7999977f 997 f7f",
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" fff fff ffff fffffff fff ff",
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}
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},
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win = {
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{
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"",
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"",
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"",
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"
",
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"",
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"",
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},
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{
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"55 55 555555 5 5 55",
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"55 5555 55 5 55 5 5 55",
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"55 5 55 55 5555 5 55",
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"55 55 55 55 55 5 5 55",
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"5 55 5 55 5 55 55 555 5",
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"555 555 555555 55 5 55",
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},
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{
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"5 5 5555555 55 55 5 ",
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"5 5 5 555 55 5 ",
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"5 5 5 5 5 55 55 5 ",
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"5 55 55 5 5 5 5555 5 ",
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"555 555 5 5 5 5 55 5 ",
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"5 5 5555555 5 55 5 ",
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}
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},
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lose = {
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{
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"",
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"",
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"",
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"",
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"
",
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"",
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},
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{
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"ee eee e eeeee eeeeeee",
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"ee eee e e ee ee ee ee",
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"ee ee e ee e e ",
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"ee ee e eeeee e eeeeee ",
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"ee e e e e e ee ",
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"eeeeeee e eeeee eeeeee eeeeeee",
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},
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{
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"e eeeeee eeeeeee eeeeeee",
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"e e ee e e ",
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"e e ee eeeeeee eeeee ",
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"e e ee ee e ",
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"e ee eee e ee e ee",
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"eeeeeee eeee eeeeee eeeeeee",
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}
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},
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tie = {
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{
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"",
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"",
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"",
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"",
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"",
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"",
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},
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{
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"77888800 0000000 0888877",
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" 88 00 0 0 08 7",
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" 88 0 0 7 ",
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" 88 0 088887 ",
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" 88 0 0 08 ",
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" 88 0000000 0888877",
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},
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{
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"7788880 00000000 0888877",
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" 8 00 0 ",
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" 8 00 08888 ",
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" 8 00 0 ",
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" 8 0 00 0 0 7",
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" 8 00000000 0888877",
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},
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}
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}
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for k,v in pairs(images) do
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v.x = #v[1][1]
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v.y = #v[1]
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--[[
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for i = 2, #v do
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for line = 1, #v[i] do
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images[k][i][line] = v[i][line]:gsub("f", " ")
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end
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end
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--]]
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end
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local tocolors = {}
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local toblit = {
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[0] = " ",
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[colors.white] = "0",
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[colors.orange] = "1",
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[colors.magenta] = "2",
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[colors.lightBlue] = "3",
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[colors.yellow] = "4",
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[colors.lime] = "5",
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[colors.pink] = "6",
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[colors.gray] = "7",
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[colors.lightGray] = "8",
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[colors.cyan] = "9",
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[colors.purple] = "a",
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[colors.blue] = "b",
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[colors.brown] = "c",
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[colors.green] = "d",
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[colors.red] = "e",
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[colors.black] = "f"
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}
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for k,v in pairs(toblit) do
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tocolors[v] = k
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end
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local drawImage = function(im, x, y)
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local cx, cy = termgetCursorPos()
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termsetBackgroundColor(tocolors[initGrid.voidcol])
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termsetTextColor(tocolors[initGrid.voidcol])
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for iy = 1, #im[1] do
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for ix = 1, #im[1][iy] do
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termsetCursorPos(x+(ix-1),y+(iy-1))
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if not (im[2][iy]:sub(ix,ix) == " " and im[3][iy]:sub(ix,ix) == " ") then
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termblit(im[1][iy]:sub(ix,ix), im[2][iy]:sub(ix,ix), im[3][iy]:sub(ix,ix))
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end
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end
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end
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termsetCursorPos(cx,cy)
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end
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local deadGuys = {}
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local trail = {}
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local lastTrails = {}
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isPuttingDown = false
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local putTrailXY = function(x, y, p)
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trail[y] = trail[y] or {}
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trail[y][x] = {
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player = player[p],
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age = 0
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}
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end
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local putTrail = function(p)
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putTrailXY(p.x, p.y, p.num)
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end
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local getTrail = function(x, y)
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if trail[y] then
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if trail[y][x] then
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if doAge then
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trail[y][x].age = trail[y][x].age + 1
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end
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return trail[y][x].player.char, trail[y][x].player.color, trail[y][x].age
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end
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end
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return false
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end
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local ageTrails = function()
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for y,l in pairs(trail) do
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for x,v in pairs(l) do
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trail[y][x].age = trail[y][x].age + 1
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end
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end
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end
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local control, revControl = {
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up = keys.up,
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down = keys.down,
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left = keys.left,
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right = keys.right,
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lookUp = keys.w,
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lookDown = keys.s,
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lookLeft = keys.a,
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lookRight = keys.d,
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release = keys.space
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}, {}
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for k,v in pairs(control) do
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revControl[v] = k
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end
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-- keeps track of where you are
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local gamemode = ""
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local gridFore, gridBack
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if squareGrid then
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gridFore = {
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"+-------",
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"| ",
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"| ",
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"| ",
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"| "
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}
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gridBack = {
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"+------------",
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"| ",
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"| ",
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"| ",
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"| ",
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"| ",
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"| ",
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"| "
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}
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else
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gridFore = {
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" / ",
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" / ",
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" / ",
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" / ",
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"/__________"
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}
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gridBack = {
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" / ",
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" / ",
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" / ",
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" / ",
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" / ",
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" / ",
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" / ",
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"/_______________"
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}
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end
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local dirArrow = {
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[-1] = "^",
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[0] = ">",
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[1] = "V",
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[2] = "<"
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}
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local doesIntersectBorder = function(x, y)
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return x == grid.x1 or x == grid.x2 or y == grid.y1 or y == grid.y2
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end
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--draws grid and background at scroll 'x' and 'y', along with trails and players
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local drawGrid = function(x, y, onlyDrawGrid, useSetVisible)
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if useSetVisible then
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tsv(false)
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end
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x, y = mathfloor(x + 0.5), mathfloor(y + 0.5)
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local bg = {{},{},{}}
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local foreX, foreY
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local backX, backY
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local adjX, adjY
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local trailChar, trailColor, trailAge, isPlayer
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for sy = 1, scr_y do
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bg[1][sy] = ""
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bg[2][sy] = ""
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bg[3][sy] = ""
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for sx = 1, scr_x do
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adjX = (sx + x)
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adjY = (sy + y)
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foreX = 1 + (sx + x) % #gridFore[1]
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foreY = 1 + (sy + y) % #gridFore
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backX = 1 + mathfloor(sx + (x / 2)) % #gridBack[1]
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backY = 1 + mathfloor(sy + (y / 2)) % #gridBack
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trailChar, trailColor, trailAge = getTrail(adjX, adjY)
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isPlayer = false
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if not onlyDrawGrid then
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for i = 1, #player do
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if player[i].x == adjX and player[i].y == adjY then
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isPlayer = i
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break
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end
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end
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end
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if isPlayer and not (doesIntersectBorder(adjX, adjY)) then
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bg[1][sy] = bg[1][sy] .. dirArrow[player[isPlayer].direction]
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bg[2][sy] = bg[2][sy] .. toblit[player[isPlayer].color[1]]
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bg[3][sy] = bg[3][sy] .. grid.voidcol
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else
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if (not onlyDrawGrid) and trailChar and trailColor then
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trailColor = trailColor[1 + ((trailAge - 1) % #trailColor)]
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bg[1][sy] = bg[1][sy] .. trailChar
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bg[2][sy] = bg[2][sy] .. toblit[trailColor]
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bg[3][sy] = bg[3][sy] .. grid.voidcol
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else
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if (not onlyDrawGrid) and (adjX < grid.x1 or adjX > grid.x2 or adjY < grid.y1 or adjY > grid.y2) then
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bg[1][sy] = bg[1][sy] .. " "
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bg[2][sy] = bg[2][sy] .. grid.voidcol
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bg[3][sy] = bg[3][sy] .. grid.voidcol
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elseif (not onlyDrawGrid) and doesIntersectBorder(adjX, adjY) then
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bg[1][sy] = bg[1][sy] .. grid.border
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bg[2][sy] = bg[2][sy] .. grid.voidcol
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bg[3][sy] = bg[3][sy] .. grid.edgecol
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else
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if gridFore[foreY]:sub(foreX,foreX) ~= " " then
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bg[1][sy] = bg[1][sy] .. gridFore[foreY]:sub(foreX,foreX)
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bg[2][sy] = bg[2][sy] .. grid.forecol
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bg[3][sy] = bg[3][sy] .. grid.voidcol
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elseif gridBack[backY]:sub(backX,backX) ~= " " then
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bg[1][sy] = bg[1][sy] .. gridBack[backY]:sub(backX,backX)
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bg[2][sy] = bg[2][sy] .. grid.backcol
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bg[3][sy] = bg[3][sy] .. grid.voidcol
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else
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bg[1][sy] = bg[1][sy] .. " "
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bg[2][sy] = bg[2][sy] .. grid.voidcol
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bg[3][sy] = bg[3][sy] .. grid.voidcol
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end
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end
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end
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end
|
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end
|
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end
|
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for sy = 1, scr_y do
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termsetCursorPos(1,sy)
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termblit(bg[1][sy], bg[2][sy], bg[3][sy])
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end
|
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if useSetVisible then
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tsv(true)
|
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end
|
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end
|
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|
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local render = function()
|
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tsv(false)
|
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local p = player[you]
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drawGrid(scrollX + scrollAdjX, scrollY + scrollAdjY)
|
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termsetCursorPos(1,1)
|
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termsetTextColor(player[you].color[1])
|
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term.write("P" .. you)
|
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tsv(true)
|
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end
|
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|
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local pleaseWait = function()
|
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local periods = 1
|
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local maxPeriods = 5
|
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termsetBackgroundColor(colors.black)
|
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termsetTextColor(colors.gray)
|
||
termclear()
|
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|
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local tID = os.startTimer(0.2)
|
||
local evt
|
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local txt = "Waiting for game"
|
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|
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while true do
|
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termsetCursorPos(mathfloor(scr_x / 2 - (#txt + maxPeriods) / 2), scr_y - 2)
|
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termwrite(txt .. ("."):rep(periods))
|
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evt = {os.pullEvent()}
|
||
if evt[1] == "timer" and evt[2] == tID then
|
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tID = os.startTimer(0.5)
|
||
periods = (periods % maxPeriods) + 1
|
||
term.clearLine()
|
||
elseif evt[1] == "new_game" then
|
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return evt[2]
|
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end
|
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end
|
||
end
|
||
|
||
local startCountdown = function()
|
||
local cName = "PLAYER " .. you
|
||
local col = colors.white
|
||
for k,v in pairs(colors) do
|
||
if player[you].color[1] == v then
|
||
cName = k:upper()
|
||
col = v
|
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break
|
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end
|
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end
|
||
local cMessage = "You are "
|
||
scrollX = player[you].x - mathfloor(scr_x / 2)
|
||
scrollY = player[you].y - mathfloor(scr_y / 2)
|
||
for i = 3, 1, -1 do
|
||
render()
|
||
termsetCursorPos(mathfloor(scr_x / 2 - (#cMessage + #cName) / 2), mathfloor(scr_y / 2) + 2)
|
||
termsetTextColor(colors.white)
|
||
termwrite(cMessage)
|
||
termsetTextColor(col)
|
||
termwrite(cName)
|
||
termsetTextColor(colors.white)
|
||
termsetCursorPos(mathfloor(scr_x / 2 - 2), mathfloor(scr_y / 2) + 4)
|
||
termwrite(i .. "...")
|
||
sleep(1)
|
||
end
|
||
end
|
||
|
||
local makeMenu = function(x, y, options, doAnimate)
|
||
local cpos = 1
|
||
local cursor = "> "
|
||
local gsX, gsY = 0, 0
|
||
local step = 0
|
||
local lastPos = cpos
|
||
if not doAnimate then
|
||
drawImage(images.logo, mathceil(scr_x / 2 - images.logo.x / 2), 2)
|
||
end
|
||
local rend = function()
|
||
if doAnimate then
|
||
drawImage(images.logo, mathceil(scr_x / 2 - images.logo.x / 2), 2)
|
||
end
|
||
for i = 1, #options do
|
||
if i == cpos then
|
||
termsetCursorPos(x, y + (i - 1))
|
||
termsetTextColor(colors.white)
|
||
termwrite(cursor .. options[i])
|
||
else
|
||
if i == lastPos then
|
||
termsetCursorPos(x, y + (i - 1))
|
||
termwrite((" "):rep(#cursor))
|
||
lastPos = nil
|
||
else
|
||
termsetCursorPos(x + #cursor, y + (i - 1))
|
||
end
|
||
termsetTextColor(colors.gray)
|
||
termwrite(options[i])
|
||
end
|
||
end
|
||
end
|
||
local gstID, evt = math.random(1,65535)
|
||
if doAnimate then
|
||
os.queueEvent("timer", gstID)
|
||
end
|
||
while true do
|
||
rend()
|
||
evt = {os.pullEvent()}
|
||
if evt[1] == "key" then
|
||
if evt[2] == keys.up then
|
||
lastPos = cpos
|
||
cpos = (cpos - 2) % #options + 1
|
||
elseif evt[2] == keys.down then
|
||
lastPos = cpos
|
||
cpos = (cpos % #options) + 1
|
||
elseif evt[2] == keys.home then
|
||
lastPos = cpos
|
||
cpos = 1
|
||
elseif evt[2] == keys["end"] then
|
||
lastPos = cpos
|
||
cpos = #options
|
||
elseif evt[2] == keys.enter then
|
||
return cpos
|
||
end
|
||
elseif evt[1] == "timer" and evt[2] == gstID then
|
||
gstID = os.startTimer(gameDelayInit)
|
||
drawGrid(gsX, gsY, true, true)
|
||
step = step + 1
|
||
if mathceil(step / 100) % 2 == 1 then
|
||
gsX = gsX + 1
|
||
else
|
||
gsY = gsY - 1
|
||
end
|
||
end
|
||
end
|
||
end
|
||
|
||
local titleScreen = function()
|
||
termclear()
|
||
local choice = makeMenu(2, scr_y - 4, {
|
||
"Start Game",
|
||
"How to Play",
|
||
"Grid Demo",
|
||
"Exit"
|
||
}, true)
|
||
if choice == 1 then
|
||
return "start"
|
||
elseif choice == 2 then
|
||
return "help"
|
||
elseif choice == 3 then
|
||
return "demo"
|
||
elseif choice == 4 then
|
||
return "exit"
|
||
end
|
||
end
|
||
|
||
local cleanExit = function()
|
||
termsetBackgroundColor(colors.black)
|
||
termsetTextColor(colors.white)
|
||
termclear()
|
||
termsetCursorPos(1,1)
|
||
print("Thanks for playing!")
|
||
end
|
||
|
||
local getInput = function()
|
||
local evt
|
||
while true do
|
||
evt = {os.pullEvent()}
|
||
if lockInput then
|
||
keysDown = {}
|
||
else
|
||
if evt[1] == "key" then
|
||
if (not keysDown[evt[2]]) and (
|
||
evt[2] == control.up or
|
||
evt[2] == control.down or
|
||
evt[2] == control.left or
|
||
evt[2] == control.right
|
||
) then
|
||
lastDirectionPressed = revControl[evt[2]]
|
||
end
|
||
keysDown[evt[2]] = true
|
||
elseif evt[1] == "key_up" then
|
||
keysDown[evt[2]] = false
|
||
end
|
||
end
|
||
end
|
||
end
|
||
|
||
local scrollToPosition = function(x, y)
|
||
for i = 1, 16 do
|
||
scrollX = (scrollX + x - (scr_x/2)) / 2
|
||
scrollY = (scrollY + y - (scr_y/2)) / 2
|
||
render()
|
||
sleep(0.05)
|
||
end
|
||
end
|
||
|
||
local gridDemo = function()
|
||
keysDown = {}
|
||
while true do
|
||
if keysDown[keys.left] then
|
||
scrollX = scrollX - 1
|
||
end
|
||
if keysDown[keys.right] then
|
||
scrollX = scrollX + 1
|
||
end
|
||
if keysDown[keys.up] then
|
||
scrollY = scrollY - 1
|
||
end
|
||
if keysDown[keys.down] then
|
||
scrollY = scrollY + 1
|
||
end
|
||
if keysDown[keys.q] then
|
||
return "end"
|
||
end
|
||
drawGrid(scrollX, scrollY)
|
||
ageTrails()
|
||
sleep(gameDelay)
|
||
end
|
||
end
|
||
|
||
local sendInfo = function(gameID)
|
||
transmit(port, {
|
||
player = isHost and player or nil,
|
||
putTrail = isPuttingDown,
|
||
gameID = gameID,
|
||
keysDown = isHost and nil or keysDown,
|
||
trail = isHost and lastTrails or nil,
|
||
deadGuys = isHost and deadGuys or nil,
|
||
lastDir = lastDirectionPressed
|
||
})
|
||
end
|
||
|
||
local waitForKey = function(time)
|
||
sleep(time or 0.1)
|
||
os.pullEvent("key")
|
||
end
|
||
|
||
local deadAnimation = function(doSend)
|
||
for k,v in pairs(deadGuys) do
|
||
player[k].char = "X"
|
||
lockInput = true
|
||
end
|
||
if doSend then
|
||
sendInfo(gamename)
|
||
end
|
||
if deadGuys[you] or deadGuys[nou] then
|
||
termsetTextColor(colors.white)
|
||
if deadGuys[you] and deadGuys[nou] then
|
||
scrollToPosition(player[nou].x, player[nou].y)
|
||
scrollToPosition(player[you].x, player[you].y)
|
||
drawImage(images.tie, mathceil(scr_x / 2 - images.tie.x / 2), mathfloor(scr_y / 2 - images.tie.y / 2))
|
||
waitForKey(1)
|
||
return "end"
|
||
else
|
||
if deadGuys[you] then
|
||
scrollX, scrollY = player[nou].x - scr_x / 2, player[nou].y - scr_y / 2
|
||
scrollToPosition(player[you].x, player[you].y)
|
||
drawImage(images.lose, mathceil(scr_x / 2 - images.lose.x / 2), mathfloor(scr_y / 2 - images.lose.y / 2))
|
||
waitForKey(1)
|
||
return "end"
|
||
elseif deadGuys[nou] then
|
||
scrollToPosition(player[nou].x, player[nou].y)
|
||
drawImage(images.win, mathceil(scr_x / 2 - images.win.x / 2), mathfloor(scr_y / 2 - images.win.y / 2))
|
||
waitForKey(1)
|
||
return "end"
|
||
end
|
||
end
|
||
end
|
||
end
|
||
|
||
local moveTick = function(doSend)
|
||
local p
|
||
for i = 1, #player do
|
||
p = player[i]
|
||
if not p.dead then
|
||
if isHost then
|
||
p.x = p.x + mathfloor(mathcos(math.rad(p.direction * 90)))
|
||
p.y = p.y + mathfloor(mathsin(math.rad(p.direction * 90)))
|
||
if doesIntersectBorder(p.x, p.y) or getTrail(p.x, p.y) then
|
||
p.dead = true
|
||
deadGuys[i] = true
|
||
elseif p.putTrail then
|
||
putTrail(p)
|
||
lastTrails[#lastTrails+1] = {p.x, p.y, p.num}
|
||
if #lastTrails > #player then
|
||
tableremove(lastTrails, 1)
|
||
end
|
||
end
|
||
end
|
||
for a = 1, #player do
|
||
if (a ~= i) and (player[a].x == p.x and player[a].y == p.y) then
|
||
p.dead = true
|
||
deadGuys[i] = true
|
||
if (p.direction + 2) % 4 == player[a].direction % 4 then
|
||
player[a].dead = true
|
||
deadGuys[a] = true
|
||
end
|
||
break
|
||
end
|
||
end
|
||
end
|
||
end
|
||
return deadAnimation(doSend)
|
||
end
|
||
|
||
local setDirection = function(p, checkDir, lastDir)
|
||
if (lastDir == control.left) and (checkDir or p.direction) ~= 0 then
|
||
p.direction = 2
|
||
elseif (lastDir == control.right) and (checkDir or p.direction) ~= 2 then
|
||
p.direction = 0
|
||
elseif (lastDir == control.up) and (checkDir or p.direction) ~= 1 then
|
||
p.direction = -1
|
||
elseif (lastDir == control.down) and (checkDir or p.direction) ~= -1 then
|
||
p.direction = 1
|
||
end
|
||
end
|
||
|
||
local game = function()
|
||
local outcome
|
||
local p, np
|
||
while true do
|
||
if not isHost then
|
||
os.pullEvent("move_tick")
|
||
end
|
||
p = player[you]
|
||
np = player[nou]
|
||
|
||
if isHost then
|
||
setDirection(p, nil, control[lastDirectionPressed])
|
||
setDirection(np, nil, control[netLastDirectionPressed])
|
||
p.putTrail = not keysDown[control.release]
|
||
else
|
||
setDirection(p, nil, control[lastDirectionPressed])
|
||
isPuttingDown = not keysDown[control.release]
|
||
end
|
||
|
||
if keysDown[control.lookLeft] then
|
||
scrollAdjX = scrollAdjX - 2
|
||
end
|
||
if keysDown[control.lookRight] then
|
||
scrollAdjX = scrollAdjX + 2
|
||
end
|
||
if keysDown[control.lookUp] then
|
||
scrollAdjY = scrollAdjY - 1.5
|
||
end
|
||
if keysDown[control.lookDown] then
|
||
scrollAdjY = scrollAdjY + 1.5
|
||
end
|
||
|
||
scrollAdjX = scrollAdjX * 0.8
|
||
scrollAdjY = scrollAdjY * 0.8
|
||
|
||
if isHost then
|
||
outcome = moveTick(true)
|
||
else
|
||
outcome = deadAnimation(true)
|
||
end
|
||
ageTrails()
|
||
if outcome == "end" then
|
||
return
|
||
else
|
||
scrollX = p.x - mathfloor(scr_x / 2)
|
||
scrollY = p.y - mathfloor(scr_y / 2)
|
||
|
||
render()
|
||
if isHost then
|
||
sleep(gameDelay)
|
||
end
|
||
end
|
||
end
|
||
end
|
||
|
||
local decision
|
||
|
||
local networking = function()
|
||
local evt, side, channel, repchannel, msg, distance
|
||
while true do
|
||
evt, side, channel, repchannel, msg, distance = os.pullEvent("modem_message")
|
||
if channel == port and repchannel == port and type(msg) == "table" then
|
||
if type(msg.gameID) == "string" then
|
||
|
||
if waitingForGame and (type(msg.new) == "number") then
|
||
if msg.new < os.time() then
|
||
isHost = false
|
||
gamename = msg.gameID
|
||
gameDelay = tonumber(msg.gameDelay) or gameDelayInit
|
||
grid = msg.grid or deepCopy(initGrid)
|
||
player = msg.player or player
|
||
else
|
||
isHost = true
|
||
you, nou = nou, you
|
||
end
|
||
you, nou = nou, you
|
||
transmit(port, {
|
||
player = player,
|
||
gameID = gamename,
|
||
new = isHost and (-math.huge) or (math.huge),
|
||
grid = initGrid
|
||
})
|
||
waitingForGame = false
|
||
netKeysDown = {}
|
||
os.queueEvent("new_game", gameID)
|
||
|
||
elseif msg.gameID == gamename then
|
||
if not isHost then
|
||
if type(msg.player) == "table" then
|
||
player = msg.player
|
||
for i = 1, #msg.trail do
|
||
putTrailXY(unpack(msg.trail[i]))
|
||
end
|
||
deadGuys = msg.deadGuys
|
||
os.queueEvent("move_tick")
|
||
end
|
||
elseif type(msg.keysDown) == "table" then
|
||
netKeysDown = msg.keysDown
|
||
netLastDirectionPressed = msg.lastDir
|
||
player[nou].putTrail = msg.putTrail
|
||
end
|
||
end
|
||
|
||
end
|
||
end
|
||
end
|
||
end
|
||
|
||
local helpScreen = function()
|
||
termsetBackgroundColor(colors.black)
|
||
termsetTextColor(colors.white)
|
||
termclear()
|
||
termsetCursorPos(1,2)
|
||
print([[
|
||
Move with arrow keys.
|
||
Pan the camera with WASD.
|
||
Hold SPACE to create gaps.
|
||
|
||
That's basically it.
|
||
Press any key to go back.
|
||
]])
|
||
waitForKey(0.25)
|
||
end
|
||
|
||
local main = function()
|
||
while true do
|
||
decision = titleScreen()
|
||
lockInput = false
|
||
if decision == "start" then
|
||
-- reset all info between games
|
||
trail = {}
|
||
deadGuys = {}
|
||
lastDirectionPressed = nil
|
||
netLastDirectionPressed = nil
|
||
gameDelay = gameDelayInit
|
||
grid = deepCopy(initGrid)
|
||
player = resetPlayers()
|
||
you, nou = 1, 2
|
||
gamename = ""
|
||
for i = 1, 32 do
|
||
gamename = gamename .. string.char(math.random(1,126))
|
||
end
|
||
|
||
waitingForGame = true
|
||
transmit(port, {
|
||
player = player,
|
||
gameID = gamename,
|
||
new = os.time(),
|
||
gameDelay = gameDelayInit,
|
||
grid = initGrid
|
||
})
|
||
parallel.waitForAny(pleaseWait, networking)
|
||
sleep(0.1)
|
||
startCountdown()
|
||
parallel.waitForAny(getInput, game, networking)
|
||
elseif decision == "help" then
|
||
helpScreen()
|
||
elseif decision == "demo" then
|
||
parallel.waitForAny(getInput, gridDemo)
|
||
elseif decision == "exit" then
|
||
return cleanExit()
|
||
end
|
||
end
|
||
end
|
||
|
||
main()
|