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			268 lines
		
	
	
		
			7.0 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
			
		
		
	
	
			268 lines
		
	
	
		
			7.0 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
| local perlin
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| do
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| 	--[[
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| 	    Implemented as described here:
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| 	    http://flafla2.github.io/2014/08/09/perlinnoise.html
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| 	]]--
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| 
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| 	perlin = {}
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| 	perlin.p = {}
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| 
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| 	-- Hash lookup table as defined by Ken Perlin
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| 	-- This is a randomly arranged array of all numbers from 0-255 inclusive
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| 	local permutation = {151,160,137,91,90,15,
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| 	  131,13,201,95,96,53,194,233,7,225,140,36,103,30,69,142,8,99,37,240,21,10,23,
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| 	  190, 6,148,247,120,234,75,0,26,197,62,94,252,219,203,117,35,11,32,57,177,33,
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| 	  88,237,149,56,87,174,20,125,136,171,168, 68,175,74,165,71,134,139,48,27,166,
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| 	  77,146,158,231,83,111,229,122,60,211,133,230,220,105,92,41,55,46,245,40,244,
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| 	  102,143,54, 65,25,63,161, 1,216,80,73,209,76,132,187,208, 89,18,169,200,196,
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| 	  135,130,116,188,159,86,164,100,109,198,173,186, 3,64,52,217,226,250,124,123,
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| 	  5,202,38,147,118,126,255,82,85,212,207,206,59,227,47,16,58,17,182,189,28,42,
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| 	  223,183,170,213,119,248,152, 2,44,154,163, 70,221,153,101,155,167, 43,172,9,
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| 	  129,22,39,253, 19,98,108,110,79,113,224,232,178,185, 112,104,218,246,97,228,
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| 	  251,34,242,193,238,210,144,12,191,179,162,241, 81,51,145,235,249,14,239,107,
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| 	  49,192,214, 31,181,199,106,157,184, 84,204,176,115,121,50,45,127, 4,150,254,
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| 	  138,236,205,93,222,114,67,29,24,72,243,141,128,195,78,66,215,61,156,180
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| 	}
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| 
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| 	-- p is used to hash unit cube coordinates to [0, 255]
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| 	for i=0,255 do
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| 	    -- Convert to 0 based index table
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| 	    perlin.p[i] = permutation[i+1]
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| 	    -- Repeat the array to avoid buffer overflow in hash function
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| 	    perlin.p[i+256] = permutation[i+1]
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| 	end
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| 
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| 	-- Return range: [-1, 1]
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| 	function perlin:noise(x, y, z)
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| 	    y = y or 0
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| 	    z = z or 0
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| 
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| 	    -- Calculate the "unit cube" that the point asked will be located in
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| 	    local xi = bit32.band(math.floor(x),255)
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| 	    local yi = bit32.band(math.floor(y),255)
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| 	    local zi = bit32.band(math.floor(z),255)
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| 
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| 	    -- Next we calculate the location (from 0 to 1) in that cube
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| 	    x = x - math.floor(x)
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| 	    y = y - math.floor(y)
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| 	    z = z - math.floor(z)
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| 
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| 	    -- We also fade the location to smooth the result
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| 	    local u = self.fade(x)
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| 	    local v = self.fade(y)
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| 	    local w = self.fade(z)
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| 
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| 	    -- Hash all 8 unit cube coordinates surrounding input coordinate
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| 	    local p = self.p
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| 	    local A, AA, AB, AAA, ABA, AAB, ABB, B, BA, BB, BAA, BBA, BAB, BBB
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| 	    A   = p[xi  ] + yi
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| 	    AA  = p[A   ] + zi
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| 	    AB  = p[A+1 ] + zi
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| 	    AAA = p[ AA ]
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| 	    ABA = p[ AB ]
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| 	    AAB = p[ AA+1 ]
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| 	    ABB = p[ AB+1 ]
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| 
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| 	    B   = p[xi+1] + yi
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| 	    BA  = p[B   ] + zi
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| 	    BB  = p[B+1 ] + zi
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| 	    BAA = p[ BA ]
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| 	    BBA = p[ BB ]
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| 	    BAB = p[ BA+1 ]
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| 	    BBB = p[ BB+1 ]
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| 
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| 	    -- Take the weighted average between all 8 unit cube coordinates
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| 	    return self.lerp(w,
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| 	        self.lerp(v,
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| 	            self.lerp(u,
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| 	                self:grad(AAA,x,y,z),
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| 	                self:grad(BAA,x-1,y,z)
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| 	            ),
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| 	            self.lerp(u,
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| 	                self:grad(ABA,x,y-1,z),
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| 	                self:grad(BBA,x-1,y-1,z)
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| 	            )
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| 	        ),
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| 	        self.lerp(v,
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| 	            self.lerp(u,
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| 	                self:grad(AAB,x,y,z-1), self:grad(BAB,x-1,y,z-1)
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| 	            ),
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| 	            self.lerp(u,
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| 	                self:grad(ABB,x,y-1,z-1), self:grad(BBB,x-1,y-1,z-1)
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| 	            )
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| 	        )
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| 	    )
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| 	end
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| 
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| 	-- Gradient function finds dot product between pseudorandom gradient vector
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| 	-- and the vector from input coordinate to a unit cube vertex
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| 	perlin.dot_product = {
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| 	    [0x0]=function(x,y,z) return  x + y end,
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| 	    [0x1]=function(x,y,z) return -x + y end,
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| 	    [0x2]=function(x,y,z) return  x - y end,
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| 	    [0x3]=function(x,y,z) return -x - y end,
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| 	    [0x4]=function(x,y,z) return  x + z end,
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| 	    [0x5]=function(x,y,z) return -x + z end,
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| 	    [0x6]=function(x,y,z) return  x - z end,
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| 	    [0x7]=function(x,y,z) return -x - z end,
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| 	    [0x8]=function(x,y,z) return  y + z end,
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| 	    [0x9]=function(x,y,z) return -y + z end,
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| 	    [0xA]=function(x,y,z) return  y - z end,
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| 	    [0xB]=function(x,y,z) return -y - z end,
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| 	    [0xC]=function(x,y,z) return  y + x end,
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| 	    [0xD]=function(x,y,z) return -y + z end,
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| 	    [0xE]=function(x,y,z) return  y - x end,
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| 	    [0xF]=function(x,y,z) return -y - z end
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| 	}
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| 	function perlin:grad(hash, x, y, z)
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| 	    return self.dot_product[bit32.band(hash,0xF)](x,y,z)
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| 	end
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| 
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| 	-- Fade function is used to smooth final output
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| 	function perlin.fade(t)
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| 	    return t * t * t * (t * (t * 6 - 15) + 10)
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| 	end
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| 
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| 	function perlin.lerp(t, a, b)
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| 	    return a + t * (b - a)
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| 	end
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| end
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| 
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| local tint = {
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|   2,
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|   0.7,
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|   0.1,
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| }
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| 
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| local setTintedPalette = function()
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| 	for i = 0, 255 do
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| 	    term.setPaletteColor(i,
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| 	        i/ (255 / tint[1]),
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| 	        i/ (255 / tint[2]),
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| 	        i/ (255 / tint[3])
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| 	    )
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| 	end
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| end
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| 
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| local scr_x, scr_y = term.getSize()
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| scr_x = scr_x * 6 - 1
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| scr_y = scr_y * 9
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| 
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| 
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| local stringchar = string.char
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| local tableconcat = table.concat
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| 
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| local screen = {}
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| local genScreen = function(x, y)
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| 	for yy = y, y + scr_y do
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| 		screen[yy] = screen[yy] or {}
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| 		for xx = x, x + scr_x do
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| 			screen[yy][xx] = screen[yy][xx] or stringchar((perlin:noise(
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| 				0.2 * xx,
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| 				0.2 * yy,
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| 				0.3
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| 			) * 64) + 64)
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| 		end
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| 	end
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| end
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| 
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| local render = function(x, y, xPos, yPos, width, height)
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| 	genScreen(x + xPos, y + yPos)
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| 	local buffer = {}
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|     for yy = 1, height do
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| 		buffer[yy] = tableconcat(
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| 			screen[yy + y + yPos], nil,
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| 			x + xPos,
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| 			x + width + xPos
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| 		)
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|     end
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| 	term.drawPixels(xPos, yPos, buffer)
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| end
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| 
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| local getTintFromFile = function()
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| 	local file = fs.open("/.noisegen_tint", "r")
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| 	if file then
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| 		tint = textutils.unserialize(file.readAll())
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| 		file.close()
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| 	else
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| 		file = fs.open("/.noisegen_tint", "w")
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| 		file.write(textutils.serialize(tint))
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| 		file.close()
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| 	end
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| 	setTintedPalette()
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| end
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| 
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| local main = function()
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| 	local i, ii, x, y = 1, 1, 1, 1
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| 	local iLimit = 1000
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| 	local evt, e1, e2, e3
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| 	local t_tick = os.startTimer(0)
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| 	local t_getTint = os.startTimer(2)
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| 	local t_screenwipe = os.startTimer(1)
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| 
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| 	term.setGraphicsMode(2)
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| 	--getTintFromFile()
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| 
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| 	local randTable = {}
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| 	for a = 1, iLimit do
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| 		randTable[a] = math.random(-2, 2)
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| 	end
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| 	local width = math.random(20, 100)
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| 	local height = math.random(20, 100)
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| 	local xPos = math.random(1, scr_x - width - 1)
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| 	local yPos = math.random(1, scr_y - height - 1)
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| 
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| 	term.setBackgroundColor(colors.black)
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| 	term.clear()
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| 
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| 	while true do
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| 		evt, e1, e2, e3 = os.pullEvent()
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| 		if i == iLimit then
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| 			width = math.random(20, 100)
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| 			height = math.random(20, 100)
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| 			xPos = math.random(1, scr_x - width - 1)
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| 			yPos = math.random(1, scr_y - height - 1)
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| 			i = 1
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| 		end
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| 		if evt == "timer" then
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| 			if e1 == t_tick then
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| 
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| 				x = i + math.sin(math.rad(i * 2)) * 3
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| 				y = math.cos(i / 50) * 10
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| 
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| 				x, y = math.floor(x), math.floor(y)
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| 
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| 			    render(x, y, xPos, yPos, width, height)
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| 				i = i + 1
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| 				ii = ii + 1
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| 				t_tick = os.startTimer(0)
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| 
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| 				tint = {
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| 					math.sin(100 + ii / 200) / 2 + 1.2,
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| 					math.sin(200 + ii / 300) / 2 + 1.2,
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| 					math.sin(300 + ii / 600) / 2 + 1.2,
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| 				}
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| 				setTintedPalette()
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| 
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| 			elseif e1 == t_getTint then
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| 				--getTintFromFile()
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| 				t_getTint = os.startTimer(2)
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| 
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| 			end
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| 		end
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| 	end
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| end
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| 
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| local status, message = pcall(main)
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| 
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| term.setGraphicsMode(0)
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| for i = 0, 15 do
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|     term.setPaletteColor(2^i, term.nativePaletteColor(2^i))
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| end
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| term.setCursorPos(1, 1)
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| 
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| if not status then
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| 	error(message)
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| end
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