1
0
mirror of https://github.com/LDDestroier/CC/ synced 2024-11-15 14:24:56 +00:00
ldd-CC/tron
2018-11-14 19:33:17 -05:00

844 lines
20 KiB
Plaintext
Raw Blame History

This file contains invisible Unicode characters

This file contains invisible Unicode characters that are indistinguishable to humans but may be processed differently by a computer. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

--[[
TRON Light Cycle Game
programmed by LDDestroier
wget https://raw.githubusercontent.com/LDDestroier/CC/master/tron
--]]
local port = 701
local scr_x, scr_y = term.getSize()
local modem = peripheral.find("modem")
if (not modem) and ccemux then
ccemux.attach("top", "wireless_modem")
modem = peripheral.find("modem")
end
if modem then
modem.open(port)
else
error("You should attach a modem.")
end
local gamename = ""
local isHost
local squareGrid = true
local waitingForGame = true
local deepCopy
deepCopy = function(tbl, ...)
local output = {}
for k,v in pairs(tbl) do
if type(v) == "table" then
output[k] = deepCopy(v)
else
output[k] = v
end
end
for i = 1, #arg do
output[#output+1] = arg[i]
end
return output
end
local initGrid = {
x1 = -100,
y1 = -100,
x2 = 100,
y2 = 100,
border = "#",
voidcol = "f",
forecol = "8",
backcol = "7",
edgecol = "0"
}
grid = deepCopy(initGrid)
local you = 1
local nou = 2
local keysDown = {}
local netKeysDown = {}
-- the scrolling of the screen
local scrollX = 0
local scrollY = 0
-- used when panning with WASD
local scrollAdjX = 0
local scrollAdjY = 0
local lockInput = false
local gameDelayInit = 0.05
local player
local resetPlayers = function()
player = {
[1] = {
x = -2,
y = -5,
direction = -1,
char = "@",
color = {
colors.blue,
colors.blue,
colors.blue,
colors.cyan,
colors.cyan,
colors.lightBlue,
colors.lightBlue,
colors.cyan,
colors.cyan
},
dead = false,
putTrail = true
},
[2] = {
x = 2,
y = -5,
direction = -1,
char = "@",
color = {
colors.red,
colors.red,
colors.red,
colors.orange,
colors.orange,
colors.yellow,
colors.yellow,
colors.orange,
colors.orange
},
dead = false,
putTrail = true
}
}
end
resetPlayers()
local images = {
logo = {
{
" •ƒƒƒƒƒƒƒƒƒ•—ƒƒƒƒƒƒƒ‹‹ ‡‡ƒƒƒ‹‹ Ÿ‹ •ƒƒ•",
" •ƒƒƒ”€—ƒƒƒ•‚ƒƒƒƒƒ‹€€€Š —€Ÿƒƒƒ€” •‚‚ •€€•",
" •€• ‚‚ƒƒ•€€—€€€”€€••€€‹‹ •€€•",
" •€• —ƒ”‹“ƒƒ‹€€€•€€•€€€•€€••€•ˆƒ€€•",
" •€• •€• ‚‹€€‹€Š€‹‡€Ÿ…•€• ‚‚€•",
" •€• •€• ‹€‚‹ ‹‹€€€Ÿ‡‡ •€• ‹‹•",
"   Š ‚‹‡  ‚…",
},
{
" f7777777777777777777f f77777f 7f f777",
" f99979999979999999999f 799999799 77f7 f997",
" 799 79999f997ffff9977997f f997",
" 799 7797777fffff997ffff9977997797997",
" 799 799 799977f7797fff7997799 79797",
" 799 799 7797f 797999997 799 797",
" 777 777 7777 7777777 777 77",
},
{
" 7999999999f9999999997 7999997 97 799f",
" 7777997777f77777779997 997777997 997f 799f",
" 997 f7777799ffff799f99997 799f",
" 997 997f9997fff799ffff799f997ff7999f",
" 997 997 f7999fff999777997f997 f799f",
" 997 997 f9997 f7999977f 997 f7f",
" fff fff ffff fffffff fff ff",
}
},
win = {
{
"€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€",
"€€•€€€€€€€••€€€€€€€€Š€€€€•€€€•€",
"€€•€€€€€€€•‚€€•€ƒ€€€‚€€•€€€•€",
"€€•€€‡€€€•€€€€•€€€€•‹€‹€•€€€•€",
"€€•ŸŸ€‹€€•€€€€•€€€€•€‚‚…€€€•€",
"€€‚€‡€‚‚€•Ÿ€€•€€€•€€€‹€€€€",
"€€Ÿ€€€€‹€••€€€€€€€€•€€€€•€€€•€",
"€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€",
},
{
"fffffffffffffffffffffffffffffff",
"f55ffffff55f555555f5ffffff5f55f",
"f55ffffff5555f55f5f55f5fff5f55f",
"f55fff5ff55fff55fff5555fff5f55f",
"f55ff55ff55fff55fff55f5fff5f55f",
"f5f55f5ff55f5f55fff55fff555ff5f",
"f555ffff555f555555f55fffff5f55f",
"fffffffffffffffffffffffffffffff",
},
{
" ",
" 5fffffff5f5555555f55ffff55f5ff",
" 5fffffff5ffff5ffff555fff55f5ff",
" 5fff5fff5ffff5ffff5ff55f55f5ff",
" 5f55f55f5ffff5ffff5fff5555f5ff",
" 555fff555f5ff5ff5f5fffff55f5ff",
" 5fffffff5f5555555f5fffff55f5ff",
" ",
}
},
lose = {
{
"€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€",
"€€•€€€€€€Ÿ€€€‚€€€€€€‚€€€€€€€€€",
"€€•€€€€€€€Ÿ€‚€€€—€€€‚ƒ€€•€€€‚ƒ€",
"€€•€€€€€€€•€€€•€€€€ƒƒƒƒ‹€€‚ƒƒƒ”€€",
"€€•€€€€€€€•€€€•€€‚ƒƒƒƒ€€€—ƒƒƒ€€",
"€€•€€€€€€€‚€Ÿ€€€€€…€€€•€€€Ÿ€",
"€€€€€€€€€‚€€€Ÿ€€€€€€Ÿ€€€€€€€€€",
"€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€",
},
{
"fffffffffffffffffffffffffffffffff",
"feeffffffffeeefeffeeeeeffeeeeeeef",
"feeffffffeeefefefeefffeefeefffeef",
"feeffffffeeffffefeeffffffeffffeff",
"feeffffffeeffffefeeeeefefeeeeeeff",
"feeffffffefefffeffeffffefeeffffff",
"feeeeeeefefeeeeeffeeeeeefeeeeeeef",
"fffffffffffffffffffffffffffffffff",
},
{
" ",
" efffffffeeeeeeffeeeeeeefeeeeeeef",
" efffffffeffffeefefffffffefffffff",
" efffffffeffffeefeeeeeeefeeeeefff",
" efffffffeffffeeffffffeefefffffff",
" efffffffeeffeeefeffffeefeffffeef",
" eeeeeeeffeeeefffeeeeeeffeeeeeeef",
" ",
}
},
tie = {
{
"€€€€€€€€€€€€€€€€€€€€€€€€€€",
"€€€€€€€€••€€€€€€€€€€€€€€€€",
"€€€€€•€€€‚€•€€€ƒ€€•€€€€ƒ€",
"€€€€€•€€€€€€•€€€€€€‚ƒƒƒ”€€",
"€€€€€•€€€€€€•€€€€€€—ƒƒƒ€€",
"€€€€€•€€€Ÿ€•€€€€€•€€€€€",
"€€€€€•€€€•€€€€€€€€€€€€€€€€",
"€€€€€€€€€€€€€€€€€€€€€€€€€€",
},
{
"ffffffffffffffffffffffffff",
"f77888800f0000000f0888877f",
"ffff88fff00ff0ff0f08ffff7f",
"ffff88fffffff0ffff0ffff7ff",
"ffff88fffffff0ffff088887ff",
"ffff88ffff0ff0ffff08ffffff",
"ffff88ffff0000000f0888877f",
"ffffffffffffffffffffffffff",
},
{
" ",
" 7788880f00000000f0888877f",
" 8fffffff00ffff0fffffff",
" 8fffffff00ffff08888fff",
" 8fffffff00ffff0fffffff",
" 8ffff0ff00ff0f0fffff7f",
" 8ffff00000000f0888877f",
" ",
},
}
}
for k,v in pairs(images) do
v.x = #v[1][1]
v.y = #v[1]
end
local drawImage = function(im, x, y)
local cx, cy = term.getCursorPos()
for iy = 1, #im[1] do
term.setCursorPos(x,y+(iy-1))
term.blit(im[1][iy], im[2][iy], im[3][iy])
end
term.setCursorPos(cx,cy)
end
local deadGuys = {}
local trail = {}
local putTrail = function(p)
trail[p.y] = trail[p.y] or {}
trail[p.y][p.x] = {
player = p,
age = 0
}
end
local getTrail = function(x, y)
if trail[y] then
if trail[y][x] then
if doAge then
trail[y][x].age = trail[y][x].age + 1
end
return trail[y][x].player.char, trail[y][x].player.color, trail[y][x].age
end
end
return false
end
local ageTrails = function()
for y,l in pairs(trail) do
for x,v in pairs(l) do
trail[y][x].age = trail[y][x].age + 1
end
end
end
local toblit = {
[0] = " ",
[colors.white] = "0",
[colors.orange] = "1",
[colors.magenta] = "2",
[colors.lightBlue] = "3",
[colors.yellow] = "4",
[colors.lime] = "5",
[colors.pink] = "6",
[colors.gray] = "7",
[colors.lightGray] = "8",
[colors.cyan] = "9",
[colors.purple] = "a",
[colors.blue] = "b",
[colors.brown] = "c",
[colors.green] = "d",
[colors.red] = "e",
[colors.black] = "f"
}
local control = {
up = keys.up,
down = keys.down,
left = keys.left,
right = keys.right,
lookUp = keys.w,
lookDown = keys.s,
lookLeft = keys.a,
lookRight = keys.d,
release = keys.space
}
-- keeps track of where you are
local gamemode = ""
local gridFore, gridBack
if squareGrid then
gridFore = {
"+-------",
"| ",
"| ",
"| ",
"| "
}
gridBack = {
"+------------",
"| ",
"| ",
"| ",
"| ",
"| ",
"| ",
"| "
}
else
gridFore = {
" / ",
" / ",
" / ",
" / ",
"/__________"
}
gridBack = {
" / ",
" / ",
" / ",
" / ",
" / ",
" / ",
" / ",
"/_______________"
}
end
local dirArrow = {
[-1] = "^",
[0] = ">",
[1] = "V",
[2] = "<"
}
local doesIntersectBorder = function(x, y)
return x == grid.x1 or x == grid.x2 or y == grid.y1 or y == grid.y2
end
--draws grid and background at scroll 'x' and 'y'
local drawGrid = function(x, y)
x, y = math.floor(x + 0.5), math.floor(y + 0.5)
local bg = {{},{},{}}
local foreX, foreY
local backX, backY
local adjX, adjY
local trailChar, trailColor, trailAge, isPlayer
for sy = 1, scr_y do
bg[1][sy] = ""
bg[2][sy] = ""
bg[3][sy] = ""
for sx = 1, scr_x do
adjX = (sx + x)
adjY = (sy + y)
foreX = 1 + (sx + x) % #gridFore[1]
foreY = 1 + (sy + y) % #gridFore
backX = 1 + math.floor(sx + (x / 2)) % #gridBack[1]
backY = 1 + math.floor(sy + (y / 2)) % #gridBack
trailChar, trailColor, trailAge = getTrail(adjX, adjY)
isPlayer = false
for i = 1, #player do
if player[i].x == adjX and player[i].y == adjY then
isPlayer = i
break
end
end
if isPlayer and not (doesIntersectBorder(adjX, adjY)) then
bg[1][sy] = bg[1][sy] .. dirArrow[player[isPlayer].direction]
bg[2][sy] = bg[2][sy] .. toblit[player[isPlayer].color[1]]
bg[3][sy] = bg[3][sy] .. grid.voidcol
else
if trailChar and trailColor then
trailColor = trailColor[1 + ((trailAge - 1) % #trailColor)]
bg[1][sy] = bg[1][sy] .. trailChar
bg[2][sy] = bg[2][sy] .. toblit[trailColor]
bg[3][sy] = bg[3][sy] .. grid.voidcol
else
if adjX < grid.x1 or adjX > grid.x2 or adjY < grid.y1 or adjY > grid.y2 then
bg[1][sy] = bg[1][sy] .. " "
bg[2][sy] = bg[2][sy] .. grid.voidcol
bg[3][sy] = bg[3][sy] .. grid.voidcol
elseif doesIntersectBorder(adjX, adjY) then
bg[1][sy] = bg[1][sy] .. grid.border
bg[2][sy] = bg[2][sy] .. grid.voidcol
bg[3][sy] = bg[3][sy] .. grid.edgecol
else
if gridFore[foreY]:sub(foreX,foreX) ~= " " then
bg[1][sy] = bg[1][sy] .. gridFore[foreY]:sub(foreX,foreX)
bg[2][sy] = bg[2][sy] .. grid.forecol
bg[3][sy] = bg[3][sy] .. grid.voidcol
elseif gridBack[backY]:sub(backX,backX) ~= " " then
bg[1][sy] = bg[1][sy] .. gridBack[backY]:sub(backX,backX)
bg[2][sy] = bg[2][sy] .. grid.backcol
bg[3][sy] = bg[3][sy] .. grid.voidcol
else
bg[1][sy] = bg[1][sy] .. " "
bg[2][sy] = bg[2][sy] .. grid.voidcol
bg[3][sy] = bg[3][sy] .. grid.voidcol
end
end
end
end
end
end
for sy = 1, scr_y do
term.setCursorPos(1,sy)
term.blit(bg[1][sy], bg[2][sy], bg[3][sy])
end
end
local render = function()
local p = player[you]
drawGrid(scrollX + scrollAdjX, scrollY + scrollAdjY)
term.setCursorPos(1,1)
term.setTextColor(player[you].color[1])
term.write("P" .. you)
end
local pleaseWait = function()
local periods = 1
local maxPeriods = 5
term.setBackgroundColor(colors.black)
term.setTextColor(colors.gray)
term.clear()
local tID = os.startTimer(0.2)
local evt
local txt = "Waiting for game"
while true do
term.setCursorPos(math.floor(scr_x / 2 - (#txt + maxPeriods) / 2), scr_y - 2)
term.write(txt .. ("."):rep(periods))
evt = {os.pullEvent()}
if evt[1] == "timer" and evt[2] == tID then
tID = os.startTimer(0.5)
periods = (periods % maxPeriods) + 1
term.clearLine()
elseif evt[1] == "new_game" then
sleep(0.1)
return evt[2]
end
end
end
local startCountdown = function()
local cName = "PLAYER " .. you
local col = colors.white
for k,v in pairs(colors) do
if player[you].color[1] == v then
cName = k:upper()
col = v
break
end
end
local cMessage = "You are "
for i = 3, 1, -1 do
render()
term.setCursorPos(math.floor(scr_x / 2 - (#cMessage + #cName) / 2), math.floor(scr_y / 2))
term.setTextColor(colors.white)
term.write(cMessage)
term.setTextColor(col)
term.write(cName)
term.setTextColor(colors.white)
term.setCursorPos(math.floor(scr_x / 2 - 2), math.floor(scr_y / 2) + 2)
term.write(i .. "...")
sleep(1)
end
end
local makeMenu = function(x, y, options)
local cpos = 1
local cursor = "> "
local render = function()
for i = 1, #options do
term.setCursorPos(x, y + (i - 1))
if i == cpos then
term.setTextColor(colors.white)
term.write(cursor .. options[i])
else
term.setTextColor(colors.gray)
term.write((" "):rep(#cursor) .. options[i])
end
end
end
local evt
while true do
render()
evt = {os.pullEvent()}
if evt[1] == "key" then
if evt[2] == keys.up then
cpos = (cpos - 2) % #options + 1
elseif evt[2] == keys.down then
cpos = (cpos % #options) + 1
elseif evt[2] == keys.enter then
return cpos
end
end
end
end
local titleScreen = function()
term.clear()
drawImage(images.logo, 3,3)
local choice = makeMenu(2, scr_y - 4, {
"Start Game",
"How to Play",
"Grid Demo",
"Exit"
})
if choice == 1 then
return "start"
elseif choice == 2 then
return "help"
elseif choice == 3 then
return "demo"
elseif choice == 4 then
return "exit"
end
end
local cleanExit = function()
term.setBackgroundColor(colors.black)
term.setTextColor(colors.white)
term.clear()
term.setCursorPos(1,1)
print("Thanks for playing!")
end
local getInput = function()
local evt
while true do
evt = {os.pullEvent()}
if lockInput then
keysDown = {}
else
if evt[1] == "key" then
keysDown[evt[2]] = true
elseif evt[1] == "key_up" then
keysDown[evt[2]] = false
end
end
end
end
local scrollToPosition = function(x, y)
for i = 1, 16 do
scrollX = (scrollX + x - (scr_x/2)) / 2
scrollY = (scrollY + y - (scr_y/2)) / 2
render()
sleep(0.05)
end
end
local gridDemo = function()
keysDown = {}
while true do
if keysDown[keys.left] then
scrollX = scrollX - 1
end
if keysDown[keys.right] then
scrollX = scrollX + 1
end
if keysDown[keys.up] then
scrollY = scrollY - 1
end
if keysDown[keys.down] then
scrollY = scrollY + 1
end
if keysDown[keys.q] then
return "end"
end
drawGrid(scrollX, scrollY)
ageTrails()
sleep(gameDelay)
end
end
local sendInfo = function(gameID)
modem.transmit(port, port, {
player = player,
gameID = gameID,
keysDown = keysDown,
trail = isHost and trail or nil,
deadGuys = isHost and deadGuys or {},
})
end
local waitForKey = function(time)
sleep(time or 0.1)
os.pullEvent("key")
end
local deadAnimation = function(doSend)
for k,v in pairs(deadGuys) do
player[k].char = "X"
lockInput = true
end
if doSend then
sendInfo(gamename)
end
if deadGuys[you] or deadGuys[nou] then
term.setTextColor(colors.white)
if deadGuys[you] and deadGuys[nou] then
scrollToPosition(player[nou].x, player[nou].y)
scrollToPosition(player[you].x, player[you].y)
drawImage(images.tie, math.floor(scr_x / 2 - images.tie.x / 2), math.floor(scr_y / 2 - images.tie.y / 2))
waitForKey(1)
return "end"
else
if deadGuys[you] then
scrollX, scrollY = player[nou].x - scr_x / 2, player[nou].y - scr_y / 2
scrollToPosition(player[you].x, player[you].y)
drawImage(images.lose, math.floor(scr_x / 2 - images.lose.x / 2), math.floor(scr_y / 2 - images.lose.y / 2))
waitForKey(1)
return "end"
elseif deadGuys[nou] then
scrollToPosition(player[nou].x, player[nou].y)
drawImage(images.win, math.floor(scr_x / 2 - images.win.x / 2), math.floor(scr_y / 2 - images.win.y / 2))
waitForKey(1)
return "end"
end
end
end
end
local moveTick = function(doSend)
local p
for i = 1, #player do
p = player[i]
if not p.dead then
if isHost then
p.x = p.x + math.floor(math.cos(math.rad(p.direction * 90)))
p.y = p.y + math.floor(math.sin(math.rad(p.direction * 90)))
end
if getTrail(p.x, p.y) or (p.x == grid.x1 or p.x == grid.x2 or p.y == grid.y1 or p.y == grid.y2) then
p.dead = true
deadGuys[i] = true
elseif isHost then
if p.putTrail then
putTrail(p)
end
end
end
end
ageTrails()
return deadAnimation(doSend)
end
local setDirection = function(keylist, p)
p.putTrail = not keylist[control.release]
if keylist[control.left] and p.direction ~= 0 then
p.direction = 2
elseif keylist[control.right] and p.direction ~= 2 then
p.direction = 0
end
if keylist[control.up] and p.direction ~= 1 then
p.direction = -1
elseif keylist[control.down] and p.direction ~= -1 then
p.direction = 1
end
end
local game = function()
local outcome
local p, np
while true do
p = player[you]
np = player[nou]
setDirection(keysDown, p)
if isHost then
setDirection(netKeysDown, np)
end
if keysDown[control.lookLeft] then
scrollAdjX = scrollAdjX - 2
end
if keysDown[control.lookRight] then
scrollAdjX = scrollAdjX + 2
end
if keysDown[control.lookUp] then
scrollAdjY = scrollAdjY - 1.5
end
if keysDown[control.lookDown] then
scrollAdjY = scrollAdjY + 1.5
end
scrollAdjX = scrollAdjX * 0.8
scrollAdjY = scrollAdjY * 0.8
if isHost then
outcome = moveTick(true)
else
outcome = deadAnimation(true)
end
if outcome == "end" then
return
else
scrollX = p.x - math.floor(scr_x / 2)
scrollY = p.y - math.floor(scr_y / 2)
render()
sleep(gameDelay)
end
end
end
local decision
local networking = function()
local evt, side, channel, repchannel, msg, distance
while true do
evt, side, channel, repchannel, msg, distance = os.pullEvent("modem_message")
if channel == port and repchannel == port and type(msg) == "table" then
if type(msg.player) == "table" and type(msg.gameID) == "string" then
if waitingForGame and (type(msg.new) == "number") then
if msg.new < os.time() then
gamename = msg.gameID
isHost = false
gameDelay = tonumber(msg.gameDelay) or 0.05
grid = msg.grid or deepCopy(initGrid)
else
you, nou = nou, you
isHost = true
end
you, nou = nou, you
modem.transmit(port, port, {
player = player,
gameID = gamename,
new = isHost and (-math.huge) or (math.huge),
grid = initGrid
})
waitingForGame = false
netKeysDown = {}
os.queueEvent("new_game", gameID)
elseif msg.gameID == gamename then
if not isHost then
player = msg.player
trail = msg.trail
deadGuys = msg.deadGuys
elseif type(msg.keysDown) == "table" then
netKeysDown = msg.keysDown
end
end
end
end
end
end
helpScreen = function()
term.setBackgroundColor(colors.black)
term.setTextColor(colors.white)
term.clear()
term.setCursorPos(1,2)
print([[
Move with arrow keys.
Pan the camera with WASD.
Hold SPACE to create gaps.
That's basically it.
Press any key to go back.
]])
waitForKey(0.25)
end
while true do
decision = titleScreen()
lockInput = false
if decision == "start" then
trail = {}
deadGuys = {}
gameDelay = gameDelayInit
grid = deepCopy(initGrid)
resetPlayers()
you, nou = 1, 2
scrollX, scrollY = player[you].x - math.floor(scr_x / 2), player[you].x - math.floor(scr_y / 2)
gamename = ""
for i = 1, 32 do
gamename = gamename .. string.char(math.random(1,126))
end
waitingForGame = true
modem.transmit(port, port, {
player = player,
gameID = gamename,
new = os.time(),
gameDelay = gameDelayInit,
grid = initGrid
})
parallel.waitForAny(pleaseWait, networking)
startCountdown()
parallel.waitForAny(getInput, game, networking)
elseif decision == "help" then
helpScreen()
elseif decision == "demo" then
parallel.waitForAny(getInput, gridDemo)
elseif decision == "exit" then
return cleanExit()
end
end