1
0
mirror of https://github.com/LDDestroier/CC/ synced 2024-11-15 22:34:55 +00:00
ldd-CC/tron
2018-11-13 23:02:56 -05:00

569 lines
12 KiB
Plaintext
Raw Blame History

This file contains invisible Unicode characters

This file contains invisible Unicode characters that are indistinguishable to humans but may be processed differently by a computer. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

local scr_x, scr_y = term.getSize()
local modemID = 712
local gamename = ""
waitingForGame = true
local grid = {
x1 = -80,
y1 = -80,
x2 = 80,
y2 = 80,
border = "#",
voidcol = "f",
forecol = "8",
backcol = "7",
edgecol = "0"
}
local scrollX = 0
local scrollY = 0
local scrollAdjX = 0
local scrollAdjY = 0
local lockInput = false
local player
local resetPlayers = function()
player = {
[1] = {
x = -2,
y = -5,
direction = -1,
char = "@",
color = {
colors.blue,
colors.blue,
colors.blue,
colors.cyan,
colors.cyan,
colors.lightBlue,
colors.lightBlue,
colors.cyan,
colors.cyan
},
dead = false,
putTrail = true
},
[2] = {
x = 2,
y = -5,
direction = -1,
char = "@",
color = {
colors.red,
colors.red,
colors.red,
colors.orange,
colors.orange,
colors.yellow,
colors.yellow,
colors.orange,
colors.orange
},
dead = false,
putTrail = true
}
}
end
resetPlayers()
local trail = {}
local putTrail = function(p)
trail[p.y] = trail[p.y] or {}
trail[p.y][p.x] = {
player = p,
age = 0
}
end
local getTrail = function(x, y)
if trail[y] then
if trail[y][x] then
if doAge then
trail[y][x].age = trail[y][x].age + 1
end
return trail[y][x].player.char, trail[y][x].player.color, trail[y][x].age
end
end
return false
end
local ageTrails = function()
for y,l in pairs(trail) do
for x,v in pairs(l) do
trail[y][x].age = trail[y][x].age + 1
end
end
end
local toblit = {
[0] = " ",
[colors.white] = "0",
[colors.orange] = "1",
[colors.magenta] = "2",
[colors.lightBlue] = "3",
[colors.yellow] = "4",
[colors.lime] = "5",
[colors.pink] = "6",
[colors.gray] = "7",
[colors.lightGray] = "8",
[colors.cyan] = "9",
[colors.purple] = "a",
[colors.blue] = "b",
[colors.brown] = "c",
[colors.green] = "d",
[colors.red] = "e",
[colors.black] = "f"
}
local you = 1
local nou = 2
local control = {
up = keys.up,
down = keys.down,
left = keys.left,
right = keys.right,
lookUp = keys.w,
lookDown = keys.s,
lookLeft = keys.a,
lookRight = keys.d,
release = keys.space
}
-- keeps track of where you are
local gamemode = ""
-- foreground grid
local gridFore = {
"+-------",
"| ",
"| ",
"| ",
"| "
}
-- background grid
local gridBack = {
"+------------",
"| ",
"| ",
"| ",
"| ",
"| ",
"| ",
"| "
}
local dirArrow = {
[-1] = "^",
[0] = ">",
[1] = "V",
[2] = "<"
}
local doesIntersectBorder = function(x, y)
return x == grid.x1 or x == grid.x2 or y == grid.y1 or y == grid.y2
end
--draws grid and background at scroll 'x' and 'y'
local drawGrid = function(x, y)
x, y = math.floor(x + 0.5), math.floor(y + 0.5)
local bg = {{},{},{}}
local foreX, foreY
local backX, backY
local adjX, adjY
local trailChar, trailColor, trailAge, isPlayer
for sy = 1, scr_y do
bg[1][sy] = ""
bg[2][sy] = ""
bg[3][sy] = ""
for sx = 1, scr_x do
adjX = (sx + x)
adjY = (sy + y)
foreX = 1 + (sx + x) % #gridFore[1]
foreY = 1 + (sy + y) % #gridFore
backX = 1 + math.floor(sx + (x / 2)) % #gridBack[1]
backY = 1 + math.floor(sy + (y / 2)) % #gridBack
trailChar, trailColor, trailAge = getTrail(adjX, adjY)
isPlayer = false
for i = 1, #player do
if player[i].x == adjX and player[i].y == adjY then
isPlayer = i
break
end
end
if isPlayer and not (doesIntersectBorder(adjX, adjY)) then
bg[1][sy] = bg[1][sy] .. dirArrow[player[isPlayer].direction]
bg[2][sy] = bg[2][sy] .. toblit[player[isPlayer].color[1]]
bg[3][sy] = bg[3][sy] .. grid.voidcol
else
if trailChar and trailColor then
trailColor = trailColor[1 + ((trailAge - 1) % #trailColor)]
bg[1][sy] = bg[1][sy] .. trailChar
bg[2][sy] = bg[2][sy] .. toblit[trailColor]
bg[3][sy] = bg[3][sy] .. grid.voidcol
else
if adjX < grid.x1 or adjX > grid.x2 or adjY < grid.y1 or adjY > grid.y2 then
bg[1][sy] = bg[1][sy] .. " "
bg[2][sy] = bg[2][sy] .. grid.voidcol
bg[3][sy] = bg[3][sy] .. grid.voidcol
elseif doesIntersectBorder(adjX, adjY) then
bg[1][sy] = bg[1][sy] .. grid.border
bg[2][sy] = bg[2][sy] .. grid.voidcol
bg[3][sy] = bg[3][sy] .. grid.edgecol
else
if gridFore[foreY]:sub(foreX,foreX) ~= " " then
bg[1][sy] = bg[1][sy] .. gridFore[foreY]:sub(foreX,foreX)
bg[2][sy] = bg[2][sy] .. grid.forecol
bg[3][sy] = bg[3][sy] .. grid.voidcol
elseif gridBack[backY]:sub(backX,backX) ~= " " then
bg[1][sy] = bg[1][sy] .. gridBack[backY]:sub(backX,backX)
bg[2][sy] = bg[2][sy] .. grid.backcol
bg[3][sy] = bg[3][sy] .. grid.voidcol
else
bg[1][sy] = bg[1][sy] .. " "
bg[2][sy] = bg[2][sy] .. grid.voidcol
bg[3][sy] = bg[3][sy] .. grid.voidcol
end
end
end
end
end
end
for sy = 1, scr_y do
term.setCursorPos(1,sy)
term.blit(bg[1][sy], bg[2][sy], bg[3][sy])
end
end
local render = function()
local p = player[you]
drawGrid(scrollX + scrollAdjX, scrollY + scrollAdjY)
end
local deepCopy
deepCopy = function(tbl, ...)
local output = {}
for k,v in pairs(tbl) do
if type(v) == "table" then
output[k] = deepCopy(v)
else
output[k] = v
end
end
for i = 1, #arg do
output[#output+1] = arg[i]
end
return output
end
local makeMenu = function(x, y, options)
local cpos = 1
local cursor = "> "
local render = function()
for i = 1, #options do
term.setCursorPos(x, y + (i - 1))
if i == cpos then
term.setTextColor(colors.white)
term.write(cursor .. options[i])
else
term.setTextColor(colors.gray)
term.write((" "):rep(#cursor) .. options[i])
end
end
end
local evt
while true do
render()
evt = {os.pullEvent()}
if evt[1] == "key" then
if evt[2] == keys.up then
cpos = math.max(cpos - 1, 1)
elseif evt[2] == keys.down then
cpos = math.min(cpos + 1, #options)
elseif evt[2] == keys.enter then
return cpos
end
end
end
end
local titleScreen = function()
local logo = {
{
" •ƒƒƒƒƒƒƒƒƒ•—ƒƒƒƒƒƒƒ‹‹ ‡‡ƒƒƒ‹‹ Ÿ‹ •ƒƒ•",
" •ƒƒƒ”€—ƒƒƒ•‚ƒƒƒƒƒ‹€€€Š —€Ÿƒƒƒ€” •‚‚ •€€•",
" •€• ‚‚ƒƒ•€€—€€€”€€••€€‹‹ •€€•",
" •€• —ƒ”‹“ƒƒ‹€€€•€€•€€€•€€••€•ˆƒ€€•",
" •€• •€• ‚‹€€‹€Š€‹‡€Ÿ…•€• ‚‚€•",
" •€• •€• ‹€‚‹ ‹‹€€€Ÿ‡‡ •€• ‹‹•",
"   Š ‚‹‡  ‚…",
},
{
" f7777777777777777777f f77777f 7f f777",
" f99979999979999999999f 799999799 77f7 f997",
" 799 79999f997ffff9977997f f997",
" 799 7797777fffff997ffff9977997797997",
" 799 799 799977f7797fff7997799 79797",
" 799 799 7797f 797999997 799 797",
" 777 777 7777 7777777 777 77",
},
{
" 7999999999f9999999997 7999997 97 799f",
" 7777997777f77777779997 997777997 997f 799f",
" 997 f7777799ffff799f99997 799f",
" 997 997f9997fff799ffff799f997ff7999f",
" 997 997 f7999fff999777997f997 f799f",
" 997 997 f9997 f7999977f 997 f7f",
" fff fff ffff fffffff fff ff",
}
}
local drawLogo = function(x, y, darkmod)
local cx, cy = term.getCursorPos()
for iy = 1, #logo[1] do
term.setCursorPos(x,y+(iy-1))
term.blit(logo[1][iy], logo[2][iy], logo[3][iy])
end
term.setCursorPos(cx,cy)
end
term.clear()
drawLogo(3,3)
local choice = makeMenu(2, scr_y - 4, {
"Start Game",
"Grid Demo",
"Exit"
})
if choice == 1 then
return "start"
elseif choice == 2 then
return "demo"
elseif choice == 3 then
return "exit"
end
end
local cleanExit = function()
term.setBackgroundColor(colors.black)
term.setTextColor(colors.white)
term.clear()
term.setCursorPos(1,1)
print("Buh-bye.")
end
-- test background drawing
local evt
local keysDown = {}
local getInput = function()
os.pullEvent("new_game")
while true do
evt = {os.pullEvent()}
if lockInput then
keysDown = {}
else
if evt[1] == "key" then
keysDown[evt[2]] = true
elseif evt[1] == "key_up" then
keysDown[evt[2]] = false
end
end
end
end
scrollToPosition = function(x, y)
for i = 1, 16 do
scrollX = (scrollX + x - (scr_x/2)) / 2
scrollY = (scrollY + y - (scr_y/2)) / 2
render()
sleep(0.05)
end
end
local gridDemo = function()
keysDown = {}
while true do
if keysDown[keys.left] then
scrollX = scrollX - 1
end
if keysDown[keys.right] then
scrollX = scrollX + 1
end
if keysDown[keys.up] then
scrollY = scrollY - 1
end
if keysDown[keys.down] then
scrollY = scrollY + 1
end
if keysDown[keys.q] then
return "end"
end
drawGrid(scrollX, scrollY)
ageTrails()
sleep(0.05)
end
end
local moveTick = function()
local p
local deadGuys = {}
for i = 1, #player do
p = player[i]
if not p.dead then
p.x = p.x + math.floor(math.cos(math.rad(p.direction * 90)))
p.y = p.y + math.floor(math.sin(math.rad(p.direction * 90)))
if getTrail(p.x, p.y) or (p.x == grid.x1 or p.x == grid.x2 or p.y == grid.y1 or p.y == grid.y2) then
p.dead = true
deadGuys[i] = true
p.char = "X"
lockInput = true
else
if p.putTrail then
putTrail(p)
end
end
end
end
if deadGuys[you] or deadGuys[nou] then
term.setTextColor(colors.white)
if deadGuys[you] and deadGuys[nou] then
scrollToPosition(player[nou].x, player[nou].y)
scrollToPosition(player[you].x, player[you].y)
term.setCursorPos(1,scr_y)
term.write("It's a tie!")
sleep(1.5)
return "end"
else
if deadGuys[you] then
sleep(0.5)
term.setCursorPos(1,scr_y)
term.write("You're loser.")
sleep(1.5)
return "end"
elseif deadGuys[nou] then
scrollToPosition(player[nou].x, player[nou].y)
term.setCursorPos(1,scr_y)
term.write("You're winner!")
sleep(1.5)
return "end"
end
end
end
ageTrails()
end
local modem = peripheral.find("modem")
if modem then
modem.open(modemID)
else
error("You need a modem.")
end
local sendInfo = function(gameID)
modem.transmit(modemID, modemID, {
player = player,
gameID = gameID
})
end
local game = function()
local p = player[you]
local outcome
os.pullEvent("new_game")
while true do
p.putTrail = not keysDown[control.release]
if keysDown[control.left] and p.direction ~= 0 then
p.direction = 2
elseif keysDown[control.right] and p.direction ~= 2 then
p.direction = 0
end
if keysDown[control.up] and p.direction ~= 1 then
p.direction = -1
elseif keysDown[control.down] and p.direction ~= -1 then
p.direction = 1
end
if keysDown[control.lookLeft] then
scrollAdjX = scrollAdjX - 2
end
if keysDown[control.lookRight] then
scrollAdjX = scrollAdjX + 2
end
if keysDown[control.lookUp] then
scrollAdjY = scrollAdjY - 1.5
end
if keysDown[control.lookDown] then
scrollAdjY = scrollAdjY + 1.5
end
scrollAdjX = scrollAdjX * 0.8
scrollAdjY = scrollAdjY * 0.8
outcome = moveTick()
sendInfo(gameID)
if outcome == "end" then
return
else
scrollX = p.x - math.floor(scr_x / 2)
scrollY = p.y - math.floor(scr_y / 2)
render()
sleep(0.05)
end
end
end
local decision
local networking = function()
local evt, side, channel, repchannel, msg, distance
while true do
evt, side, channel, repchannel, msg, distance = os.pullEvent("modem_message")
if channel == modemID and repchannel == modemID and type(msg) == "table" then
if type(msg.player) == "table" and type(msg.gameID) == "string" then
if waitingForGame and (type(msg.new) == "number") then
if msg.new < os.time() then
you, nou = you, nou
gamename = msg.gameID
end
waitingForGame = false
os.queueEvent("new_game", gameID)
end
end
end
end
end
while true do
decision = titleScreen()
lockInput = false
if decision == "start" then
trail = {}
resetPlayers()
gamename = ""
for i = 1, 32 do
gamename = gamename .. string.char(math.random(1,126))
end
modem.transmit(modemID, modemID, {
player = player,
gameID = gamename,
new = os.time()
})
parallel.waitForAny(getInput, game, networking)
elseif decision == "demo" then
parallel.waitForAny(getInput, gridDemo)
elseif decision == "exit" then
return cleanExit()
end
end