mirror of
https://github.com/LDDestroier/CC/
synced 2024-11-15 22:34:55 +00:00
1677 lines
40 KiB
Lua
1677 lines
40 KiB
Lua
-- pain2
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local scr_x, scr_y = term.getSize()
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local mx, my = scr_x/2, scr_y/2 -- midpoint of screen
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local keysDown = {} -- list of all pushed keys
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local miceDown = {} -- list of all clicked mice buttons
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local dragPoses = {{{},{}}, {{},{}}, {{},{}}} -- records initial and current mouse position per button while scrolling
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local TICKNO = 0 -- iterates every time main() loops
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local flashPaletteOnBar = 0 -- whether or not to flash the dot palette numbers on the bottom bar, 0 is false, greater than 0 is true
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-- debug renderer is slower, but the normal one isn't functional yet
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local useDebugRenderer = false
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local canvas = {
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{{},{},{}}
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}
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local render
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local pain = {
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scrollX = 0, -- x position of scroll
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scrollY = 0, -- y position of scroll
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frame = 1,
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dot = 1,
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brushSize = 2, -- size of brush for tools like brush or line
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barmsg = "Started PAIN.", -- message shown on the bottom bar for 'barlife' ticks
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barlife = 12, -- amount of time until barmsg will cease to render
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showBar = true, -- whether or not to show the bottom bar
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doRender = true, -- if true, will render and set doRender to false
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isInFocus = true, -- will not accept any non-mouse input while false
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exportMode = "nft", -- saving will use this format
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limitOneMouseButton = true, -- disallows using more than one mouse button at a time
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size = {
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x = 1,
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y = 1,
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width = scr_x,
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height = scr_y
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},
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dots = {
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[0] = {
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" ",
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" ",
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" "
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},
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[1] = {
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" ",
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"f",
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"0"
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},
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[2] = {
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" ",
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"f",
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"a"
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},
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[3] = {
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" ",
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"f",
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"b"
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},
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[4] = {
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" ",
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"f",
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"c"
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},
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[5] = {
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" ",
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"f",
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"d"
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},
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[6] = {
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" ",
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"f",
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"2"
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},
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[7] = {
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" ",
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"f",
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"3"
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},
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[8] = {
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" ",
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"f",
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"4"
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},
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[9] = {
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" ",
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"f",
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"5"
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},
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},
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tool = "pencil"
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}
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-- NFTE API START --
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local nfte = {}
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local tchar = string.char(31) -- for text colors
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local bchar = string.char(30) -- for background colors
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local nchar = string.char(29) -- for differentiating multiple frames in ANFT
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-- every flippable block character that doesn't need a color swap
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local xflippable = {
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["\129"] = "\130",
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["\132"] = "\136",
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["\133"] = "\138",
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["\134"] = "\137",
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["\137"] = "\134",
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["\135"] = "\139",
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["\140"] = "\140",
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["\141"] = "\142",
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}
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-- every flippable block character that needs a color swap
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local xinvertable = {
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["\144"] = "\159",
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["\145"] = "\157",
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["\146"] = "\158",
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["\147"] = "\156",
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["\148"] = "\151",
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["\152"] = "\155",
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["\149"] = "\149",
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["\150"] = "\150",
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["\153"] = "\153",
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["\154"] = "\154"
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}
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for k,v in pairs(xflippable) do
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xflippable[v] = k
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end
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for k,v in pairs(xinvertable) do
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xinvertable[v] = k
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end
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local bl = { -- blit
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[' '] = 0,
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['0'] = 1,
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['1'] = 2,
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['2'] = 4,
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['3'] = 8,
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['4'] = 16,
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['5'] = 32,
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['6'] = 64,
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['7'] = 128,
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['8'] = 256,
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['9'] = 512,
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['a'] = 1024,
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['b'] = 2048,
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['c'] = 4096,
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['d'] = 8192,
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['e'] = 16384,
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['f'] = 32768,
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}
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local lb = {} -- tilb
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for k,v in pairs(bl) do
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lb[v] = k
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end
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local ldchart = { -- converts colors into a lighter shade
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["0"] = "0",
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["1"] = "4",
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["2"] = "6",
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["3"] = "0",
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["4"] = "0",
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["5"] = "0",
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["6"] = "0",
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["7"] = "8",
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["8"] = "0",
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["9"] = "3",
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["a"] = "2",
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["b"] = "9",
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["c"] = "1",
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["d"] = "5",
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["e"] = "2",
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["f"] = "7"
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}
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local dlchart = { -- converts colors into a darker shade
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["0"] = "8",
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["1"] = "c",
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["2"] = "a",
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["3"] = "9",
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["4"] = "1",
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["5"] = "d",
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["6"] = "2",
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["7"] = "f",
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["8"] = "7",
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["9"] = "b",
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["a"] = "7",
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["b"] = "7",
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["c"] = "7",
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["d"] = "7",
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["e"] = "7",
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["f"] = "f"
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}
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local round = function(num)
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return math.floor(num + 0.5)
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end
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local deepCopy
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deepCopy = function(tbl)
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local output = {}
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for k,v in pairs(tbl) do
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if type(v) == "table" then
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output[k] = deepCopy(v)
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else
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output[k] = v
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end
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end
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return output
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end
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local function stringWrite(str,pos,ins,exc)
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str, ins = tostring(str), tostring(ins)
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local output, fn1, fn2 = str:sub(1,pos-1)..ins..str:sub(pos+#ins)
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if exc then
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repeat
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fn1, fn2 = str:find(exc,fn2 and fn2+1 or 1)
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if fn1 then
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output = stringWrite(output,fn1,str:sub(fn1,fn2))
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end
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until not fn1
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end
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return output
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end
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local checkValid = function(image)
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if type(image) == "table" then
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if #image == 3 then
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return (#image[1] == #image[2] and #image[2] == #image[3])
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end
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end
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return false
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end
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local checkIfANFT = function(image)
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if type(image) == "table" then
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return type(image[1][1]) == "table"
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elseif type(image) == "string" then
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return image:find(nchar) and true or false
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end
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end
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local getSizeNFP = function(image)
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local xsize = 0
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if type(image) ~= "table" then return 0,0 end
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for y = 1, #image do xsize = math.max(xsize, #image[y]) end
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return xsize, #image
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end
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nfte.getSize = function(image)
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assert(checkValid(image), "Invalid image.")
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local x, y = 0, #image[1]
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for y = 1, #image[1] do
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x = math.max(x, #image[1][y])
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end
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return x, y
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end
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nfte.crop = function(image, x1, y1, x2, y2)
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assert(checkValid(image), "Invalid image.")
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local output = {{},{},{}}
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for y = y1, y2 do
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output[1][#output[1]+1] = image[1][y]:sub(x1,x2)
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output[2][#output[2]+1] = image[2][y]:sub(x1,x2)
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output[3][#output[3]+1] = image[3][y]:sub(x1,x2)
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end
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return output
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end
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local loadImageDataNFT = function(image, background) -- string image
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local output = {{},{},{}} -- char, text, back
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local y = 1
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background = (background or " "):sub(1,1)
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local text, back = " ", background
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local doSkip, c1, c2 = false
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local maxX = 0
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local bx
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for i = 1, #image do
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if doSkip then
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doSkip = false
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else
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output[1][y] = output[1][y] or ""
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output[2][y] = output[2][y] or ""
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output[3][y] = output[3][y] or ""
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c1, c2 = image:sub(i,i), image:sub(i+1,i+1)
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if c1 == tchar then
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text = c2
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doSkip = true
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elseif c1 == bchar then
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back = c2
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doSkip = true
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elseif c1 == "\n" then
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maxX = math.max(maxX, #output[1][y])
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y = y + 1
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text, back = " ", background
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else
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output[1][y] = output[1][y]..c1
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output[2][y] = output[2][y]..text
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output[3][y] = output[3][y]..back
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end
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end
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end
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for y = 1, #output[1] do
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output[1][y] = output[1][y] .. (" "):rep(maxX - #output[1][y])
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output[2][y] = output[2][y] .. (" "):rep(maxX - #output[2][y])
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output[3][y] = output[3][y] .. (background):rep(maxX - #output[3][y])
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end
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return output
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end
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local loadImageDataNFP = function(image, background)
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local output = {}
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local x, y = 1, 1
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for i = 1, #image do
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output[y] = output[y] or {}
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if bl[image:sub(i,i)] then
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output[y][x] = bl[image:sub(i,i)]
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x = x + 1
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elseif image:sub(i,i) == "\n" then
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x, y = 1, y + 1
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end
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end
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return output
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end
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nfte.convertFromNFP = function(image, background)
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background = background or " "
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local output = {{},{},{}}
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if type(image) == "string" then
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image = loadImageDataNFP(image)
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end
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local imageX, imageY = getSizeNFP(image)
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local bx
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for y = 1, imageY do
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output[1][y] = ""
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output[2][y] = ""
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output[3][y] = ""
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for x = 1, imageX do
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if image[y][x] then
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bx = (x % #background) + 1
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output[1][y] = output[1][y]..lb[image[y][x] or background:sub(bx,bx)]
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output[2][y] = output[2][y]..lb[image[y][x] or background:sub(bx,bx)]
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output[3][y] = output[3][y]..lb[image[y][x] or background:sub(bx,bx)]
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end
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end
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end
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return output
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end
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nfte.loadImageData = function(image, background)
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assert(type(image) == "string", "NFT image data must be string.")
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local output = {}
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-- images can be ANFT, which means they have multiple layers
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if checkIfANFT(image) then
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local L, R = 1, 1
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while L do
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R = (image:find(nchar, L + 1) or 0)
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output[#output+1] = loadImageDataNFT(image:sub(L, R - 1), background)
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L = image:find(nchar, R + 1)
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if L then L = L + 2 end
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end
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return output, "anft"
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elseif image:find(tchar) or image:find(bchar) then
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return loadImageDataNFT(image, background), "nft"
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else
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return convertFromNFP(image), "nfp"
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end
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end
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nfte.loadImage = function(path, background)
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local file = io.open(path, "r")
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if file then
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io.input(file)
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local output, format = loadImageData(io.read("*all"), background)
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io.close()
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return output, format
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else
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error("No such file exists, or is directory.")
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end
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end
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local unloadImageNFT = function(image)
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assert(checkValid(image), "Invalid image.")
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local output = ""
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local text, back = " ", " "
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local c, t, b
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for y = 1, #image[1] do
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for x = 1, #image[1][y] do
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c, t, b = image[1][y]:sub(x,x), image[2][y]:sub(x,x), image[3][y]:sub(x,x)
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if (t ~= text) or (x == 1) then
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output = output..tchar..t
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text = t
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end
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if (b ~= back) or (x == 1) then
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output = output..bchar..b
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back = b
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end
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output = output..c
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end
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if y ~= #image[1] then
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output = output.."\n"
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text, back = " ", " "
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end
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end
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return output
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end
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nfte.unloadImage = function(image)
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assert(checkValid(image), "Invalid image.")
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local output = ""
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if checkIfANFT(image) then
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for i = 1, #image do
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output = output .. unloadImageNFT(image[i])
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if i ~= #image then
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output = output .. nchar .. "\n"
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end
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end
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else
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output = unloadImageNFT(image)
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end
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return output
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end
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nfte.drawImage = function(image, x, y, terminal)
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assert(checkValid(image), "Invalid image.")
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assert(type(x) == "number", "x value must be number, got " .. type(x))
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assert(type(y) == "number", "y value must be number, got " .. type(y))
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terminal = terminal or term.current()
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local cx, cy = terminal.getCursorPos()
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for iy = 1, #image[1] do
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terminal.setCursorPos(x, y + (iy - 1))
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terminal.blit(image[1][iy], image[2][iy], image[3][iy])
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end
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terminal.setCursorPos(cx,cy)
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end
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nfte.drawImageTransparent = function(image, x, y, terminal)
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assert(checkValid(image), "Invalid image.")
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assert(type(x) == "number", "x value must be number, got " .. type(x))
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assert(type(y) == "number", "y value must be number, got " .. type(y))
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terminal = terminal or term.current()
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local cx, cy = terminal.getCursorPos()
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local c, t, b
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for iy = 1, #image[1] do
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for ix = 1, #image[1][iy] do
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c, t, b = image[1][iy]:sub(ix,ix), image[2][iy]:sub(ix,ix), image[3][iy]:sub(ix,ix)
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if b ~= " " or c ~= " " then
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terminal.setCursorPos(x + (ix - 1), y + (iy - 1))
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terminal.blit(c, t, b)
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end
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end
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end
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terminal.setCursorPos(cx,cy)
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end
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nfte.drawImageCenter = function(image, x, y, terminal)
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terminal = terminal or term.current()
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local scr_x, scr_y = terminal.getSize()
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local imageX, imageY = getSize(image)
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return drawImage(
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image,
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round(0.5 + (x and x or (scr_x/2)) - imageX/2),
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round(0.5 + (y and y or (scr_y/2)) - imageY/2),
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terminal
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)
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end
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nfte.drawImageCenterTransparent = function(image, x, y, terminal)
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terminal = terminal or term.current()
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local scr_x, scr_y = terminal.getSize()
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local imageX, imageY = getSize(image)
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return drawImageTransparent(
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image,
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round(0.5 + (x and x or (scr_x/2)) - imageX/2),
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round(0.5 + (y and y or (scr_y/2)) - imageY/2),
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terminal
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)
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end
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nfte.colorSwap = function(image, text, back)
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assert(checkValid(image), "Invalid image.")
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local output = {{},{},{}}
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for y = 1, #image[1] do
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output[1][y] = image[1][y]
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output[2][y] = image[2][y]:gsub(".", text)
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output[3][y] = image[3][y]:gsub(".", back or text)
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end
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return output
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end
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nfte.flipX = function(image)
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assert(checkValid(image), "Invalid image.")
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local output = {{},{},{}}
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for y = 1, #image[1] do
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output[1][y] = image[1][y]:gsub(".", xinvertable):gsub(".", xflippable):reverse()
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output[2][y] = ""
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output[3][y] = ""
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for x = 1, #image[1][y] do
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if xinvertable[image[1][y]:sub(x,x)] then
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output[2][y] = image[3][y]:sub(x,x) .. output[2][y]
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output[3][y] = image[2][y]:sub(x,x) .. output[3][y]
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else
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output[2][y] = image[2][y]:sub(x,x) .. output[2][y]
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output[3][y] = image[3][y]:sub(x,x) .. output[3][y]
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end
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end
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end
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return output
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end
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nfte.flipY = function(image)
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assert(checkValid(image), "Invalid image.")
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local output = {{},{},{}}
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for y = #image[1], 1, -1 do
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output[1][#output[1]+1] = image[1][y]
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output[2][#output[2]+1] = image[2][y]
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output[3][#output[3]+1] = image[3][y]
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end
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return output
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end
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|
|
|
nfte.makeRectangle = function(width, height, char, text, back)
|
|
assert(type(width) == "number", "width must be number")
|
|
assert(type(height) == "number", "height must be number")
|
|
local output = {{},{},{}}
|
|
for y = 1, height do
|
|
output[1][y] = (char or " "):rep(width)
|
|
output[2][y] = (text or " "):rep(width)
|
|
output[3][y] = (back or " "):rep(width)
|
|
end
|
|
return output
|
|
end
|
|
|
|
nfte.grayOut = function(image)
|
|
assert(checkValid(image), "Invalid image.")
|
|
local output = {{},{},{}}
|
|
local chart = {
|
|
["0"] = "0",
|
|
["1"] = "8",
|
|
["2"] = "8",
|
|
["3"] = "8",
|
|
["4"] = "8",
|
|
["5"] = "8",
|
|
["6"] = "8",
|
|
["7"] = "7",
|
|
["8"] = "8",
|
|
["9"] = "7",
|
|
["a"] = "7",
|
|
["b"] = "7",
|
|
["c"] = "7",
|
|
["d"] = "7",
|
|
["e"] = "7",
|
|
["f"] = "f"
|
|
}
|
|
for y = 1, #image[1] do
|
|
output[1][y] = image[1][y]
|
|
output[2][y] = image[2][y]:gsub(".", chart)
|
|
output[3][y] = image[3][y]:gsub(".", chart)
|
|
end
|
|
return output
|
|
end
|
|
|
|
nfte.lighten = function(image, amount)
|
|
assert(checkValid(image), "Invalid image.")
|
|
if (amount or 1) < 0 then
|
|
return nfte.darken(image, -amount)
|
|
else
|
|
local output = deepCopy(image)
|
|
for i = 1, amount or 1 do
|
|
for y = 1, #output[1] do
|
|
output[1][y] = output[1][y]
|
|
output[2][y] = output[2][y]:gsub(".",ldchart)
|
|
output[3][y] = output[3][y]:gsub(".",ldchart)
|
|
end
|
|
end
|
|
return output
|
|
end
|
|
end
|
|
|
|
nfte.darken = function(image, amount)
|
|
assert(checkValid(image), "Invalid image.")
|
|
if (amount or 1) < 0 then
|
|
return nfte.lighten(image, -amount)
|
|
else
|
|
local output = deepCopy(image)
|
|
for i = 1, amount or 1 do
|
|
for y = 1, #output[1] do
|
|
output[1][y] = output[1][y]
|
|
output[2][y] = output[2][y]:gsub(".",dlchart)
|
|
output[3][y] = output[3][y]:gsub(".",dlchart)
|
|
end
|
|
end
|
|
return output
|
|
end
|
|
end
|
|
|
|
nfte.stretchImage = function(_image, sx, sy, noRepeat)
|
|
assert(checkValid(_image), "Invalid image.")
|
|
local output = {{},{},{}}
|
|
local image = deepCopy(_image)
|
|
if sx < 0 then image = flipX(image) end
|
|
if sy < 0 then image = flipY(image) end
|
|
sx, sy = math.abs(sx), math.abs(sy)
|
|
local imageX, imageY = getSize(image)
|
|
local tx, ty
|
|
if sx == 0 or sy == 0 then
|
|
for y = 1, math.max(sy, 1) do
|
|
output[1][y] = ""
|
|
output[2][y] = ""
|
|
output[3][y] = ""
|
|
end
|
|
return output
|
|
else
|
|
for y = 1, sy do
|
|
for x = 1, sx do
|
|
tx = round((x / sx) * imageX)
|
|
ty = math.ceil((y / sy) * imageY)
|
|
if not noRepeat then
|
|
output[1][y] = (output[1][y] or "")..image[1][ty]:sub(tx,tx)
|
|
else
|
|
output[1][y] = (output[1][y] or "").." "
|
|
end
|
|
output[2][y] = (output[2][y] or "")..image[2][ty]:sub(tx,tx)
|
|
output[3][y] = (output[3][y] or "")..image[3][ty]:sub(tx,tx)
|
|
end
|
|
end
|
|
if noRepeat then
|
|
for y = 1, imageY do
|
|
for x = 1, imageX do
|
|
if image[1][y]:sub(x,x) ~= " " then
|
|
tx = round(((x / imageX) * sx) - ((0.5 / imageX) * sx))
|
|
ty = round(((y / imageY) * sy) - ((0.5 / imageY) * sx))
|
|
output[1][ty] = stringWrite(output[1][ty], tx, image[1][y]:sub(x,x))
|
|
end
|
|
end
|
|
end
|
|
end
|
|
return output
|
|
end
|
|
end
|
|
|
|
nfte.stretchImageKeepAspect = function(image, sx, sy, noRepeat)
|
|
assert(checkValid(image), "Invalid image.")
|
|
local imX, imY = nfte.getSize(image)
|
|
local aspect = sx / sy
|
|
local imAspect = imX / imY
|
|
if imAspect > aspect then
|
|
return nfte.stretchImage(image, sx, sx / imAspect, noRepeat)
|
|
elseif imAspect < aspect then
|
|
return nfte.stretchImage(image, sy * imAspect, sy, noRepeat)
|
|
else
|
|
return nfte.stretchImage(image, sx, sy, noRepeat)
|
|
end
|
|
end
|
|
|
|
-- will stretch and unstretch an image to radically lower its resolution
|
|
nfte.pixelateImage = function(image, amntX, amntY)
|
|
assert(checkValid(image), "Invalid image.")
|
|
local imageX, imageY = getSize(image)
|
|
return stretchImage(stretchImage(image,imageX/math.max(amntX,1), imageY/math.max(amntY,1)), imageX, imageY)
|
|
end
|
|
|
|
nfte.merge = function(...)
|
|
local images = {...}
|
|
local output = {{},{},{}}
|
|
local imageX, imageY = 0, 0
|
|
local imSX, imSY
|
|
for i = 1, #images do
|
|
imageY = math.max(
|
|
imageY,
|
|
#images[i][1][1] + (images[i][3] == true and 0 or (images[i][3] - 1))
|
|
)
|
|
for y = 1, #images[i][1][1] do
|
|
imageX = math.max(
|
|
imageX,
|
|
#images[i][1][1][y] + (images[i][2] == true and 0 or (images[i][2] - 1))
|
|
)
|
|
end
|
|
end
|
|
-- if either coordinate is true, center it
|
|
for i = 1, #images do
|
|
imSX, imSY = getSize(images[i][1])
|
|
if images[i][2] == true then
|
|
images[i][2] = round(1 + (imageX / 2) - (imSX / 2))
|
|
end
|
|
if images[i][3] == true then
|
|
images[i][3] = round(1 + (imageY / 2) - (imSY / 2))
|
|
end
|
|
end
|
|
|
|
-- will later add code to adjust X/Y positions if negative values are given
|
|
|
|
local image, xadj, yadj
|
|
local tx, ty
|
|
for y = 1, imageY do
|
|
output[1][y] = {}
|
|
output[2][y] = {}
|
|
output[3][y] = {}
|
|
for x = 1, imageX do
|
|
for i = #images, 1, -1 do
|
|
image, xadj, yadj = images[i][1], images[i][2], images[i][3]
|
|
tx, ty = x-(xadj-1), y-(yadj-1)
|
|
output[1][y][x] = output[1][y][x] or " "
|
|
output[2][y][x] = output[2][y][x] or " "
|
|
output[3][y][x] = output[3][y][x] or " "
|
|
if image[1][ty] then
|
|
if (image[1][ty]:sub(tx,tx) ~= "") and (tx >= 1) then
|
|
output[1][y][x] = (image[1][ty]:sub(tx,tx) == " " and output[1][y][x] or image[1][ty]:sub(tx,tx))
|
|
output[2][y][x] = (image[2][ty]:sub(tx,tx) == " " and output[2][y][x] or image[2][ty]:sub(tx,tx))
|
|
output[3][y][x] = (image[3][ty]:sub(tx,tx) == " " and output[3][y][x] or image[3][ty]:sub(tx,tx))
|
|
end
|
|
end
|
|
end
|
|
end
|
|
output[1][y] = table.concat(output[1][y])
|
|
output[2][y] = table.concat(output[2][y])
|
|
output[3][y] = table.concat(output[3][y])
|
|
end
|
|
return output
|
|
end
|
|
|
|
local rotatePoint = function(x, y, angle, originX, originY)
|
|
return
|
|
round( (x-originX) * math.cos(angle) - (y-originY) * math.sin(angle) ) + originX,
|
|
round( (x-originX) * math.sin(angle) + (y-originY) * math.cos(angle) ) + originY
|
|
end
|
|
|
|
nfte.rotateImage = function(image, angle, originX, originY)
|
|
assert(checkValid(image), "Invalid image.")
|
|
if imageX == 0 or imageY == 0 then
|
|
return image
|
|
end
|
|
local output = {{},{},{}}
|
|
local realOutput = {{},{},{}}
|
|
local tx, ty, corners
|
|
local imageX, imageY = getSize(image)
|
|
local originX, originY = originX or math.floor(imageX / 2), originY or math.floor(imageY / 2)
|
|
corners = {
|
|
{rotatePoint(1, 1, angle, originX, originY)},
|
|
{rotatePoint(imageX, 1, angle, originX, originY)},
|
|
{rotatePoint(1, imageY, angle, originX, originY)},
|
|
{rotatePoint(imageX, imageY, angle, originX, originY)},
|
|
}
|
|
local minX = math.min(corners[1][1], corners[2][1], corners[3][1], corners[4][1])
|
|
local maxX = math.max(corners[1][1], corners[2][1], corners[3][1], corners[4][1])
|
|
local minY = math.min(corners[1][2], corners[2][2], corners[3][2], corners[4][2])
|
|
local maxY = math.max(corners[1][2], corners[2][2], corners[3][2], corners[4][2])
|
|
|
|
for y = 1, (maxY - minY) + 1 do
|
|
output[1][y] = {}
|
|
output[2][y] = {}
|
|
output[3][y] = {}
|
|
for x = 1, (maxX - minX) + 1 do
|
|
tx, ty = rotatePoint(x + minX - 1, y + minY - 1, -angle, originX, originY)
|
|
output[1][y][x] = " "
|
|
output[2][y][x] = " "
|
|
output[3][y][x] = " "
|
|
if image[1][ty] then
|
|
if tx >= 1 and tx <= #image[1][ty] then
|
|
output[1][y][x] = image[1][ty]:sub(tx,tx)
|
|
output[2][y][x] = image[2][ty]:sub(tx,tx)
|
|
output[3][y][x] = image[3][ty]:sub(tx,tx)
|
|
end
|
|
end
|
|
end
|
|
end
|
|
for y = 1, #output[1] do
|
|
output[1][y] = table.concat(output[1][y])
|
|
output[2][y] = table.concat(output[2][y])
|
|
output[3][y] = table.concat(output[3][y])
|
|
end
|
|
return output, math.ceil(minX), math.ceil(minY)
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
local setBarMsg = function(message)
|
|
pain.barmsg = message
|
|
pain.barlife = 16
|
|
pain.doRender = true
|
|
end
|
|
|
|
local controlHoldCheck = {} -- used to prevent repeated inputs on non-repeating controls
|
|
local control = {
|
|
quit = {
|
|
key = keys.q,
|
|
holdDown = false,
|
|
modifiers = {
|
|
[keys.leftCtrl] = true
|
|
},
|
|
},
|
|
scrollUp = { -- decrease scrollY
|
|
key = keys.up,
|
|
holdDown = true,
|
|
modifiers = {},
|
|
},
|
|
scrollDown = {
|
|
key = keys.down,
|
|
holdDown = true,
|
|
modifiers = {},
|
|
},
|
|
scrollLeft = {
|
|
key = keys.left,
|
|
holdDown = true,
|
|
modifiers = {},
|
|
},
|
|
scrollRight = {
|
|
key = keys.right,
|
|
holdDown = true,
|
|
modifiers = {},
|
|
},
|
|
resetScroll = {
|
|
key = keys.a,
|
|
holdDown = false,
|
|
modifiers = {},
|
|
},
|
|
switchNextFrame = {
|
|
key = keys.rightBracket,
|
|
holdDown = false,
|
|
modifiers = {
|
|
[keys.leftShift] = true
|
|
},
|
|
},
|
|
switchPrevFrame = {
|
|
key = keys.leftBracket,
|
|
holdDown = false,
|
|
modifiers = {
|
|
[keys.leftShift] = true
|
|
},
|
|
},
|
|
swapNextFrame = {
|
|
key = keys.rightBracket,
|
|
holdDownn = false,
|
|
modifiers = {
|
|
[keys.leftShift] = true,
|
|
[keys.leftAlt] = true,
|
|
}
|
|
},
|
|
swapPrevFrame = {
|
|
key = keys.leftBracket,
|
|
holdDownn = false,
|
|
modifiers = {
|
|
[keys.leftShift] = true,
|
|
[keys.leftAlt] = true,
|
|
}
|
|
},
|
|
increaseBrushSize = {
|
|
key = keys.equals,
|
|
holdDown = false,
|
|
modifiers = {},
|
|
},
|
|
increaseBrushSize_Alt = {
|
|
key = keys.numPadAdd,
|
|
holdDown = false,
|
|
modifiers = {},
|
|
},
|
|
decreaseBrushSize = {
|
|
key = keys.minus,
|
|
holdDown = false,
|
|
modifiers = {},
|
|
},
|
|
decreaseBrushSize_Alt = {
|
|
key = keys.numPadSubtract,
|
|
holdDown = false,
|
|
modifiers = {},
|
|
},
|
|
moveMod = {
|
|
key = keys.leftShift,
|
|
holdDown = true,
|
|
modifiers = {
|
|
[keys.leftShift] = true
|
|
},
|
|
},
|
|
creepMod = {
|
|
key = keys.leftAlt,
|
|
holdDown = true,
|
|
modifiers = {
|
|
[keys.leftAlt] = true
|
|
},
|
|
},
|
|
toolMod = {
|
|
key = keys.leftShift,
|
|
holdDown = true,
|
|
modifiers = {
|
|
[keys.leftShift] = true
|
|
},
|
|
},
|
|
pencilTool = {
|
|
key = keys.p,
|
|
holdDown = false,
|
|
modifiers = {
|
|
[keys.leftShift] = true
|
|
},
|
|
},
|
|
brushTool = {
|
|
key = keys.b,
|
|
holdDown = false,
|
|
modifiers = {
|
|
[keys.leftShift] = true
|
|
},
|
|
},
|
|
textTool = {
|
|
key = keys.t,
|
|
holdDown = false,
|
|
modifiers = {
|
|
[keys.leftShift] = true
|
|
},
|
|
},
|
|
lineTool = {
|
|
key = keys.l,
|
|
holdDown = false,
|
|
modifiers = {
|
|
[keys.leftShift] = true
|
|
},
|
|
},
|
|
selectPalette_0 = {
|
|
key = keys.zero,
|
|
holdDown = false,
|
|
modifiers = {},
|
|
},
|
|
selectPalette_1 = {
|
|
key = keys.one,
|
|
holdDown = false,
|
|
modifiers = {},
|
|
},
|
|
selectPalette_2 = {
|
|
key = keys.two,
|
|
holdDown = false,
|
|
modifiers = {},
|
|
},
|
|
selectPalette_3 = {
|
|
key = keys.three,
|
|
holdDown = false,
|
|
modifiers = {},
|
|
},
|
|
selectPalette_4 = {
|
|
key = keys.four,
|
|
holdDown = false,
|
|
modifiers = {},
|
|
},
|
|
selectPalette_5 = {
|
|
key = keys.five,
|
|
holdDown = false,
|
|
modifiers = {},
|
|
},
|
|
selectPalette_6 = {
|
|
key = keys.six,
|
|
holdDown = false,
|
|
modifiers = {},
|
|
},
|
|
selectPalette_7 = {
|
|
key = keys.seven,
|
|
holdDown = false,
|
|
modifiers = {},
|
|
},
|
|
selectPalette_8 = {
|
|
key = keys.eight,
|
|
holdDown = false,
|
|
modifiers = {},
|
|
},
|
|
selectPalette_9 = {
|
|
key = keys.nine,
|
|
holdDown = false,
|
|
modifiers = {},
|
|
},
|
|
selectNextPalette = {
|
|
key = keys.rightBracket,
|
|
holdDown = false,
|
|
modifiers = {},
|
|
},
|
|
selectPrevPalette = {
|
|
key = keys.leftBracket,
|
|
holdDown = false,
|
|
modifiers = {},
|
|
},
|
|
}
|
|
|
|
local checkControl = function(name)
|
|
local modlist = {
|
|
keys.leftCtrl,
|
|
-- keys.rightCtrl,
|
|
keys.leftShift,
|
|
-- keys.rightShift,
|
|
keys.leftAlt,
|
|
-- keys.rightAlt,
|
|
}
|
|
for i = 1, #modlist do
|
|
if control[name].modifiers[modlist[i]] then
|
|
if not keysDown[modlist[i]] then
|
|
return false
|
|
end
|
|
else
|
|
if keysDown[modlist[i]] then
|
|
return false
|
|
end
|
|
end
|
|
end
|
|
if keysDown[control[name].key] then
|
|
if control[name].holdDown then
|
|
return true
|
|
else
|
|
if not controlHoldCheck[name] then
|
|
controlHoldCheck[name] = true
|
|
return true
|
|
end
|
|
end
|
|
else
|
|
controlHoldCheck[name] = false
|
|
return false
|
|
end
|
|
end
|
|
|
|
-- converts hex colors to colors api, and back
|
|
local to_colors, to_blit = {
|
|
[' '] = 0,
|
|
['0'] = 1,
|
|
['1'] = 2,
|
|
['2'] = 4,
|
|
['3'] = 8,
|
|
['4'] = 16,
|
|
['5'] = 32,
|
|
['6'] = 64,
|
|
['7'] = 128,
|
|
['8'] = 256,
|
|
['9'] = 512,
|
|
['a'] = 1024,
|
|
['b'] = 2048,
|
|
['c'] = 4096,
|
|
['d'] = 8192,
|
|
['e'] = 16384,
|
|
['f'] = 32768,
|
|
}, {}
|
|
for k,v in pairs(to_colors) do
|
|
to_blit[v] = k
|
|
end
|
|
|
|
-- takes two coordinates, and returns every point between the two
|
|
local getDotsInLine = function( startX, startY, endX, endY )
|
|
local out = {}
|
|
startX = math.floor(startX)
|
|
startY = math.floor(startY)
|
|
endX = math.floor(endX)
|
|
endY = math.floor(endY)
|
|
if startX == endX and startY == endY then
|
|
out = {{x=startX,y=startY}}
|
|
return out
|
|
end
|
|
local minX = math.min( startX, endX )
|
|
if minX == startX then
|
|
minY = startY
|
|
maxX = endX
|
|
maxY = endY
|
|
else
|
|
minY = endY
|
|
maxX = startX
|
|
maxY = startY
|
|
end
|
|
local xDiff = maxX - minX
|
|
local yDiff = maxY - minY
|
|
if xDiff > math.abs(yDiff) then
|
|
local y = minY
|
|
local dy = yDiff / xDiff
|
|
for x=minX,maxX do
|
|
out[#out+1] = {x=x,y=math.floor(y+0.5)}
|
|
y = y + dy
|
|
end
|
|
else
|
|
local x = minX
|
|
local dx = xDiff / yDiff
|
|
if maxY >= minY then
|
|
for y=minY,maxY do
|
|
out[#out+1] = {x=math.floor(x+0.5),y=y}
|
|
x = x + dx
|
|
end
|
|
else
|
|
for y=minY,maxY,-1 do
|
|
out[#out+1] = {x=math.floor(x+0.5),y=y}
|
|
x = x - dx
|
|
end
|
|
end
|
|
end
|
|
return out
|
|
end
|
|
|
|
-- deletes a dot on the canvas, fool
|
|
local deleteDot = function(x, y, frame)
|
|
x, y = 1 + x - pain.size.x, 1 + y - pain.size.y
|
|
if canvas[frame][1][y] then
|
|
if canvas[frame][1][y][x] then
|
|
canvas[frame][1][y][x] = nil
|
|
canvas[frame][2][y][x] = nil
|
|
canvas[frame][3][y][x] = nil
|
|
end
|
|
end
|
|
end
|
|
|
|
-- places a dot on the canvas, predictably enough
|
|
local placeDot = function(x, y, frame, dot)
|
|
x, y = 1 - pain.size.x + x, 1 - pain.size.y + y
|
|
if not canvas[frame][1][y] then
|
|
canvas[frame][1][y] = {}
|
|
canvas[frame][2][y] = {}
|
|
canvas[frame][3][y] = {}
|
|
end
|
|
canvas[frame][1][y][x] = dot[1]
|
|
canvas[frame][2][y][x] = dot[2]
|
|
canvas[frame][3][y][x] = dot[3]
|
|
end
|
|
|
|
-- used for tools that involve dragging
|
|
local dragPos = {}
|
|
|
|
local getGridAtPos = function(x, y)
|
|
local grid = {
|
|
"..%%",
|
|
"..%%",
|
|
"..%%",
|
|
"%%..",
|
|
"%%..",
|
|
"%%..",
|
|
}
|
|
if x < 1 or y < 1 then
|
|
return "/", "7", "f"
|
|
else
|
|
local sx, sy = 1 + (1 + x) % #grid[1], 1 + (2 + y) % #grid
|
|
return grid[sy]:sub(sx,sx), "7", "f"
|
|
end
|
|
end
|
|
|
|
local getEvents = function(...)
|
|
local evt
|
|
while true do
|
|
evt = {os.pullEvent()}
|
|
for i = 1, #arg do
|
|
if evt[1] == arg[i] then
|
|
return table.unpack(evt)
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
-- every tool at your disposal
|
|
local tools = {
|
|
pencil = {
|
|
info = {
|
|
name = "Pencil",
|
|
swapTool = "line", -- if swap button is held, will turn into this tool
|
|
altTool = "text", -- if middle mouse button is held, will use this tool (overrides swapTool)
|
|
swapArg = { -- any values in this table will override those in 'arg' if using swapTool
|
|
size = 1
|
|
},
|
|
altArg = {}, -- any values in this table will override those in 'arg' if using altTool
|
|
},
|
|
run = function(arg)
|
|
if arg.event == "mouse_click" then
|
|
if arg.actButton == 1 then
|
|
placeDot(arg.sx, arg.sy, arg.frame, arg.dot)
|
|
elseif arg.actButton == 2 then
|
|
deleteDot(arg.sx, arg.sy, arg.frame)
|
|
end
|
|
dragPos = {arg.sx, arg.sy}
|
|
else
|
|
if #dragPos == 0 then
|
|
dragPos = {arg.sx, arg.sy}
|
|
end
|
|
local poses = getDotsInLine(arg.sx, arg.sy, dragPos[1], dragPos[2])
|
|
for i = 1, #poses do
|
|
if arg.actButton == 1 then
|
|
placeDot(poses[i].x, poses[i].y, arg.frame, arg.dot)
|
|
elseif arg.actButton == 2 then
|
|
deleteDot(poses[i].x, poses[i].y, arg.frame)
|
|
end
|
|
end
|
|
dragPos = {arg.sx, arg.sy}
|
|
end
|
|
end
|
|
},
|
|
brush = {
|
|
info = {
|
|
name = "Brush",
|
|
swapTool = "line",
|
|
altTool = "text",
|
|
swapArg = {},
|
|
altArg = {}
|
|
},
|
|
run = function(arg)
|
|
if arg.event == "mouse_click" then
|
|
for y = -arg.size, arg.size do
|
|
for x = -arg.size, arg.size do
|
|
if math.sqrt(x^2 + y^2) <= arg.size / 2 then
|
|
if arg.actButton == 1 then
|
|
placeDot(arg.sx + x, arg.sy + y, arg.frame, arg.dot)
|
|
elseif arg.actButton == 2 then
|
|
deleteDot(arg.sx + x, arg.sy + y, arg.frame)
|
|
end
|
|
end
|
|
end
|
|
end
|
|
dragPos = {arg.sx, arg.sy}
|
|
else
|
|
if #dragPos == 0 then
|
|
dragPos = {arg.sx, arg.sy}
|
|
end
|
|
local poses = getDotsInLine(arg.sx, arg.sy, dragPos[1], dragPos[2])
|
|
for i = 1, #poses do
|
|
for y = -arg.size, arg.size do
|
|
for x = -arg.size, arg.size do
|
|
if math.sqrt(x^2 + y^2) <= arg.size / 2 then
|
|
if arg.actButton == 1 then
|
|
placeDot(poses[i].x + x, poses[i].y + y, arg.frame, arg.dot)
|
|
elseif arg.actButton == 2 then
|
|
deleteDot(poses[i].x + x, poses[i].y + y, arg.frame)
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
dragPos = {arg.sx, arg.sy}
|
|
end
|
|
end
|
|
},
|
|
text = {
|
|
info = {
|
|
name = "Text",
|
|
swapTool = "pencil",
|
|
altTool = "text",
|
|
swapArg = {},
|
|
altArg = {}
|
|
},
|
|
run = function(arg)
|
|
pain.paused = true
|
|
pain.barmsg = "Type text to add to canvas."
|
|
pain.barlife = 1
|
|
render()
|
|
term.setCursorPos(arg.x, arg.y)
|
|
term.setTextColor(to_colors[arg.dot[2]])
|
|
term.setBackgroundColor(to_colors[arg.dot[3]])
|
|
local text = read()
|
|
-- re-render every keypress, requires custom read function
|
|
for i = 1, #text do
|
|
placeDot(arg.sx + i - 1, arg.sy, arg.frame, {text:sub(i,i), pain.dots[pain.dot][2], pain.dots[pain.dot][3]})
|
|
end
|
|
pain.paused = false
|
|
keysDown = {}
|
|
miceDown = {}
|
|
end
|
|
},
|
|
line = {
|
|
info = {
|
|
name = "Line",
|
|
swapTool = "pencil",
|
|
altTool = "brush",
|
|
swapArg = {},
|
|
altArg = {}
|
|
},
|
|
run = function(arg)
|
|
local dots
|
|
while miceDown[arg.button] do
|
|
arg.size = arg.size or pain.brushSize
|
|
dots = getDotsInLine(
|
|
dragPoses[arg.button][1].x + (arg.scrollX - pain.scrollX),
|
|
dragPoses[arg.button][1].y + (arg.scrollY - pain.scrollY),
|
|
dragPoses[arg.button][2].x,
|
|
dragPoses[arg.button][2].y
|
|
)
|
|
render()
|
|
for i = 1, #dots do
|
|
if dots[i].x >= pain.size.x and dots[i].x < pain.size.x + pain.size.width then
|
|
for y = -arg.size, arg.size do
|
|
for x = -arg.size, arg.size do
|
|
if math.sqrt(x^2 + y^2) <= arg.size / 2 then
|
|
if (not pain.showBar) or dots[i].y + y < -1 + pain.size.y + pain.size.height then
|
|
term.setCursorPos(dots[i].x + x, dots[i].y + y)
|
|
if arg.actButton == 1 then
|
|
term.blit(table.unpack(arg.dot))
|
|
elseif arg.actButton == 2 then
|
|
term.blit(getGridAtPos(dots[i].x + pain.scrollX + x, dots[i].y + pain.scrollY + y))
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
os.pullEvent()
|
|
end
|
|
-- write dots to canvas
|
|
for i = 1, #dots do
|
|
for y = -arg.size, arg.size do
|
|
for x = -arg.size, arg.size do
|
|
if math.sqrt(x^2 + y^2) <= arg.size / 2 then
|
|
if arg.actButton == 1 then
|
|
placeDot(dots[i].x + x + pain.scrollX, dots[i].y + y + pain.scrollY, arg.frame, arg.dot)
|
|
elseif arg.actButton == 2 then
|
|
deleteDot(dots[i].x + x + pain.scrollX, dots[i].y + y + pain.scrollY, arg.frame)
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
},
|
|
}
|
|
|
|
-- ran every event on separate coroutine
|
|
-- will check if you should be using a tool given mouse and key inputs, then runs said tool
|
|
local tryTool = function()
|
|
local swapArg = {}
|
|
local t = tools[pain.tool]
|
|
if miceDown[3] then
|
|
swapArg = t.info.altArg or {}
|
|
t = tools[t.info.altTool]
|
|
end
|
|
if checkControl("toolMod") then
|
|
swapArg = t.info.swapArg or {}
|
|
t = tools[t.info.swapTool]
|
|
end
|
|
swapArg.actButton = miceDown[3] and 1
|
|
for butt = 1, 3 do
|
|
if miceDown[butt] and t then
|
|
t.run({
|
|
x = swapArg.x or miceDown[butt].x,
|
|
y = swapArg.y or miceDown[butt].y,
|
|
sx = swapArg.sx or ((swapArg.x or miceDown[butt].x) + pain.scrollX),
|
|
sy = swapArg.sy or ((swapArg.y or miceDown[butt].y) + pain.scrollY),
|
|
scrollX = swapArg.scrollX or pain.scrollX,
|
|
scrollY = swapArg.scrollY or pain.scrollY,
|
|
frame = swapArg.frame or pain.frame,
|
|
dot = swapArg.dot or pain.dots[pain.dot],
|
|
size = swapArg.size or pain.brushSize,
|
|
button = swapArg.button or butt,
|
|
actButton = swapArg.actButton or butt, -- will act as if this button is held, if not nil
|
|
event = swapArg.event or miceDown[butt].event
|
|
})
|
|
pain.doRender = true
|
|
break
|
|
end
|
|
end
|
|
end
|
|
|
|
-- shows everything on screen
|
|
render = function(x, y, width, height)
|
|
local buffer = {{},{},{}}
|
|
local cx, cy
|
|
x = x or pain.size.x
|
|
y = y or pain.size.y
|
|
width = width or pain.size.width
|
|
height = height or pain.size.height
|
|
-- see, it wouldn't do if I just individually set the cursor position for every dot
|
|
if useDebugRenderer then
|
|
|
|
term.clear()
|
|
local cx, cy
|
|
for yy, line in pairs(canvas[pain.frame][1]) do
|
|
for xx, dot in pairs(canvas[pain.frame][1][yy]) do
|
|
cx = xx - pain.scrollX
|
|
cy = yy - pain.scrollY
|
|
if cx >= x and cx <= (x + width - 1) and cy >= y and cy <= (x + width - 1) then
|
|
term.setCursorPos(cx, cy)
|
|
term.blit(
|
|
canvas[pain.frame][1][yy][xx],
|
|
canvas[pain.frame][2][yy][xx],
|
|
canvas[pain.frame][3][yy][xx]
|
|
)
|
|
end
|
|
end
|
|
end
|
|
|
|
else
|
|
|
|
local gChar, gText, gBack
|
|
for yy = 1, -1 + height + y do
|
|
buffer[1][yy] = ""
|
|
buffer[2][yy] = ""
|
|
buffer[3][yy] = ""
|
|
if pain.showBar and yy == height then
|
|
term.setTextColor(colors.black)
|
|
term.setBackgroundColor(colors.lightGray)
|
|
term.setCursorPos(pain.size.x, -1 + pain.size.y + pain.size.height)
|
|
term.write("[" .. pain.scrollX .. "," .. pain.scrollY .. "] ")
|
|
for i = 1, #pain.dots do
|
|
if flashPaletteOnBar > 0 then
|
|
if i == pain.dot then
|
|
term.blit(tostring(i), "0", pain.dots[i][3])
|
|
else
|
|
term.blit(tostring(i), "7", pain.dots[i][3])
|
|
end
|
|
else
|
|
term.blit(table.unpack(pain.dots[i]))
|
|
end
|
|
end
|
|
if pain.barlife > 0 then
|
|
term.write(" " .. pain.barmsg)
|
|
else
|
|
term.write(" " .. tools[pain.tool].info.name .. " tool")
|
|
end
|
|
term.write((" "):rep(x + width - term.getCursorPos()))
|
|
else
|
|
for xx = 1, width do
|
|
cx = xx + pain.scrollX
|
|
cy = yy + pain.scrollY
|
|
if canvas[pain.frame][1][cy] then
|
|
if canvas[pain.frame][1][cy][cx] then
|
|
for c = 1, 3 do
|
|
buffer[c][yy] = buffer[c][yy] .. canvas[pain.frame][c][cy][cx]
|
|
end
|
|
else
|
|
gChar, gText, gBack = getGridAtPos(cx, cy)
|
|
buffer[1][yy] = buffer[1][yy] .. gChar
|
|
buffer[2][yy] = buffer[2][yy] .. gText
|
|
buffer[3][yy] = buffer[3][yy] .. gBack
|
|
end
|
|
else
|
|
gChar, gText, gBack = getGridAtPos(cx, cy)
|
|
buffer[1][yy] = buffer[1][yy] .. gChar
|
|
buffer[2][yy] = buffer[2][yy] .. gText
|
|
buffer[3][yy] = buffer[3][yy] .. gBack
|
|
end
|
|
end
|
|
end
|
|
end
|
|
for yy = 0, height - 1 do
|
|
term.setCursorPos(x, y + yy)
|
|
term.blit(buffer[1][yy+1], buffer[2][yy+1], buffer[3][yy+1])
|
|
end
|
|
|
|
end
|
|
|
|
if false then
|
|
term.setCursorPos(1,1)
|
|
write(textutils.serialize(miceDown))
|
|
end
|
|
|
|
end
|
|
|
|
local getInput = function()
|
|
local evt, adjX, adjY, paletteListX
|
|
local keySwapList = {
|
|
[keys.rightShift] = keys.leftShift,
|
|
[keys.rightAlt] = keys.leftAlt,
|
|
[keys.rightCtrl] = keys.leftCtrl,
|
|
}
|
|
while true do
|
|
evt = {os.pullEvent()}
|
|
if evt[1] == "mouse_click" or evt[1] == "mouse_drag" then
|
|
|
|
-- start X for the list of color palettes to choose from
|
|
paletteListX = 5 + #tostring(pain.scrollX) + #tostring(pain.scrollY)
|
|
|
|
-- (x, y) relative to (pain.size.x, pain.size.y)
|
|
adjX, adjY = 1 + evt[3] - pain.size.x, 1 + evt[4] - pain.size.y
|
|
|
|
if adjX >= 1 and adjX <= pain.size.width and adjY >= 1 and adjY <= pain.size.height then
|
|
|
|
pain.isInFocus = true
|
|
|
|
if adjY == pain.size.height then
|
|
|
|
if evt[1] == "mouse_click" then
|
|
if adjX >= paletteListX and adjX <= -1 + paletteListX + #pain.dots then
|
|
pain.dot = 1 + adjX - paletteListX
|
|
setBarMsg("Selected palette " .. pain.dot .. ".")
|
|
else
|
|
-- openBarMenu()
|
|
end
|
|
end
|
|
|
|
else
|
|
|
|
if pain.limitOneMouseButton then
|
|
dragPoses = {
|
|
dragPoses[1] or {{},{}},
|
|
dragPoses[2] or {{},{}},
|
|
dragPoses[3] or {{},{}}
|
|
}
|
|
dragPoses = {
|
|
[evt[2]] = {
|
|
{
|
|
x = dragPoses[evt[2]][1].x or evt[3],
|
|
y = dragPoses[evt[2]][1].y or evt[4]
|
|
},
|
|
{
|
|
x = evt[3],
|
|
y = evt[4]
|
|
}
|
|
}
|
|
}
|
|
if evt[1] == "mouse_click" or miceDown[evt[2]] then
|
|
miceDown = {{},{},{}}
|
|
miceDown = {
|
|
[evt[2]] = {
|
|
event = evt[1],
|
|
button = evt[2],
|
|
x = evt[3],
|
|
y = evt[4],
|
|
}
|
|
}
|
|
end
|
|
else
|
|
dragPoses[evt[2]] = {
|
|
{
|
|
x = dragPoses[evt[2]][1].x or evt[3],
|
|
y = dragPoses[evt[2]][1].y or evt[4]
|
|
},
|
|
{
|
|
x = evt[3],
|
|
y = evt[4]
|
|
}
|
|
}
|
|
if evt[1] == "mouse_click" or miceDown[evt[2]] then
|
|
miceDown[evt[2]] = {
|
|
event = evt[1],
|
|
button = evt[2],
|
|
x = evt[3],
|
|
y = evt[4],
|
|
}
|
|
end
|
|
end
|
|
|
|
end
|
|
else
|
|
pain.isInFocus = false
|
|
end
|
|
elseif evt[1] == "key" then
|
|
if pain.isInFocus then
|
|
keysDown[evt[2]] = true
|
|
keysDown[keySwapList[evt[2]] or evt[2]] = true
|
|
else
|
|
keysDown = {}
|
|
end
|
|
elseif evt[1] == "mouse_up" then
|
|
if pain.limitOneMouseButton then
|
|
dragPoses = {{{},{}}, {{},{}}, {{},{}}}
|
|
else
|
|
dragPoses[evt[2]] = {{},{}}, {{},{}}, {{},{}}
|
|
end
|
|
miceDown[evt[2]] = false
|
|
elseif evt[1] == "key_up" then
|
|
keysDown[evt[2]] = false
|
|
keysDown[keySwapList[evt[2]] or evt[2]] = false
|
|
end
|
|
end
|
|
end
|
|
|
|
-- executes everything that doesn't run asynchronously
|
|
main = function()
|
|
while true do
|
|
|
|
if not pain.paused then
|
|
|
|
if pain.doRender then
|
|
render()
|
|
pain.doRender = false
|
|
end
|
|
|
|
if checkControl("quit") then
|
|
return true
|
|
end
|
|
|
|
-- handle scrolling
|
|
if checkControl("resetScroll") then
|
|
pain.scrollX = 0
|
|
pain.scrollY = 0
|
|
pain.doRender = true
|
|
else
|
|
if checkControl("increaseBrushSize") or checkControl("increaseBrushSize_Alt") then
|
|
pain.brushSize = math.min(pain.brushSize + 1, 16)
|
|
setBarMsg("Increased brush size to " .. pain.brushSize .. ".")
|
|
elseif checkControl("decreaseBrushSize") or checkControl("decreaseBrushSize_Alt") then
|
|
pain.brushSize = math.max(pain.brushSize - 1, 1)
|
|
setBarMsg("Decreased brush size to " .. pain.brushSize .. ".")
|
|
elseif checkControl("scrollLeft") then
|
|
pain.scrollX = pain.scrollX - 1
|
|
pain.doRender = true
|
|
end
|
|
if checkControl("scrollRight") then
|
|
pain.scrollX = pain.scrollX + 1
|
|
pain.doRender = true
|
|
end
|
|
if checkControl("scrollUp") then
|
|
pain.scrollY = pain.scrollY - 1
|
|
pain.doRender = true
|
|
end
|
|
if checkControl("scrollDown") then
|
|
pain.scrollY = pain.scrollY + 1
|
|
pain.doRender = true
|
|
end
|
|
end
|
|
if checkControl("selectNextPalette") then
|
|
if pain.dot < #pain.dots then
|
|
pain.dot = pain.dot + 1
|
|
flashPaletteOnBar = 6
|
|
setBarMsg("Switched to next palette " .. pain.dot .. ".")
|
|
else
|
|
setBarMsg("Reached end of palette list.")
|
|
end
|
|
end
|
|
if checkControl("selectPrevPalette") then
|
|
if pain.dot > 1 then
|
|
pain.dot = pain.dot - 1
|
|
flashPaletteOnBar = 6
|
|
setBarMsg("Switched to previous palette " .. pain.dot .. ".")
|
|
else
|
|
setBarMsg("Reached beginning of palette list.")
|
|
end
|
|
end
|
|
for i = 0, 9 do
|
|
if checkControl("selectPalette_" .. i) then
|
|
if pain.dots[i] then
|
|
pain.dot = i
|
|
flashPaletteOnBar = 6
|
|
setBarMsg("Selected palette " .. pain.dot .. ".")
|
|
break
|
|
else
|
|
setBarMsg("There is no palette " .. i .. ".")
|
|
break
|
|
end
|
|
end
|
|
end
|
|
if checkControl("pencilTool") then
|
|
pain.tool = "pencil"
|
|
setBarMsg("Selected pencil tool.")
|
|
elseif checkControl("textTool") then
|
|
pain.tool = "text"
|
|
setBarMsg("Selected text tool.")
|
|
elseif checkControl("brushTool") then
|
|
pain.tool = "brush"
|
|
setBarMsg("Selected brush tool.")
|
|
elseif checkControl("lineTool") then
|
|
pain.tool = "line"
|
|
setBarMsg("Selected line tool.")
|
|
end
|
|
|
|
-- decrement bar life and palette number indicator
|
|
-- if it's gonna hit zero, make sure it re-renders
|
|
|
|
if pain.barlife == 1 then
|
|
pain.doRender = true
|
|
end
|
|
pain.barlife = math.max(pain.barlife - 1, 0)
|
|
|
|
if flashPaletteOnBar == 1 then
|
|
pain.doRender = true
|
|
end
|
|
flashPaletteOnBar = math.max(flashPaletteOnBar - 1, 0)
|
|
|
|
end
|
|
|
|
TICKNO = TICKNO + 1
|
|
sleep(0.05)
|
|
|
|
end
|
|
end
|
|
|
|
local keepTryingTools = function()
|
|
while true do
|
|
os.pullEvent()
|
|
tryTool()
|
|
end
|
|
end
|
|
|
|
term.clear()
|
|
|
|
parallel.waitForAny( main, getInput, keepTryingTools )
|
|
|
|
-- exit cleanly
|
|
|
|
term.setCursorPos(1, scr_y)
|
|
term.setBackgroundColor(colors.black)
|
|
term.setTextColor(colors.white)
|
|
term.clearLine()
|