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			26 lines
		
	
	
		
			711 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			26 lines
		
	
	
		
			711 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
local stage, players, objects, projectiles, act, images = ...
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return {
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	info = {
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		name = "Vulcan_Internal",
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		description = "Internal component of Vulcan1 through 3 and SuperVulcan.",
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		cooldown = {
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			shoot = 6,
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			move = 4
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		}
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	},
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	logic = function(info)
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		info.x = info.x + (3 / stage.panelWidth) * info.direction
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		act.stage.setDamage(info.x, info.y, 10, info.owner, 1, info.noFlinch)
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		local struckPlayer, struckObject = act.projectile.checkProjectileCollisions(info)
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		if info.frame > 50 or struckPlayer or struckObject then
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			act.stage.setDamage(info.x + info.direction, info.y, 10, info.owner, 1, info.noFlinch)
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			return false
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		else
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			return true, {{images.cannon, info.x, info.y}}
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		end
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	end
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}
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