mirror of
https://github.com/LDDestroier/CC/
synced 2024-11-16 14:54:54 +00:00
565 lines
18 KiB
Lua
565 lines
18 KiB
Lua
if not fs.exists("windont.lua") then
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print("'windont.lua' not found! Downloading...")
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local net = http.get("https://github.com/LDDestroier/CC/raw/master/windont/windont.lua")
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if net then
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local file = fs.open("windont.lua", "w")
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file.write(net.readAll())
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file.close()
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net.close()
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else
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error("Could not download Windon't.", 0)
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end
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end
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local windont = require "windont"
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windont.default.alwaysRender = false
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windont.useSetVisible = true
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local scr_x, scr_y = term.getSize()
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local keysDown = {}
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local instances = {}
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local knownNames = {
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["rom/programs/shell.lua"] = "CraftOS Shell",
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["rom/programs/edit.lua"] = "Edit",
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["rom/programs/gps.lua"] = "GPS",
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["rom/programs/list.lua"] = "List",
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["rom/programs/shutdown.lua"] = "Shutting down...",
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["rom/programs/reboot.lua"] = "Rebooting...",
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["rom/programs/monitor.lua"] = "Monitor Redirect",
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["rom/programs/emu.lua"] = "Emu (CCEmuX)",
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["rom/programs/exit.lua"] = "Goodbye!",
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["rom/programs/lua.lua"] = "Lua Interpreter",
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["rom/programs/fun/adventure.lua"] = "Adventure",
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["rom/programs/fun/worm.lua"] = "Worm",
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["rom/programs/fun/dj.lua"] = "DJ",
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["rom/programs/fun/hello.lua"] = "Hello world!",
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["rom/programs/turtle/dance.lua"] = "Dance!",
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["rom/programs/turtle/craft.lua"] = "Craft",
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["rom/programs/turtle/excavate.lua"] = "Excavate",
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["rom/programs/turtle/refuel.lua"] = "Refueling...",
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["rom/programs/turtle/go.lua"] = "Go (Turtle)",
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["rom/programs/turtle/turn.lua"] = "Turn (Turtle)",
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["rom/programs/http/pastebin.lua"] = "Pastebin",
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["rom/programs/http/wget.lua"] = "Wget",
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["rom/programs/pocket/falling.lua"] = "Falling",
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["rom/programs/rednet/chat.lua"] = "Chat",
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["rom/programs/rednet/repeat.lua"] = "Rednet Repeat",
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["rom/programs/command/exec.lua"] = "Exec (Command)",
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["rom/programs/command/commands.lua"] = "Commands",
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}
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-- events that can only be passed if the instance is focused
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local FocusEvents = {
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["mouse_click"] = true,
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["mouse_drag"] = true,
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["mouse_up"] = true,
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["key"] = true,
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["key_up"] = true,
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["char"] = true,
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["monitor_touch"] = true,
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["paste"] = true,
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["terminate"] = true
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-- mouse_scroll is intentionally excluded
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}
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-- events that must have their XY values altered according to the position of the window
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local CoordinateEvents = {
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["mouse_click"] = {3, 4},
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["mouse_drag"] = {3, 4},
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["mouse_up"] = {3, 4},
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["mouse_scroll"] = {3, 4}
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}
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local desktop = windont.newWindow(1, 1, scr_x, scr_y, {
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backColor = "9"
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})
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local overlay = windont.newWindow(1, 1, scr_x, scr_y, {
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backColor = "-"
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})
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local debugOverlay = windont.newWindow(1, 1, scr_x, scr_y, {
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backColor = "-"
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})
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desktop.redraw()
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local instanceBoxCheck = function(i, x, y, useMain)
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assert(type(x) == "number", "x must be number")
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assert(type(y) == "number", "y must be number")
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return (
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x < 1 or x > (useMain and instances[i].mainWindow.meta.width or instances[i].termWindow.meta.width) or
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y < 1 or y > (useMain and instances[i].mainWindow.meta.height or instances[i].termWindow.meta.height)
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)
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end
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local focusInstance = function(i)
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if instances[i or false] then
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if i ~= 1 then
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local instance = instances[i]
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instances[1].focused = false
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table.remove(instances, i)
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table.insert(instances, 1, instance)
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instances[1].focused = true
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end
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end
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end
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-- checks if (x, y) is within a rectangle between (rx1, ry1), (rx2, ry2)
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local rectangleCheck = function(x, y, rx1, ry1, rx2, ry2)
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return
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(x >= rx1 and x <= rx2) and
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(y >= ry1 and y <= ry2)
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end
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-- checks which instance should be selected if you were to click on (x, y)
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local checkInstanceByPos = function(x, y, useTerm)
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for i = 1, #instances do
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if rectangleCheck(
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x,
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y,
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instances[i].mainWindow.meta.x + (useTerm and 1 or 0),
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instances[i].mainWindow.meta.y + (useTerm and 1 or 0),
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instances[i].mainWindow.meta.x + (useTerm and 1 or 0) + (useTerm and instances[i].termWindow or instances[i].mainWindow).meta.width - 1,
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instances[i].mainWindow.meta.y + (useTerm and 1 or 0) + (useTerm and instances[i].termWindow or instances[i].mainWindow).meta.height - 1
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) then
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return i
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end
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end
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return false
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end
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local resumeInstance = function(i, _evt, isCoordinateEvent)
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local evt = {}
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for k,v in pairs(_evt) do
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evt[k] = v
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end
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if isCoordinateEvent then
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evt[3] = evt[3] - instances[i].mainWindow.meta.x
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evt[4] = evt[4] - instances[i].mainWindow.meta.y
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end
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repeat
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if (isCoordinateEvent and instanceBoxCheck(i, evt[3], evt[4])) then
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break
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end
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oldTerm = term.redirect(instances[i].termWindow)
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success, result = coroutine.resume(instances[i].coroutine, table.unpack(evt))
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instances[i].program = shell.resolveProgram(instances[i].environment.multishell.getTitle(multishell.getCurrent()))
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instances[i].setTitle()
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term.redirect(oldTerm)
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if success and coroutine.status(instances[i].coroutine) ~= "dead" then
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instances[i].cFilter = result
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else
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instances[i].alive = false
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end
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until true
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end
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local newInstance = function(x, y, width, height, program, pName, addBorder)
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local output = {}
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if addBorder then
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output.mainWindow = windont.newWindow(x, y, width, height + 1, {
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baseTerm = desktop,
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alwaysRender = false,
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backColor = "7"
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})
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output.termWindow = windont.newWindow(1, 2, width, height, {
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baseTerm = output.mainWindow,
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alwaysRender = false,
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blink = false
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})
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output.oldTermPos = {1, 2, width, height}
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output.oldMainPos = {x, y, width, height + 1}
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else
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output.mainWindow = windont.newWindow(x, y, width + 2, height + 2, {
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baseTerm = desktop,
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alwaysRender = false,
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backColor = "7"
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})
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output.termWindow = windont.newWindow(2, 2, width, height, {
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baseTerm = output.mainWindow,
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alwaysRender = false,
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})
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output.oldTermPos = {2, 2, width, height}
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output.oldMainPos = {x, y, width + 2, height + 2}
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end
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local mw = output.mainWindow -- contains the titlebar, and is the base terminal for termWindow
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local tw = output.termWindow -- contains the program's terminal output
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tw.meta.transformation = function(x, y, char, text, back, meta)
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if x > mw.meta.width - 2 then
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return {x, y, " "}, {x, y, "-"}, {x, y, "-"}
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else
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return {x, y, char}, {x, y, text}, {x, y, back}
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end
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end
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output.refreshMainWindow = function()
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for y = 1, mw.meta.height do
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mw.setCursorPos(1, y)
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if y == 1 or y == mw.meta.height then
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mw.blit(
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(" "):rep(mw.meta.width),
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("7"):rep(mw.meta.width),
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("7"):rep(mw.meta.width)
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)
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else
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mw.blit(" ","7","7")
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mw.setCursorPos(mw.meta.width, y)
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mw.blit(" ","7","7")
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end
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end
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end
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output.refreshMainWindow()
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output.program = program or "rom/programs/shell.lua"
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output.setTitle = function()
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output.title = pName or (type(output.program) == "string" and (knownNames[fs.combine("", output.program)] or fs.getName(output.program))) or tostring(output.program)
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end
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output.setTitle()
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-- pausing will probably be implemented later
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output.paused = false
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output.timeMod = 0
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output.clockMod = 0
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output.timers = {}
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output.alive = true
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output.focused = true
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output.manipMode = 0
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output.writeTitleBar = function()
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mw.setCursorPos(1, 1)
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if output.focused then
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mw.setTextColor(colors.white)
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else
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mw.setTextColor(colors.lightGray)
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end
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mw.setBackgroundColor(colors.gray)
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mw.clearLine()
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if #output.title <= (mw.meta.width - 4) then
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mw.write(output.title) -- write full title
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else
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mw.write(output.title:sub(1, mw.meta.width - 7) .. "...") -- draw abreviated title
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end
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-- mw.setCursorPos(mw.meta.width - 3, 1)
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-- mw.write(" \22\94\215") -- minimize / maximize / close
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mw.setCursorPos(mw.meta.width - 1, 1)
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mw.write(" \215") -- close
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end
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if type(program) == "string" then
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output.main = function()
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tw.clear()
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return shell.run(program)
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end
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elseif type(program) == "function" then
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output.main = program
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end
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output.environment = {}
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setmetatable(output.environment, {__index = _ENV})
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setfenv(output.main, output.environment)
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output.coroutine = coroutine.create(output.main)
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output.cFilter = nil
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for i = 1, #instances do
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instances[i].focused = false
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end
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table.insert(instances, 1, output)
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resumeInstance(1, {}, false)
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return output
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end
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local moveInstance = function(i, x, y, newWidth, newHeight, relative)
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desktop.clear()
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newWidth = math.max(newWidth or instances[i].mainWindow.meta.width, 3)
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newHeight = math.max(newHeight or instances[i].mainWindow.meta.height, 3)
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if relative then
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if x == 0 and y == 0 then
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if (not newWidth or newWidth == instances[i].mainWindow.meta.width) and (not newHeight or newHeight == instances[i].mainWindow.meta.height) then
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return
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end
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end
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instances[i].mainWindow.reposition(instances[i].mainWindow.meta.x + x, instances[i].mainWindow.meta.y + y, newWidth, newHeight)
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else
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if x == instances[i].mainWindow.meta.x and y == instances[i].mainWindow.meta.y then
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if (not newWidth or newWidth == instances[i].mainWindow.meta.width) and (not newHeight or newHeight == instances[i].mainWindow.meta.height) then
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return
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end
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end
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instances[i].mainWindow.reposition(x, y, newWidth, newHeight)
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end
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instances[i].termWindow.reposition(
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2, 2,
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math.max(instances[i].oldTermPos[3], instances[i].mainWindow.meta.width - 2),
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math.max(instances[i].oldTermPos[4], instances[i].mainWindow.meta.height - 2)
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)
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instances[i].termWindow.redraw(nil, nil, nil, {force = true})
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instances[i].refreshMainWindow()
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end
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local render = function()
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local wins = {}
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for i = 1, #instances do
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wins[i] = instances[i].mainWindow
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instances[i].termWindow.redraw()
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end
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windont.render({force = true}, table.unpack(wins))
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windont.render({}, debugOverlay, overlay, desktop)
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end
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local makeNewWindow = function(program)
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newInstance(2, 2, math.max(scr_x - 16, 8), math.max(scr_y - 6, 5), program or "rom/programs/shell.lua")
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local good = false
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while not good do
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good = true
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if #instances == 1 then
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return
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else
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for i = 2, #instances do
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if instances[1].mainWindow.meta.x == instances[i].mainWindow.meta.x and instances[1].mainWindow.meta.y == instances[i].mainWindow.meta.y then
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instances[1].mainWindow.reposition(instances[1].mainWindow.meta.x + 2, instances[1].mainWindow.meta.y + 2)
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good = false
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break
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end
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end
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end
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end
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end
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local cleanExit = function()
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term.setBackgroundColor(colors.black)
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term.clear()
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term.setCursorPos(1, 1)
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print("Thanks for using Windon't Shell!")
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end
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local main = function()
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makeNewWindow()
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local evt, success, result, oldTerm
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local cx, cy
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local isCoordinateEvent
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local usedCoordinateEvent
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local isManipulatingInstance = false
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-- handles input system
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local keyTimer = os.startTimer(0.05)
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while true do
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evt = {coroutine.yield()}
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cx, cy = term.getCursorBlink()
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if evt[1] == "key" and not evt[3] then
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keysDown[evt[2]] = 0
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elseif evt[1] == "key_up" then
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keysDown[evt[2]] = nil
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end
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if evt[1] == "term_resize" then
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scr_x, scr_y = term.getSize()
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desktop.reposition(1, 1, scr_x, scr_y)
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overlay.reposition(1, 1, scr_x, scr_y)
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end
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if evt[1] == "mouse_click" then
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focusInstance(checkInstanceByPos(evt[3], evt[4]))
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if not checkInstanceByPos(evt[3], evt[4]) then
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if evt[2] == 2 then
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makeNewWindow()
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end
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elseif evt[2] == 1 then
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if evt[4] == instances[1].mainWindow.meta.y and evt[3] == (instances[1].mainWindow.meta.x + instances[1].mainWindow.meta.width - 1) then
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instances[1].alive = false
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end
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end
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end
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if evt[1] == "terminate" and not instances[1] then
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cleanExit()
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return true
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end
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if evt[1] == "timer" and evt[2] == keyTimer then
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keyTimer = os.startTimer(0)
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for k,v in pairs(keysDown) do
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keysDown[k] = v + 0.05
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end
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if instances[1] then
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term.setCursorPos(
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instances[1].termWindow.meta.cursorX + instances[1].mainWindow.meta.x,
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instances[1].termWindow.meta.cursorY + instances[1].mainWindow.meta.y
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)
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term.setCursorBlink(instances[1].termWindow.meta.blink)
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overlay.clear()
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else
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local msg = "Right click to open shell."
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term.setCursorBlink(false)
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overlay.setCursorPos(scr_x / 2 - #msg / 2, scr_y / 2)
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overlay.write("Right click to open shell.")
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end
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render()
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-- move windows with arrow keys (for now)
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if false then
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if keysDown[keys.right] then
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desktop.clear()
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instances[1].mainWindow.reposition(instances[1].mainWindow.meta.x + 1, instances[1].mainWindow.meta.y)
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end
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if keysDown[keys.left] then
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desktop.clear()
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instances[1].mainWindow.reposition(instances[1].mainWindow.meta.x - 1, instances[1].mainWindow.meta.y)
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end
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if keysDown[keys.up] then
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desktop.clear()
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instances[1].mainWindow.reposition(instances[1].mainWindow.meta.x, instances[1].mainWindow.meta.y - 1)
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end
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if keysDown[keys.down] then
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desktop.clear()
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instances[1].mainWindow.reposition(instances[1].mainWindow.meta.x, instances[1].mainWindow.meta.y + 1)
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end
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end
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else
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usedCoordinateEvent = false
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isCoordinateEvent = false
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for i = 1, #instances do
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if (not isManipulatingInstance) and evt[1] == "mouse_click" and (keysDown[keys.leftAlt] or (
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(checkInstanceByPos(evt[3], evt[4], false) == i) and not (checkInstanceByPos(evt[3], evt[4], true) == i)
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)) then
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if evt[2] == 1 then
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-- dragging a window
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if instances[i].manipMode == 0 then
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instances[i].manipMode = 1
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isManipulatingInstance = true
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instances[i].dragging = {instances[i].mainWindow.meta.x - evt[3], instances[i].mainWindow.meta.y - evt[4]}
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end
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elseif evt[2] == 2 then
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-- resizing a window
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if instances[i].manipMode == 0 then
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instances[i].manipMode = 2
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isManipulatingInstance = true
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instances[i].oldTermPos = {
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instances[i].termWindow.meta.x,
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instances[i].termWindow.meta.y,
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instances[i].termWindow.meta.width,
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instances[i].termWindow.meta.height
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}
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instances[i].oldMainPos = {
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instances[i].mainWindow.meta.x,
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instances[i].mainWindow.meta.y,
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instances[i].mainWindow.meta.width,
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instances[i].mainWindow.meta.height
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}
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if evt[3] > (instances[i].mainWindow.meta.x + (instances[i].mainWindow.meta.width) - 1) - 2 then
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instances[i].resizingRight = (instances[i].mainWindow.meta.x + instances[i].mainWindow.meta.width - 1) - evt[3]
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elseif evt[3] < (instances[i].mainWindow.meta.x + 2) then
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instances[i].resizingLeft = (instances[i].mainWindow.meta.x - 1) - evt[3]
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end
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if evt[4] > (instances[i].mainWindow.meta.y + (instances[i].mainWindow.meta.height) - 1) - 2 then
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instances[i].resizingBottom = (instances[i].mainWindow.meta.y + instances[i].mainWindow.meta.height - 1) - evt[4]
|
|
elseif evt[4] < (instances[i].mainWindow.meta.y + 2) then
|
|
instances[i].resizingTop = (instances[i].mainWindow.meta.y - 1) - evt[4]
|
|
end
|
|
end
|
|
end
|
|
else
|
|
if evt[1] == "mouse_up" then
|
|
if instances[i].manipMode == 2 then
|
|
instances[i].mainWindow.clear()
|
|
instances[i].termWindow.reposition(2, 2, instances[i].mainWindow.meta.width - 2, instances[i].mainWindow.meta.height - 2)
|
|
instances[i].termWindow.redraw(nil, nil, nil, {force = true})
|
|
end
|
|
instances[i].manipMode = 0
|
|
isManipulatingInstance = false
|
|
instances[i].dragging = nil
|
|
instances[i].resizingRight = nil
|
|
instances[i].resizingLeft = nil
|
|
instances[i].resizingBottom = nil
|
|
instances[i].resizingTop = nil
|
|
elseif evt[1] == "mouse_drag" then
|
|
if isManipulatingInstance then
|
|
if instances[i].manipMode == 1 then
|
|
moveInstance(
|
|
i,
|
|
instances[i].dragging[1] + evt[3],
|
|
instances[i].dragging[2] + evt[4]
|
|
)
|
|
elseif instances[i].manipMode == 2 then
|
|
local newX, newY = instances[i].mainWindow.meta.x, instances[i].mainWindow.meta.y
|
|
local oriX, oriY = instances[i].mainWindow.meta.x, instances[i].mainWindow.meta.y
|
|
local newWidth, newHeight = instances[i].mainWindow.meta.width, instances[i].mainWindow.meta.height
|
|
local oriWidth, oriHeight = instances[i].mainWindow.meta.width, instances[i].mainWindow.meta.height
|
|
if instances[i].resizingRight then
|
|
newWidth = instances[i].resizingRight + (evt[3] - instances[i].oldMainPos[1] + 1)
|
|
end
|
|
if instances[i].resizingLeft then
|
|
newX = instances[i].resizingLeft + evt[3] + 1
|
|
newWidth = instances[i].oldMainPos[3] + (instances[i].oldMainPos[1] - newX)
|
|
end
|
|
if instances[i].resizingBottom then
|
|
newHeight = instances[i].resizingBottom + (evt[4] - instances[i].oldMainPos[2] + 1)
|
|
end
|
|
if instances[i].resizingTop then
|
|
newY = instances[i].resizingTop + evt[4] + 1
|
|
newHeight = instances[i].oldMainPos[4] + (instances[i].oldMainPos[2] - newY)
|
|
end
|
|
moveInstance(
|
|
i,
|
|
newX,
|
|
newY,
|
|
newWidth,
|
|
newHeight
|
|
)
|
|
if newWidth ~= oriWidth or newHeight ~= oriHeight then
|
|
resumeInstance(i, {"term_resize"}, false)
|
|
end
|
|
end
|
|
end
|
|
end
|
|
if (instances[i].cFilter == evt[1] or instances[i].cFilter == "terminate" or (not instances[i].cFilter)) then
|
|
if (instances[i].focused or not FocusEvents[evt[1]]) then
|
|
resumeInstance(i, evt, CoordinateEvents[evt[1]])
|
|
if CoordinateEvents[evt[1]] then
|
|
usedCoordinateEvent = true
|
|
end
|
|
end
|
|
end
|
|
end
|
|
instances[i].writeTitleBar()
|
|
end
|
|
end
|
|
|
|
-- check for dead instances
|
|
for i = #instances, 1, -1 do
|
|
if not instances[i].alive then
|
|
if instances[i].focused then
|
|
if instances[i - 1] then
|
|
instances[i - 1].focused = true
|
|
elseif instances[i + 1] then
|
|
instances[i + 1].focused = true
|
|
end
|
|
end
|
|
table.remove(instances, i)
|
|
desktop.clear()
|
|
end
|
|
end
|
|
|
|
-- make sure the focused window is on top
|
|
for i = 1, #instances do
|
|
if instances[i].focused then
|
|
instances[i], instances[1] = instances[1], instances[i]
|
|
break
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
main()
|