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mirror of https://github.com/LDDestroier/CC/ synced 2024-11-15 22:34:55 +00:00
ldd-CC/eldit.lua
2019-03-29 20:54:51 -04:00

1384 lines
39 KiB
Lua

-- Eldit (still being made)
-- by LDDestroier
-- wget https://raw.githubusercontent.com/LDDestroier/CC/master/eldit.lua
local scr_x, scr_y = term.getSize()
local argData = {
["-l"] = "number"
}
local eldit, config = {}, {}
eldit.buffer = {{}} -- stores all text, organized like eldit.buffer[yPos][xPos]
eldit.undoBuffer = {{{}}} -- stores buffers for undoing/redoing
eldit.allowUndo = true -- whether or not to allow undoing/redoing
eldit.maxUndo = 16 -- maximum size of the undo buffer
eldit.undoPos = 1 -- current position in undo buffer
eldit.undoDelay = 0.3 -- amount of time to wait after typing, before the buffer is put in the undo buffer
eldit.clipboards = {} -- all clipboard entries
eldit.selectedClipboard = 1 -- which clipboard to use
eldit.scrollX = 0 -- horizontal scroll
eldit.scrollY = 0 -- vertical scroll
eldit.selections = {} -- all selected areas
eldit.size = {
x = 1, -- top left corner X
y = 1, -- top left corner Y
width = scr_x, -- horizontal size
height = scr_y -- vertical size
}
config.showLineNumberIndicator = false
config.showWhitespace = true
config.showTrailingSpace = true
-- minor optimizations, I think
local concatTable = table.concat
local sortTable = table.sort
-- I'm never using regular argument parsing again, this function rules
local interpretArgs = function(tInput, tArgs)
local output = {}
local errors = {}
local usedEntries = {}
for aName, aType in pairs(tArgs) do
output[aName] = false
for i = 1, #tInput do
if not usedEntries[i] then
if tInput[i] == aName and not output[aName] then
if aType then
usedEntries[i] = true
if type(tInput[i+1]) == aType or type(tonumber(tInput[i+1])) == aType then
usedEntries[i+1] = true
if aType == "number" then
output[aName] = tonumber(tInput[i+1])
else
output[aName] = tInput[i+1]
end
else
output[aName] = nil
errors[1] = errors[1] and (errors[1] + 1) or 1
errors[aName] = "expected " .. aType .. ", got " .. type(tInput[i+1])
end
else
usedEntries[i] = true
output[aName] = true
end
end
end
end
end
for i = 1, #tInput do
if not usedEntries[i] then
output[#output+1] = tInput[i]
end
end
return output, errors
end
local argList = interpretArgs({...}, argData)
eldit.filename = argList[1]
eldit.cursors = {{
x = 1,
y = math.max(1, argList["-l"] or 1),
lastX = 1
}}
local eClearLine = function(y)
local cx, cy = term.getCursorPos()
term.setCursorPos(eldit.size.x, y or cy)
term.write((" "):rep(eldit.size.width))
term.setCursorPos(cx, cy)
end
local eClear = function()
local cx, cy = term.getCursorPos()
for y = eldit.size.y, eldit.size.y + eldit.size.height - 1 do
term.setCursorPos(eldit.size.x, y)
term.write((" "):rep(eldit.size.width))
end
term.setCursorPos(cx, cy)
end
-- sorts all selections based on each of their (x,y) positions (top left first)
local sortSelections = function()
for id,sel in pairs(eldit.selections) do
sortTable(sel, function(a,b)
return (a.y * eldit.size.width) + a.x < (b.y * eldit.size.width) + b.x
end)
end
end
-- sorts all cursors based on (x,y) position (top left first)
local sortCursors = function()
sortTable(eldit.cursors, function(a,b)
return (a.y * eldit.size.width) + a.x < (b.y * eldit.size.width) + b.x
end)
end
local explode = function(div, str, replstr, includeDiv)
if (div == '') then
return false
end
local pos, arr = 0, {}
for st, sp in function() return string.find(str, div, pos, false) end do
table.insert(arr, string.sub(replstr or str, pos, st - 1 + (includeDiv and #div or 0)))
pos = sp + 1
end
table.insert(arr, string.sub(replstr or str, pos))
return arr
end
local readFile = function(path)
if fs.exists(path) then
local file = fs.open(path, "r")
local contents = file.readAll()
file.close()
return contents
else
return nil
end
end
local writeFile = function(path, contents)
if fs.isReadOnly(path) or fs.isDir(path) then
return false
else
local file = fs.open(path, "w")
file.write(contents)
file.close()
return true
end
end
local deepCopy
deepCopy = function(tbl)
local output = {}
for k,v in pairs(tbl) do
if type(v) == "table" then
output[k] = deepCopy(v)
else
output[k] = v
end
end
return output
end
local choice = function(input, breakKeys, returnNumber)
local fpos = 0
repeat
event, key = os.pullEvent("char")
key = key or ""
if type(breakKeys) == "table" then
for a = 1, #breakKeys do
if key == breakKeys[a] then
return ""
end
end
end
fpos = string.find(input, key)
until fpos
return returnNumber and fpos or key
end
prompt = function(prebuffer, precy, maxY, _eldit)
term.setCursorBlink(false)
local keysDown = {} -- list of all keys being pressed
local miceDown = {} -- list of all mouse buttons being pressed
eldit = _eldit or eldit -- you can replace the "eldit" table if you want I guess
maxY = maxY or math.huge -- limits amount of lines
local defaultBarLife = 10 -- default amount of time bar msg will stay onscreen
local barmsg = "Started Eldit." -- message displayed on bottom screen
local barlife = defaultBarLife
local lastMouse = {} -- last place you clicked onscreen
local isSelecting = false -- whether or not you are selecting text
if type(prebuffer) == "string" then -- enter a "prebuffer" (string or table) to set the contents
for i = 1, #prebuffer do
if prebuffer:sub(i,i) == "\n" then
eldit.buffer[#eldit.buffer + 1] = {}
else
eldit.buffer[#eldit.buffer][#eldit.buffer[#eldit.buffer] + 1] = prebuffer:sub(i,i)
end
end
elseif type(prebuffer) == "table" then
eldit.buffer = prebuffer
end
eldit.undoBuffer[1] = {
buffer = deepCopy(eldit.buffer),
cursors = deepCopy(eldit.cursors),
selections = deepCopy(eldit.selections)
}
local isCursorBlink = false -- blinks the background color on each cursor
local isInsert = false -- will overwrite characters instead of appending them
-- gets length of left line numbers, if enabled at all
local getLineNoLen = function()
if config.showLineNumberIndicator then
return #tostring(#eldit.buffer)
else
return 0
end
end
-- list of all characters that will stop a CTRL+Backspace or CTRL+Delete or CTRL+Left/Right
local interruptable = {
[" "] = true,
["["] = true, ["]"] = true,
["{"] = true, ["}"] = true,
["("] = true, [")"] = true,
["|"] = true,
["/"] = true,
["\\"] = true,
["+"] = true,
["-"] = true,
["*"] = true,
["="] = true,
["."] = true,
[","] = true
}
-- checks if (checkX, checkY) is between (x1, y1) and (x2, y2) in terms of selection (it's not a rectangular check)
local checkWithinArea = function(checkX, checkY, x1, y1, x2, y2)
if checkY == y1 then
if y1 == y2 then
return checkX >= x1 and checkX <= x2
else
return checkX >= x1
end
elseif checkY == y2 then
if y1 == y2 then
return checkX >= x1 and checkX <= x2
else
return checkX <= x2 and checkX >= 1
end
elseif checkY > y1 and checkY < y2 then
return true
else
return false
end
end
-- goes over every selection and checks if it is selected
-- (x, y) = position on buffer
local checkIfSelected = function(x, y)
sortSelections()
local fin
if y >= 1 and y <= #eldit.buffer then
if x >= 1 and x <= #eldit.buffer[y] + 1 then
for id, sel in pairs(eldit.selections) do
if checkWithinArea(x, y, sel[1].x, sel[1].y, sel[2].x, sel[2].y) then
return id
end
end
end
end
return false
end
-- goes over every cursor and checks if they are at (x, y)
-- (x,y) = position on buffer
local checkIfCursor = function(x, y)
for id, cur in pairs(eldit.cursors) do
if x == cur.x and y == cur.y then
return id
end
end
return false
end
-- returns character at (x, y) on the buffer
local getChar = function(x, y)
if eldit.buffer[y] then
return eldit.buffer[y][x]
else
return nil
end
end
-- all characters that count as whitespace
local tab = {
[" "] = true,
["\9"] = true
}
-- the big boi function, draws **EVERYTHING**
local render = function()
local cx, cy
local lineNoLen = getLineNoLen()
local isHighlighted = false
local textPoses = {math.huge, -math.huge} -- used to identify space characters without text
local screen = {{},{},{}}
for y = 1, eldit.size.height - 1 do -- minus one because it reserves space for the bar
screen[1][y] = {}
screen[2][y] = {}
screen[3][y] = {}
cy = y + eldit.scrollY
-- find text
if eldit.buffer[cy] and (config.showWhitespace or config.showTrailingSpace) then
textPoses = {
#(concatTable(eldit.buffer[cy]):match("^ +") or "") + 1,
#eldit.buffer[cy] - #(concatTable(eldit.buffer[y]):match(" +$") or "")
}
end
if cy <= #eldit.buffer and lineNoLen > 0 then
isHighlighted = false
for id,cur in pairs(eldit.cursors) do
if cy == cur.y then
isHighlighted = true
break
end
end
if not isHighlighted then
for id,sel in pairs(eldit.selections) do
if cy >= sel[1].y and cy <= sel[2].y then
isHighlighted = true
break
end
end
end
if isHighlighted then
term.setBackgroundColor(colors.gray)
term.setTextColor(colors.white)
else
term.setBackgroundColor(colors.black)
term.setTextColor(colors.lightGray)
end
term.setCursorPos(eldit.size.x, eldit.size.y + y - 1)
term.write(cy .. (" "):rep(lineNoLen - #tostring(y)))
end
-- actually draw text
local cChar, cTxt, cBg = " ", " ", " "
term.setCursorPos(eldit.size.x + lineNoLen, eldit.size.y + y - 1)
for x = lineNoLen + 1, eldit.size.width do
cx = x + eldit.scrollX - lineNoLen
if checkIfCursor(cx, cy) and isCursorBlink then
if isInsert then
cTxt, cBg = "0", "f"
else
cTxt, cBg = "f", "8"
end
else
if checkIfSelected(cx, cy) then
cBg = "b"
else
cBg = "f"
end
cTxt = "0"
end
if config.showWhitespace or config.showTrailingSpace then
if textPoses[1] and textPoses[2] and eldit.buffer[cy] then
if cx < textPoses[1] and eldit.buffer[cy][cx] then
cTxt = "7"
cChar = "|"
elseif (cx > textPoses[2] and eldit.buffer[cy][cx]) then
cTxt = "7"
cChar = "-"
else
cChar = getChar(cx, cy) or " "
end
else
cChar = getChar(cx, cy) or " "
end
else
cChar = getChar(cx, cy) or " "
end
screen[1][y][x - lineNoLen] = cChar
screen[2][y][x - lineNoLen] = cTxt
screen[3][y][x - lineNoLen] = cBg
end
term.blit(
concatTable(screen[1][y]),
concatTable(screen[2][y]),
concatTable(screen[3][y])
)
end
term.setCursorPos(eldit.size.x, eldit.size.y + eldit.size.height - 1)
term.setBackgroundColor(colors.black)
eClearLine()
if barlife > 0 then
term.setTextColor(colors.yellow)
term.write(barmsg)
else
term.setTextColor(colors.yellow)
for id,cur in pairs(eldit.cursors) do
term.write("(" .. cur.x .. "," .. cur.y .. ") ")
end
end
end
-- if all cursors are offscreen, will scroll so that at least one of them is onscreen
local scrollToCursor = function()
lineNoLen = getLineNoLen()
local lowCur, highCur = eldit.cursors[1], eldit.cursors[1]
local leftCur, rightCur = eldit.cursors[1], eldit.cursors[1]
for id,cur in pairs(eldit.cursors) do
if cur.y < lowCur.y then
lowCur = cur
elseif cur.y > highCur.y then
highCur = cur
end
if cur.x < leftCur.x then
leftCur = cur
elseif cur.y > rightCur.x then
rightCur = cur
end
end
if lowCur.y - eldit.scrollY < 1 then
eldit.scrollY = -1 + highCur.y
elseif highCur.y - eldit.scrollY > -1 + eldit.size.height then
eldit.scrollY = 1 + lowCur.y - eldit.size.height
end
if leftCur.x - eldit.scrollX < 1 then
eldit.scrollX = -1 + rightCur.x
elseif rightCur.x - eldit.scrollX > eldit.size.width - lineNoLen then
eldit.scrollX = leftCur.x - (eldit.size.width - lineNoLen)
end
end
-- gets the widest line length in all the buffer
local getMaximumWidth = function()
local maxX = 0
for y = 1, #eldit.buffer do
maxX = math.max(maxX, #eldit.buffer[y])
end
return maxX
end
-- scrolls the screen, and fixes it if it's set to some weird value
local adjustScroll = function(modx, mody)
modx, mody = modx or 0, mody or 0
local lineNoLen = getLineNoLen()
if mody then
eldit.scrollY = math.min(
math.max(
0,
eldit.scrollY + mody
),
math.max(
0,
1 + #eldit.buffer - eldit.size.height
)
)
end
if modx then
eldit.scrollX = math.min(
math.max(
0,
eldit.scrollX + modx
),
math.max(
0,
1 + getMaximumWidth() - eldit.size.width - lineNoLen
)
)
end
end
-- removes any cursors that share positions
local removeRedundantCursors = function()
local xes = {}
for i = #eldit.cursors, 1, -1 do
if xes[eldit.cursors[i].x] == eldit.cursors[i].y then
table.remove(eldit.cursors, i)
else
xes[eldit.cursors[i].x] = eldit.cursors[i].y
end
end
end
-- deletes text at every cursor position, either forward or backward or neutral
local deleteText = function(mode, direction, _cx, _cy)
local xAdjList = {}
local yAdj = 0
sortCursors()
for id,cur in pairs(eldit.cursors) do
cx = _cx or cur.x - (xAdjList[_cy or cur.y] or 0)
cy = _cy or cur.y - yAdj
if mode == "single" or (direction == "forward" and cx == #eldit.buffer[cy] or (direction == "backward" and cx == 1)) then
if direction == "forward" then
if cx < #eldit.buffer[cy] then
xAdjList[cy] = (xAdjList[cy] or 0) + 1
table.remove(eldit.buffer[cy], cx)
elseif cy < #eldit.buffer then
for i = 1, #eldit.buffer[cy + 1] do
table.insert(eldit.buffer[cy], eldit.buffer[cy + 1][i])
end
table.remove(eldit.buffer, cy + 1)
yAdj = yAdj + 1
end
elseif direction == "backward" then
if cx > 1 then
cx = cx - 1
xAdjList[cy] = (xAdjList[cy] or 0) + 1
table.remove(eldit.buffer[cy], cx)
elseif cy > 1 then
cx = #eldit.buffer[cy - 1] + 1
for i = 1, #eldit.buffer[cy] do
table.insert(eldit.buffer[cy - 1], eldit.buffer[cy][i])
end
table.remove(eldit.buffer, cy)
yAdj = yAdj + 1
cy = cy - 1
end
else
if cx >= 1 and cx <= #eldit.buffer[cy] then
table.remove(eldit.buffer[cy], cx)
elseif cx == #eldit.buffer[cy] + 1 and cy < #eldit.buffer then
for i = 1, #eldit.buffer[cy + 1] do
table.insert(eldit.buffer[cy], eldit.buffer[cy + 1][i])
end
table.remove(eldit.buffer, cy + 1)
yAdj = yAdj + 1
end
end
elseif mode == "word" then
local pos = cx
if direction == "forward" then
repeat
pos = pos + 1
until interruptable[eldit.buffer[cy][pos]] or pos >= #eldit.buffer[cy]
for i = pos, cx, -1 do
xAdjList[cy] = (xAdjList[cy] or 0) + 1
table.remove(eldit.buffer[cy], i)
end
else
repeat
pos = pos - 1
until interruptable[eldit.buffer[cy][pos]] or pos <= 1
pos = math.max(1, pos)
for i = cx - 1, pos, -1 do
table.remove(eldit.buffer[cy], i)
end
cx = pos
end
elseif mode == "line" then -- like word but is only interrupted by newline
if direction == "forward" then
for i = cx, #eldit.buffer[cy] do
eldit.buffer[cy][i] = nil
end
else
for i = cx, 1, -1 do
table.remove(eldit.buffer[cy], i)
end
end
end
if _cx then
return yAdj
else
cur.x = cx
cur.y = cy
cur.lastX = cx
end
end
removeRedundantCursors()
if not isSelecting then
scrollToCursor()
end
return yAdj
end
local indentLines = function(goBackward)
sortSelections()
local safeY = {}
for id,sel in pairs(eldit.selections) do
for y = sel[1].y, sel[2].y do
if not safeY[y] then
if goBackward then
if eldit.buffer[y][1] == "\9" or eldit.buffer[y][1] == " " then
table.remove(eldit.buffer[y], 1)
if y == sel[1].y then
sel[1].x = math.max(1, -1 + sel[1].x)
elseif y == sel[2].y then
sel[2].x = math.max(1, -1 + sel[2].x)
end
for idd,cur in pairs(eldit.cursors) do
if cur.y == y and cur.x > 1 then
cur.x = -1 + cur.x
cur.lastX = cur.x
end
end
end
elseif eldit.buffer[y] then
table.insert(eldit.buffer[y], 1, "\9")
if y == sel[1].y then
sel[1].x = 1 + sel[1].x
elseif y == sel[2].y then
sel[2].x = 1 + sel[2].x
end
for idd,cur in pairs(eldit.cursors) do
if cur.y == y and cur.x < #eldit.buffer[y] then
cur.x = 1 + cur.x
cur.lastX = cur.x
end
end
end
end
safeY[y] = true
end
end
for id,cur in pairs(eldit.cursors) do
if not safeY[cur.y] then
if goBackward then
if eldit.buffer[cur.y][1] == "\9" or eldit.buffer[cur.y][1] == " " then
table.remove(eldit.buffer[cur.y], 1)
cur.x = -1 + cur.x
cur.lastX = cur.x
end
else
table.insert(eldit.buffer[cur.y], 1, "\9")
cur.x = 1 + cur.x
cur.lastX = cur.x
end
end
end
end
-- moves the cursor by (xmod, ymod), and fixes its position if it's set to an invalid one
local adjustCursor = function(_xmod, _ymod, setLastX, mode, doNotDelSelections)
for id,cur in pairs(eldit.cursors) do
if mode == "word" then
xmod = (_xmod / math.abs(_xmod))
ymod = 0
repeat
xmod = xmod + (_xmod / math.abs(_xmod))
until interruptable[eldit.buffer[cur.y][cur.x + xmod]] or cur.x + xmod >= #eldit.buffer[cur.y] or cur.x + xmod <= 1
xmod = xmod - math.min(0, math.max(xmod, -1))
else
xmod = _xmod
ymod = _ymod
end
if mode == "flip" then
if eldit.buffer[cur.y + ymod] then
eldit.buffer[cur.y], eldit.buffer[cur.y + ymod] = eldit.buffer[cur.y + ymod], eldit.buffer[cur.y]
end
end
cur.x = cur.x + xmod
cur.y = math.max(1, math.min(cur.y + ymod, #eldit.buffer))
if xmod ~= 0 then
repeat
if cur.x < 1 and cur.y > 1 then
cur.y = cur.y - 1
cur.x = cur.x + #eldit.buffer[cur.y] + 1
elseif cur.x > #eldit.buffer[cur.y] + 1 and cur.y < #eldit.buffer then
cur.x = cur.x - #eldit.buffer[cur.y] - 1
cur.y = cur.y + 1
end
until (cur.x >= 1 and cur.x <= #eldit.buffer[cur.y] + 1) or ((cur.y == 1 and xmod < 0) or (cur.y == #eldit.buffer and xmod > 0))
end
cur.lastX = setLastX and cur.x or cur.lastX
if cur.y < 1 then
cur.y = math.max(1, math.min(cur.y, #eldit.buffer))
cur.x = 1
elseif cur.y > #eldit.buffer then
cur.y = math.max(1, math.min(cur.y, #eldit.buffer))
cur.x = #eldit.buffer[cur.y] + 1
else
cur.y = math.max(1, math.min(cur.y, #eldit.buffer))
cur.x = math.max(1, math.min(cur.x, #eldit.buffer[cur.y] + 1))
end
end
removeRedundantCursors()
if (not keysDown[keys.leftCtrl]) and not (xmod == 0 and ymod == 0) and not doNotDelSelections then
eldit.selections = {}
isSelecting = false
end
if not isSelecting then
scrollToCursor()
end
end
-- deletes the parts of the buffer that are selected, then clears the selection list
local deleteSelections = function()
sortSelections()
if #eldit.selections == 0 then
return {}, {}
end
local xAdjusts = {}
local yAdjusts = {}
local xAdj = 0
local yAdj = 0
for id,sel in pairs(eldit.selections) do
for y = sel[1].y, sel[2].y do
xAdjusts[y] = xAdjusts[y] or {}
if checkWithinArea(#eldit.buffer[y] + 1, y, sel[1].x, sel[1].y, sel[2].x, sel[2].y) then
yAdj = yAdj + 1
end
yAdjusts[y + 1] = math.min(yAdjusts[y + 1] or math.huge, yAdj)
for x = 2, #eldit.buffer[y] do
xAdjusts[y][x] = math.min(xAdjusts[y][x] or math.huge, xAdj)
if checkWithinArea(x, y, sel[1].x, sel[1].y, sel[2].x, sel[2].y) then
xAdj = xAdj + 1
end
end
end
end
for id,sel in pairs(eldit.selections) do
for y = sel[2].y, sel[1].y, -1 do
for x = #eldit.buffer[y] + 1, 1, -1 do
if checkWithinArea(x, y, sel[1].x, sel[1].y, sel[2].x, sel[2].y) then
if x == #eldit.buffer[y] + 1 then
if eldit.buffer[y + 1] then
for i = 1, #eldit.buffer[y + 1] do
table.insert(eldit.buffer[y], eldit.buffer[y + 1][i])
end
table.remove(eldit.buffer, y + 1)
end
else
deleteText("single", nil, x, y)
end
end
end
end
end
eldit.selections = {}
adjustCursor(0, 0, true)
return xAdjusts, yAdjusts
end
-- puts text at every cursor position
local placeText = function(text, cursorList)
local xAdjusts, yAdjusts = deleteSelections()
removeRedundantCursors()
sortCursors()
local xAdjList = {}
for id,cur in pairs(cursorList or eldit.cursors) do
cur.y = cur.y - (yAdjusts[cur.y] or 0)
cur.x = cur.x - ((xAdjusts[cur.y] or {})[cur.x] or 0) + (xAdjList[cur.y] or 0)
for i = 1, #text do
if isInsert then
if cur.x == #eldit.buffer[cur.y] + 1 then
for i = 1, #eldit.buffer[cur.y + 1] do
table.insert(eldit.buffer[cur.y], eldit.buffer[cur.y + 1][i])
end
table.remove(eldit.buffer, cur.y + 1)
end
eldit.buffer[cur.y][cur.x + i - 1] = text:sub(i,i)
else
table.insert(eldit.buffer[cur.y], cur.x, text:sub(i,i))
if #xAdjusts + #yAdjusts == 0 then
xAdjList[cur.y] = (xAdjList[cur.y] or 0) + 1
end
end
cur.x = cur.x + 1
end
cur.lastX = cur.x
end
if not isSelecting then
scrollToCursor()
end
end
-- adds a new line to the buffer at every cursor position
local makeNewLine = function(cursorList)
for id,cur in pairs(cursorList or eldit.cursors) do
table.insert(eldit.buffer, cur.y + 1, {})
for i = cur.x, #eldit.buffer[cur.y] do
if i > cur.x or not isInsert then
table.insert(eldit.buffer[cur.y + 1], eldit.buffer[cur.y][i])
end
eldit.buffer[cur.y][i] = nil
end
cur.x = 1
cur.y = cur.y + 1
end
if not isSelecting then
scrollToCursor()
end
end
local compareBuffers
compareBuffers = function(left, right)
for k,v in pairs(left) do
if type(v) == "table" then
if not compareBuffers(v, right[k]) then
return false
end
elseif right then
if left[k] ~= right[k] then
return false
end
else
return false
end
end
return true
end
-- simulate key inputs, for pre-entering text into read()
local simType = function(text)
for i = 1, #text do
os.queueEvent("key", keys[text:sub(i,i)])
os.queueEvent("char", text:sub(i,i))
end
end
-- saves to file, duhh
local saveFile = function(preSaveAs)
keysDown, miceDown = {}, {}
local compiled = ""
for y = 1, #eldit.buffer do
compiled = compiled .. concatTable(eldit.buffer[y])
if y < #eldit.buffer then
compiled = compiled .. "\n"
end
end
if preSaveAs or (not eldit.filename) then
local newName, cx, cy = ""
if type(preSaveAs) == "string" then
simType(preSaveAs)
end
repeat
render()
term.setCursorPos(eldit.size.y, eldit.size.y + eldit.size.height - 1)
eClearLine()
term.setTextColor(colors.yellow)
term.write("Save as: ")
term.setTextColor(colors.white)
cx, cy = term.getCursorPos()
term.setCursorPos(cx, cy)
newName = read()
if tab[newName:sub(-1,-1)] then
render()
term.setCursorPos(eldit.size.y, eldit.size.y + eldit.size.height - 1)
term.write("Path cannot have trailing space!")
sleep(0.5)
simType(newName)
elseif fs.exists(newName) and newName ~= "" then
render()
term.setCursorPos(eldit.size.y, eldit.size.y + eldit.size.height - 1)
eClearLine()
if fs.isDir(newName) then
term.write("Cannot overwrite a directory!")
sleep(0.5)
simType(newName)
else
term.write("Overwrite? (Y/N)")
if choice("yn", nil, false) == "n" then
barmsg = "Cancelled save."
barlife = defaultBarLife
return
end
end
end
until (
(not fs.isDir(newName) or newName == "") and
(#newName:gsub(" ", "") > 0 or newName == "") and
not tab[newName:sub(-1,-1)]
)
if newName == "" then
barmsg = "Cancelled save."
barlife = defaultBarLife
return
else
eldit.filename = newName
end
end
writeFile(eldit.filename, compiled)
barmsg = "Saved to '" .. eldit.filename .. "'."
barlife = defaultBarLife
end
local evt
local tID = os.startTimer(0.5) -- timer for cursor blinking
local bartID = os.startTimer(0.1) -- timer for bar message to go away
local undotID -- timer for when the buffer is put in the undo buffer
local doRender = true -- if true, renders
-- converts numerical key events to usable numbers
local numToKey = {
-- number bar
[2] = 1,
[3] = 2,
[4] = 3,
[5] = 4,
[6] = 5,
[7] = 6,
[8] = 7,
[9] = 8,
[10] = 9,
[11] = 0,
-- number pad
[79] = 1,
[80] = 2,
[81] = 3,
[75] = 4,
[76] = 5,
[77] = 6,
[71] = 7,
[72] = 8,
[73] = 9,
[82] = 0,
}
-- here we go my man
scrollToCursor()
while true do
evt = {os.pullEvent()}
repeat
if evt[1] == "timer" then
if evt[2] == tID then
if isCursorBlink then
tID = os.startTimer(0.4)
else
tID = os.startTimer(0.3)
end
isCursorBlink = not isCursorBlink
doRender = true
elseif evt[2] == bartID then
bartID = os.startTimer(0.1)
barlife = math.max(0, barlife - 1)
elseif evt[2] == undotID then
if not compareBuffers(eldit.buffer, eldit.undoBuffer[#eldit.undoBuffer].buffer or {}) then
if #eldit.undoBuffer >= eldit.maxUndo then
repeat
table.remove(eldit.undoBuffer, 1)
until #eldit.undoBuffer < eldit.maxUndo
end
if eldit.undoPos < #eldit.undoBuffer then
repeat
table.remove(eldit.undoBuffer, 0)
until eldit.undoPos == #eldit.undoBuffer
end
eldit.undoPos = math.min(eldit.undoPos + 1, eldit.maxUndo)
table.insert(eldit.undoBuffer, {
buffer = deepCopy(eldit.buffer),
cursors = deepCopy(eldit.cursors),
selections = deepCopy(eldit.selections),
})
end
end
elseif (evt[1] == "char" and not keysDown[keys.leftCtrl]) then
placeText(evt[2])
if eldit.allowUndo then undotID = os.startTimer(eldit.undoDelay) end
doRender = true
elseif evt[1] == "paste" then
if keysDown[keys.leftShift] then
local cb = eldit.clipboards[eldit.selectedClipboard]
local cbb = {}
if cb then
deleteSelections()
sortCursors()
for i = 1, math.max(#cb, #eldit.cursors) do
cbb[i] = cb[(i % #cb) + 1]
end
for i = 1, #cbb do
if eldit.cursors[i] then
for y = 1, #cbb[i] do
placeText(concatTable(cbb[i][y]), {eldit.cursors[i]})
if y < #cbb[i] then
makeNewLine({eldit.cursors[i]})
end
end
else
makeNewLine({eldit.cursors[#eldit.cursors]})
for y = 1, #cbb[i] do
placeText(concatTable(cbb[i][y]), {eldit.cursors[#eldit.cursors]})
if y < #cbb[i] then
makeNewLine({eldit.cursors[#eldit.cursors]})
end
end
end
end
barmsg = "Pasted from clipboard " .. eldit.selectedClipboard .. "."
if eldit.allowUndo then undotID = os.startTimer(eldit.undoDelay) end
else
barmsg = "Clipboard " .. eldit.selectedClipboard .. " is empty."
end
barlife = defaultBarLife
else
placeText(evt[2])
if eldit.allowUndo then undotID = os.startTimer(eldit.undoDelay) end
end
doRender = true
elseif evt[1] == "key" then
keysDown[evt[2]] = true
-- KEYBOARD SHORTCUTS
if keysDown[keys.leftCtrl] or keysDown[keys.rightCtrl] then
if keysDown[keys.leftShift] or keysDown[keys.rightShift] then
if evt[2] == keys.c or evt[2] == keys.x then
doRender = true
if #eldit.selections == 0 then
barmsg = "No selections have been made."
barlife = defaultBarLife
else
eldit.clipboards[eldit.selectedClipboard] = {}
local cb = eldit.clipboards[eldit.selectedClipboard]
sortSelections()
local id, selY
for y = 1, #eldit.buffer do
for x = 1, #eldit.buffer[y] + 1 do
id = checkIfSelected(x, y)
if id then
selY = y - eldit.selections[id][1].y + 1
cb[id] = cb[id] or {}
cb[id][selY] = cb[id][selY] or {}
table.insert(cb[id][selY], eldit.buffer[y][x])
end
end
end
if evt[2] == keys.x then
deleteSelections()
barmsg = "Cut to clipboard " .. eldit.selectedClipboard .. "."
barlife = defaultBarLife
if eldit.allowUndo then undotID = os.startTimer(eldit.undoDelay) end
else
barmsg = "Copied to clipboard " .. eldit.selectedClipboard .. "."
barlife = defaultBarLife
end
end
elseif evt[2] == keys.z then
if eldit.undoPos < #eldit.undoBuffer then
eldit.undoPos = math.min(#eldit.undoBuffer, eldit.maxUndo, eldit.undoPos + 1)
eldit.selections = deepCopy(eldit.undoBuffer[eldit.undoPos].selections)
eldit.cursors = deepCopy(eldit.undoBuffer[eldit.undoPos].cursors)
eldit.buffer = deepCopy(eldit.undoBuffer[eldit.undoPos].buffer)
adjustCursor(0, 0, true)
barmsg = "Redone. (" .. eldit.undoPos .. "/" .. #eldit.undoBuffer .. ")"
barlife = defaultBarLife
else
barmsg = "Reached top of undo buffer. (" .. eldit.undoPos .. "/" .. #eldit.undoBuffer .. ")"
barlife = defaultBarLife
end
doRender = true
elseif evt[2] == keys.s then
saveFile(eldit.filename)
tID = os.startTimer(0.4)
bartID = os.startTimer(0.1)
doRender = true
end
-- In-editor pasting is done with the "paste" event!
else
if numToKey[evt[2]] then -- if that's a number then
eldit.selectedClipboard = numToKey[evt[2]]
barmsg = "Selected clipboard " .. eldit.selectedClipboard .. "."
barlife = defaultBarLife
doRender = true
elseif evt[2] == keys.rightBracket then
indentLines(false)
doRender, isCursorBlink = true, true
elseif evt[2] == keys.leftBracket then
indentLines(true)
doRender, isCursorBlink = true, true
elseif evt[2] == keys.backspace then
if #eldit.selections > 0 then
deleteSelections()
else
deleteText("word", "backward")
end
if eldit.allowUndo then undotID = os.startTimer(eldit.undoDelay) end
doRender, isCursorBlink = true, false
elseif evt[2] == keys.delete then
if #eldit.selections > 0 then
deleteSelections()
else
deleteText("word", "forward")
end
if eldit.allowUndo then undotID = os.startTimer(eldit.undoDelay) end
doRender, isCursorBlink = true, false
elseif evt[2] == keys.q then
return "exit"
elseif evt[2] == keys.s then
saveFile(false)
tID = os.startTimer(0.4)
bartID = os.startTimer(0.1)
doRender = true
elseif evt[2] == keys.a then
eldit.selections = {{
{
x = 1,
y = 1
},{
x = #eldit.buffer[#eldit.buffer],
y = #eldit.buffer
}
}}
doRender = true
elseif evt[2] == keys.z then
if eldit.undoPos > 1 then
eldit.undoPos = math.max(1, eldit.undoPos - 1)
eldit.selections = deepCopy(eldit.undoBuffer[eldit.undoPos].selections)
eldit.cursors = deepCopy(eldit.undoBuffer[eldit.undoPos].cursors)
eldit.buffer = deepCopy(eldit.undoBuffer[eldit.undoPos].buffer)
adjustCursor(0, 0, true)
barmsg = "Undone. (" .. eldit.undoPos .. "/" .. #eldit.undoBuffer .. ")"
barlife = defaultBarLife
else
barmsg = "Reached back of undo buffer."
barlife = defaultBarLife
end
doRender = true
elseif evt[2] == keys.left then
adjustCursor(-1, 0, true, "word")
doRender, isCursorBlink = true, true
eldit.undoBuffer[eldit.undoPos].selections = eldit.selections
eldit.undoBuffer[eldit.undoPos].cursors = eldit.cursors
elseif evt[2] == keys.right then
adjustCursor(1, 0, true, "word")
doRender, isCursorBlink = true, true
eldit.undoBuffer[eldit.undoPos].selections = eldit.selections
eldit.undoBuffer[eldit.undoPos].cursors = eldit.cursors
elseif evt[2] == keys.up then
adjustCursor(0, -1, false, "flip")
doRender, isCursorBlink = true, true
if eldit.allowUndo then undotID = os.startTimer(eldit.undoDelay) end
eldit.undoBuffer[eldit.undoPos].selections = eldit.selections
eldit.undoBuffer[eldit.undoPos].cursors = eldit.cursors
elseif evt[2] == keys.down then
adjustCursor(0, 1, false, "flip")
doRender, isCursorBlink = true, true
if eldit.allowUndo then undotID = os.startTimer(eldit.undoDelay) end
eldit.undoBuffer[eldit.undoPos].selections = eldit.selections
eldit.undoBuffer[eldit.undoPos].cursors = eldit.cursors
end
end
else
if evt[2] == keys.tab then
if keysDown[keys.leftShift] then
indentLines(true)
elseif #eldit.selections > 0 then
indentLines(false)
else
placeText("\9")
end
doRender = true
if eldit.allowUndo then undotID = os.startTimer(eldit.undoDelay) end
elseif evt[2] == keys.insert then
isInsert = not isInsert
doRender, isCursorBlink = true, true
elseif evt[2] == keys.enter then
deleteSelections()
makeNewLine()
doRender, isCursorBlink = true, true
if eldit.allowUndo then undotID = os.startTimer(eldit.undoDelay) end
elseif evt[2] == keys.home then
eldit.cursors = {{
x = 1,
y = eldit.cursors[1].y,
lastX = 1
}}
scrollToCursor()
doRender, isCursorBlink = true, true
elseif evt[2] == keys["end"] then
eldit.cursors = {{
x = 1 + #eldit.buffer[eldit.cursors[1].y],
y = eldit.cursors[1].y,
lastX = 1 + #eldit.buffer[eldit.cursors[1].y]
}}
scrollToCursor()
doRender, isCursorBlink = true, true
elseif evt[2] == keys.pageUp then
adjustScroll(0, -eldit.size.height)
doRender = true
elseif evt[2] == keys.pageDown then
adjustScroll(0, eldit.size.height)
doRender = true
elseif evt[2] == keys.backspace then
if #eldit.selections > 0 then
deleteSelections()
else
deleteText("single", "backward")
end
doRender, isCursorBlink = true, false
if eldit.allowUndo then undotID = os.startTimer(eldit.undoDelay) end
elseif evt[2] == keys.delete then
if #eldit.selections > 0 then
deleteSelections()
else
deleteText("single", "forward")
end
doRender, isCursorBlink = true, false
if eldit.allowUndo then undotID = os.startTimer(eldit.undoDelay) end
elseif evt[2] == keys.left then
adjustCursor(-1, 0, true)
eldit.undoBuffer[eldit.undoPos].selections = eldit.selections
eldit.undoBuffer[eldit.undoPos].cursors = eldit.cursors
doRender, isCursorBlink = true, true
elseif evt[2] == keys.right then
adjustCursor(1, 0, true)
eldit.undoBuffer[eldit.undoPos].selections = eldit.selections
eldit.undoBuffer[eldit.undoPos].cursors = eldit.cursors
doRender, isCursorBlink = true, true
elseif evt[2] == keys.up then
adjustCursor(0, -1, false)
eldit.undoBuffer[eldit.undoPos].selections = eldit.selections
eldit.undoBuffer[eldit.undoPos].cursors = eldit.cursors
doRender, isCursorBlink = true, true
elseif evt[2] == keys.down then
adjustCursor(0, 1, false)
doRender, isCursorBlink = true, true
eldit.undoBuffer[eldit.undoPos].selections = eldit.selections
eldit.undoBuffer[eldit.undoPos].cursors = eldit.cursors
end
end
elseif evt[1] == "key_up" then
keysDown[evt[2]] = nil
elseif evt[1] == "mouse_click" then
local lineNoLen = getLineNoLen()
miceDown[evt[2]] = {x = evt[3], y = evt[4]}
if evt[4] == -1 + eldit.size.y + eldit.size.height then
else
if keysDown[keys.leftCtrl] then
table.insert(eldit.cursors, {
x = evt[3] + eldit.scrollX - lineNoLen,
y = evt[4] + eldit.scrollY,
lastX = evt[3] + eldit.scrollX - lineNoLen
})
else
eldit.cursors = {{
x = evt[3] + eldit.scrollX - lineNoLen,
y = evt[4] + eldit.scrollY,
lastX = evt[3] + eldit.scrollX - lineNoLen
}}
eldit.selections = {}
end
lastMouse = {
x = evt[3],
y = evt[4],
scrollX = eldit.scrollX,
scrollY = eldit.scrollY,
lineNoLen = lineNoLen,
ctrl = keysDown[keys.leftCtrl],
curID = #eldit.cursors,
}
sortSelections()
adjustCursor(0, 0, true)
eldit.undoBuffer[eldit.undoPos].selections = eldit.selections
eldit.undoBuffer[eldit.undoPos].cursors = eldit.cursors
end
doRender = true
elseif evt[1] == "mouse_drag" then
if evt[4] == -1 + eldit.size.y + eldit.size.height then
else
local lineNoLen = getLineNoLen()
local lastMX, lastMY
if miceDown[evt[2]] then
lastMX, lastMY = miceDown[evt[2]].x, miceDown[evt[2]].y
else
lastMX, lastMY = evt[3], evt[4]
end
miceDown[evt[2]] = {x = evt[3], y = evt[4]}
if lastMouse.x and lastMouse.y and lastMouse.curID then
local adjMY = lastMouse.y + lastMouse.scrollY
local adjMX = math.min(lastMouse.x + lastMouse.scrollX, #(eldit.buffer[adjMY] or "") + 1)
local adjEY = evt[4] + eldit.scrollY
local adjEX = math.min(evt[3] + eldit.scrollX, #(eldit.buffer[adjEY] or "") + 1)
local selID
local cSelID = checkIfSelected(adjMX, adjMY)
if (lastMouse.ctrl and not isSelecting) or #eldit.selections == 0 then
selID = cSelID or (1 + #eldit.selections)
else
selID = #eldit.selections
end
if cSelID and not (eldit.selections[cSelID][1].x == adjMX and eldit.selections[cSelID][1].y == adjMY) then
for id,cur in pairs(eldit.cursors) do
if cur.x == eldit.selections[cSelID][1].x and cur.y == eldit.selections[cSelID][1].y then
table.remove(eldit.cursors, id)
break
end
end
eldit.selections[cSelID][1] = {
x = math.min(adjMX, #(eldit.buffer[adjMY] or "") + lineNoLen) - lineNoLen,
y = adjMY
}
end
eldit.selections[selID] = {
{
x = math.min(adjMX, #(eldit.buffer[adjMY] or "") + lineNoLen) - lineNoLen,
y = adjMY
},
{
x = math.min(adjEX, #(eldit.buffer[adjEY] or "") + lineNoLen) - lineNoLen,
y = adjEY
}
}
sortSelections()
eldit.cursors[lastMouse.curID] = {
x = eldit.selections[selID][1].x,
y = eldit.selections[selID][1].y,
lastX = eldit.selections[selID][1].x
}
isSelecting = true
adjustCursor(0, 0)
eldit.undoBuffer[eldit.undoPos].selections = eldit.selections
eldit.undoBuffer[eldit.undoPos].cursors = eldit.cursors
end
doRender = true
end
elseif evt[1] == "mouse_up" then
miceDown[evt[2]] = nil
isSelecting = false
sortSelections()
elseif evt[1] == "mouse_scroll" then
if keysDown[keys.leftAlt] then
adjustScroll((keysDown[keys.leftCtrl] and eldit.size.width or 1) * evt[2], 0)
else
adjustScroll(0, (keysDown[keys.leftCtrl] and eldit.size.height or 1) * evt[2])
end
if isSelecting then
os.queueEvent("mouse_drag", 1, evt[3], evt[4])
end
doRender = true
end
if doRender then
if not (evt[1] == "mouse_scroll" and isSelecting) then
render()
doRender = false
end
end
until true
end
end
local contents = eldit.filename and readFile(eldit.filename) or nil
local result = {prompt(contents)}
if result[1] == "exit" then
term.setBackgroundColor(colors.black)
term.scroll(1)
term.setCursorPos(1, scr_y)
end