mirror of
https://github.com/LDDestroier/CC/
synced 2024-12-13 19:50:29 +00:00
57ab9efb3c
charTransformation, textTransformation, and backTransformation have been replaced with a single `transformation()` function that takes five arguments and spits out three. ``` win.meta.transformation(x, y, char, text, back, meta) return {newCharX, newCharY, newChar}, {newTextX, newTextY, newTextCol}, {newBackX, newBackY, newBackCol} end ```
543 lines
18 KiB
Lua
543 lines
18 KiB
Lua
-- Windon't
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-- enhanced window API by LDDestroier
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-- intended for general use within all me new programs
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--
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-- Unique features:
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-- + Transparency within windows
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-- + Built-in window layering
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-- stores each base terminal's framebuffers to optimize rendering
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local oldScreenBuffer = {}
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local table_insert = table.insert
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local table_concat = table.concat
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local math_floor = math.floor
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local to_blit = {}
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local to_colors = {}
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local getTime = function()
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return 24 * os.day() + os.time()
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end
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for i = 1, 16 do
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to_blit[2 ^ (i - 1)] = ("0123456789abcdef"):sub(i, i)
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to_colors[("0123456789abcdef"):sub(i, i)] = 2 ^ (i - 1)
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end
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to_blit[0], to_colors["-"] = "-", 0
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-- check if space on screenBuffer is transparent
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local checkTransparent = function(buffer, x, y, blitLayer)
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if buffer[blitLayer or 1][y] then
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if blitLayer then
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return (buffer[blitLayer][y][x] and buffer[blitLayer][y][x] ~= "-")
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else
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if (not buffer[2][y][x] or buffer[2][y][x] == "-") and (not buffer[3][y][x] or buffer[3][y][x] == "-") then
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return false
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elseif (not buffer[3][y][x] or buffer[3][y][x] == "-") and (not buffer[1][y][x] or buffer[1][y][x] == " ") then
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return false
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else
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return buffer[1][y][x] and buffer[2][y][x] and buffer[3][y][x]
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end
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end
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end
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end
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local expect = function(value, default, valueType)
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if value == nil or (valueType and type(value) ~= valueType) then
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return default
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else
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return value
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end
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end
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local windont = {
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doClearScreen = false, -- if true, will clear the screen during render
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ignoreUnchangedLines = true, -- if true, the render function will check each line it renders against the last framebuffer and ignore it if they are the same
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useSetVisible = false, -- if true, sets the base terminal's visibility to false before rendering
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sameCharWillStencil = false, -- if true, if one window is layered atop another and both windows have a spot where the character is the same, and the top window's text color is transparent, it will use the TEXT color of the lower window instead of the BACKGROUND color
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default = {
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baseTerm = term.current(), -- default base terminal for all windows
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textColor = "0", -- default text color (what " " corresponds to in term.blit's second argument)
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backColor = "f", -- default background color (what " " corresponds to in term.blit's third argument)
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blink = true,
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visible = true,
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alwaysRender = true, -- if true, new windows will always render if they are written to
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},
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info = {
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BLIT_CALLS = 0, -- amount of term.blit calls during the last render
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LAST_RENDER_TIME = 0, -- last time in which render was called
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LAST_RENDER_AMOUNT = 0, -- amount of windows drawn during last render
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LAST_RENDER_WINDOWS = {}, -- table of the last window objects that were rendered
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}
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}
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-- draws one or more windon't objects
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-- should not draw over any terminal space that isn't occupied by a window
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windont.render = function(options, ...)
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-- potential options:
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-- number: onlyX1
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-- number: onlyX2
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-- number: onlyY
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-- boolean: force (forces render / ignores optimiztaion that compares current framebuffer to old one)
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-- terminal: baseTerm (forces to render onto this terminal instead of the window's base terminal)
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local windows = {...}
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options = options or {}
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local bT, scr_x, scr_y
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-- checks if "options" is actually the first window, just in case
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if type(options.meta) == "table" then
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if (
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type(options.meta.buffer) == "table" and
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type(options.meta.x) == "number" and
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type(options.meta.y) == "number" and
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type(options.meta.newBuffer) == "function"
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) then
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table_insert(windows, 1, options)
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end
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end
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local screenBuffer = {{}, {}, {}}
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local blitList = {} -- list of blit commands per line
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local c = 1 -- current blitList entry
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local cTime = getTime()
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local AMNT_OF_BLITS = 0 -- how many blit calls are there?
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local cx, cy -- each window's absolute X and Y
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local char_cx, text_cx, back_cx -- each window's transformed absolute X's in table form
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local char_cy, text_cy, back_cy -- each window's transformed absolute X's in table form
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local buffer -- each window's buffer
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local newChar, newText, newBack -- if the transformation function declares a new dot, this is it
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local oriChar, oriText, oriBack
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local char_out, text_out, back_out -- three tables, directly returned from the transformation functions
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local baseTerms = {}
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if type(options.baseTerm) == "table" then
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for i = 1, #windows do
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baseTerms[options.baseTerm] = baseTerms[options.baseTerm] or {}
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baseTerms[options.baseTerm][i] = true
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end
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else
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for i = 1, #windows do
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baseTerms[windows[i].meta.baseTerm] = baseTerms[windows[i].meta.baseTerm] or {}
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baseTerms[windows[i].meta.baseTerm][i] = true
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end
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end
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for bT, bT_list in pairs(baseTerms) do
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if bT == output then
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bT = options.baseTerm or output.meta.baseTerm
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end
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if windont.useSetVisible and bT.setVisible then
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bT.setVisible(false)
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end
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scr_x, scr_y = bT.getSize()
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-- try entire buffer transformations
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for i = #windows, 1, -1 do
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if bT_list[i] then
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if windows[i].meta.metaTransformation then
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-- metaTransformation functions needn't return a value
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windows[i].meta.metaTransformation(windows[i].meta)
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end
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end
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end
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for y = options.onlyY or 1, options.onlyY or scr_y do
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screenBuffer[1][y] = {}
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screenBuffer[2][y] = {}
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screenBuffer[3][y] = {}
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blitList = {}
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c = 1
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for x = options.onlyX1 or 1, math.min(scr_x, options.onlyX2 or scr_x) do
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for i = #windows, 1, -1 do
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if bT_list[i] then
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newChar, newText, newBack = nil
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if windows[i].meta.visible then
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buffer = windows[i].meta.buffer
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cx = 1 + x + -windows[i].meta.x
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cy = 1 + y + -windows[i].meta.y
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char_cx, text_cx, back_cx = cx, cx, cx
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char_cy, text_cy, back_cy = cy, cy, cy
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oriChar = (buffer[1][cy] or {})[cx]
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oriText = (buffer[2][cy] or {})[cx]
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oriBack = (buffer[3][cy] or {})[cx]
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-- try transformation
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if windows[i].meta.transformation then
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char_out, text_out, back_out = windows[i].meta.transformation(cx, cy, oriChar, oriText, oriBack, windows[i].meta)
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if char_out then
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char_cx = math_floor(char_out[1] or cx)
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char_cy = math_floor(char_out[2] or cy)
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if (char_out[1] % 1 ~= 0) or (char_out[2] % 1 ~= 0) then
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newChar = " "
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else
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newChar = char_out[3]
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end
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end
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if text_out then
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text_cx = math_floor(text_out[1] or cx)
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text_cy = math_floor(text_out[2] or cy)
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newText = text_out[3]
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end
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if back_out then
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back_cx = math_floor(back_out[1] or cx)
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back_cy = math_floor(back_out[2] or cy)
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newBack = back_out[3]
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end
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end
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if checkTransparent(buffer, char_cx, char_cy) or checkTransparent(buffer, text_cx, text_cy) or checkTransparent(buffer, back_cx, back_cy) then
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screenBuffer[2][y][x] = newText or checkTransparent(buffer, text_cx, text_cy, 2) and (buffer[2][text_cy][text_cx]) or (
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(buffer[1][text_cy][text_cx] == screenBuffer[1][y][x]) and (windont.sameCharWillStencil) and
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screenBuffer[2][y][x]
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or
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screenBuffer[3][y][x]
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)
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screenBuffer[1][y][x] = newChar or checkTransparent(buffer, char_cx, char_cy ) and (buffer[1][char_cy][char_cx]) or screenBuffer[1][y][x]
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screenBuffer[3][y][x] = newBack or checkTransparent(buffer, back_cx, back_cy, 3) and (buffer[3][back_cy][back_cx]) or screenBuffer[3][y][x]
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end
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end
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end
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end
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if windont.doClearScreen then
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screenBuffer[1][y][x] = screenBuffer[1][y][x] or " "
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end
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screenBuffer[2][y][x] = screenBuffer[2][y][x] or windont.default.backColor -- intentionally not the default text color
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screenBuffer[3][y][x] = screenBuffer[3][y][x] or windont.default.backColor
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if checkTransparent(screenBuffer, x, y) then
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if checkTransparent(screenBuffer, -1 + x, y) then
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blitList[c][1] = blitList[c][1] .. screenBuffer[1][y][x]
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blitList[c][2] = blitList[c][2] .. screenBuffer[2][y][x]
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blitList[c][3] = blitList[c][3] .. screenBuffer[3][y][x]
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else
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c = x
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blitList[c] = {
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screenBuffer[1][y][x],
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screenBuffer[2][y][x],
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screenBuffer[3][y][x]
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}
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end
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end
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end
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if (not oldScreenBuffer[bT]) or (not windont.ignoreUnchangedLines) or (options.force) or (
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table_concat(screenBuffer[1][y]) ~= table_concat(oldScreenBuffer[bT][1][y]) or
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table_concat(screenBuffer[2][y]) ~= table_concat(oldScreenBuffer[bT][2][y]) or
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table_concat(screenBuffer[3][y]) ~= table_concat(oldScreenBuffer[bT][3][y])
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) then
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for k,v in pairs(blitList) do
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bT.setCursorPos(k, y)
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bT.blit(v[1], v[2], v[3])
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AMNT_OF_BLITS = 1 + AMNT_OF_BLITS
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end
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end
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end
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oldScreenBuffer[bT] = screenBuffer
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if windont.useSetVisible and bT.setVisible then
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if not multishell then
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bT.setVisible(true)
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elseif multishell.getFocus() == multishell.getCurrent() then
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bT.setVisible(true)
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end
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end
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end
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windont.info.LAST_RENDER_AMOUNT = #windows
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windont.info.BLIT_CALLS = AMNT_OF_BLITS
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windont.info.LAST_RENDER_WINDOWS = windows
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windont.info.LAST_RENDER_TIME = cTime
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windont.info.LAST_RENDER_DURATION = getTime() + -cTime
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end
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-- creates a new windon't object that can be manipulated the same as a regular window
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windont.newWindow = function( x, y, width, height, misc )
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-- check argument types
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assert(type(x) == "number", "argument #1 must be number, got " .. type(x))
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assert(type(y) == "number", "argument #2 must be number, got " .. type(y))
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assert(type(width) == "number", "argument #3 must be number, got " .. type(width))
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assert(type(height) == "number", "argument #4 must be number, got " .. type(height))
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-- check argument validity
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assert(x > 0, "x position must be above zero")
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assert(y > 0, "y position must be above zero")
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assert(width > 0, "width must be above zero")
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assert(height > 0, "height must be above zero")
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local output = {}
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misc = misc or {}
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local meta = {
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x = expect(x, 1), -- x position of the window
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y = expect(y, 1), -- y position of the window
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width = width, -- width of the buffer
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height = height, -- height of the buffer
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buffer = expect(misc.buffer, {}, "table"), -- stores contents of terminal in buffer[1][y][x] format
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renderBuddies = expect(misc.renderBuddies, {}, "table"), -- renders any other window objects stored here after rendering here
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baseTerm = expect(misc.baseTerm, windont.default.baseTerm, "table"), -- base terminal for which this window draws on
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isColor = expect(misc.isColor, term.isColor(), "boolean"), -- if true, then it's an advanced computer
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transformation = expect(misc.transformation, nil, "function"), -- function that transforms the char/text/back dots of the window
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metaTransformation = expect(misc.miscTransformation, nil, "function"), -- function that transforms the whole output.meta function
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cursorX = expect(misc.cursorX, 1),
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cursorY = expect(misc.cursorY, 1),
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textColor = expect(misc.textColor, windont.default.textColor, "string"), -- current text color
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backColor = expect(misc.backColor, windont.default.backColor, "string"), -- current background color
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blink = expect(misc.blink, windont.default.blink, "boolean"), -- cursor blink
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alwaysRender = expect(misc.alwaysRender, windont.default.alwaysRender, "boolean"), -- render after every terminal operation
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visible = expect(misc.visible, windont.default.visible, "boolean"), -- if false, don't render ever
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-- make a new buffer (optionally uses an existing buffer as a reference)
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newBuffer = function(width, height, char, text, back, drawAtop)
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local output = drawAtop or {{}, {}, {}}
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for y = 1, height do
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output[1][y] = output[1][y] or {}
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output[2][y] = output[2][y] or {}
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output[3][y] = output[3][y] or {}
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for x = 1, width do
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output[1][y][x] = output[1][y][x] or (char or " ")
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output[2][y][x] = output[2][y][x] or (text or "0")
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output[3][y][x] = output[3][y][x] or (back or "f")
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end
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end
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return output
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end
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}
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bT = meta.baseTerm
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-- initialize the buffer
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meta.buffer = meta.newBuffer(meta.width, meta.height, " ", meta.textColor, meta.backColor)
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output.meta = meta
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output.write = function(text)
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assert(type(text) == "string" or type(text) == "number", "expected string, got " .. type(text))
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local initX = meta.cursorX
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for i = 1, #tostring(text) do
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if meta.cursorX >= 1 and meta.cursorX <= meta.width and meta.cursorY >= 1 and meta.cursorY <= meta.height then
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if not meta.buffer[1] then
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error("what the fuck happened")
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end
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meta.buffer[1][meta.cursorY][meta.cursorX] = tostring(text):sub(i,i)
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meta.buffer[2][meta.cursorY][meta.cursorX] = meta.textColor
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meta.buffer[3][meta.cursorY][meta.cursorX] = meta.backColor
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end
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meta.cursorX = meta.cursorX + 1
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end
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if meta.alwaysRender then
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output.redraw(
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-1 + meta.x + initX,
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-1 + meta.x + meta.cursorX,
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-1 + meta.y + meta.cursorY
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)
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end
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end
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output.blit = function(char, text, back)
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assert(type(char) == "string" and type(text) == "string" and type(back) == "string", "all arguments must be strings")
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assert(#char == #text and #text == #back, "arguments must be same length")
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local initX = meta.cursorX
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for i = 1, #char do
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if meta.cursorX >= 1 and meta.cursorX <= meta.width and meta.cursorY >= 1 and meta.cursorY <= meta.height then
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meta.buffer[1][meta.cursorY][meta.cursorX] = char:sub(i,i)
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meta.buffer[2][meta.cursorY][meta.cursorX] = text:sub(i,i) == " " and windont.default.textColor or text:sub(i,i)
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meta.buffer[3][meta.cursorY][meta.cursorX] = back:sub(i,i) == " " and windont.default.backColor or back:sub(i,i)
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meta.cursorX = meta.cursorX + 1
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end
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end
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if meta.alwaysRender then
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output.redraw(
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-1 + meta.x + initX,
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-1 + meta.x + meta.cursorX,
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-1 + meta.y + meta.cursorY
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)
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end
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end
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output.setCursorPos = function(x, y)
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assert(type(x) == "number", "argument #1 must be number, got " .. type(x))
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assert(type(y) == "number", "argument #2 must be number, got " .. type(y))
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meta.cursorX, meta.cursorY = math.floor(x), math.floor(y)
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if meta.alwaysRender then
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if bT == output then
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bT = output.meta.baseTerm
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end
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bT.setCursorPos(
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-1 + meta.x + meta.cursorX,
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-1 + meta.y + meta.cursorY
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)
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end
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end
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output.getCursorPos = function()
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return meta.cursorX, meta.cursorY
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end
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output.setTextColor = function(color)
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if to_blit[color] then
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meta.textColor = to_blit[color]
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else
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error("Invalid color (got " .. color .. ")")
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end
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end
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output.setTextColour = output.setTextColor
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output.setBackgroundColor = function(color)
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if to_blit[color] then
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meta.backColor = to_blit[color]
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else
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error("Invalid color (got " .. color .. ")")
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end
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end
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output.setBackgroundColour = output.setBackgroundColor
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output.getTextColor = function()
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return to_colors[meta.textColor]
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end
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output.getTextColour = output.getTextColor
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output.getBackgroundColor = function()
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return to_colors[meta.backColor]
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end
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output.getBackgroundColour = output.getBackgroundColor
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output.setVisible = function(visible)
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assert(type(visible) == "boolean", "bad argument #1 (expected boolean, got " .. type(visible) .. ")")
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meta.visible = visible and true or false
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end
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output.clear = function()
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meta.buffer = meta.newBuffer(meta.width, meta.height, " ", meta.textColor, meta.backColor)
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if meta.alwaysRender then
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output.redraw()
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end
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end
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output.clearLine = function()
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meta.buffer[1][meta.cursorY] = nil
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meta.buffer[2][meta.cursorY] = nil
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meta.buffer[3][meta.cursorY] = nil
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meta.buffer = meta.newBuffer(meta.width, meta.height, " ", meta.textColor, meta.backColor, meta.buffer)
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if meta.alwaysRender then
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bT.setCursorPos(meta.x, -1 + meta.y + meta.cursorY)
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bT.blit(
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(" "):rep(meta.width),
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(meta.textColor):rep(meta.width),
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(meta.backColor):rep(meta.width)
|
|
)
|
|
end
|
|
end
|
|
|
|
output.getLine = function(y)
|
|
assert(type(y) == "number", "bad argument #1 (expected number, got " .. type(y) .. ")")
|
|
assert(meta.buffer[1][y], "Line is out of range.")
|
|
return table_concat(meta.buffer[1][y]), table_concat(meta.buffer[2][y]), table_concat(meta.buffer[3][y])
|
|
end
|
|
|
|
output.scroll = function(amplitude)
|
|
if math.abs(amplitude) < meta.height then -- minor optimization
|
|
local blank = {{}, {}, {}}
|
|
for x = 1, meta.width do
|
|
blank[1][x] = " "
|
|
blank[2][x] = meta.textColor
|
|
blank[3][x] = meta.backColor
|
|
end
|
|
for y = 1, meta.height do
|
|
meta.buffer[1][y] = meta.buffer[1][y + amplitude] or blank[1]
|
|
meta.buffer[2][y] = meta.buffer[2][y + amplitude] or blank[2]
|
|
meta.buffer[3][y] = meta.buffer[3][y + amplitude] or blank[3]
|
|
end
|
|
else
|
|
meta.buffer = meta.newBuffer(meta.width, meta.height, " ", meta.textColor, meta.backColor)
|
|
end
|
|
if meta.alwaysRender then
|
|
if math_floor(amplitude) ~= 0 then
|
|
output.redraw()
|
|
end
|
|
end
|
|
end
|
|
|
|
output.getSize = function()
|
|
return width, height
|
|
end
|
|
|
|
output.isColor = function()
|
|
return meta.isColor
|
|
end
|
|
output.isColour = output.isColor
|
|
|
|
output.reposition = function(x, y, width, height)
|
|
assert(type(x) == "number", "bad argument #1 (expected number, got " .. type(x) .. ")")
|
|
assert(type(y) == "number", "bad argument #2 (expected number, got " .. type(y) .. ")")
|
|
meta.x = math_floor(x)
|
|
meta.y = math_floor(y)
|
|
if width then
|
|
assert(type(width) == "number", "bad argument #3 (expected number, got " .. type(width) .. ")")
|
|
assert(type(height) == "number", "bad argument #4 (expected number, got " .. type(height) .. ")")
|
|
meta.width = width
|
|
meta.height = height
|
|
meta.buffer = meta.newBuffer(meta.width, meta.height, " ", meta.textColor, meta.backColor, meta.buffer)
|
|
end
|
|
if meta.alwaysRender then
|
|
output.redraw()
|
|
end
|
|
end
|
|
|
|
output.restoreCursor = function()
|
|
bT.setCursorPos(
|
|
math.max(0, -1 + meta.x + meta.cursorX),
|
|
math.max(0, -1 + meta.y + meta.cursorY)
|
|
)
|
|
bT.setCursorBlink(meta.blink)
|
|
end
|
|
|
|
output.getPosition = function()
|
|
return meta.x, meta.y
|
|
end
|
|
|
|
output.setCursorBlink = function(blink)
|
|
meta.blink = blink and true or false
|
|
end
|
|
|
|
output.getCursorBlink = function(blink)
|
|
return meta.blink
|
|
end
|
|
|
|
output.setPaletteColor = bT.setPaletteColor
|
|
output.setPaletteColour = bT.setPaletteColour
|
|
output.getPaletteColor = bT.getPaletteColor
|
|
output.getPaletteColour = bT.getPaletteColour
|
|
|
|
output.redraw = function(x1, x2, y)
|
|
if #meta.renderBuddies > 0 then
|
|
windont.render({onlyX1 = x1, onlyX2 = x2, onlyY = y}, output, table.unpack(meta.renderBuddies))
|
|
else
|
|
windont.render({onlyX1 = x1, onlyX2 = x2, onlyY = y}, output)
|
|
end
|
|
output.restoreCursor()
|
|
end
|
|
|
|
if meta.alwaysRender then
|
|
output.redraw()
|
|
end
|
|
|
|
return output
|
|
|
|
end
|
|
|
|
return windont
|