mirror of
https://github.com/LDDestroier/CC/
synced 2024-12-13 11:40:28 +00:00
300 lines
8.1 KiB
Lua
300 lines
8.1 KiB
Lua
local doGlobalize = false
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local lddwindow = {}
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local to_colors = {
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[" "] = 0,
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["0"] = colors.white,
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["1"] = colors.orange,
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["2"] = colors.magenta,
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["3"] = colors.lightBlue,
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["4"] = colors.yellow,
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["5"] = colors.lime,
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["6"] = colors.pink,
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["7"] = colors.gray,
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["8"] = colors.lightGray,
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["9"] = colors.cyan,
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["a"] = colors.purple,
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["b"] = colors.blue,
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["c"] = colors.brown,
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["d"] = colors.green,
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["e"] = colors.red,
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["f"] = colors.black,
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}
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local to_blit = {}
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for k,v in pairs(to_colors) do
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to_blit[v] = k
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end
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local stringSub = string.sub
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local stringGsub = string.gsub
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local tableConcat = table.concat
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lddwindow.newWindow = function(nativeTerm, x, y, width, height, visible)
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local output = {
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info = {
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buffer = {{},{},{}},
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x = x,
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y = y,
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textColor = "0",
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backColor = "f",
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cursorX = 1,
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cursorY = 1,
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nativeTerm = nativeTerm or term.current(),
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width = width,
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height = height,
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blink = true,
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palette = {},
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}
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}
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if visible == nil then
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output.info.visible = true
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elseif type(visible) == "boolean" then
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output.info.visible = visible
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else
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output.info.visible = true
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end
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local genTblLine = function(char, length)
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local blankLine = {}
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for i = 1, length do
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blankLine[i] = char
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end
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return blankLine
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end
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for i = 0, 15 do
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-- output.info.palette[2^i] = output.info.nativeTerm.nativePaletteColor(2^i)
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output.info.palette[2^i] = term.nativePaletteColor(2^i)
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end
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local fixBuffer = function()
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for y = math.max(output.info.height, #output.info.buffer[1]), 1, -1 do
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if y > output.info.height then
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output.info.buffer[1][y] = nil
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output.info.buffer[2][y] = nil
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output.info.buffer[3][y] = nil
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else
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output.info.buffer[1][y] = output.info.buffer[1][y] or {}
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output.info.buffer[2][y] = output.info.buffer[2][y] or {}
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output.info.buffer[3][y] = output.info.buffer[3][y] or {}
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for x = math.max(output.info.width, #(output.info.buffer[1][1] or {})), 1, -1 do
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if x > output.info.width then
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output.info.buffer[1][y][x] = nil
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output.info.buffer[2][y][x] = nil
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output.info.buffer[3][y][x] = nil
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else
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output.info.buffer[1][y][x] = output.info.buffer[1][y][x] or " "
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output.info.buffer[2][y][x] = output.info.buffer[2][y][x] or output.info.textColor
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output.info.buffer[3][y][x] = output.info.buffer[3][y][x] or output.info.backColor
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end
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end
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end
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end
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end
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fixBuffer()
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output.reposition = function(x, y, width, height)
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output.info.x = tonumber(x) or output.info.x
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output.info.y = tonumber(y) or output.info.y
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output.info.width = tonumber(width) or output.info.width
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output.info.height = tonumber(height) or output.info.height
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fixBuffer()
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end
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output.setCursorPos = function(x, y)
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output.info.cursorX = x or output.info.cursorX
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output.info.cursorY = y or output.info.cursorY
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end
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output.getCursorPos = function()
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return output.info.cursorX, output.info.cursorY
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end
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output.setCursorBlink = function(blink)
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output.info.blink = blink and true or false
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end
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output.getCursorBlink = function(blink)
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return output.info.blink
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end
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output.isColor = function()
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return true
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end
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output.isColour = output.isColor
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output.getSize = function()
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return output.info.width, output.info.height
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end
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output.current = function()
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return output
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end
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output.clear = function()
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for y = 1, output.info.height do
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output.info.buffer[1][y] = genTblLine(" ", output.info.width)
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output.info.buffer[2][y] = genTblLine(output.info.textColor, output.info.width)
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output.info.buffer[3][y] = genTblLine(output.info.backColor, output.info.width)
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end
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end
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output.clearLine = function()
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if output.info.cursorY >= 1 and output.info.cursorY <= output.info.height then
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output.info.buffer[1][output.info.cursorY] = genTblLine(" ", output.info.width)
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output.info.buffer[2][output.info.cursorY] = genTblLine(output.info.textColor, output.info.width)
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output.info.buffer[3][output.info.cursorY] = genTblLine(output.info.backColor, output.info.width)
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end
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end
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output.setTextColor = function(color)
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output.info.textColor = to_blit[color]
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end
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output.setTextColour = output.setTextColor
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output.setBackgroundColor = function(color)
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output.info.backColor = to_blit[color]
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end
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output.setBackgroundColour = output.setBackgroundColor
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output.getTextColor = function()
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return output.info.textColor
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end
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output.getTextColour = output.getTextColor
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output.getBackgroundColor = function()
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return output.info.backColor
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end
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output.getBackgroundColour = output.getBackgroundColor
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output.write = function(char)
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local cx
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if output.info.cursorY >= 1 and output.info.cursorY <= height then
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for i = 1, #char do
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cx = -1 + i + output.info.cursorX
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if cx >= 1 and cx <= output.info.width then
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output.info.buffer[1][output.info.cursorY][cx] = stringSub(char, i, i)
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output.info.buffer[2][output.info.cursorY][cx] = output.info.textColor
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output.info.buffer[3][output.info.cursorY][cx] = output.info.backColor
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end
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end
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end
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output.info.cursorX = output.info.cursorX + #char
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end
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output.blit = function(char, text, back)
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local cx
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assert(#char == #text and #text == #back, "arguments must be same length")
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if output.info.cursorY >= 1 and output.info.cursorY <= height then
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for i = 1, #char do
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cx = -1 + i + output.info.cursorX
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if cx >= 1 and cx <= output.info.width then
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output.info.buffer[1][output.info.cursorY][cx] = stringSub(char, i, i)
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output.info.buffer[2][output.info.cursorY][cx] = stringSub(text, i, i)
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output.info.buffer[3][output.info.cursorY][cx] = stringSub(back, i, i)
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end
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end
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end
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output.info.cursorX = output.info.cursorX + #char
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end
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output.native = function()
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if true then
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return output.info.nativeTerm
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else
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return output
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end
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end
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output.nativePaletteColor = output.info.nativeTerm.nativePaletteColor
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output.nativePaletteColour = output.info.nativeTerm.nativePaletteColour
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output.setPaletteColor = function(slot, r, g, b)
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output.info.palette[slot] = {r, g, b}
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end
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output.setPaletteColour = output.setPaletteColor
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output.getPaletteColor = function(slot)
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return output.info.palette[slot][1], output.info.palette[slot][2], output.info.palette[slot][3]
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end
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output.getPaletteColour = output.getPaletteColor
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output.scroll = function(distance)
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for y = distance, output.info.height do
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for c = 1, 3 do
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output.info.buffer[c][y] = output.info.buffer[c][y + distance] or genTblLine(" ", output.info.width)
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end
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end
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end
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output.setVisible = function(visible)
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output.info.visible = visible and true or false
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end
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-- draws the window
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output.render = function(x, y, ...)
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x = x or output.info.x
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y = y or output.info.y
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-- can render to multiple terminals
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local termList = {...}
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if output.info.visible then
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if #termList == 0 then
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nTerm = nTerm or output.info.nativeTerm
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for yy = 1, output.info.height do
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nTerm.setCursorPos(x, -1 + y + yy)
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nTerm.blit(
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tableConcat(output.info.buffer[1][yy]),
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tableConcat(output.info.buffer[2][yy]),
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tableConcat(output.info.buffer[3][yy])
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)
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end
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else
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for i = 1, #termList do
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for yy = 1, output.info.height do
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termList[i].setCursorPos(x, -1 + y + yy)
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termList[i].blit(
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tableConcat(output.info.buffer[1][yy]),
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tableConcat(output.info.buffer[2][yy]),
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tableConcat(output.info.buffer[3][yy])
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)
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end
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end
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end
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end
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end
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-- turns window into an NFT string image
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output.screenshot = function()
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local image = ""
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local tcol, bcol
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local tchar, bchar = string.char(31), string.char(30)
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for y = 1, output.info.height do
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tcol, bcol = "", ""
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for x = 1, output.info.width do
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if tcol ~= output.info.buffer[2][y][x] then
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tcol = output.info.buffer[2][y][x]
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image = image .. tchar .. tcol
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end
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if bcol ~= output.info.buffer[3][y][x] then
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bcol = output.info.buffer[3][y][x]
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image = image .. bchar .. bcol
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end
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image = image .. output.info.buffer[1][y][x]
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end
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if y < output.info.height then
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image = image .. "\n"
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end
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end
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return image
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end
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return output
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end
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if doGlobalize then
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_G.lddwindow = lddwindow
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end
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return lddwindow
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