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ldd-CC/tron
2018-11-13 16:35:25 -05:00

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local scr_x, scr_y = term.getSize()
local grid = {
x1 = -80,
y1 = -80,
x2 = 80,
y2 = 80,
border = "#",
voidcol = "f",
forecol = "8",
backcol = "7",
edgecol = "0"
}
local scrollX = 0
local scrollY = 0
local player = {
x = 0,
y = 0,
color = colors.blue
}
local control = {
up = keys.up,
down = keys.down,
left = keys.left,
right = keys.right,
lookUp = keys.w,
lookDown = keys.s,
lookLeft = keys.a,
lookRight = keys.d,
release = keys.space
}
-- keeps track of where you are
local gamemode = ""
-- foreground grid
local gridFore = {
"+-------",
"| ",
"| ",
"| ",
"| "
}
-- background grid
local gridBack = {
"+------------",
"| ",
"| ",
"| ",
"| ",
"| ",
"| ",
"| "
}
--draws grid and background at scroll 'x' and 'y'
local drawGrid = function(x, y)
x, y = math.floor(x + 0.5), math.floor(y + 0.5)
local bg = {{},{},{}}
local foreX, foreY
local backX, backY
local adjX, adjY
for sy = 1, scr_y do
bg[1][sy] = ""
bg[2][sy] = ""
bg[3][sy] = ""
for sx = 1, scr_x do
adjX = (sx - x)
adjY = (sy - y)
foreX = 1 + (sx - x) % #gridFore[1]
foreY = 1 + (sy - y) % #gridFore
backX = 1 + math.floor(sx - (x / 3)) % #gridBack[1]
backY = 1 + math.floor(sy - (y / 3)) % #gridBack
if adjX < grid.x1 or adjX > grid.x2 or adjY < grid.y1 or adjY > grid.y2 then
bg[1][sy] = bg[1][sy] .. " "
bg[2][sy] = bg[2][sy] .. grid.voidcol
bg[3][sy] = bg[3][sy] .. grid.voidcol
elseif adjX == grid.x1 or adjX == grid.x2 or adjY == grid.y1 or adjY == grid.y2 then
bg[1][sy] = bg[1][sy] .. grid.border
bg[2][sy] = bg[2][sy] .. grid.voidcol
bg[3][sy] = bg[3][sy] .. grid.edgecol
else
if gridFore[foreY]:sub(foreX,foreX) ~= " " then
bg[1][sy] = bg[1][sy] .. gridFore[foreY]:sub(foreX,foreX)
bg[2][sy] = bg[2][sy] .. grid.forecol
bg[3][sy] = bg[3][sy] .. grid.voidcol
elseif gridBack[backY]:sub(backX,backX) ~= " " then
bg[1][sy] = bg[1][sy] .. gridBack[backY]:sub(backX,backX)
bg[2][sy] = bg[2][sy] .. grid.backcol
bg[3][sy] = bg[3][sy] .. grid.voidcol
else
bg[1][sy] = bg[1][sy] .. " "
bg[2][sy] = bg[2][sy] .. grid.voidcol
bg[3][sy] = bg[3][sy] .. grid.voidcol
end
end
end
end
for sy = 1, scr_y do
term.setCursorPos(1,sy)
term.blit(bg[1][sy], bg[2][sy], bg[3][sy])
end
end
local deepCopy
deepCopy = function(tbl)
local output = {}
for k,v in pairs(tbl) do
if type(v) == "table" then
output[k] = deepCopy(v)
else
output[k] = v
end
end
return output
end
local makeMenu = function(options, x, y)
local cpos = 1
local cursor = "> "
local render = function()
for i = 1, #options do
term.setCursorPos(x, y + (i - 1))
if i == cpos then
term.setTextColor(colors.white)
term.write(cursor .. options[i])
else
term.setTextColor(colors.gray)
term.write((" "):rep(#cursor) .. options[i])
end
end
end
-- finish please
end
local titleScreen = function()
local logo = {
{
"",
" •ƒƒƒƒƒƒƒƒƒ•—ƒƒƒƒƒƒƒ‹‹ ‡‡ƒƒƒ‹‹ Ÿ‹ •ƒƒ•",
" •ƒƒƒ”€—ƒƒƒ•‚ƒƒƒƒƒ‹€€€Š —€Ÿƒƒƒ€” •‚‚ •€€•",
" •€• ‚‚ƒƒ•€€—€€€”€€••€€‹‹ •€€•",
" •€• —ƒ”‹“ƒƒ‹€€€•€€•€€€•€€••€•ˆƒ€€•",
" •€• •€• ‚‹€€‹€Š€‹‡€Ÿ…•€• ‚‚€•",
" •€• •€• ‹€‚‹ ‹‹€€€Ÿ‡‡ •€• ‹‹•",
"   Š ‚‹‡  ‚…",
},
{
"",
" f7777777777777777777f f77777f 7f f777",
" f99979999979999999999f 799999799 77f7 f997",
" 799 79999f997ffff9977997f f997",
" 799 7797777fffff997ffff9977997797997",
" 799 799 799977f7797fff7997799 79797",
" 799 799 7797f 797999997 799 797",
" 777 777 7777 7777777 777 77",
},
{
"",
" 7999999999f9999999997 7999997 97 799f",
" 7777997777f77777779997 997777997 997f 799f",
" 997 f7777799ffff799f99997 799f",
" 997 997f9997fff799ffff799f997ff7999f",
" 997 997 f7999fff999777997f997 f799f",
" 997 997 f9997 f7999977f 997 f7f",
" fff fff ffff fffffff fff ff",
}
}
local drawLogo = function(x, y, darkmod)
local cx, cy = term.getCursorPos()
for iy = 1, #logo[1] do
term.setCursorPos(x,y+(iy-1))
term.blit(logo[1][iy], logo[2][iy], logo[3][iy])
end
term.setCursorPos(cx,cy)
end
term.clear()
drawLogo(3,2)
end
titleScreen()
-- test background drawing
local evt
local keysDown = {}
local getInput = function()
while true do
evt = {os.pullEvent()}
if evt[1] == "key" then
keysDown[evt[2]] = true
elseif evt[1] == "key_up" then
keysDown[evt[2]] = false
end
end
end
local gridDemo = function()
while true do
if keysDown[keys.left] then
scrollX = scrollX + 1
end
if keysDown[keys.right] then
scrollX = scrollX - 1
end
if keysDown[keys.up] then
scrollY = scrollY + 1
end
if keysDown[keys.down] then
scrollY = scrollY - 1
end
drawGrid(scrollX, scrollY)
sleep(0.05)
end
end
parallel.waitForAny(getInput, gridDemo)