mirror of
https://github.com/LDDestroier/CC/
synced 2024-11-13 21:34:54 +00:00
148 lines
2.8 KiB
Lua
148 lines
2.8 KiB
Lua
-- Turtle program that digs a rectangular area.
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local tArg = {...}
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local dx = tonumber(tArg[1])
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local dy = tonumber(tArg[2])
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local dz = tonumber(tArg[3])
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if dy == 0 then
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dy = 1
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end
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-- relative position, used for printing a graphic
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local pos = {
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x = 0,
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y = 0,
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z = 0,
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f = 0
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}
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assert(dx, "Invalid X input.")
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assert(dy, "Invalid X input.")
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assert(dz, "Invalid X input.")
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-- done to offset the fact that the turtle occupies the rectangle it'll dig out, usually
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dz = dz - 1
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local dig = function(direction)
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if direction == -1 then -- down
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while turtle.inspectDown() do
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turtle.digDown()
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end
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elseif direction == 1 then -- up
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while turtle.inspectUp() do
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turtle.digUp()
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end
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else -- forwards
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while turtle.inspect() do
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turtle.dig()
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end
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end
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end
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local move = function(direction)
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if direction == "up" then
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turtle.up()
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pos.y = pos.y + 1
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elseif direction == "down" then
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turtle.down()
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pos.y = pos.y - 1
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elseif direction == "forward" then
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turtle.forward()
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pos.x = pos.x + math.cos(math.rad(pos.f * 90))
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elseif direction == "back" then
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turtle.forward()
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pos.x = pos.x - math.cos(math.rad(pos.f * 90))
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elseif direction == "left" then
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turtle.turnLeft()
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pos.f = (pos.f - 1) % 4
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elseif direction == "right" then
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turtle.turnRight()
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pos.f = (pos.f + 1) % 4
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end
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end
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local UDdig = function(left, check, right, doNotDigForwards)
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if not doNotDigForwards then
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dig( 0 )
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end
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if check > left then
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dig( -1 )
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end
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if check < right then
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dig ( 1 )
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end
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end
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local turn = function(dir, doDig, left, check, right)
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if dir then
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move( "right" )
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if doDig then
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UDdig( left, check, right )
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move( "forward" )
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end
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move( "right" )
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else
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move( "left" )
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if doDig then
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UDdig( left, check, right )
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move( "forward" )
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end
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move( "left" )
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end
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end
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local printData = function()
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local dirs = {
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[0] = "Forwards",
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[1] = "Right",
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[2] = "Backwards",
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[3] = "Left"
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}
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term.clear()
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term.setCursorPos(1,1)
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write("Relative Pos.: (")
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write(pos.x .. ", ")
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write(pos.y .. ", ")
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print(pos.z .. ")")
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print("Relative dir.: " .. dirs[pos.f])
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print("Fuel: " .. turtle.getFuelLevel())
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end
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local doTurn = true
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if dy > 1 then
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dig( 1 )
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move( "up" )
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elseif dy < 1 then
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dig( -1 )
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move( "down" )
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end
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for y = (math.abs(dy) > 1 and 2 or 1), math.abs(dy) do
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if (y % 3 == 2) or (math.abs(dy) - y == 1) or (math.abs(dy) == 1) then
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for x = 1, dx do
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for z = 1, dz do
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UDdig(dy / math.abs(dy), y * (dy / math.abs(dy)), dy, false)
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move( "forward" )
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UDdig(dy / math.abs(dy), y * (dy / math.abs(dy)), dy, true)
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printData()
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end
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turn(doTurn, x < dx, dy / math.abs(dy), y * (dy / math.abs(dy)), dy, false)
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printData()
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if x < dx then
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doTurn = not doTurn
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end
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end
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end
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if y ~= math.abs(dy) then
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if dy > 0 then
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dig( 1 )
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move( "up" )
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else
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dig( -1 )
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move( "down" )
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end
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printData()
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end
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end
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